Erick90 Posted May 24 Posted May 24 (edited) For those looking into another Life-Sim game like The Sims, Paralives is about to release tomorrow May 25. The is looking pretty good in my opinion but of course we'll judge once the game releases, i just wanted to make this thread to inform and check what is the community feeling around the game. There's some official modding tools but things like scripts mods would need community made tools. But they do have official rigs for blender released already. Portal:Modding guides - Paralives Wiki Creating Animation Assets Using Blender - Paralives Wiki I'll be posting a review of the game and talking about it once it comes out, so if anybody has doubts on whether to buy or skip the game, just wait until i update. Hopefully it sets a good foundation for future development and the community can grow. Edited May 24 by Erick90 1
GBUK Posted May 24 Posted May 24 (edited) I'm impressed with what I've seen so far and the planned support for modding (even if only the SFW kind) should be indicative of good prospects, but it is too early to tell with any certainty. People got excited about Inzoi as well and that's taken about a year for anything to really materialise and in the mean time the community has dropped away completely, for various reasons. It will take time to see if the game has a stable and large enough playerbase to make it viable. There's also no timeline for the devs to provide support for scripting mods, so I assume it will take time for people to figure out what works and how to hook it in to the game. It's also worth remembering that whilst they are encouraging modding, modding anything that is in Early Access is likely to be a much higher workload. For modders keeping up with Sims 4 patches can be challenging due to the DLC, but Early Access is a whole other level of potentially having to rework over and over again. I'm expecting some things to be pretty immediate, such as removing the censor blurring, probably day 1 on Steam Workshop, but the rest will need time I guess. That said, every other post in the Paralives reddit right now is people stating they need a Wicked Whims mod right away, whilst all supremely ignoring the amount of effort involved. Edited May 24 by GBUK 1
Erick90 Posted May 24 Author Posted May 24 Yes, modding right now will be a hassle if they early access actually keeps constant updates. My hope is that the game launches in a good state that actually leads to community growth, not only here but in general, the more fans there are the better probability that someone takes on the task of building an "Adult Framework" for the game. We'll see if the game manages to outlive Inzoi in terms of interest, but i do believe that Paralives has a better chance to keep the spotlight as long as the foundation is good.
Siemann Posted May 25 Posted May 25 I really hope Paralives succeeds. TS4 was EA pulling another C&C4, re-rigging an MMO that's now on permanent life support because this company's too skinflint to even design new games anymore. It's amazing such a zombified game still commands such a diehard core: I only got into it because of the sexmods, but between extortionate DLC pricing and the rate of game-breaking updates, it's like they're trying to compensate for Paradox canceling Life By You. Always encouraging when they launch with a prepared modding guide. Clearly the Paralives team can't up and endorse adult mods, but crossing my fingers they're sympathetic enough to lay out the necessary architecture. I don't know how the TS3 lewd scene compares, but WickedWhims really took me by surprise how much it fleshed out sex mechanics, so much that I started treating it as the benchmark for dedicated adult games.
GarbageNameHere Posted May 25 Posted May 25 I'll just quote what I left on another user's Status Update previously here. Quote It's ABSOLUTELY got some insane modding tools/potential in general and we don't even have the game ourselves yet! Not to mention a lot of the tools, if not almost all, are the same as what the devs used to implement things themselves! I need to see a thread on here soon, because theoretically, we could've been preparing for the game already since the character files, rigs and what not have already been available as well! To add to this, we've also become able to see what all can be altered in the game's "Control Panel", and there are OPTIONS. GALORE. 2
GBUK Posted May 25 Posted May 25 Well it's been out 2 hours and there's 2 Steam Workshop mods claiming to remove the censor pixelation already, though until anyone works through actual skins it's just unpixelating Paras in their underwear. It's clear the appetite is there though.
