magdalenesophia Posted August 11 Posted August 11 Does it work in your game? On 8/4/2026 at 7:49 PM, Gentlelovely said: Yes.
Dustercoat0321 Posted August 12 Posted August 12 On 8/11/2026 at 1:50 AM, Ulrich Rence said: [Bug Report / Help] SacsErrorException on every WooHoo attempt — KW v0.9.9 (453) Hi everyone, I've been dealing with a persistent bug for a couple of weeks now and I've run out of ideas, so I'm hoping someone here can point me in the right direction. The symptom: When I ask two Sims to WooHoo, they walk to the location, undress, stand there for about a second doing the "undress" animation, and then just get dressed again — no actual sex animation plays, and the interaction silently cancels. The error (from ScriptError logs, happens every single time): Oniki.KinkyMod v0.9.9 (453) Sims3.SimIFace.SacsErrorException: #0: throw in Sims3.SimIFace.StateMachineClient:CheckForException() #1: call in Sims3.SimIFace.StateMachineClient:SetActor(string, ObjectGuid, BridgeOrigin) #2: call in Sims3.SimIFace.StateMachineClient:SetActor(string, IHasScriptProxy) #3: callvirt in Oniki.Gameplay.WooHooInstanceNonSync:SetSMCActors() #4: callvirt in Oniki.Gameplay.WooHooInstance:Loop() #5: callvirt in Oniki.Interactions.WooHooLoop:Run() #6: in Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup() #7: in Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction() #8: in Sims3.Gameplay.Actors.Sim:DoInteraction() #9: in Sims3.Gameplay.Actors.Sim:Simulate() #10: in ScriptCore.ScriptProxy:Simulate() What I've already ruled out (tested one at a time, cache cleared and game restarted between each test): Not a specific animation pack — happens even with all optional animation packs removed, and I already found/removed two genuinely broken packs along the way (one had a corrupted XML, one referenced an undefined "Tease" category), neither fixed this. Not NRaas Woohooer — removed it entirely, still happens. Not any other script mod — removed every other script mod (all NRaas modules except Traveler, LazyDuchess Smooth Patch + other LazyDuchess mods, cmarXmods MorphingPenis, CEN_S3_Poledance, Dan_MSCMod, and several smaller ones), leaving only the KinkyWorld Core + animation packs loaded. Still happens. Not a specific Sim — tested with many different Sims, male and female, custom and pre-made. Not a specific location/object — happens on every object I've tried (bed, floor, sofa, etc.). Not save-specific — happens on a brand new save/world with freshly created Sims too. Not a corrupted install — fully reinstalled the base game and redownloaded the entire KinkyWorld Core fresh, matching versions. Still happens. Not a Windows/driver issue as far as I can tell — tried disabling Core Isolation/Memory Integrity, checked Windows Defender exclusions/quarantine history. Still happens. One thing I can't rule out myself: the bug started at the end of July, after not having any issues before that. I'm not aware of anything I changed on my end around that time other than a routine Windows update, so it's possible something upstream (Windows update, or coincidentally a mod update) changed something KW relies on — but I have no way to confirm this from my side. My setup: KinkyWorld Core v0.9.9 (453) Windows, Intel i3-12100F, AMD Radeon RX 6500 XT Full expansion/stuff pack collection (BaseGame through EP11) I do use body/skin CC (default replacements) — happy to test without it if that's a likely lead Has anyone seen this exact SacsErrorException in SetSMCActors before? Any idea what could cause the actor-to-animation binding to fail at the state machine level like this, given it's completely consistent regardless of Sim, location, or other mods? Any pointers on further diagnostics I could run would be hugely appreciated. Thanks in advance! In case you haven't done the Alder Lake patch, it might be worth checking out.
Gentlelovely Posted August 12 Posted August 12 15 hours ago, magdalenesophia said: Does it work in your game? Yep, works perfectly fine.
