combine_47 Posted June 18 Posted June 18 Could you please tell me - do I need to install only Pandora, or is Nemesis also an option? I'm playing on large build. It has oStim and various modules for it installed. However, this build doesn't work very well with Pandora, so it uses Nemesis instead.
chrystelle Posted June 18 Author Posted June 18 (edited) 3 hours ago, combine_47 said: Could you please tell me - do I need to install only Pandora, or is Nemesis also an option? I'm playing on large build. It has oStim and various modules for it installed. However, this build doesn't work very well with Pandora, so it uses Nemesis instead. Nemesis will not work for creature animations. If you have mods that have Nemesis-format animation packs, use Pandora instead. If you don't have mods that use the Nemesis format, you can use Pandora or you can keep using FNIS if you prefer. So, in your case, use Pandora. Edited June 18 by chrystelle
chrystelle Posted June 18 Author Posted June 18 2 hours ago, Ynsien said: Did you fix the male PC Werewolf yet? No erection bug... Do you mean starting scenes works, but just no switched form for PC? If you don't mind, try out this patch that adds the player as one of the possible actors that can be switched. It would take me a lot longer to test it since I don't have a save set up for it. You need a clean save since one script adds a new property. Install the latest version, and then let these two files in the patch overwrite. Test patch.zip
combine_47 Posted June 18 Posted June 18 6 hours ago, chrystelle said: Nemesis will not work for creature animations. If you have mods that have Nemesis-format animation packs, use Pandora instead. If you don't have mods that use the Nemesis format, you can use Pandora or you can keep using FNIS if you prefer. So, in your case, use Pandora. This is a very large mod pack. Unfortunately, Pandora causes a lot of crashes and bugs when playing with this mod pack. Previously, I installed FNIS on top of it, combining it with the already installed Nemesis. Yes, that broke some animations, but Sexlab worked stably.
chrystelle Posted June 18 Author Posted June 18 (edited) Your options are try a different version of Pandora or forget about creature animations. You can also go down the rabbit hole of trying to get FNIS and Nemesis working together. Good luck. Edited June 18 by chrystelle
Ynsien Posted June 18 Posted June 18 25 minutes ago, chrystelle said: Do you mean starting scenes works, but just no switched form for PC? If you don't mind, try out this patch that adds the player as one of the possible actors that can be switched. It would take me a lot longer to test it since I don't have a save set up for it. You need a clean save since one script adds a new property. Install the latest version, and then let these two files in the patch overwrite. Test patch.zip 88.31 kB · 1 download It's not working. The issue is, when a scene starts your male MC werewolf doesn't get the "hard" nif... I don't think it even gets the armoraroused keyword. I mean sounds simple? I don't really know what you have changed though. I'm sure you can figure it out if you want.
chrystelle Posted June 18 Author Posted June 18 27 minutes ago, Ynsien said: It's not working. The issue is, when a scene starts your male MC werewolf doesn't get the "hard" nif... I don't think it even gets the armoraroused keyword. I mean sounds simple? I don't really know what you have changed though. I'm sure you can figure it out if you want. Okay, I just set up a test save to try some things later. Werewolf schlongs are not my favorite thing (we all have our stuff we're into and stuff we're not.) But give me a few days, and I'll find some time. 1
Rebecca.Dova Posted June 18 Posted June 18 The Anub animations aren't working; the creature moves, but the PC remains frozen in all scenes.
Ynsien Posted June 18 Posted June 18 I just did a quick hacky trick. Used "Hybrid Commander" to add some console commands as hotkeys. player.additem 0x09C9 1 player.equipitem 0x09C9 player.removeitem 0x09C9 1 player.unequipitem 0x09C9 Just works...so it's cool. Thanks for your time.
chrystelle Posted June 18 Author Posted June 18 7 minutes ago, Ynsien said: I just did a quick hacky trick. Used "Hybrid Commander" to add some console commands as hotkeys. player.additem 0x09C9 1 player.equipitem 0x09C9 player.removeitem 0x09C9 1 player.unequipitem 0x09C9 Just works...so it's cool. Thanks for your time. That's reassuring to know, so I just need to focus on the automation of it.
Onilink69 Posted June 19 Posted June 19 (edited) I found a problem related to the Anub pack. It makes my game crash at the moment Open animation replacer try to load his animations. I strongly believe it is caused by an OAR conflict or else because when i uninstall OAR then the game load without a problem but it can also be my order or some missing requirements. Here is the crash log. I think its related to skeleton and hkx files. crash-2026-06-19-19-27-59.log Edited June 19 by Onilink69
chrystelle Posted June 20 Author Posted June 20 55 minutes ago, Onilink69 said: I found a problem related to the Anub pack. It makes my game crash at the moment Open animation replacer try to load his animations. I strongly believe it is caused by an OAR conflict or else because when i uninstall OAR then the game load without a problem but it can also be my order or some missing requirements. Here is the crash log. I think its related to skeleton and hkx files. crash-2026-06-19-19-27-59.log 56.24 kB · 0 downloads I run both OAR and the Anub pack. While it's not likely that OAR itself has any kind of conflict, It's very possible that you have an animation configuration that uses OAR that is not compatible with the creature skeletons in this mod.