Erick90 Posted May 25 Author Posted May 25 (edited) Playing through it right now, im pleased so far. Para (Your sim) Creation is pretty simple and follows on the Sims 4 style of body shaping. One nice feature is that you can straight up make your para taller or shorter, which is taken into account with animations in the base game. There's also 8 lifestages that your para will gradually grow through, i've heard that you can actually see the change happen as you play instead of the Sims style where they basically evolve from one stage to the next one. A baby, a child and a pre-teen. Edited May 25 by Erick90 2
Erick90 Posted May 25 Author Posted May 25 Right now Para Creation is pretty simple but you get the chance to change the styles of clothing just like in the Sims 3, which does help expand a bit the limited selection right now. I also like the idea they have for personalities and behavior for your para. You get skill points and use them in your Physique, Mind, Creativity and Charisma. They can even affect your para's motives limits, a para with high physique gets 14 bars of hunger instead of 10 for example. 2
Erick90 Posted May 25 Author Posted May 25 Another very nice feature is how open the world is. It's an interesting mix of Sims 3 and 4, fully open world BUT, the lots are not rendered fully, meaning that you can't look inside them like in the Sims 3. Shop on the left is rendered. No loading screens, just a quick prompt telling you it's being loaded while your para walks to the lot. On the right is another shop and as you can see until i click on the Visit prompt it won't load fully. 2
UpDn86 Posted May 25 Posted May 25 (edited) So... It might take 5 years till we get a proper adult mods ecosystem, I guess? Edited May 25 by UpDn86
Erick90 Posted May 25 Author Posted May 25 Maybe, hopefully the game being made in Unity helps to make the scripting necessary faster. For the couple hours i've played i can definitely see the mods expanding in a lot more interesting ways than compared to the Sims 4 and all the limitations that game had. On that same note, i find the gameplay to be a lot more involved in terms of decision making and interacting with the npcs around the town. I can imagine how this conversation system could be use in an Adult Mod to naturally lead to sex scenes and not just select 2 npcs and make them have sex. The game also has a relation system that lets you have open relations and i think polyrelations as well. 2
Erick90 Posted May 25 Author Posted May 25 I also quite like that certain moods have a positive or negative impacts on skill progression. Makes it a bit more challenging as you really need to juggle between motives and skill progression. 2
Pepino Posted May 25 Posted May 25 3 hours ago, UpDn86 said: So... It might take 5 years till we get a proper adult mods ecosystem, I guess? Nah, way less than that. Even without script mod support, they already provide a pretty straightforward modding system overall. I'd say 2 years max. Sure, that's ignoring the fact the game is still in Early Access, so it could take longer. But considering how simple the game is, I honestly doubt it. 1
Edge_of_Yesterday Posted May 26 Posted May 26 (edited) On 5/24/2026 at 2:00 PM, GBUK said: I'm impressed with what I've seen so far and the planned support for modding (even if only the SFW kind) should be indicative of good prospects, but it is too early to tell with any certainty. People got excited about Inzoi as well and that's taken about a year for anything to really materialise and in the mean time the community has dropped away completely, for various reasons. It will take time to see if the game has a stable and large enough playerbase to make it viable. There's also no timeline for the devs to provide support for scripting mods, so I assume it will take time for people to figure out what works and how to hook it in to the game. It's also worth remembering that whilst they are encouraging modding, modding anything that is in Early Access is likely to be a much higher workload. For modders keeping up with Sims 4 patches can be challenging due to the DLC, but Early Access is a whole other level of potentially having to rework over and over again. I'm expecting some things to be pretty immediate, such as removing the censor blurring, probably day 1 on Steam Workshop, but the rest will need time I guess. That said, every other post in the Paralives reddit right now is people stating they need a Wicked Whims mod right away, whilst all supremely ignoring the amount of effort involved. I played both Inzoi and Paralives. Or at least, I tried to play Inzoi but it either crashed on startup or overtaxed my CPU so I had to shut it down in the hopes it wouldn't damage my computer. Paralives seems to run flawlessly aside from lag here and there which is tolerable. Paralives and Inzoi are in entirely different realms. Edited May 26 by Edge_of_Yesterday
OmegaCalibrator Posted May 26 Posted May 26 2 hours ago, Edge_of_Yesterday said: I played both Inzoi and Paralives. Or at least, I tried to play Inzoi but it either crashed on startup or overtaxed my CPU so I had to shut it down in the hopes it wouldn't damage my computer. Paralives seems to run flawlessly aside from lag here and there which is tolerable. Paralives and Inzoi are in entirely different realms. Apparently the lag spikes may have something to do with CPU priority. If you set it to "Realtime" in task manager (If you're on windows, unsure of the Unix equivalent), the lag should lessen beyond setting multiple tasks for Parafolks while time is paused or general rendering. This is also assuming you're running the game natively at Moderate settings; I have yet to test it at higher fidelity. On 5/24/2026 at 5:00 PM, GBUK said: I'm expecting some things to be pretty immediate, such as removing the censor blurring, probably day 1 on Steam Workshop, but the rest will need time I guess. ...This was posted May 25th, 5 days before the game was released. 🤣 16 hours ago, Erick90 said: I can imagine how this conversation system could be use in an Adult Mod to naturally lead to sex scenes and not just select 2 npcs and make them have sex. The game also has a relation system that lets you have open relations and i think polyrelations as well. The first save I had, I decided to test by having 3 open relationships. The results were interesting - I was able to confess, engage, AND elope all 3 of these relationships without much issue (Even being able to flirt openly between all 3 in a conversation). Additionally, under the right conditions, they can even elope with one another should they're relationship be cohesive enough. Unfortunately, the game only seems to normally support "fun times" the same way the Sims does - only 2 people at a time. As a side note, they allow Parafolk relationships between one another to be non-exclusive or exclusive as long as you have high enough relationship status wtih them. Hopefully this clarifies a few things! 1
WhitepillMonk Posted May 26 Posted May 26 I am rooting for this game. Inzoi has been kind of disappointment and TS4 is a financial suicide. The art style might take a little bit to get used to. At least Paralives bothered to release the modding tools at release. I have few mod ideas already. Gives me more hope than Inzoi. How much is in this game to do? Is it better than Inzoi or not? Does it try to play more of a safe game like TS4 or does it allow more freedom in the world? I am ruminating over buying this game since it's 10% off for 35€.