BiterBit Posted August 12 Author Posted August 12 On 8/9/2026 at 11:58 PM, sugarcakerun said: Hi BiterBit, first of all thank you for your KW fixes! I only recently upgraded from an older version and the experience is so much better now. Really appreciate this! I do have a problem with whoring: my sim never gained any whore title nor got any call girl or escort jobs despite meeting the requirement of the sims serviced. I tried "register as professional" and using nraas MC to get the "professional whore" job but still nothing. Sex skill is at level 10. Any insight into this would be super helpful! Hi sugarcakerun! Actually, checking the code, I see no actual bug or errors, but there are many criterias to reach for that kind of titles. The title is recalculated each time by WooHooSkill.Title. The point is probably that the requirements aren’t just “Sims serviced.” For each title, the following are required together: Skill level Customers number Earnings On default tuning, these should be the requirements: Slums: skill 2, 2 customers, 500 earnings Downtown: skill 4, 6 customers, 2,000 earnings Callgirl: skill 6, 18 customers, 6,000 earnings Escort: skill 8, 36 customers, 15,000 earnings Inside Miscellaneous, you can find "Kinky Tuning" that also allows you to edit these parameters individually - you may try with that as a chance to customize your experience. 1
BiterBit Posted August 12 Author Posted August 12 On 8/10/2026 at 6:50 PM, Ulrich Rence said: [Bug Report / Help] SacsErrorException on every WooHoo attempt — KW v0.9.9 (453) Hi everyone, I've been dealing with a persistent bug for a couple of weeks now and I've run out of ideas, so I'm hoping someone here can point me in the right direction. The symptom: When I ask two Sims to WooHoo, they walk to the location, undress, stand there for about a second doing the "undress" animation, and then just get dressed again — no actual sex animation plays, and the interaction silently cancels. The error (from ScriptError logs, happens every single time): Oniki.KinkyMod v0.9.9 (453) Sims3.SimIFace.SacsErrorException: #0: throw in Sims3.SimIFace.StateMachineClient:CheckForException() #1: call in Sims3.SimIFace.StateMachineClient:SetActor(string, ObjectGuid, BridgeOrigin) #2: call in Sims3.SimIFace.StateMachineClient:SetActor(string, IHasScriptProxy) #3: callvirt in Oniki.Gameplay.WooHooInstanceNonSync:SetSMCActors() #4: callvirt in Oniki.Gameplay.WooHooInstance:Loop() #5: callvirt in Oniki.Interactions.WooHooLoop:Run() #6: in Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup() #7: in Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction() #8: in Sims3.Gameplay.Actors.Sim:DoInteraction() #9: in Sims3.Gameplay.Actors.Sim:Simulate() #10: in ScriptCore.ScriptProxy:Simulate() What I've already ruled out (tested one at a time, cache cleared and game restarted between each test): Not a specific animation pack — happens even with all optional animation packs removed, and I already found/removed two genuinely broken packs along the way (one had a corrupted XML, one referenced an undefined "Tease" category), neither fixed this. Not NRaas Woohooer — removed it entirely, still happens. Not any other script mod — removed every other script mod (all NRaas modules except Traveler, LazyDuchess Smooth Patch + other LazyDuchess mods, cmarXmods MorphingPenis, CEN_S3_Poledance, Dan_MSCMod, and several smaller ones), leaving only the KinkyWorld Core + animation packs loaded. Still happens. Not a specific Sim — tested with many different Sims, male and female, custom and pre-made. Not a specific location/object — happens on every object I've tried (bed, floor, sofa, etc.). Not save-specific — happens on a brand new save/world with freshly created Sims too. Not a corrupted install — fully reinstalled the base game and redownloaded the entire KinkyWorld Core fresh, matching versions. Still happens. Not a Windows/driver issue as far as I can tell — tried disabling Core Isolation/Memory Integrity, checked Windows Defender exclusions/quarantine history. Still happens. One thing I can't rule out myself: the bug started at the end of July, after not having any issues before that. I'm not aware of anything I changed on my end around that time other than a routine Windows update, so it's possible something upstream (Windows update, or coincidentally a mod update) changed something KW relies on — but I have no way to confirm this from my side. My setup: KinkyWorld Core v0.9.9 (453) Windows, Intel i3-12100F, AMD Radeon RX 6500 XT Full expansion/stuff pack collection (BaseGame through EP11) I do use