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Oniki's Kinky World Build 453 v0.9.9 - LoversLab Edition [BiterBit's QoL]


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Posted
5 hours ago, Dustercoat0321 said:

Hello, thank you for update 453.

I think there might be a bug. If a WooHoo finishes with an animation type other than Vaginal, the 'Cherrypopper' flag doesn't seem to trigger for the male partner of a female virgin.

It seems to have started happening after the check logic was changed to trigger after all animation sequences finish, rather than after a single sequence.

ex) male,virgin female woohoo= first vaginal animation, next  teasing or blowjob or handjob or anal, woohoo sequence end = male journal cherrypopper no count

 

and

 

Suggestion) I would like it to be 'No jealousy' + 'No accused of cheating' for a Submissive-trait Sim towards a Dominant-trait Sim.

 

and

 

Suggestion)  compatible with WooHooium.

https://sims.fandom.com/wiki/WooHooium

 

 

and


Suggestion)

Also, regarding the journal, how about keeping only:

  • First Kiss Partner

  • First Time Partner (virginity)

  • Recent Partner

  • Most Frequent Partner

And for the rest, instead of just displaying a simple body count/number, it would be great if all partners were listed out like this:

  • Sim Name A (Count, Species, Gender, Age Group, Big Breasts, Big Butt, Muscular, Penis size, Pubic Hair Yes/No)

  • Sim Name B (Count, Species, Gender, Age Group, Big Breasts, Big Butt, Muscular, Penis size, Pubic Hair Yes/No)

  • Sim Name C (Count, Species, Gender, Age Group, Big Breasts, Big Butt, Muscular, Penis size, Pubic Hair Yes/No)

Displaying it this way would also make it much easier to check for flags. What do you think?

 

As soon as I have time I'll check out the cherry popper thing - it may be bugged, but I'm unsure if it comes from the ending of the sequence patch I made to virginity detection.

 

Considering the journal now has many toggles to choose individual visibility by the way, I wouldn't edit that further. And possibly I wouldn't change the whole design of the mod or further compatibility inclusions - major patches requires a lot of time and testing and sadly lately I don't have that much time 😢

Posted (edited)
7 hours ago, Dustercoat0321 said:

I think there might be a bug. If a WooHoo finishes with an animation type other than Vaginal, the 'Cherrypopper' flag doesn't seem to trigger for the male partner of a female virgin.

It seems to have started happening after the check logic was changed to trigger after all animation sequences finish, rather than after a single sequence.

ex) male,virgin female woohoo= first vaginal animation, next  teasing or blowjob or handjob or anal, woohoo sequence end = male journal cherrypopper no count

 

I wanted to let you know that I've actually tried this just now to test the result. I've started 2 WooHoo sequences with 2 different virgin Sims, vaginal + vaginal + oral sequence (ending in oral). At the end of the sequence, both Sims launched the virgin loss notification, and in the Journal I've seen "Cherry Popper 1 (1)" track counter for both Sims, meaning that the sequence, even ending with oral, still counted the virginity "taken" from the other Sims.

 

Right after that, with the female Sim, I just tried starting WooHoo with another virgin Sims, going vaginal > vaginal > anal > oral (ending again in oral) and the track became "Cherry Popper 2 (2)":

 

image.png.1a2cf11f7e9307b73a6bf2312464bdd5.png

 

This was made on a brand new save (and sorry for italian text/strings - it's my default language).

 

This overall means that it should be working normally. What I instead discovered is that in some rare scenarios, the "overall outcome" may consider a different category as an outcome (like Anal outcome, Oral outcome) despite the major scoring is usually given by anal and vaginal stages (in any case). If this happens, virginity is still lost, but the cherry popper count may not track down the virginity loss.

 

So what I did was patching this logic so that after the whole sequence there's still a "count" observed (always) for the cherry popper track. As I said, this should be very rare - but it's still patched.

 

You may try this new BETA1 for 1.0.0 version of the same build.

Edited by BiterBit
Posted (edited)

 

On 7/29/2026 at 11:19 AM, BiterBit said:

Thanks again to @Max Rock, @anton557, @Clydie, @EvanBuckley, @Negative-Andy and @Dustercoat0321 for providing full and working STBL translations!