Pixel1191 Posted May 26 Posted May 26 1 hour ago, WhitepillMonk said: Is it better than Inzoi or not? Does it try to play more of a safe game like TS4 or does it allow more freedom in the world? Hard not to be. The Paralives devs actually care about what they make, that's pretty damn obvious. InZoi was a completely soulless AI cash grab. 2
heartbeatsandbrainwaves Posted May 26 Posted May 26 (edited) It is an early access game alright. I am getting a lot of bugs, softlocks, and general issues. I am also getting lag and stuttering, although not as bad as the lag in The Sims 3. On my setup, your mileage may vary. I do not really know what I think yet. It is at least as fun as The Sims 4 was in 2014. Paralives is also more buggy than 2014 Sims 4. Such is Early Access. I am still forming my opinion. Nonetheless, the potential is here. I am ok with my purchase. If you are on the fence I would say there's no harm in waiting and checking back in a while. The discount is not deep enough to be a big deciding factor, but I do say that as somebody who took it. I am playing with the modding tools as well. I like the art style. I liked to work in CAS in TS4, and will continue with the Paramaker, I just love making folks. Just SFW mods for now, things I can pop on the Steam Workshop. I might like to make NSFW paramaker things in the future (no promises). Edited May 26 by heartbeatsandbrainwaves
GBUK Posted May 26 Posted May 26 6 hours ago, OmegaCalibrator said: The first save I had, I decided to test by having 3 open relationships. The results were interesting - I was able to confess, engage, AND elope all 3 of these relationships without much issue (Even being able to flirt openly between all 3 in a conversation). Additionally, under the right conditions, they can even elope with one another should they're relationship be cohesive enough. Unfortunately, the game only seems to normally support "fun times" the same way the Sims does - only 2 people at a time. I started a character with high charisma and the option for flirting. Shortly after moving into a home, I had her standing the street in her underwear talking to the first person she met. Had them in bed together within a single conversation and even afterwards they still weren't even friends. The guy did disappear through the floor instead of getting out of bed though, so it's possible she murdered him, I may never know. 4
Siemann Posted May 27 Posted May 27 16 hours ago, OmegaCalibrator said: The first save I had, I decided to test by having 3 open relationships. The results were interesting - I was able to confess, engage, AND elope all 3 of these relationships without much issue (Even being able to flirt openly between all 3 in a conversation). Additionally, under the right conditions, they can even elope with one another should they're relationship be cohesive enough. Unfortunately, the game only seems to normally support "fun times" the same way the Sims does - only 2 people at a time. As a side note, they allow Parafolk relationships between one another to be non-exclusive or exclusive as long as you have high enough relationship status wtih them. This really excites me. TS4 sort of let you do polyamory but they've since patched out chain marriages, which were definitely pushing the game out of normal operating bounds. Paralives laying the foundation straight up means we could actually see poly marriage properly accounted for with minimal modding.
Dark Thoughts Posted May 27 Posted May 27 The main issue is that they won't add any official support for script mods, which would make more complex mods quite the challenge - especially if the game isn't going to kick off in popularity.
OmegaCalibrator Posted May 27 Posted May 27 8 hours ago, Siemann said: This really excites me. TS4 sort of let you do polyamory but they've since patched out chain marriages, which were definitely pushing the game out of normal operating bounds. Paralives laying the foundation straight up means we could actually see poly marriage properly accounted for with minimal modding. What's interesting is the game inherently reads every Parafolk as bisexual. Additionally, two females supposedly can reproduce(?) (They were both able to conduct pregnancy tests after the fact, I have not checked male same-sex. Verification is needed). So this game leaves the subject of romantic interests up to interpretation. The storyteller will attempt to occasionally suggest romantic relationships based on your Para's interactions, but you can always bruteforce it to make it happen (The two females I mentioned earlier had polar opposite personalities and it was surprisingly a slog to make them even flirt with one another. I was literally relationship gambling half the time at a 30-65% chance.😅 Worked out in the end though!). 1
Dark Thoughts Posted May 27 Posted May 27 1 hour ago, OmegaCalibrator said: What's interesting is the game inherently reads every Parafolk as bisexual. Additionally, two females supposedly can reproduce(?) (They were both able to conduct pregnancy tests after the fact, I have not checked male same-sex. Verification is needed). So this game leaves the subject of romantic interests up to interpretation. The storyteller will attempt to occasionally suggest romantic relationships based on your Para's interactions, but you can always bruteforce it to make it happen (The two females I mentioned earlier had polar opposite personalities and it was surprisingly a slog to make them even flirt with one another. I was literally relationship gambling half the time at a 30-65% chance.😅 Worked out in the end though!). Might be partially a bug. During character creation you can determine whether a para can get pregnant, impregnate, or neither. I think there was also at least one trans male character revealed before release and I'd wager there's at least a few of them. 1
carlfatal Posted May 27 Posted May 27 (edited) My first house. It´s all crooked walls, no room with more than one 90 degree corner, and a real basement even with windows: Bathroom, look at the counter! The kitchen; sadly I couldn´t do a lot with furnishing cause I´m bankrupt. You can also stack stairs, and if you use ALT you can seamlessly change the height of walls... Edited May 27 by carlfatal 1
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