body/skin CC (default replacements) — happy to test without it if that's a likely lead Has anyone seen this exact SacsErrorException in SetSMCActors before? Any idea what could cause the actor-to-animation binding to fail at the state machine level like this, given it's completely consistent regardless of Sim, location, or other mods? Any pointers on further diagnostics I could run would be hugely appreciated. Thanks in advance! Hi Ulrich. This is a pretty legacy bug I think, but as well, I think there's a way to solve it. The stack trace you reported doesn’t seem to indicate an issue with a single animation pack, NRaas, or a specific Sim/object, rather than the use of "WooHooInstanceNonSync:SetSMCActors()". In the code, WooHooInstanceNonSync is only used when the WooHooNonSync option is enabled: that option is in the animations menu and is set to false by default, so the first practical troubleshooting step would be to disable WooHooNonSync. In the menu it should be something like: Kinky World -> Sex & Animations -> Animation Settings -> Non-Synched Animations = OFF. Then, I would save and reload the game/savefile. Everything comes back, in theory: in the normal path, KW acquires the woohooinstance state machine, while in the NonSync path, it creates a separate state machine, (kw_social_generic), for each Sim and calls "SetActor(“x”, sim)". The error occurs right there, before KW actually gets around to playing the sex clip. This explains why it happens with any pack, Sim, and location, I think. It's a pretty old setting and I've personally never used it - let's just say that at this point it could also be deleted from the mod or made "no-op". Let me know if you get to solve this. 1
BiterBit Posted August 12 Author Posted August 12 Thanks a lot for your support and appreciation @Max Rock, @Gentlelovely , @Phocan and everyone else. I'm really trying to get better. I'll keep on working at least on the KW Settings explorer for anyone to use. Thanks again and be safe and happy everyone ❤️ 7
Gentlelovely Posted August 14 Posted August 14 I'm thinking of adding this mod to my game, but it says that it conflicts with any mod that modifies the default bufflist but not custom buffs. I figured I'd ask if kinky world's pregnancy features does that since I won't be able to test for conflicts until I get home tomorrow. Figured I'd ask ahead. 1
Guest Posted August 14 Posted August 14 On 8/12/2026 at 10:10 PM, BiterBit said: Hi Ulrich. This is a pretty legacy bug I think, but as well, I think there's a way to solve it. The stack trace you reported doesn’t seem to indicate an issue with a single animation pack, NRaas, or a specific Sim/object, rather than the use of "WooHooInstanceNonSync:SetSMCActors()". In the code, WooHooInstanceNonSync is only used when the WooHooNonSync option is enabled: that option is in the animations menu and is set to false by default, so the first practical troubleshooting step would be to disable WooHooNonSync. In the menu it should be something like: Kinky World -> Sex & Animations -> Animation Settings -> Non-Synched Animations = OFF. Then, I would save and reload the game/savefile. Everything comes back, in theory: in the normal path, KW acquires the woohooinstance state machine, while in the NonSync path, it creates a separate state machine, (kw_social_generic), for each Sim and calls "SetActor(“x”, sim)". The error occurs right there, before KW actually gets around to playing the sex clip. This explains why it happens with any pack, Sim, and location, I think. It's a pretty old setting and I've personally never used it - let's just say that at this point it could also be deleted from the mod or made "no-op". Let me know if you get to solve this. Hi, Thank you so much for the detailed explanation — that was exactly it! I switched Non-Synched Animations to OFF (Kinky World -> Sex & Animations -> Animation Settings), saved and reloaded, and WooHoo now works perfectly across every Sim, location, and animation pack I've tried. No more SacsErrorException. Your explanation of why it manifested the way it did (undress plays fine, then crashes right at SetActor on the separate kw_social_generic state machine, before the actual sex clip) matches everything I was seeing — consistent across brand new saves, fresh installs, and with every other mod removed, since it was never actually mod-related in the first place. I have no idea why that option was toggled on for me, but I'm glad it turned out to be something this simple to fix. Thanks again for taking the time to look into it — really appreciate the support!