 

Here is the new translation for Brazilian Portuguese; I corrected a few words from the old translation before taking over the task of translating the mod. I also adjusted the capitalization of certain words, as they didn't follow the capitalization rules of the English STBL file.

 

Strings_POR_BR_0x110000006DA3CE99%%+STBL.zip

 

On 7/30/2026 at 5:03 AM, BiterBit said:

This is my first prototype 😂 And I don't know if it's ever going to be fully "released" - it's just a player-support idea I came up with.

 

I love the idea! Please, keep doing it! 😃

Edited by EvanBuckley
Posted (edited)
18 hours ago, EvanBuckley said:

I love the idea! Please, keep doing it! 😃

 

I will soon import it in next BETA2 and also, eventually, re-upload 453 0.9.9 with your reviewed translations.

 

In the meantime, I'm kinda getting fun with the Settings Explorer HTML 😂 A little spoiler:

 

image.thumb.png.d52773ab23fd6e65494f70d759049d0f.png

 

image.png.73bddc57b0584345ed82b359a2a5a88d.png

 

I managed to make it look like the in game picker menu!

 

EDIT: I imported your new POR-BR strings in the 453 0.9.9 release updating the file :D So it's finally containing your translations as well!

 

I also imported them in the new BETA2 for 1.0.0 (that I'm not strictly sharing right now because it's a work in progress)

Edited by BiterBit
Posted
1 hour ago, ptsdfromhome said:

Hi Bittterbit, I just wanted to report that the towel issue I talked toy you about seems to have been fixed in build 453 now.

 

I'm so glad it solved! I was testing this thing as well and I couldn't reproduce it because it always worked 😭

 

Great!

Posted

Great build @BiterBit thanks for your support and love for the game this is amazing work. And the HTML thing is so cool, it will be like having the wiki whenever we need it, very useful. The 5+ Sim animations are running great in my game , it's like I was missing out on such great animations.

Posted

Yo again, just to report about my previous post about the outfit changes issues its a false alert, it was me xD

I've edited the simquality from GraphicRules.org file in bin folder to a larger number which cause that issue and rever it back as default. Sorry for the post, and thanks for the update , keep going ! 

Posted
On 7/31/2026 at 10:19 PM, BiterBit said:

 

I will soon import it in next BETA2 and also, eventually, re-upload 453 0.9.9 with your reviewed translations.

 

In the meantime, I'm kinda getting fun with the Settings Explorer HTML 😂 A little spoiler:

 

image.thumb.png.d52773ab23fd6e65494f70d759049d0f.png

 

image.png.73bddc57b0584345ed82b359a2a5a88d.png

 

I managed to make it look like the in game picker menu!

 

EDIT: I imported your new POR-BR strings in the 453 0.9.9 release updating the file :D So it's finally containing your translations as well!

 

I also imported them in the new BETA2 for 1.0.0 (that I'm not strictly sharing right now because it's a work in progress)

What is this?

Posted

I noticed two issues:

  1. In my current save, I've been getting spammed by desperate lover notifications. I'm in Sunset Valley and it's mostly Cornelia Goth who gives that notification and occasionally some other sims. This spam will occur for some time, then stop and then start again and so on. I receive around 15 identical notifications at a time.
  2. Someone asked my male sim to shave his pubic hair and the notification rejecting it said something along the lines of "I can't shave my pussy in front of everyone". I guess "pussy" should be changed to "dick" or something like that?
Posted

BiterBit,

 

I've been testing different mods with Kinky World, and I've found some conflicts with it.

 

Here's a short list of the mods that conflict with Kinky World that I've found so far in my testing:

  1. AwesomeMod (crashes The Sims 3 on the startup screen, and also alters how the pie menu options are displayed in Kinky World)

