Darkflip95 Posted March 28 Posted March 28 Starfield Rig Collection V1.0 (Blender 4.3+) View File This is a quick upload of Starfield's Armatures for characters, all creature types, and robots. Taking advantage of Animation IO - the new animation and rig export tools recently released by Devaris45 for Blender 4.3+, I've extracted Starfield's vanilla armatures for the following characters, creatures and robots: Humans (All human characters share the same skeleton, the only difference is the female skeleton is scaled slightly smaller than the male skeleton.) - Male - Female Creatures - Biped - Critter - Floater - Flyer - Hexapod - Hopper - Larva - Manta - Mantid - Octopede - Parasite - QuadrapedA - QuadrapedB - QudrapedC - Starfish - Swimmer - Terromorph Robotics - BallisticTurret - LaserTurret - MiniBot - ModelA - ModelS - ModelT - SecurityCamera The goal of this resource is to provide a central file that has all of Starfield's vanilla armatures for the purposes of creating custom animations or even new types of armatures. This is purely a modder's resources, and is meant for Blender 4.5 and up. It can probably work in earlier versions as it just contains raw armatures. I just saved the .Blend while using 4.5, so there's a chance data can be lost if using a earlier version, but that is exceedingly rare. Do note that since the animation tools are in their infancy and have only just been released, the author has cautioned that rigs that have been exported back into Starfield have caused some crashes due to some possibly undecoded parts of the format. So with that being said, let me know how these work. Credits - Bethesda Softworks for Starfield itself - Blender for being Blender - Deveris256 for the Animation IO addon Starfield Rig Collection 1.0.rar Submitter Darkflip95 Submitted 03/29/26 Category Animation Requirements - Starfield - Blender 4.3+ - Animation IO addon by Devaris256 (https://www.nexusmods.com/starfield/mods/16184?tab=description) 4
Gray User Posted April 7 Posted April 7 This very cool! Is human rigs reliable? Have you test creature rigs?
Darkflip95 Posted May 6 Author Posted May 6 I sadly haven't yet. I'm not much of a animator myself, so I can't vouch for reliability in that regard. I do plan to update these rigs with their associated meshes though to test them out.
Gray User Posted May 28 Posted May 28 On 5/6/2026 at 6:09 AM, Darkflip95 said: I sadly haven't yet. I'm not much of a animator myself, so I can't vouch for reliability in that regard. I do plan to update these rigs with their associated meshes though to test them out. Wondering how tests went? Or if there is good document for workflow to make working af files? (Right now, plan to remake Surrender type mod using vanilla animation because I cannot get SAF to work) 1
Darkflip95 Posted May 29 Author Posted May 29 ^ Unfortunately haven't gotten around to it yet. I've been meaning to but have been focused on making my own SAF interaction mod using dialogue instead right now.
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