BiterBit Posted August 15 Author Posted August 15 (edited) 19 hours ago, Gentlelovely said: I'm thinking of adding this mod to my game, but it says that it conflicts with any mod that modifies the default bufflist but not custom buffs. I figured I'd ask if kinky world's pregnancy features does that since I won't be able to test for conflicts until I get home tomorrow. Figured I'd ask ahead. Hi Gentlelovely! Nice to your hear from you. Kinky World doesn't contain any type of override to the default vanilla Buffs (therefore Buffs.XML resource override) inside any package, so, from that side, it is safe to use. What KW does is just creating custom behaviors via script for pregnancies in Sims 3 and with its own "KinkyBuffs.XML" - they shouldn't actually conflict in any way. However, Mixed Pregnancy Feelings does replace the vanilla pregnant buff at runtime, so it may still alter how KW pregnancies display the pregnancy moodlet. That is more of a functional interaction than a package/resource conflict, because luckily KW doesn't edit pregnancy buffs that much (or at all). If another mod also edits the default Buffs.XML list (you can see that through S3PE opening packages or using Daphne's Dashboard in theory), that other mod would be the real conflict risk. In any case, in this scenario, the best thing you can do is try that out yourself - but there shouldn't be any particular issue Edited August 15 by BiterBit 1
sugarcakerun Posted August 15 Posted August 15 On 8/12/2026 at 11:01 AM, BiterBit said: Hi sugarcakerun! Actually, checking the code, I see no actual bug or errors, but there are many criterias to reach for that kind of titles. The title is recalculated each time by WooHooSkill.Title. The point is probably that the requirements aren’t just “Sims serviced.” For each title, the following are required together: Skill level Customers number Earnings On default tuning, these should be the requirements: Slums: skill 2, 2 customers, 500 earnings Downtown: skill 4, 6 customers, 2,000 earnings Callgirl: skill 6, 18 customers, 6,000 earnings Escort: skill 8, 36 customers, 15,000 earnings Inside Miscellaneous, you can find "Kinky Tuning" that also allows you to edit these parameters individually - you may try with that as a chance to customize your experience. Thanks for getting back to me! I have tried messing with the “Kinky Tuning” settings and I still don’t gain any “whore title” or call girl/escort opt-in option even if I set the requirement all to 1. I did notice one thing though: the skill check used “WooHoo skill” but I only have “Sex Skill” in the full skill list of my sim (from MC and Refiner). Do you think this is part of the problem? For the record I have also tried starting a clean save in a new Sims 3 folder and loaded only KW and refiner in the Mods folder. Still got the same result though. Thanks again for your patience and effort! Hope the hurdles in your life resolve themselves soon. 1
Gentlelovely Posted August 16 Posted August 16 On 8/15/2026 at 2:50 AM, BiterBit said: Hi Gentlelovely! Nice to your hear from you. Kinky World doesn't contain any type of override to the default vanilla Buffs (therefore Buffs.XML resource override) inside any package, so, from that side, it is safe to use. What KW does is just creating custom behaviors via script for pregnancies in Sims 3 and with its own "KinkyBuffs.XML" - they shouldn't actually conflict in any way. However, Mixed Pregnancy Feelings does replace the vanilla pregnant buff at runtime, so it may still alter how KW pregnancies display the pregnancy moodlet. That is more of a functional interaction than a package/resource conflict, because luckily KW doesn't edit pregnancy buffs that much (or at all). If another mod also edits the default Buffs.XML list (you can see that through S3PE opening packages or using Daphne's Dashboard in theory), that other mod would be the real conflict risk. In any case, in this scenario, the best thing you can do is try that out yourself - but there shouldn't be any particular issue Understood! Thank you <333 1