  2. SIMc Time to Bake Cookie Jar Overrides (keeps The Sims 3 hanging on the startup screen)

  3. Arsil’s Beach Towel (keeps The Sims 3 hanging on the startup screen)

  4. Naus Allien TS4 Juices converted to TS3 (keeps The Sims 3 hanging on the startup screen)

  5. Naus Allien Lemonade Pitcher as Arsil’s Custom Food Maker (keeps The Sims 3 hanging on the startup screen)

  6. Arsil’s Custom Beverages (keeps The Sims 3 hanging on the startup screen)

  7. Arsil’s Food Variety in Picnic Basket (keeps The Sims 3 hanging on the startup screen)

  8. Arsil’s Sliceable Watermelon and Melon (keeps The Sims 3 hanging on the startup screen)

  9. Arsil’s Toddlers Extra Activities (keeps The Sims 3 hanging on the startup screen)

  10. Arsil’s Programming Skill (keeps The Sims 3 hanging on the startup screen)

  11. Arsil’s White Rice custom recipe (keeps The Sims 3 hanging on the startup screen)

  12. Arsil’s Chewing Gum (keeps The Sims 3 hanging on the startup screen)

I've also found mods that may or may not conflict with ReFiner:

  1. Lyralei’s RPG Manager (it allows Sims 3 players to edit Sims’ family funds after creating them in CAS)

  2. CAS Funds by magdalenepoet (my handle) (it has the same ability to edit Sims’ family funds after creating them in CAS, same as ReFiner and Lyralei’s RPG Manager) (Note: this is a mod I made for my own Sims 3 game. I haven't shared it online.)

I'm going to keep testing the Sims 3 mods I have to see if they conflict with Kinky World or not and let you know the results. I'll also let you know if I find more mods that may or may not conflict with ReFiner. 

 

Hope you're doing great! :D

 

magdalenepoet

 

 

 

Posted
On 7/26/2026 at 8:06 AM, BiterBit said:

 

Hi Nidro!

 

You have different ways to do this, depending on your desired result.

 

In Global Settings, you have things like "Exhibition Difficulty" and Privacy settings that, when increased/edited, can definitely avoid Sims woohooing in public more.

 

Beside that, you also have Miscellaneous > "Interaction Settings" > "Interactions Tuning", where you can disable certain interactions to be autonomous at all, in every context (like Tease, Ask to WooHoo etc.).

 

With that said, in Global Settings, you also have some modifiers for Arousal you can play with, possibly bringing the number to 0 or a number smaller than 1, to avoid Sims always being that aroused.

 

I hope those settings can help you regulate your gameplay!

 

 

Thanks for the reply! It’s definitely better regarding the public woohoo spam, but now I’m running into another issue:

If any of my Sim's friends are aroused (regardless of the level), they send an excessive number of Kinky interactions.

I checked the settings, but I got really confused and couldn't find one that fixes this.

 

I tested it with acquaintances, and it really only happens with Sims who are friends.

I apologize if the English is terribly incorrect; I am literally translating this using Google Translate.

Posted

Hi, 

 

I have a sim that joined the modelling career. She had just completed the first opportunity and everything was fine. On loading this save the game entered a loop of resets  (one attached) on Modeling:UpdateCareer. The only way out was to remove her career with master controller (time between resets was instant so the sim was stuck in a loop). Not sure why this was triggered on loading the save as the opportunity was completed several in game hours earlier.

 

On a related note does anyone know now the join modelling career is triggered? I always end up using the debug option.

Also the sofa and chair selfies need a dildo in their inventory otherwise the interaction fails with no stage found and the take selfie option appears on all objects rather the three with a photo stage.

ScriptError_Mars__08-03-2026__03-17-31__2E0954B2.zip

Posted
19 hours ago, magdalenesophia said:

BiterBit,

 

I've been testing different mods with Kinky World, and I've found some conflicts with it.

 

Here's a short list of the mods that conflict with Kinky World that I've found so far in my testing:

  1. AwesomeMod (crashes The Sims 3 on the startup screen, and also alters how the pie menu options are displayed in Kinky World)

  2. SIMc Time to Bake Cookie Jar Overrides (keeps The Sims 3 hanging on the startup screen)

  3. Arsil’s Beach Towel (keeps The Sims 3 hanging on the startup screen)

  4. Naus Allien TS4 Juices converted to TS3 (keeps The Sims 3 hanging on the startup screen)

  5. Naus Allien Lemonade Pitcher as Arsil’s Custom Food Maker (keeps The Sims 3 hanging on the startup screen)

  6. Arsil’s Custom Beverages (keeps The Sims 3 hanging on the startup screen)

  7. Arsil’s Food Variety in Picnic Basket (keeps The Sims 3 hanging on the startup screen)

  8. Arsil’s Sliceable Watermelon and Melon (keeps The Sims 3 hanging on the startup screen)

  9. Arsil’s Toddlers Extra Activities (keeps The Sims 3 hanging on the startup screen)

  10. Arsil’s Programming Skill (keeps The Sims 3 hanging on the startup screen)

  11. Arsil’s White Rice custom recipe (keeps The Sims 3 hanging on the startup screen)

  12. Arsil’s Chewing Gum (keeps The Sims 3 hanging on the startup screen)

I've also found mods that may or may not conflict with ReFiner:

