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[Animation] Starfield Rig Collection V1.0 (Blender 4.3+)


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Posted

Starfield Rig Collection V1.0 (Blender 4.3+)

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This is a quick upload of Starfield's Armatures for characters, all creature types, and robots.

 

Taking advantage of Animation IO - the new animation and rig export tools recently released by Devaris45 for Blender 4.3+, I've extracted Starfield's vanilla armatures for the following characters, creatures and robots:

 

Humans (All human characters share the same skeleton, the only difference is the female skeleton is scaled slightly smaller than the male skeleton.)

- Male
- Female

 

Creatures

- Biped
- Critter
- Floater
- Flyer
- Hexapod
- Hopper
- Larva
- Manta
- Mantid
- Octopede
- Parasite
- QuadrapedA
- QuadrapedB
- QudrapedC
- Starfish
- Swimmer
- Terromorph

 

Robotics

- BallisticTurret
- LaserTurret
- MiniBot
- ModelA
- ModelS
- ModelT
- SecurityCamera



The goal of this resource is to provide a central file that has all of Starfield's vanilla armatures for the purposes of creating custom animations or even new types of armatures. This is purely a modder's resources, and is meant for Blender 4.5 and up. It can probably work in earlier versions as it just contains raw armatures. I just saved the .Blend while using 4.5, so there's a chance data can be lost if using a earlier version, but that is exceedingly rare.

Do note that since the animation tools are in their infancy and have only just been released, the author has cautioned that rigs that have been exported back into Starfield have caused some crashes due to some possibly undecoded parts of the format. 

So with that being said, let me know how these work. 

Credits
- Bethesda Softworks for Starfield itself
- Blender for being Blender

- Deveris256 for the Animation IO addon

Starfield Rig Collection 1.0.rar


  • Submitter
  • Submitted
    03/29/26
  • Category
  • Requirements
    - Starfield
    - Blender 4.3+
    - Animation IO addon by Devaris256 (https://www.nexusmods.com/starfield/mods/16184?tab=description)

 

  • 2 weeks later...
  • 5 weeks later...
Posted

I sadly haven't yet. I'm not much of a animator myself, so I can't vouch for reliability in that regard. I do plan to update these rigs with their associated meshes though to test them out.

  • 4 weeks later...
Posted
On 5/6/2026 at 6:09 AM, Darkflip95 said:

I sadly haven't yet. I'm not much of a animator myself, so I can't vouch for reliability in that regard. I do plan to update these rigs with their associated meshes though to test them out.

 

Wondering how tests went? Or if there is good document for workflow to make working af files?

(Right now, plan to remake Surrender type mod using vanilla animation because I cannot get SAF to work)

Posted

^ Unfortunately haven't gotten around to it yet. I've been meaning to but have been focused on making my own SAF interaction mod using dialogue instead right now. 

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