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BBW and SSBBW lovers unite!


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Posted

i guess it works...

 

image.png.70f5f42ad6bc6f81cfd41dc78c333d5e.png

 

next step is editing my current body to match it, which i already started

 



image.png.6e2ab0f8432cc0ba48fa660b729f636b.png

 

and then i'll try packing it in a working modfile maybe. I'd like to make a working racemenu face slider too, but i'm still trying to learn how to do that

Posted
10 hours ago, joojo95 said:

i guess it works...

 

image.png.70f5f42ad6bc6f81cfd41dc78c333d5e.png

 

next step is editing my current body to match it, which i already started

 

 

  Hide contents

 

 


image.png.6e2ab0f8432cc0ba48fa660b729f636b.png
 

 

 

 

and then i'll try packing it in a working modfile maybe. I'd like to make a working racemenu face slider too, but i'm still trying to learn how to do that

Actually really easy. You can take a look at PredatorRJ's SMP lips mod for reference.

Posted (edited)
1 hour ago, Obryanov said:

Actually really easy. You can take a look at PredatorRJ's SMP lips mod for reference.

 

just looked at it, there's even a video! thank you for the tip

 

 

 


some progress on the body btw

 

before/after some tweaking done this morning - fixed upper stomach/sternun, fixed navel area, enhanced legs proportions, gave it an actual crotch, and added armpit fat/rolls!

 

image.png.cf8a64f9f23d207982199b711b42fa05.png

 

 
 

 

Edited by joojo95
Posted
2 hours ago, joojo95 said:

 

just looked at it, there's even a video! thank you for the tip

 

  Hide contents

 


some progress on the body btw

 

before/after some tweaking done this morning - fixed upper stomach/sternun, fixed navel area, enhanced legs proportions, gave it an actual crotch, and added armpit fat/rolls!

 

image.png.cf8a64f9f23d207982199b711b42fa05.png

 

 
 

 

I'll warn you in advance: you're gonna need to bake a normal map for this body to look right (sadly, Skyrim doesn't handle those the way Fallout 4 does). My attempts to do that for my own stuff haven't been too successful, but I was using what seems to have been rather old tools?
I'd also be mindful of bone weights. Some parts of the mesh may get weirdly stretched out if you grab the wrong area.

Posted (edited)
3 hours ago, Obryanov said:

I'll warn you in advance: you're gonna need to bake a normal map for this body to look right (sadly, Skyrim doesn't handle those the way Fallout 4 does). My attempts to do that for my own stuff haven't been too successful, but I was using what seems to have been rather old tools?
I'd also be mindful of bone weights. Some parts of the mesh may get weirdly stretched out if you grab the wrong area.

 

i definitely have that in mind. I just got the slider to work in game. I still have those files from the Arca.Live mod which had some normalmaps, although they are better than nothing, still do not look right. I'll see what I can learn in blender lol

 

thank you for the input i really appreciate that :)

 

 

 

1vFnwVz.png

 

cUYqBYZ.png



 

 

Edited by joojo95
Posted
14 minutes ago, joojo95 said:

 

i definitely have that in mind. I just got the slider to work in game. I still have those files from the Arca.Live mod which had some normalmaps, although they are better than nothing, still do not look right. I'll see what I can learn in blender lol

 

thank you for the input i really appreciate that :)

 

 

  Hide contents

 

 


 

image.png.e23273dec758c070da522107f8ba5f93.png

 

 

image.png.43bc607ac40086786be7e689dabea50b.png

 
 

 

 

Images are dead for some reason.

Posted (edited)

Ok small update:

 

The face sider works in game, and I have done the face normals too, which was really hard to get working since i am learning as I go. 

 

Next step is probably doing the body normals and taking a look at the weightpainting for the body.

 

A note: at this moment, the head only works with the proper body, otherwise there is neck seam. What first bothered me into getting back to the head thing was that a fat face with a thin neck always looked weird, and my process of using the VaM head got that as a result too. Now that I know how to do the head, after I figure out the proper process of the body normals (and everything else really), I might go back and make a head that fits any body

 

 

image.jpeg.7b711fd1fd8949f2ceeb3f8b490f41e0.jpeg

 

 

 


 

enb2025_5_28_16_41_27.png.d52247e5493281c1694da07a98801dca.png

 

 

enb2025_5_28_16_40_21.png.bf45c42a0d4dffd6f6f9819ee3a08e17.png

 

 

 

 

Edited by joojo95
added image of fullbody normalmap
Posted

Hey guys! Wondering what mods you guy all use/recommend for adding BBWs into your Skyrim playthrough. Trying to get into Skyrim again after a long time. Wondering if any of the old mods are any good. Any help is appreciated. 

Posted
1 hour ago, joojo95 said:

 

Normalmaps coming right up! They're mostly done i think, maybe i might tweak the armpits a bit

 

image.thumb.png.7927d807c9a21e80b3f76345b4abd257.png

 

 

Next is probably taking a look at hands and feet, neck seam and weightpainting might be the very last step

I feel like wrists should be thicker. 
This does affect normal map, so, you'd have to update it.
I don't think you need to worry too much about weightpainting from the look of things. Modifying them would then require modifying whatever outfits you're using, which is a bigger pain if you're not sticking to like one or two.
Neck seam should be relatively easy, I think you can do it with mostly just outfit studio's automated functions like comforming to sliders though, in case of high poly heads, you'd have to first use refine mesh on body's neck seam to match the head.