  1. Lyralei’s RPG Manager (it allows Sims 3 players to edit Sims’ family funds after creating them in CAS)

  2. CAS Funds by magdalenepoet (my handle) (it has the same ability to edit Sims’ family funds after creating them in CAS, same as ReFiner and Lyralei’s RPG Manager) (Note: this is a mod I made for my own Sims 3 game. I haven't shared it online.)

I'm going to keep testing the Sims 3 mods I have to see if they conflict with Kinky World or not and let you know the results. I'll also let you know if I find more mods that may or may not conflict with ReFiner. 

 

Hope you're doing great! :D

 

magdalenepoet

 

 

 

When you say The sims 3 hanging on startup screen you mean it doesn't load past it? 
I'm wondering because I use Arsil’s Toddlers Extra Activities and my game loads just fine, and I've also used Arsil's custom beverages with no issue either. 

Posted

Hi Gentlelovely,

 

This is true. I have problems with my Sims 3 game not loading to the main menu. The black screen stays. 

 

Thanks for your question. I've been testing mods to see if they are compatible with Kinky World. What other mods do you have? I'm asking because I'm also trying to solve my problem with my Sims 3 game not loading to the main menu. 

 

magdalenepoet (aka magdalenesophia)

Posted (edited)
On 8/2/2026 at 1:38 PM, ptsdfromhome said:

I noticed two issues:

  1. In my current save, I've been getting spammed by desperate lover notifications. I'm in Sunset Valley and it's mostly Cornelia Goth who gives that notification and occasionally some other sims. This spam will occur for some time, then stop and then start again and so on. I receive around 15 identical notifications at a time.
  2. Someone asked my male sim to shave his pubic hair and the notification rejecting it said something along the lines of "I can't shave my pussy in front of everyone". I guess "pussy" should be changed to "dick" or something like that?

 

Hi!

 

1) As stated many times, "Desperate Lover" is a mechanic related to a moodlet, (e.g. "Desperate Lover"). As any other moodlet that has complex mechanic, this one has its own toggle to be disabled inside Global Settings > Moodlet Mechanics. When a lover is "desperate" it will lower the "guards" against cheating and will prompt a notification to your household family. After you disable the toggle, the notification should disappear.

 

2) You're right about this. For many years (I think) the Shaving feature has been reserved to females only, while in the code it was actually meant to be used by both genders - it was just "locked" - so to speak. It means that the key is something like this:

 

Oniki.KinkyMod.ShavePubicHairs.Feedback:RejectedPublic
"No, I don't want to shave my pussy in front of everyone."

 

What I did was replacing that line with something more generic, both in English and (where translated) in every other language:

 

"No, I don't want to shave myself in front of everyone."

 

So the uploaded file has been re-uploaded and updated again.

 

👌  

 

EDIT:

 

On 8/2/2026 at 11:08 AM, ptsdfromhome said:

What is this?

 

This is a project I'm working on, an HTML index file where you can "explore" KW Settings with an explanation for every raw and toggle. I don't know when it's going to come out.

Edited by BiterBit
Posted
16 hours ago, Nidro said:

If any of my Sim's friends are aroused (regardless of the level), they send an excessive number of Kinky interactions.

I checked the settings, but I got really confused and couldn't find one that fixes this.

 

Hi again!

 

When Sims have a good relationship (LTR) level, they can start asking for WooHoo interactions when they are aroused - and they do that regardless, to be honest - you may just see that they do that more when they are friends (or more than friends).

 

In Global Settings, you have a section dedicated to Arousal Settings, where you can lower the multipliers to 0 if you want, even if that means that WooHoo request and interactions may become very rare.

