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Fork of Bodyslide and Outfit Studio that "works" with Starfield.


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Posted
2 hours ago, Djlegends said:

huh. didn't knew...

could ask the author of reverie tbh...

 

fireapple posted the info in the comments - first stickied post. His HDD died a horrible death and took all his files with it. His backups didn't work and so no more updates ever.

Posted (edited)

You can tell it wasn't finished, some of the textures have pretty horrible seams and there's also questionable choices, like adding baked shadows under the breasts, which makes it less than ideal for small breast sizes for example.

Edited by Jarka Ruus
Posted
9 hours ago, Jarka Ruus said:

You can tell it wasn't finished, some of the textures have pretty horrible seams and there's also questionable choices, like adding baked shadows under the breasts, which makes it less than ideal for small breast sizes for example.

wait... why would you do that when morphs can do them themselves... *visible confusion*

Posted
21 hours ago, Djlegends said:

wait... why would you do that when morphs can do them themselves... *visible confusion*

Probably they based it entirely on the vanilla base morph. In general with modern lighting pipelines it's pointless baking highlights or shadows, especially on the color maps.

Posted
On 9/3/2026 at 12:13 PM, Jarka Ruus said:

Probably they based it entirely on the vanilla base morph. In general with modern lighting pipelines it's pointless baking highlights or shadows, especially on the color maps.

fahhhh

Posted (edited)

Ok, chargenmenu is updated and I could verify the sliders I made actually work. Maybe I'll post some screen later.

Btw, why is the chargenmenu such a pain in the ass? To show the naked body you have to throw away all clothes, otherwise it autoequips them. So annoying.

Edited by Jarka Ruus
Posted
20 hours ago, Jarka Ruus said:

Ok, chargenmenu is updated and I could verify the sliders I made actually work. Maybe I'll post some screen later.

Btw, why is the chargenmenu such a pain in the ass? To show the naked body you have to throw away all clothes, otherwise it autoequips them. So annoying.

is that now how racemenu always work even with expired extensions?🤔

Posted
17 hours ago, Djlegends said:

is that now how racemenu always work even with expired extensions?🤔

In previous games if you undressed and opened the chargen/racemenu you would stay naked, in Starfield even if you're naked the menu auto-equips armor from your inventory, so the only solution is to remove all armor from your inventory and if you have quest related armor your have to delete it.

Posted
11 hours ago, Jarka Ruus said:

In previous games if you undressed and opened the chargen/racemenu you would stay naked, in Starfield even if you're naked the menu auto-equips armor from your inventory, so the only solution is to remove all armor from your inventory and if you have quest related armor your have to delete it.

odd...

Posted (edited)

The screenshot looks weird, likely because of luma hdr, but here you go. This shows a combination of two sliders, they are full body sliders, but there are also sliders for single parts, 38 in total.

 

Btw, the texture are starqueen edited by me to hide the seams better.

Photo_2026-09-09-223309.png

Edited by Jarka Ruus
Posted
2 hours ago, Jarka Ruus said:

The screenshot looks weird, likely because of luma hdr, but here you go. This shows a combination of two sliders, they are full body sliders, but there are also sliders for single parts, 38 in total.

 

Btw, the texture are starqueen edited by me to hide the seams better.

Photo_2026-09-09-223309.png

Would you please share your edited textures?🥹

Posted
4 hours ago, Jarka Ruus said:

The screenshot looks weird, likely because of luma hdr, but here you go. This shows a combination of two sliders, they are full body sliders, but there are also sliders for single parts, 38 in total.

 

Btw, the texture are starqueen edited by me to hide the seams better.

Photo_2026-09-09-223309.png

not bad and hold on... is the tits actually looks like gravity is on them instead of baloons???

Posted
5 hours ago, Djlegends said:

not bad and hold on... is the tits actually looks like gravity is on them instead of baloons???

You mean physics? No, there's no physics, though they're just sliders, so they should work with a body that supports it.

I have a few sliders that looks pretty bad too, it's hard getting huge breasts on the vanilla body right. 

I want it to range from flat to huge, even masculine bodies, basically stuff for all tastes.

The hard part will be outfit conversion.

Posted
10 hours ago, Jarka Ruus said:

You mean physics? No, there's no physics, though they're just sliders, so they should work with a body that supports it.

