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Starfield and MO2


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Posted

One of MO2's quirks is that the released version of MO2 will automatically deselect shatterdspace.esm and sfbgs004.esm.

 

Apparently there's a dev build on discord which contains a dll which can be used to replace an existing dll, but it looks like no one in the mo2 dev group is particularly interested in having that be generally available. It's not a released version, and they don't want anyone linked to it, and currently it's not mentioned a sticky post in discord, so even finding the thing is annoying.

 

But there's another way!

 

In your ModOrganizer\Starfield\mods\ directory, create new directories, named ShatteredSpace and SFBGS004, and copy the corresponding .esm files into the corresponding directory. You may need to restart mo2 after this, I don't remember if that was important. Then using the right click menu on your two newly created "mods", send each of them to the lowest priority.

 

Now these files are in mods, so mo2 will leave them enabled. And, they are lower priority than the official copies, so mo2 should automatically let any official updates happen (if that's ever necessary - though I haven't tried this and maybe after an update it might be necessary to make fresh copies of the files - then again, I doubt they will ever be updated).

 

Anyways, I have enough other things that annoy me and maybe this will help someone. (Or maybe this will cause all life on earth to end, and someone can come here and warn us about the dangers.)

Posted

The Mod organiser Discord has a Devbuild you can download and install. Named 2.5.3 - Beta 2

 

That build was 100% compatible with Starfield until the updated Trackers Alliance paid mod added a bunch of assets. 2 of the blueprint files deselect in the right pane on exiting the game - just tick them again before you launch through MO2 next time.

 

https://discord.gg/stg2aTJm

Posted (edited)
8 hours ago, nIn nIn nIn said:

The Mod organiser Discord has a Devbuild you can download and install. Named 2.5.3 - Beta 2

 

That build was 100% compatible with Starfield until the updated Trackers Alliance paid mod added a bunch of assets. 2 of the blueprint files deselect in the right pane on exiting the game - just tick them again before you launch through MO2 next time.

 

https://discord.gg/stg2aTJm

Ok, I have upgraded from 2.5.2 to 2.5.3 beta 2.

 

When I did so, my faux ShatteredSpace and SFBS004 mods got bumped in priority from lowest priority to priority 2 and 3, but nothing got disabled. And after bumping them back down to priority 0 and 1 they stay there. (Edit: though maybe that was LOOT that had changed their priority and I just did not notice before??)

 

And, when I start the game (well... SFSE), after I exit it those two "plugins" stay activated.

Edited by sen4mi
Posted

The beta fixed the Shattered Space DLC's blueprints deselecting on exit from the game.

 

The brand new trackers alliance complete bounty series blueprints file is newer, and has the deselecting issue (just need to tick it again before you play again. In addition, the blueprints file for the Terran Armada DLC is also deselecting.

 

The MO2 team will need to update the beta again. Hopefully Starfield jumping up in popularity now will prompt them to just do it and release a new full version on Nexus.

Posted
On 4/8/2026 at 8:04 AM, nIn nIn nIn said:

The beta fixed the Shattered Space DLC's blueprints deselecting on exit from the game.

 

The brand new trackers alliance complete bounty series blueprints file is newer, and has the deselecting issue (just need to tick it again before you play again. In addition, the blueprints file for the Terran Armada DLC is also deselecting.

 

The MO2 team will need to update the beta again. Hopefully Starfield jumping up in popularity now will prompt them to just do it and release a new full version on Nexus.

 

That auto-deselect bug does not make sense to me. Is the game deselecting things? If so, that sounds like something deeper is going wrong.

 

But if that "deeper issue" is something we can live with, then perhaps MO2 needs an option to mark plugins for "reselect even if they are deselected outside of MO2"?

Posted

Silarn did issue a statement on the MO2 Discord on April 7th that he is working on an update.  It was to add Terran Armada to the primary plugins list, and also change how Blueprints are handled.

 

 

Posted

I'm having nothing but problems with the dev 3 version, now there's a dev 4 beta and I'm having problems with that one too. I guess I'm doing something different than I did before when updating MO2 or LOOT, I guess... ??? Starfield in LOOT and MO2 is a mess for me right now. I don't want to do anything at all with the other Bethesda games I have until this is resolved. I use MO2 for my CP 2077 game too, ALL of them are on HOLD, please fix it!!! Here's 2 pics that I hope will lay it all out.

 

SFEMO2-2.png

SFMO2-3.png

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