 

If the number of Kinky Interactions are too high, I recommend two possible options:

 

1) Kinky Level Autonomy in the root settings: set it to Low or Disabled, so even when aroused, Sims will not proceed autonomously to any kind of interaction.

2) As said before, go to Miscellaneous > Interactions Settings > Interactions Tuning > Search for "Tease", "Seduce", "Ask to *" or whatever interaction bothers you, open it, and set "Autonomous" to "Disabled", so any Sim won't be able to use it autonomously.

3) Something else that may help you, is "Post WooHoo Cooldown (Minutes)" that sets an amount of time in which, after WooHooing, no Sim will re-generate arousal autonomously. You can set this to max value eventually.

 

Being a problem you are experimenting yourself, but not that distributed, I wouldn't consider making any patch or further toggle for this, rather than just customizing your experience.

 

Hope this helps!

Posted (edited)
2 hours ago, magdalenesophia said:

Hi Gentlelovely,

 

This is true. I have problems with my Sims 3 game not loading to the main menu. The black screen stays. 

 

Thanks for your question. I've been testing mods to see if they are compatible with Kinky World. What other mods do you have? I'm asking because I'm also trying to solve my problem with my Sims 3 game not loading to the main menu. 

 

magdalenepoet (aka magdalenesophia)

Gosh, a better question would be what mods don't I have, lol. I've got several hundred mods excluding my CC, of which I have thousands that CC magic manages for me thankfully, and my game load up without problems.
From Arsil I've got the toddler extras, mud bath tub, custom generic role desk, napping mat, Japanese culture trait, custom trait manager, exercise bike, exotic dance stage, generic food maker, and instruments.
On top of those, I also have a bunch of nraas mods-including story progression, Buzzler mods, Flowtheory, almost all of thesweetsimmer mods as well as twinsimming, vile ventures, olomaya, phobejay and a crap ton more but I'd be here all day listing everything. All this with KW and it loads just fine. I recently added the drop off mod, uber mod, and others from Plaidsimmer and still, no issues. I also have all expansion packs turned on. It takes me about 5 to 6 minutes to get to the main menu from start up and 7 to 8 minutes to load up my save, usually a large world. So far, everything works well and I can play for hours before I get the running out of memory notice.
 

Have you tried to load the game with no mods at all to make sure it's a mod? Sometimes the game files itself get wonky. I've dealt with issues like that before unfortunately.

 

Edit: I just added Asril's Programming Skill and Arsil’s Custom Beverages to test along side KW and the other hundreds of mods in my folder, and my game loaded without issue.

Edited by Gentlelovely
Posted
4 hours ago, Gentlelovely said:

Gosh, a better question would be what mods don't I have, lol. I've got several hundred mods excluding my CC, of which I have thousands that CC magic manages for me thankfully, and my game load up without problems.
From Arsil I've got the toddler extras, mud bath tub, custom generic role desk, napping mat, Japanese culture trait, custom trait manager, exercise bike, exotic dance stage, generic food maker, and instruments.
On top of those, I also have a bunch of nraas mods-including story progression, Buzzler mods, Flowtheory, almost all of thesweetsimmer mods as well as twinsimming, vile ventures, olomaya, phobejay and a crap ton more but I'd be here all day listing everything. All this with KW and it loads just fine. I recently added the drop off mod, uber mod, and others from Plaidsimmer and still, no issues. I also have all expansion packs turned on. It takes me about 5 to 6 minutes to get to the main menu from start up and 7 to 8 minutes to load up my save, usually a large world. So far, everything works well and I can play for hours before I get the running out of memory notice.
 

Have you tried to load the game with no mods at all to make sure it's a mod? Sometimes the game files itself get wonky. I've dealt with issues like that before unfortunately.

 

Edit: I just added Asril's Programming Skill and Arsil’s Custom Beverages to test along side KW and the other hundreds of mods in my folder, and my game loaded without issue.

Why dont u use Simler90 mod ? Did u test it or found issue with it ?

Posted
15 hours ago, swdeswde said:

Hi, 

 

I have a sim that joined the modelling career. She had just completed the first opportunity and everything was fine. On loading this save the game entered a loop of resets  (one attached) on Modeling:UpdateCareer. The only way out was to remove her career with master controller (time between resets was instant so the sim was stuck in a loop). Not sure why this was triggered on loading the save as the opportunity was completed several in game hours earlier.