I have a few sliders that looks pretty bad too, it's hard getting huge breasts on the vanilla body right. 

I want it to range from flat to huge, even masculine bodies, basically stuff for all tastes.

The hard part will be outfit conversion.

well you are in the thread that has SF support for BS/OS... just grab the nexus page from FO4

Posted
5 hours ago, Djlegends said:

well you are in the thread that has SF support for BS/OS... just grab the nexus page from FO4

Eventually I'd like to try it, but first I want to get the sliders right. Seeing them in game I saw what works and what doesn't.

Posted

I've managed to get a decent body w\physics going, the physics also works with most outfits as well. KZ, Vtaw and others. I like the tan lines myself. I do not make mods!!! This is a collection of mods I put together myself using CRT... as a base and adding a number of the "Jiggle" mods as well. STARQUEEN for a base texture mod overlayed with "No Bras in Space-Tan lines" on top. I am getting a lot of clothed body variants on the same NPC though, the female Vasco for instance. However, the naked ones all look good. 

20260830114330_1.jpg

Posted

I sculpted this body morph using OS, using one of the body modifications of it as a foundation:
 

This body was made sculpting in OS using one of the CRT presets as a base. I imported both the head and the body and started sculpting. Then I created a slider for both the head and the body and added it to the BBL mod so I can load sliders using SFSE with Chargen. The BBL sliders are broken for CRT but I wasn't using them either way, I could fix or resculpt them but that ain't going to happen lol. I sculped directly the final body I wanted.

 

For clothing, I set up a project with a nude and a clothed version as a conversion reference, import all the NIFs that complete the full outfit, conform them, and tweak the slider by sculpting a little. Easy and don't have to deal with copying weights, physics or stuff, you add a morph and the game handles the rest. What is even more cooler, you don't lose your other morphs, you can merge them with your new morph, so basically, by having a cool high poly detailed body from top to bottom of the level of CBBE, UBE (my main concern with those new bodies that are coming out are some lowpoly areas, such as the feet or calves) or whatever and people willing to sculpt morphs, we wouldn't need 20 body replacers, just morphs, and probably, for convenience, some kind of exe to merge two or more different morphs.dat files into one.

 

No need for a new head model, just a head morph sculpted alongside the body.
No need for an unique player mod, the sliders are applied individually per NPC/Player.

4.png

Posted
On 9/13/2026 at 4:54 AM, DonnyMcTavish said:

I sculpted this body morph using OS, using one of the body modifications of it as a foundation:
 

This body was made sculpting in OS using one of the CRT presets as a base. I imported both the head and the body and started sculpting. Then I created a slider for both the head and the body and added it to the BBL mod so I can load sliders using SFSE with Chargen. The BBL sliders are broken for CRT but I wasn't using them either way, I could fix or resculpt them but that ain't going to happen lol. I sculped directly the final body I wanted.

 

For clothing, I set up a project with a nude and a clothed version as a conversion reference, import all the NIFs that complete the full outfit, conform them, and tweak the slider by sculpting a little. Easy and don't have to deal with copying weights, physics or stuff, you add a morph and the game handles the rest. What is even more cooler, you don't lose your other morphs, you can merge them with your new morph, so basically, by having a cool high poly detailed body from top to bottom of the level of CBBE, UBE (my main concern with those new bodies that are coming out are some lowpoly areas, such as the feet or calves) or whatever and people willing to sculpt morphs, we wouldn't need 20 body replacers, just morphs, and probably, for convenience, some kind of exe to merge two or more different morphs.dat files into one.

 

No need for a new head model, just a head morph sculpted alongside the body.
No need for an unique player mod, the sliders are applied individually per NPC/Player.

4.png

Interesting, you created sliders for the head with outfit studio?

Posted
2 hours ago, Jarka Ruus said:

Interesting, you created sliders for the head with outfit studio?

