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Posted
On 1/2/2023 at 9:30 PM, Danbo74 said:

B4 AND AFTER Milf

 

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image.png.df458511fe1a53a12e88f12e565f2992.png
 

 

 

Sorry for stupid question but is there a download link for this?

Posted
On 10/4/2022 at 7:07 AM, Gods Plan said:

Hey guys i need your help. How do i disable or remove abs from my character. I'm currently using Realore Ultima v2 skin texture. I’ve tried using different presets on bodyslide but all of them have the same abs textures on them. 

I was hoping someone could help me with this because i don't have a lot of knowledge with bodyslide and outfit studio.

 

 

Abs are part of the skin texture. Most mods call this file "femalebody_1_msn.dds'" When you explore a skin folder it looks like a rainbow colored body.

 

This msn.dds texture controls the shadows to create the illusion of abs and muscle. If you look inside the mod for cbbe muscle solution, you can see how it comes with several msn.dds texture files with varying degrees of shading to create muscle definition.

 

You just have to find a chubby body skin texture and copy its "femalebody_1_msn.dds" into whatever skin mod you have installed. You only need its rainbow colored file.

 

See here, the thickness of my arm doesn't change at all, but the difference in shading is what makes it seem more muscular. Nothing to do with bodyslide.

 

 

 

 

 

 

Posted
On 1/30/2023 at 12:34 PM, AmericanVillain said:

which skin is that ? 

It's really several, parts of mature skin w/demoniac normal map and gloss (gloss overwritten by wet function redux) and many layers of overlays

Posted
Spoiler

ScreenShot50.png.8fd874249bc67484cf54258bab112855.pngScreenShot51.png.e99785f9a2fbf23cfcb1e5b6f70185bb.pngScreenShot52.png.02bd0050592c6f183362d37e6f4d7210.png

ScreenShot49.png.dbda6d060a9a8085611705b4d04234ae.png

 

Tried my hand at making a chubby Serana replacer.

 

Holy moly it was a pain in the ass. Morphing the outfit was easy, i'm already used to OutfitStudio, but the head was an absolute nightmare to implement. Let me know what yall think of it, feedback is much appreciated.

 

I fucked up a bit in the outfit, will try to fix it soon

 

Spoiler

ScreenShot53.png.1280e8a5e4e20d76718a3a1d76209d12.png

 

Posted (edited)

My biggest pet peeve witth bbw morphs has always been that no matter how big the body is, the head is always super small, sometimes looking like a small head riding a fat robot. I really wish there were more fat morphed faces (if yall know any, please lmk), so I went into OutfitStudio and made my own.  The shape is still a bit odd, but looks decent with hair on. I tried building normalmaps too but it didn't work great, if anyone has experience with that (also morphing) i'm willing to hand over the .nif/.tri

 

I'm proud of it anyway

 

 

Spoiler

head.thumb.png.7a85d057102db2fc4cec26ebb4fd6cb2.png

 

Edited by joojo95
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Posted
On 2/8/2023 at 9:30 AM, joojo95 said:

My biggest pet peeve witth bbw morphs has always been that no matter how big the body is, the head is always super small, sometimes looking like a small head riding a fat robot. I really wish there were more fat morphed faces (if yall know any, please lmk), so I went into OutfitStudio and made my own.  The shape is still a bit odd, but looks decent with hair on. I tried building normalmaps too but it didn't work great, if anyone has experience with that (also morphing) i'm willing to hand over the .nif/.tri

 

I'm proud of it anyway

 

 

  Reveal hidden contents

head.thumb.png.7a85d057102db2fc4cec26ebb4fd6cb2.png

 

 

has anyone figured out a better way to make a chubby face? Racemenu sculpting is hard AF and i can't seem to get a sactisfactory result. I had to reinstall my skyrim since that post and while I still have these files backed up I'm not sure how to even use them anyome lol

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Posted (edited)

Has anyone tried the arca.live bbw slider?
1. How to apply belly fat slider
2. BBW slider update

 I'm trying to get the slider to work with OBody NG in SE. I followed the "How to apply belly fat slider" post to replace the default 3ba body with the BBW body. But now OBody doesn't show any preset in-game anymore. What am I doing wrong? It's the body not default 3ba so any 3ba preset doesn't show?