 

On a related note does anyone know now the join modelling career is triggered? I always end up using the debug option.

Also the sofa and chair selfies need a dildo in their inventory otherwise the interaction fails with no stage found and the take selfie option appears on all objects rather the three with a photo stage.

ScriptError_Mars__08-03-2026__03-17-31__2E0954B2.zip 2.94 kB · 1 download

 

Hi. There are different issues that are pointed out here.

 

1) The modeling career has an old design by the code that generates a persistable state called up when you load up your savefile - this is a fragile architecture because in rare case scenarios (like yours) if the serialized state of the modeling career is corrupted, invalid or not appropriate for that moment, it can cause a reset/loop for your save or involved Sims. I patched it and it should not happen anymore - you can find the new updated 453 1.0.0 BETA3 here.

 

2) Objects today have a generic treatment for the interaction injector, so if they have valid WooHoo stages (of any kind) they allow the photo stage start, even when they shouldn't, inducing your Sim to be reset or similar issues. This has been patched as well: now the Photo Stage interaction will only appear on real valid objects and if a dildo/object will be required you'll see that in a greyed out tooltip, as well as if for any reason you can't perform that stage in that specific moment. You'll find this patch in the above mentioned new BETA3. It adds a new STBL that I already translated in every language and shouldn't need further refinings. In case "You can't do this right now" appears in your pie menu, just enable "Miscellaneous Logging" in Logging Features along with the global buffer and send me the zipped logs.

 

3) The career modeling can be accessed through debug, but it's not its default trigger. The non-debug way to join Modeling is through KW’s online/exhibition photo flow, as much as I'm seeing it from the code. After posting exhibition/selfie content, you can use “Check For Responses” (or similar > "Computer.CheckForResponses") on the computer or phone. If the post has enough response value and the random chance succeeds, KW can offer/assign the Modeling career if no other career is active on your Sim. The debug option simply forces the same career assignment.

 

I can't test every patch/change right now because of the reduced amount of time I have lately - but it should actually work. I hope this helps!

 

Let me know if anything goes wrong.

Posted
On 8/1/2026 at 6:13 AM, ptsdfromhome said:

the towel issue I talked toy you about seems to have been fixed in build 453 now.

Hi wanted to ask about this probably is the same issue I'm having, whenever a sim has a bath or shower they just change to their normal outfits afterwards, am I doing something wrong? I have the "Wear towel after showers and bathes" setting enabled.

Posted
5 hours ago, FuK Yeah said:

Why dont u use Simler90 mod ? Did u test it or found issue with it ?

For the most part, it's because I grew up using Nraas mods, and once something works for me, I rarely leave it unless something way better comes along. There's also the fact that Nraas has a whole site that where you can go and ask questions and get assistance if needed. At the time, it didn't look like simler90 was all that active if I did need help. I also like the control that comes with Nraas mods while in game. I'm so picky about how I want my game to run and I have so many different play styles that the endless options with Nraas was a must for me. I also don't like that simler90 wasn't modular, it's just a bunch of fixes crammed together so I can't really pick and choose which fixes I want or not to avoid conflicts with other mods, and if I'm not mistaken, there are some Nraas mods it conflicts with as well. Though I did try it out once I think, years ago, but I can't remember what I disliked specifically or what conflicts I had to make me take it out of my game. It was so long ago.

Posted
17 hours ago, marcod10 said:

Hi wanted to ask about this probably is the same issue I'm having, whenever a sim has a bath or shower they just change to their normal outfits afterwards, am I doing something wrong? I have the "Wear towel after showers and bathes" setting enabled.

 

Hi!

 

If you have that toggle on in Global Settings, but your Sim doesn't wear a towel after bath/shower, you may have the towel outfit "corrupted".

 

I ran into the same issue personally while building Build 443 and one of the first features I implemented was this debug interaction mentioned in the main post:

 

image.png.af0149bf8b10c7161d2f1823a9ef2563.png

 

You may try using it on your Sim, but in my experience, I never found an actual way to restore it or never dug that much into it.

 

If you find that another Sim in your household family doesn't have the same issue (or another Sim in another savefile), it's likely that the towel outfit is corrupted, and somehow it can happen during a save.

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