Jack_Valentine07 Posted June 20 Posted June 20 would anyone know if the mod TWO -Total Werewolf overhaul is compatible as well as its hard/soft requirements? (lol) it seems to mostly be a mesh and body replacer from reading it and the other stuff i have most of downloaded already im just completely new to modding and want to be sure what i need
hana120 Posted June 21 Posted June 21 Has the issue with the rabbits been fixed in this mod? I know that with Ocreature, the rabbit animations weren't working properly. The PC would strike a pose, but the rabbit wouldn't.
StickyTicky Posted June 22 Posted June 22 (edited) I am trying to start an animation as a test with a creature using Ostim hotkey (up arrow) and it says no animation found. I do see creatures appear as option when pop-up message asks 'Add extra' actors. I ran the pandora and got all requirements. Using Ostim Standalone VR EDIT: Works fine even with Ostim Standalone VR. My previous issue with 'no animation found' was due to Immersive Creatures - many creatures seem to be made incompatible, such as falmers. I managed to get a working scene with Giant and Chaurus. Btw, are there any mods that can quickly match-make NPC/Player and Creatures for quick Ostim scene? The only way I managed to get a scene running is through Ostim hotkey (up arrow key) while having 'Calm' spell on creature, which ends the scene instantly then creature is hostile again. Edited June 22 by StickyTicky
Laert Posted June 22 Posted June 22 There are a few problems. 1. It is not possible to start the animation using the standard OStim key in the werewolf form. I have worked around this by using the SexLabWerwolf mod with a patch for OStim, but only the ANUBS package is activated, and the other animations are hidden and do not appear in the menu. 2. When trying to start a scene with a creature, it displays an error stating that there is no initial animation
chrystelle Posted June 22 Author Posted June 22 Not being able to use the up arrow to start an OStim scene in ww form has to do with ww/OStim controls and is outside the scope of this mod. No starting scene means exactly what it says. This mod enables actor but doesn't guarantee you will have a suitable animation for all combinations. In particular, there are very few available for male player characters.
Laert Posted June 22 Posted June 22 19 minutes ago, chrystelle said: Невозможность использовать стрелку вверх для запуска сцены OStim в режиме ww связана с управлением ww/OStim и выходит за рамки этого мода. «Никакой вступительной сцены» означает именно то, что написано. Этот мод добавляет актера, но не гарантирует, что у вас будет подходящая анимация для всех комбинаций. В частности, для персонажей мужского пола доступно очень мало вариантов. And what about the animation menu? Unfortunately, I only have access to the ANUB animation. (no other scenes work, not with wolves or dogs, is this supposed to be the case?)
Laert Posted June 22 Posted June 22 26 minutes ago, Laert said: А что насчет меню анимации? К сожалению, у меня есть доступ только к анимации АНУБ. (другие сцены не работают, ни с волками, ни с собаками. Так и должно быть?) hmm, after restarting pandora 10 times, I was able to make the creature and female character animations work (but not all of them). Only a few animations are available. The werewolf still doesn't have any other Billy or MNC menus. Only the Anub animations are available in the menu. Apparently, OStim doesn't even feel them, because I know for sure that WW has a female werewolf and a male humanoid version... but it says that there are no animations. However, you can find similar animations in a cyclical style by searching
Excusemesir Posted June 22 Posted June 22 With the latest update, a lot of animations seem to work more consistently now, but some still dont seem to work correctly, particularly threesomes. For example, the male, female, creature MNC animations work correctly for both humans but not the creature
chrystelle Posted June 22 Author Posted June 22 There are no starting scenes for MFC. If you have a mod that can select the scene for you and put you directly in it, it will work. I don't know of a mod like this for OStim yet. But there is not starting animation for MFC either in the original OCreatures or this version. There may be some day, but it's not a really high priority right atm.
JeremyAtlas Posted June 23 Posted June 23 4 hours ago, chrystelle said: There are no starting scenes for MFC. If you have a mod that can select the scene for you and put you directly in it, it will work. I don't know of a mod like this for OStim yet. But there is not starting animation for MFC either in the original OCreatures or this version. There may be some day, but it's not a really high priority right atm. Do you mean 'male, female creature' when you say 'MFC?' In the original OCreature there were animations for Spriggans and Flame Atronachs at the very least that consistently worked. In MNC for Sexlabs, there were also giantess, draugr, wispmother, etc. male + female creature animations, but they were few and far between.
chrystelle Posted June 23 Author Posted June 23 (edited) 48 minutes ago, JeremyAtlas said: Do you mean 'male, female creature' when you say 'MFC?' In the original OCreature there were animations for Spriggans and Flame Atronachs at the very least that consistently worked. In MNC for Sexlabs, there were also giantess, draugr, wispmother, etc. male + female creature animations, but they were few and far between. Yes, I mean MFC, not MNC. 1 M, 1 F, 1 creature. These are mostly canine only. These combinations are not of interest to me, so they're not being worked on at the moment. Giantesses and female werewolves are not in scope with this mod and would need to be added by a separate mod. This is an intentional split from the original OCreatures. The animation configuration remains. You just need a mod that adds female forms. I might do an example mod at some point just to show how. Adding the female forms is a really simple type of mod. The intention with this version of OCreatures is to separate out from the core functionality those sort of changes which some people (like me) may not want in their game. It aims to be more like OStim itself - completely invisible in your game unless you do something to purposely trigger it. Edited June 23 by chrystelle
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