Posted
18 hours ago, joojo95 said:

Stay tuned...

 

image.png.5bd9852febca84598b2d9421faa1c3bb.png

 

image.png.1ca2631d93412f0f6ace06ee05b3244a.png

 

image.png.41f1e708d59c94943e3a35e9d1579aec.png

 

image.png.8f6e2301d91ba3c0cf6015e4d5524399.png

one last thing i did was repacking the normalmaps, which were compressed using BC5 by GIMP and had some pixelation and general quality loss. I managed to export using BC7 with Paint.net and they look a lot better now from upclose

Looking forward to when this mod is released! You're doing talented work. Sadly there doesn't seen to be be much of this sort of content out there. Keep up the good work!

Posted
3 hours ago, Kingluffy14 said:

Looking forward to when this mod is released! You're doing talented work. Sadly there doesn't seen to be be much of this sort of content out there. Keep up the good work!

 

 

It is out now!

 

Let's just hope they behave lol. If anything happens i've uploaded to WeightGaming too

Posted
1 hour ago, joojo95 said:

 

 

It is out now!

 

Let's just hope they behave lol. If anything happens i've uploaded to WeightGaming too

Great Job! Can't wait to try this mod. Nice to see that at least someone is out here, putting out this sort of content.

Posted

Finally installed it and i can say that i am impressed. Still have a long ways to go to get things perfect. I cannot seem to get the clothes right though. as soon as i equip anything  the body changes to a smaller sized body.image.png.b7a34a2d1d2152d294c6fabb6c55662a.png

image.png.ea827a16a5b65fa3380ab89e22a1e874.png

Posted
2 hours ago, Kingluffy14 said:

Finally installed it and i can say that i am impressed. Still have a long ways to go to get things perfect. I cannot seem to get the clothes right though. as soon as i equip anything  the body changes to a smaller sized body.image.png.b7a34a2d1d2152d294c6fabb6c55662a.png

image.png.ea827a16a5b65fa3380ab89e22a1e874.png

That's normal, this mod requires clothes to be converted for it. Easy if you have experience, a pain otherwise.

Posted
On 6/5/2025 at 8:42 PM, Kingluffy14 said:

 I cannot seem to get the clothes right though. as soon as i equip anything  the body changes to a smaller sized body.

 

that's normal, the clothes need to be refit to the body. don't worry, i'm working on that

  • 3 weeks later...
  • 1 month later...
  • 3 months later...
Posted (edited)

Decided to try something and I think it turned out fairly well. Somewhat exaggerated, but loosely based on a real person (the way added fat is distributed, not the base head).
Attached archive contains both the slider data (for high poly head) and normal map that goes with it. Meant to work with joojo95's own mod.
I wish head's texture set worked like it does for the body and you could just automate the normal map replacement process the same way so that it was easier to use for weight gain mods. Alas, I don't think there's an easy way to do that (well, "easy" as in "you can use xEdit alone," it's probably fairly easy to make a script that manually updates it akin to pregnancy normal map swapper).image.thumb.png.3de0c20150341dc4531af8c0cd4fb7fb.png

fat.rar

Edited by Obryanov
Posted
On 11/18/2025 at 12:05 PM, Obryanov said:

Decided to try something and I think it turned out fairly well. Somewhat exaggerated, but loosely based on a real person (the way added fat is distributed, not the base head).
Attached archive contains both the slider data (for high poly head) and normal map that goes with it. Meant to work with joojo95's own mod.
I wish head's texture set worked like it does for the body and you could just automate the normal map replacement process the same way so that it was easier to use for weight gain mods. Alas, I don't think there's an easy way to do that (well, "easy" as in "you can use xEdit alone," it's probably fairly easy to make a script that manually updates it akin to pregnancy normal map swapper).image.thumb.png.3de0c20150341dc4531af8c0cd4fb7fb.png

fat.rar 4.41 MB · 4 downloads

Thank you, I've been wanting to retry this mod again and the face and neck looks really good. How do I use the bsd file, looked around and it says bsd's were replaced by osd's or tri's(most likely) for sliders I think.

Posted (edited)
13 hours ago, rdt521 said:

Thank you, I've been wanting to retry this mod again and the face and neck looks really good. How do I use the bsd file, looked around and it says bsd's were replaced by osd's or tri's(most likely) for sliders I think.

First of all, you'll need Bodyslide and Outfit Studio.
Find the .nif file of your face sculpt (must be slim, will get too big if it's already fat) in Data/SKSE/Plugins/CharGen or files of whatever mod you're using to add the preset. Note that if your face sculpt was made for weight that isn't 100, you'll get a neck seam. You can fix this by loading it in-game, setting weight to 100 and then exporting it (make sure only the base of neck changes at all, if face gets fat, it will cause problems). 