 

Edit: I'm dumb my bad, I re-read OBody and it said " If a body supports Bodyslide but not Racemenu morphs, then it will not work"

Edited by biggerballsman
  • 4 weeks later...
  • 5 months later...
Posted (edited)

Aight this thread slowed down hard but i'm still at it. Here's what i've been doing:

 

I decided to try my hand AGAIN at face sculpting. Since the controls in RaceMenu are a mess, I tried using Outfit Studio in stead. Right now my current target is serana, and since basegame is obviously horrible, I went looking for a replacer to meddle with.

 

Refined Volkihars is my favorie by far, but it uses COtR and initially I wasn't sure if it'd be a good idea since that mod uses custom races., which could be a compatibility nightmare on the long run. In stead, I went for this one, which seems to be using VectorPlexus' High Poly Head.

 

The process was actually really easy: I installed the Serana replacer and grabbed her head's nif from the mod folde, then imported it into Outfit Studio. As for sculpting, in stead of eyeballing it, a quick google search got me these amazing references:

 

 

 

 

 


 

FBVrVwt.png

 

P5uT2sh.png

 
 

 

 

 

Using this guide, I singled out each fat pad with the mask tool in Outfit Studio, and inflated them in separate sliders, as such:

 

yEfBSfd.png

 

Since the head isn't really that high poly, the pads had really janky edges, overlapped a bit, and didn't have the same exact shape from the reference. Because of that I had to use the smooth tool to even them out quite a lot, and also had to eyeball some stuff to fine tune, specially the neck. After that I still played around with the silders, and when I was satisfied I clicked SetBaseShape to imprint the modifications into the base mesh. From there all I had to do was export the new .nif to the mod's folder, keeping the original filename.

 

Tada:

 

Semttulo.jpg.4114cd5f5730fa133ba8f11bc409bc1c.jpg

 

 

Biggest problem here is that the base mod sucks. I think I am on the right path though. I'll be looking for a better option

 

in case anyone wants it, you might be good placing in \meshes\actors\character\facegendata\facegeom\Dawnguard.esm

00002B6C.nif

 

(idk if it works without the base mod tho)

 

 

Edited by joojo95
Posted (edited)

So yea I found a better mod to use as base for the sculpt.

 

Good thing is, this time I kept the slider so one can tweak the "fatness" by their liking

 

 

 

Fat Serana Head.rar

 

 

 


in case you try using the project file, the "Fat 7" slider is just everything else tweaked to my liking and then coalesced into one single slider. If you do your own thing, make sure to at least use the "eraser fix" one, it brings the neck seam, mouth and eyes to their original shape that get a little deformed in the process of sculpting and might cause visible seam and clipping in-game (although not much, but we're perfectionists right?)

Unfortunately the fat pads are out of order and mixed among my tweakings because I had to import these sliders from the previous head, but the numbers are there. In the future i might upload a cleaner file.
 

 

 

I THINK this should work for you as long as you have the original replacer installed. I also included the OutfitStudio files and they should work too, at least if you import them manually - I never tried building heads with body slide, idk if that would work.

 

If anyone here is good at normalmaps, that would be a great next step. 

 

 

 

Feedback is very much appreciated

 

enb2024_7_18_09_49_38.jpg

 

Edited by joojo95
  • 2 weeks later...
Posted (edited)

hello walls, i've been sculpting again. 

 

I'm convinced there can't be a 100% realistic looking chubby face with the not-that-high ammount of polygons from HighPolyHead. COtR is an alternative but i really don't want to mess around with races, and I want these to be accessible.

Besides, no matter how good it looks in Outfit Studio, it won't look perfect in game without proper normals - which I feel will be a whole ass hassle to make because i've never done it. Oh well, I hadn't scuplted before and here we are.


 

sculpt.png.5263b1c0e56394fd6916da5d36f3d76f.png

 

Anyway, turns out I don't need to focus on serana, I just need to edit the files from HPH, and it should apply not only to player character but also to every NPC affected by replacers using HPH. The face fat also changes automatically alongside bodyweight, by use of the SkinnyMorph slider built-in by bethesda themselves.