FuK Yeah Posted August 17 Posted August 17 (edited) On 8/16/2026 at 11:43 AM, Gentlelovely said: Understood! Thank you <333 Does it works ? No issues found ? by the thanks for link , there are interesting mod, I like the traits inherit chance mod , makes thoses sense, but wondering if there is a way to do that via Nraas retuner ? I know via Nraas story progression is possible, but I don't use that mod, too big for me. Edited August 17 by FuK Yeah 1
magdalenesophia Posted August 17 Posted August 17 Thanks for letting me know. On 8/12/2026 at 4:32 AM, Gentlelovely said: Yep, works perfectly fine. 1
Gentlelovely Posted August 18 Posted August 18 13 hours ago, FuK Yeah said: Does it works ? No issues found ? by the thanks for link , there are interesting mod, I like the traits inherit chance mod , makes thoses sense, but wondering if there is a way to do that via Nraas retuner ? I know via Nraas story progression is possible, but I don't use that mod, too big for me. Seems to be okay so far, though I want to test it a bit more deeply just to be sure. The creator has some really great mods. This creator does too! I'm big on family gameplay, and the pacifier mod is awesome. I'm also using their drop off mod that lets my mom sim drop her kids off all over town for their after school activities like a true soccor mom, and I did another gameplay for a sex-working girl that had her supportive besties drop her off to her clients, lol. Gosh, this creators has so many fun mods! Some of which can compliment kinky world 🤭 Her newest mod that really got me excited was is a secret clubhouse mod that lets kids make a treehouse club with other child sims. And so many other mods that I've been slowly testing out to make sure it's all working because I absolutely HAVE to have them. Here's some of the mods. Definitely look them up! 1
Gentlelovely Posted August 18 Posted August 18 13 hours ago, FuK Yeah said: I know via Nraas story progression is possible, but I don't use that mod, too big for me. I'm not quite sure, I hadn't even thought to look because, as you say, it's a huge mod, lol. I play with like 10% of the features simply because I haven't sat down and gone through everything yet. I usually just find out as I go and look up something I need it to do specifically. I do have story progression, and now I gotta see where this feature is. I had no idea it was a thing.
Fani Ferdiansyah Posted August 19 Posted August 19 Thank you for consistently updating the Kinky World mod for The Sims 3; I am truly grateful. However, I am wondering if there is a setting for the brothel that prevents the mod from spawning "service Sims" (non-resident Sims). Honestly, since my computer has limited capabilities, my game often suffers from issues like lag when the mod spawns these non-resident service Sims. Furthermore, I would prefer brothel services to be accessible only to town residents rather than service Sims. This would make the storytelling more realistic—for instance, regarding brothel worker pregnancies. It would be odd if a worker became pregnant by a service Sim, only for that Sim to be deleted to maintain game performance. That is just my own thought, though. What is certain is that the presence of non-resident service Sims causes lag in my game. So, I ask again: is there a manual setting to disable the respawning of these service Sims, especially when the brothel service is active? If not, will there be a future setting to turn off service Sim spawning for the brothel so that the feature is exclusive to residents? Once again, thank you very much for your hard work in updating the Kinky World mod. 1
