BiterBit Posted July 21 Author Posted July 21 (edited) 2 hours ago, Negative-Andy said: Here is the package file you requested. Please let me know if there are any issues. Refiner&kinky-mod_jp.zip 6.45 MB · 0 downloads Thank you so much Andy for this! ReFiner is 100% complete - while Kinky World is still updated to 452 strings and it's missing about 21 new strings from version 453 (BETA13a). Can you check this out when you have time? If you want, I can translate them myself at my best In the meantime, thank you so much again!! EDIT: For anyone to know, I updated 452 0.9.8 version in the file upload of the main post, so that in the meantime it contains every new STBL translations made by everyone. It now has Chinese (Simplified), German, Russian and Korean updated strings. Nothing else has changed (for that build). Thanks to anyone who contributed!! Edited July 21 by BiterBit 2
anton557 Posted July 21 Posted July 21 I do not know if this is a bug... But in KW career when I went to a photo shoot me paid 26,000,000 simoleons. I tried to search the KW menu settings, but I still couldn't find a way to fix it. This amount of money takes away the interest of playing for the current family, as it makes no sense to pursue careers.
BiterBit Posted July 21 Author Posted July 21 (edited) 3 hours ago, anton557 said: I do not know if this is a bug... But in KW career when I went to a photo shoot me paid 26,000,000 simoleons. I tried to search the KW menu settings, but I still couldn't find a way to fix it. This amount of money takes away the interest of playing for the current family, as it makes no sense to pursue careers. This is likely a bug, possibly a very old legacy bug related to modeling. Damn, 26 millions is a lot 😂 I'll look this up and let you know EDIT: In the meantime, if you find confortable with it, you can use any mod you want (including ReFiner's "Edit Family Funds") to return to the previous amount of money. I'll still look into it for a fix Edited July 21 by BiterBit 1
Dickhead8888 Posted July 21 Posted July 21 On 7/17/2026 at 2:17 PM, BiterBit said: And actually, by testing, I discovered that there are at least 10-12 animations per single object (not very much) but some of them (including Clydie's one) are AMAZING! Such an amazing thing and a masterpiece to animate Sims like that! It NEEDED to be fixed to honor everyone who worked on those animations, and also because in my swamp nothing can stay broken 😂 Hello there! I am looking for somewhere to compile and share all the animations. So here is my collection for the past years: 2560 animation stages in 36 packs from various authors. 2
BiterBit Posted July 21 Author Posted July 21 23 minutes ago, Dustercoat0321 said: Hi! this is 453 beta korean ONIKI_KinkyMod.package 7.51 MB · 0 downloads Thank you Duster Apparently this STBL file is missing 0x16793E112CAB61F8 - "Use Split State Machine For Group Stages (6+)" in Korean (the last string) that was already present instead on your last message. The rest is there!!
Dustercoat0321 Posted July 21 Posted July 21 Hi! this is 453 beta13a korean I accidentally worked on the previous one using beta12. this is 453 beta13a ONIKI_KinkyMod.package 1
BiterBit Posted July 21 Author Posted July 21 36 minutes ago, Dustercoat0321 said: Hi! this is 453 beta13a korean I accidentally worked on the previous one using beta12. this is 453 beta13a ONIKI_KinkyMod.package 7.43 MB · 0 downloads Thanks! This was perfect. I imported it in the 453 BETA13b that is now here. The only change is the STBLs in this case! Thanks again for your support
BiterBit Posted July 21 Author Posted July 21 (edited) 3 hours ago, anton557 said: I do not know if this is a bug... But in KW career when I went to a photo shoot me paid 26,000,000 simoleons. I tried to search the KW menu settings, but I still couldn't find a way to fix it. This amount of money takes away the interest of playing for the current family, as it makes no sense to pursue careers. 