 

lmk if anybody wants the files. They're still rough and require some manual importing

 

1.png.d10c9c51f03e98ce972f09e0f7a7858b.png

 

fef8f58d6d680a9bd3a0a8b0ee18a3123050f2dc.jpeg.359390470a0b29c868459a3ee6baa808.jpeg

 

 

As always, I try to aim for realism. Cheers.

 

Chubby face.zip 

Just replace your HPH files directly. The brow is clipping, might you might want to use RaceMenu sculpt and inflate the brow headpart a bit.

Edited by joojo95
imgur deleted my images, uploaded them directly to LL
  • 2 months later...
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Posted (edited)

hey guys it's me again.. that time of the year has come, i came back to skyrim. This time i came up with a crazy method to try and get a good head shape. 

 

There aren't really many good fat 3D models in the internet, and even if they were, importing them to skyrim is definitely not a straightfoward process. Well, in the past months I have been heavily into Virt-A-Mate, and since that app uses Genesis models, I had a lot of tools to morph a good looking character down to the minute details of preference, and what's better, purely with sliders (which i'm good at), not relying at all in sculpting (which i'm bad at)!

 

Ok, I have a good 3d model, what now?

 

For starters, vam does let you export characters as .obj files - which is great! But you see, I am a total amateur, and I don't know how to import stuff directly into Skyrim because of the more complicated processes of rigging, UV mapping, weight-something-ing etc. I also the had experience with my previous face model where I sculpted the HighPolyHead model inside blender and brought that .obj file to, of all things, OutfitStudio as a slider

 

This got me thinking: "man i wish i could just put one model inside the other and inflate it like a baloon in a cast, until it matched the exact shape!" 

 

Boy did google have good news for me... Turns out (and I now i sound like a total noob) blender has this thing called Shrinkwrap that does exactly fucking that.

 

 

 

 

 


 

this is how it looks inside Daz3D

 

image.png.9518354ea0f0a28637aebb7e7ed93b41.png
 

 

 

Of course it wasn't exactly a cakewalk because, first of all, the models aren't exatcly 1:1 in proportions, or scale even.

 

You see, what the shrinkwrap seems does is expand the faces of the model outwards until they meet something, and then wrap around that something. Since the the Daz model is a lot more detailed, having tongue, nostrils, eyelashes, etc all baked in, shrinkwrap got a bit lost sometimes and the mesh would go crazy wrapping around those spots. That one was simple problem to solve though, all i had to do was straight up delete the unecessary details in blender.

 

The ears though drove me specially mad... they aren't in the same position in the Genesis head as in the High Poly Head, so every time i wrapped the came out distorted. I tried resizing and moving the model around but just couldn't get it right for the life of me, I even tried deleting big holes around the ears and eyes before applying the shrinkwrap, but it was never right.

 

Not to mention, I also started getting concerned that the model would get fucked up in game because of the eyes and mouth animations.

 

 

 


image.png.8bceb1016d0327472f7efe46a277917d.png
 

 

 

 

 

It was then that i had another realization: OutfitStudio has a fucking ERASER. Yes!

 

Hear me out:

 

1) inflate the HighPolyHead inside the VaM head to get the desired shape

2) export that shape back to a .obj file

3) load the original HighPolyHead file inside OutfitStudio (since it reads .tri, .obj and .nifs wether they're outfits or not lol)

4) create a new blank slider

5) import the blender-modified .obj file as data for that slider - and this is actually why the blender hassle was important: the shrinkwrap only molds the model without altering topology, so my new model has the same exaty vertices and faces as the original Head, which means Outfit studio can interpret it as a modification of the base model, and thus uses it as a slider

6) mask out the ear, eyes and mouth of the head and use the "undiff area" tool (the eraser), which, as one knows, deletes every modification made in the model, bringing that area to its original shape. With that, all those sensible areas are now in the original spot both in low and heavy weight, greatly reducing risk of animation clipping and other funky fuckups

 

VOILA MY BOYS:

 

qEsAQYU.gif

 

 

That's where I am at right now. Tomorrow I'm going to try to implement it in game and see how it goes. If all works well i will surely upload the file.

 

Feedback and suggestions on how to mess around with .tris and .nifs and specially facegen are greatly appreciated

 

Edited by joojo95

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