BiterBit Posted August 21 Author Posted August 21 (edited) On 8/15/2026 at 9:56 AM, sugarcakerun said: Thanks for getting back to me! I have tried messing with the “Kinky Tuning” settings and I still don’t gain any “whore title” or call girl/escort opt-in option even if I set the requirement all to 1. I did notice one thing though: the skill check used “WooHoo skill” but I only have “Sex Skill” in the full skill list of my sim (from MC and Refiner). Do you think this is part of the problem? For the record I have also tried starting a clean save in a new Sims 3 folder and loaded only KW and refiner in the Mods folder. Still got the same result though. Thanks again for your patience and effort! Hope the hurdles in your life resolve themselves soon. I'm very sorry this didn't work out. I hope I can find any time soon to check that out in game to ensure this is not a bug in the mod. In any case, "WooHoo Skill" and "Sex Skill" are just different localizations to mention the same thing (during the years many WooHoo references have been changed to just "Sex" ... I don't know why) Master Controller and ReFiner should not impact this issue in any way, even if maxing out WooHoo/Sex skill with external mods may be an issue for the track counter. I'll eventually get back to you if I can check that out, and in the meantime thank you for your support. On 8/19/2026 at 6:35 PM, Fani Ferdiansyah said: Thank you for consistently updating the Kinky World mod for The Sims 3; I am truly grateful. However, I am wondering if there is a setting for the brothel that prevents the mod from spawning "service Sims" (non-resident Sims). Honestly, since my computer has limited capabilities, my game often suffers from issues like lag when the mod spawns these non-resident service Sims. Furthermore, I would prefer brothel services to be accessible only to town residents rather than service Sims. This would make the storytelling more realistic—for instance, regarding brothel worker pregnancies. It would be odd if a worker became pregnant by a service Sim, only for that Sim to be deleted to maintain game performance. That is just my own thought, though. What is certain is that the presence of non-resident service Sims causes lag in my game. So, I ask again: is there a manual setting to disable the respawning of these service Sims, especially when the brothel service is active? If not, will there be a future setting to turn off service Sim spawning for the brothel so that the feature is exclusive to residents? Once again, thank you very much for your hard work in updating the Kinky World mod. In relation to this, @Fani Ferdiansyah, this is a very useful feedback and report, even if I've never experienced this issue. As of now I'm not working on KW code and I don't know if I'll get to do that soon, but I'll keep this in mind and eventually get back to you if any change is made to the Brothel system in relation to service Sims. It may need a potential new toggle. ---------- Despite my slow work, I managed to get a very nice and working version of the Kinky World Settings Explorer. It's still missing some sections (Services, Story Progression, Miscellaneous, LoversLab) and such, but you all can test it out and let me know if it's useful in any way. Once you extract it, you can just launch the HTML in your browser: It's not much but I hope you'll like it ❤️ It has strings directly imported via Build 453 so you can choose your language, but current explanations I made for every toggle are available only in English and partially in italian. If any of you wants to translate the english default in their language, just change the Explanation language, edit what you want, save your modifications and export your JSON that I can import in future versions of this. As soon as I can I'll finish english completely and hopefully have a check on reported issues about code. NOTE (August 26 2026): Updated to 2.1! KW Settings Explorer 2.1.zip Edited August 26 by BiterBit 12
Dustercoat0321 Posted August 23 Posted August 23 This is Refiner 2.5 Korean I changed the terms to those used in the official Korean version to make it easier to understand. Outers_ReFiner.package 1
_45954_ Posted August 24 Posted August 24 Could a toggle be added to make all the sims in the save behave as if they had both breeder traits?