1 hour ago, BiterBit said: This is likely a bug, possibly a very old legacy bug related to modeling. Damn, 26 millions is a lot 😂 I'll look this up and let you know EDIT: In the meantime, if you find confortable with it, you can use any mod you want (including ReFiner's "Edit Family Funds") to return to the previous amount of money. I'll still look into it for a fix Hey @anton557. I checked the KW modeling/photo shoot payment logic, and 26,000,000 simoleons definitely doesn't look like an intended reward. Actually... I don't even know how that is possible. Photo shoot earnings are calculated from the Sim’s KW attractiveness value and a small photo shoot multiplier: num += (int)(10f * simData.Attractive * multiplier); So, with "normal values" (attractiveness 1-10) the payout should be in the range of hundreds or a few thousand simoleons, not millions. This likely means that your Sim has an abnormal/corrupted KW attractiveness value saved, or that another mod/save-state issue affected the career payout. Another possibility: if your Sim posted several professional photos to the KW forum, the modeling career payment can include earnings from those posts at the end of the day. However, this still should not normally reach 26,000,000 simoleons. KW limits professional photo posting, and forum posts expire after a few Sim days. I did notice that forum posts may be counted again until they expire, so repeated/stacked forum posts could "inflate" the payout, but that amount is still far beyond what I would expect from normal gameplay. Is this your case, eventually? The most likely explanation here is still abnormal saved data, duplicated forum posts, corrupted photo values, excessive view counts, or another mod/save-state issue affecting the payout. I've never seen this happening sadly (or luckily). If possible, please check whether this happens again with the same Sim, and whether other Sims in the modeling career receive normal payments. Also, I recommend using Debug options to edit "Physical Attractiveness" value for your Sim and check out if there's some strange value. You may want to just set it again to a normal value. EDIT: You may also think about using "Debug..." > "Info..." > "Show info" to see if your Sim has an abnormal value of Physical Attractiveness, actually. If you want, there's also the "Show Info Logging" that you can enable in Logging Features, that produces an XML you can attach here when you click on "Show info". For now, I can only treat this as a bug or corrupted Sim data, not as a normal KW career reward. Let me know if this keeps happening or if it's just a one-shot issue. Also, as I said, I recommend using ReFiner or any other mod to edit the family funds in your scenario. Edited July 21 by BiterBit
marcod10 Posted July 21 Posted July 21 8 hours ago, Dickhead8888 said: So here is my collection for the past years: 2560 animation stages in 36 packs from various authors. Hi @Dickhead8888, aren't the "legacy" packs duplicated? for example, isn't "(Legacy) amra72_animations (118 animations)" just a previous version of "kw_amra72_animations (158 animations)"? same with the following: "(Legacy) l666_animations (123 animations)" = "kw_1666_animations (171 animations)" "(Legacy) l666_rapebdsm_animations (21 animations)" = " kw_l666_rapebdsm_animations (33 animations)" or maybe I'm wrong and I'm missing lots of animations lol 1
Negative-Andy Posted July 22 Posted July 22 14 hours ago, BiterBit said: Thank you so much Andy for this! ReFiner is 100% complete - while Kinky World is still updated to 452 strings and it's missing about 21 new strings from version 453 (BETA13a). Can you check this out when you have time? If you want, I can translate them myself at my best In the meantime, thank you so much again!! EDIT: For anyone to know, I updated 452 0.9.8 version in the file upload of the main post, so that in the meantime it contains every new STBL translations made by everyone. It now has Chinese (Simplified), German, Russian and Korean updated strings. Nothing else has changed (for that build). Thanks to anyone who contributed!! Understood. I will attach the Japanese translation file for 453 later. 1
mrph Posted July 22 Posted July 22 It seems the time has come to create a unified collection of animations—the basic and the extended. If everyone uploaded their archives, and someone knowledgeable about this sorted and compiled a single archive of the latest versions, eliminating duplicates and conflicts, it would solve the problems of many players. Agree—that would be very good!
Dickhead8888 Posted July 22 Posted July 22 9 hours ago, marcod10 said: Hi @Dickhead8888, aren't the "legacy" packs duplicated? for example, isn't "(Legacy) amra72_animations (118 animations)" just a previous version of "kw_amra72_animations (158 animations)"? same with the following: "(Legacy) l666_animations (123 animations)" = "kw_1666_animations (171 animations)" "(Legacy) l666_rapebdsm_animations (21 animations)" = " kw_l666_rapebdsm_animations (33 animations)" or maybe I'm wrong and I'm missing lots of animations lol I dont remember how I got Legacy version of them or any idea whether they are duplicates. The more the merrier I hope.