Import that .nif file into Outfit Studio. Note that eyebrows, mouth and eyes will look misaligned, that's completely normal.

Click on the head mesh (its name can be very different, but you can check if it's the right one by clicking on the eye icons next to mesh names).

Create a new slider. Name is irrelevant.
Click on edit slider button (pencil).

Import slider data to active slider from BSD and load the file from the archive. Make sure the head mesh is selected.

If you've done everything right, the head will be fat when slider is set to 100%, normal at 0%. Note that its shading will be off, but that's normal and not relevant to this process. It will be handled by normal map texture.

Click on pencil so that the icons between it and the checkmark disappear and the slider turns grey again. Set it to 100%.

Click on Set Base Shape while your slider is set to 100%.

If everything was done right, your face sculpt will now be fat at 0%.

Now export the nif file.

Visual guide since I suck at explaining things:

Spoiler

image.thumb.png.d4c99d0fbb80baa8b4d9c0fba459260f.png

There are better ways to do this, but this is the easiest one.

Edited by Obryanov
  • 2 weeks later...
Posted
On 11/18/2025 at 5:05 PM, Obryanov said:

Decided to try something and I think it turned out fairly well. Somewhat exaggerated, but loosely based on a real person (the way added fat is distributed, not the base head).
Attached archive contains both the slider data (for high poly head) and normal map that goes with it. Meant to work with joojo95's own mod.
I wish head's texture set worked like it does for the body and you could just automate the normal map replacement process the same way so that it was easier to use for weight gain mods. Alas, I don't think there's an easy way to do that (well, "easy" as in "you can use xEdit alone," it's probably fairly easy to make a script that manually updates it akin to pregnancy normal map swapper).image.thumb.png.3de0c20150341dc4531af8c0cd4fb7fb.png

fat.rar 4.41 MB · 6 downloads

 

wow that looks really good!

  • 4 weeks later...
Posted

Decided to make a much bigger fat body, based on Better_With_Salt's art.
Still needs to get some areas redone, such as back rolls and fupa along with smaller fixes, mainly legs, maybe knees too. Then I'll have to bake normal maps, which is the biggest hurdle. I'll need to figure out how to get cellulite right for that one in particular.

image.png.1c7343875c4ba3b483980a06d5d5a529.png

Looks more or less okay at smaller sizes too. Wish it wasn't just a A-B slider though, would offer far more freedom for larger sizes if I didn't have to worry about smaller ones looking weird.
image.png.7253bdff44158d230b4de234c77047a4.png
Do note that the biggest size here is not compatible with normal animations due to sheer width. I have modified animations on my end to resolve that, but most people don't.
Would also be nice if I could figure out how to better use the non-SMP physics mod (forgot its name) so the belly would jiggle properly, maybe arm fat too.

  • 3 weeks later...
Posted
On 1/5/2026 at 12:51 PM, Obryanov said:

Decided to make a much bigger fat body, based on Better_With_Salt's art.
Still needs to get some areas redone, such as back rolls and fupa along with smaller fixes, mainly legs, maybe knees too. Then I'll have to bake normal maps, which is the biggest hurdle. I'll need to figure out how to get cellulite right for that one in particular.

image.png.1c7343875c4ba3b483980a06d5d5a529.png

Looks more or less okay at smaller sizes too. Wish it wasn't just a A-B slider though, would offer far more freedom for larger sizes if I didn't have to worry about smaller ones looking weird.
image.png.7253bdff44158d230b4de234c77047a4.png
Do note that the biggest size here is not compatible with normal animations due to sheer width. I have modified animations on my end to resolve that, but most people don't.
Would also be nice if I could figure out how to better use the non-SMP physics mod (forgot its name) so the belly would jiggle properly, maybe arm fat too.

 

 

that looks awesome! 

 

for celullite in my mod i used a blender brush in the high poly mesh when baking the normalmaps

  • 3 months later...
Posted
On 11/25/2025 at 3:30 AM, Obryanov said:

make sure only the base of neck changes at all, if face gets fat, it will cause problems

this slider is really amazing!!

 

I want to apply it, but even when I adjust the weight and load the head as explained, neck seam keep appearing. 

I'm really sorry to bother you. Could you explain exactly how the instruction 'make sure only the base of neck changes at all' works?

image1.png

Posted (edited)
On 5/23/2026 at 12:17 AM, dddd6974 said:

this slider is really amazing!!

 

I want to apply it, but even when I adjust the weight and load the head as explained, neck seam keep appearing. 

I'm really sorry to bother you. Could you explain exactly how the instruction 'make sure only the base of neck changes at all' works?

image1.png

When saying "make sure only the base of neck changes at all", I meant moving weight slider in-game only affects the part where neck mesh is connected to the body mesh (y'know, the part where neck seam becomes visible). Normally, only that part changes when moving weight slider.
If the whole face gets fat in-game when changing weight slider, then it means you're using a modified file, preventing you from exporting a slim head. If the whole face is fat no matter what even without presets, then you have the same problem. If only the face preset is fat, then there's not much you can do to make it slim without redoing it manually.

Edited by Obryanov

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