Dustercoat0321 Posted August 26 Posted August 26 As I kept using Refiner, I realized that simply enabling “Fix No Jealousy And Above Reproach,” which you had already added in version 2.3, and getting Above Reproach was already enough to create exactly the kind of situation I wanted. Using Above Reproach without the No Jealousy reward from the World Adventures DLC actually gave me a result that was even closer to what I had in mind. Thank you, as always. 1
BiterBit Posted August 26 Author Posted August 26 9 hours ago, Dustercoat0321 said: As I kept using Refiner, I realized that simply enabling “Fix No Jealousy And Above Reproach,” which you had already added in version 2.3, and getting Above Reproach was already enough to create exactly the kind of situation I wanted. Using Above Reproach without the No Jealousy reward from the World Adventures DLC actually gave me a result that was even closer to what I had in mind. Thank you, as always. Thank you very much Dustercoat for this feedback, and also for providing newer strings in Korean for ReFiner! I'll import them as soon as I can. I'm really happy you solved this issue without further adjustments! 1
BiterBit Posted August 26 Author Posted August 26 On 8/25/2026 at 12:46 AM, _45954_ said: Could a toggle be added to make all the sims in the save behave as if they had both breeder traits? Hi _45954_! Potentially, yes, I think a mode like that could exist, but would require a new design for it without breaking normal behavior. As of now, I'm not editing Kinky World further unless specific stuff, so I don't think this will be in (my) future builds soon. But I'll keep this in mind as a feedback for the future. In the meantime, I think you could try adding every reward trait you want enabling the Trait Debug Mode in Miscellaneous and editing every single Sim you want through the pie menu. Thank you for your feedback in any case! 1
BiterBit Posted August 26 Author Posted August 26 (edited) On 8/15/2026 at 9:56 AM, sugarcakerun said: Thanks for getting back to me! I have tried messing with the “Kinky Tuning” settings and I still don’t gain any “whore title” or call girl/escort opt-in option even if I set the requirement all to 1. I did notice one thing though: the skill check used “WooHoo skill” but I only have “Sex Skill” in the full skill list of my sim (from MC and Refiner). Do you think this is part of the problem? For the record I have also tried starting a clean save in a new Sims 3 folder and loaded only KW and refiner in the Mods folder. Still got the same result though. Thanks again for your patience and effort! Hope the hurdles in your life resolve themselves soon. Hey sugarcakerun, I took some time to verify this, and I came to the conclusion that, possibly, you may be looking for the wrong section or category for this issue. What Kinky World does when the whore activity is registered, is just adding a record in the journal that is openable through the click on the sex/woohoo skill, like this (sorry for italian text) : Sim 1: Sim 2: As soon as customers or earnings as a whore are registered for a single Sim, you'll see titles and statistics in the Journal right above the "Partners" category (last one), clicking on the related icon for every Sim. This is not a profession tab data or something that you would see in any other category/tab of the game: it's only in the journal and it's a journal introduced by a Custom Skill (therefore only influenced by Kinky World, I couldn't see influences by other mods) and as said, it's going to show even the minimum tracking as soon as it's registered. This will both work in normal whoring (like by yourself) and also in Brothel whoring. Are you sure you are looking in the right category? Let me know if you manage to solve this: it apparently is not a problem related to the mod in any case. Edited August 26 by BiterBit 1
BiterBit Posted August 27 Author Posted August 27 (edited) To everyone: Kinky World Settings Explorer is pretty much ready in its "final" form, at least with complete explanations in English and a tweaked user experience: KW Settings Explorer 2.2.zip Every toggle and container has now its own explanation, at least in English It will likely be mentioned and inserted into the main post as a reference for mod informations/instructions. If anyone uses it, let me know if this is somehow helpful. EDIT: For anyone interested, I've also created a version that has only the HTML as a content, avoiding multiple files and folders to work: Kinky World Settings Explorer 2.2 - HTML Only.zip Edited August 27 by BiterBit 7
Dustercoat0321 Posted August 28 Posted August 28 (edited) I think there may be a bug. Unlike the Sperm Lifetime setting, both the Journal and SimInfo only display values up to 20. If this is intentional, I think it would be better if the setting itself were also limited to a maximum of 20. I also tried making a pregnancy probability calculator for Build 453 using AI. If the Sims have long lifespans, I think a Sperm Fertilization value of 1 or 2 should be sufficient. Edited August 29 by Dustercoat0321 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now