  • Extract femalehead.nif and the female head morphs.dat using BAE.
  • Import those to Outfit Studio alongside your body.nif and the body morphs.dat, merge the morphs when importing.
  • Select body and head nifs, create a new slider, click the editing pen and start sculpting. 
  • When finished, select only the body nif, and export the morphs, then select only the head nif and export the morphs.
  • You now have two morphs.dat, one for the body and one for the head, with the vanilla/modded morphs you already had, plus the one you added.
  • Add the name of the morph to an esm with morphs, such as BBL, to the chargen plugin list, so you can modify it ingame.
  • When modifying a character, using that slider will modify body and head at the same time.
  • Yes, you can also import hands for a complete body modification, you would just need to export and overwrite the hands morphs as well.

 

If you allow me to give my opinion, I think the next step for the community while a proper highpoly body is being released, should be trying to work with SFF 0.8:

  • Porting the body and genitalia to a skeleton with more support than its exclusive one such as the SF Extended skeleton (Tried but failed)
  • Fixing its incorrect weights that reveal the neckseam when the character arms moves, specially on a "hands up" pose (Tried but failed)
  • Creating a highpoly version of it to improve breasts, butt, waist, belly. (AFAIK, open OS, mask what you want to improve, invert the mask, shape, refine mesh, done. Don't refine borders just in case)
  • Create thousands of sliders for it.

Why SFF 0.8?

  • It is the most detailed body right now top to bottom.
  • Still preserves the vanilla neckline so no need to redo any existing face mods for it.

His creator has done improvements and a huge amount of work to it with updated versions. However, I feel like using it makes players commit to it too much with its own skeleton, geometry, UV, facegen, and facetextures, and double that because you also need to download its own male version for everything to work properly. We can obviously let him cook but I don't know if he's willing to fix the bugs its current version has, being the animation weights and the seams the main one.

 

Would be that or another cool body mod in the works, which I don't know if its the case.

 

 

 

 

Posted
15 hours ago, DonnyMcTavish said:
  • Extract femalehead.nif and the female head morphs.dat using BAE.
  • Import those to Outfit Studio alongside your body.nif and the body morphs.dat, merge the morphs when importing.
  • Select body and head nifs, create a new slider, click the editing pen and start sculpting. 
  • When finished, select only the body nif, and export the morphs, then select only the head nif and export the morphs.
  • You now have two morphs.dat, one for the body and one for the head, with the vanilla/modded morphs you already had, plus the one you added.
  • Add the name of the morph to an esm with morphs, such as BBL, to the chargen plugin list, so you can modify it ingame.
  • When modifying a character, using that slider will modify body and head at the same time.
  • Yes, you can also import hands for a complete body modification, you would just need to export and overwrite the hands morphs as well.

 

If you allow me to give my opinion, I think the next step for the community while a proper highpoly body is being released, should be trying to work with SFF 0.8:

  • Porting the body and genitalia to a skeleton with more support than its exclusive one such as the SF Extended skeleton (Tried but failed)
  • Fixing its incorrect weights that reveal the neckseam when the character arms moves, specially on a "hands up" pose (Tried but failed)
  • Creating a highpoly version of it to improve breasts, butt, waist, belly. (AFAIK, open OS, mask what you want to improve, invert the mask, shape, refine mesh, done. Don't refine borders just in case)
  • Create thousands of sliders for it.

Why SFF 0.8?

  • It is the most detailed body right now top to bottom.
  • Still preserves the vanilla neckline so no need to redo any existing face mods for it.

His creator has done improvements and a huge amount of work to it with updated versions. However, I feel like using it makes players commit to it too much with its own skeleton, geometry, UV, facegen, and facetextures, and double that because you also need to download its own male version for everything to work properly. We can obviously let him cook but I don't know if he's willing to fix the bugs its current version has, being the animation weights and the seams the main one.

 

Would be that or another cool body mod in the works, which I don't know if its the case.

 

 

 

 

So head morphs work just like normal morphs, nice to know. I'm not sure about SFF, to "fork" it you would need authorization and the author doesn't seem very willing, but I agree that quality wise it's the best body mod.

Posted (edited)
4 hours ago, Jarka Ruus said:

So head morphs work just like normal morphs, nice to know. I'm not sure about SFF, to "fork" it you would need authorization and the author doesn't seem very willing, but I agree that quality wise it's the best body mod.

 

Wouldn't hurt to ask, but first I would "investigate" if what I propose is possible. After that, with a solid point, would ask for permission. Other people has already done stuff using SFF

Edited by DonnyMcTavish

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