Negative-Andy Posted July 22 Posted July 22 (edited) kinky-jp.zip 17時間前、BiterBitはこう言いました。 おい@anton557。 KWのモデル/写真撮影の報酬ロジックを確認しましたが、2600万シムオリオンは想定された報酬ではありません。 写真の撮影収益は、シムのKW魅力について小さな写真撮影乗数から計算されます。 つまり、「通常の価値」(魅力度1~10)の場合、報酬は数百から数千シムオリオンの範囲であるべきで、数百万シムオリオンにはならないはずです。 これはもしかしたら、あなたのシムのKW魅力値が異常または破損した状態で保存されているかどうか、あるいは別のMODやセーブデータの問題がキャリア報酬に影響を与えたことを意味します。 別の可能性としては、あなたのシムがKWフォーラムに複数のプロ仕様の写真を投稿した場合、その日の終わりにモデルの仕事の報酬にそれらの投稿からの収入が含まれることがあります。 しかし、それでも通常は26,000,000シムオリオンには達しないはずです。 KWはプロの写真投稿を制限しており、フォーラムの投稿は数シム日後に期限切れになります。 フォーラムの投稿は期限切れになるまで再度カウントされる可能性があること気づきましたので、繰り返し/積み重ねられたフォーラムの投稿は報酬を「水増」する可能性がありますが、しかしその金額は通常のゲームプレイから私が予想する金額をはるかに超えています。 最も可能性の高い原因としては、異常な保存データ、重複したフォーラム、破損した写真の値、過剰な閲覧数、または報酬に影響を考慮別のMOD/セーブステートの問題などが考えられます。残念ながら(あるいは幸運にも)、私はこのような状況を一度も見ることはありません。 もしかしたら、同じシムで同じ現象が再び発生するかどうか、また、モデル業務を行っている他のシムが正常な報酬を受け取っているかどうかを確認してください。 さらに、デバッグオプションを使用してシムの「身体的魅力」の値を編集し、異常な値がないか確認することをお勧めします。異常値がある場合は、正常な値に戻してください。 追記:シムの身体の魅力に異常な値があるかどうか確認してください、「デバッグ...」>「情報...」>「情報を表示」を使用することもできます。必要であれば、「ログ機能」で「情報表示ログ」を有効にすることもできます。「情報を表示」をクリックすると、ここに添付できるXMLファイルが生成されます。 今のところ、これはバグカシムデータの破損とは考えられず、通常のKWキャリア報酬とはみなせません。 この問題が繰り返し発生するのか、当面のことなのか教えてください。kinky-jp.zip使用することをお勧めします。 お待たせして申し訳ありません。453番の翻訳ファイルを添付しました。 Edited July 22 by Negative-Andy 1
BiterBit Posted July 22 Author Posted July 22 4 hours ago, mrph said: It seems the time has come to create a unified collection of animations—the basic and the extended. If everyone uploaded their archives, and someone knowledgeable about this sorted and compiled a single archive of the latest versions, eliminating duplicates and conflicts, it would solve the problems of many players. Agree—that would be very good! That would be great, I agree, there's only one problem to that. Many animators have their own post, and a portion of those animators are still active. Downloading their packages and putting them all in one mega ZIP could be seen as an "expropriation" of their work, and I could get that. Also, many animators could constantly update their files (like Clydie usually does), meaning that a package you have in a ZIP may become outdated in a while. This is the main reason why I linked the known packages in the main post for everyone to reference - and a comment from a user with additional searches for packages. This could still be done - I just prefer not to do that for their respect (same I did with CMAR's resources that are linked on SexySims instead of being attached or included inside KW itself). 1
BiterBit Posted July 22 Author Posted July 22 (edited) 4 hours ago, Negative-Andy said: kinky-jp.zip お待たせして申し訳ありません。453番の翻訳ファイルを添付しました。 Thanks a lot Andy, I just imported them all! BETA13c is now downloadable here with every contributor's STBL file imported (nothing else has changed) I'll soon release the 453 officially in the main post. Edited July 22 by BiterBit
Clydie Posted July 22 Posted July 22 10 hours ago, Dickhead8888 said: I dont remember how I got Legacy version of them or any idea whether they are duplicates. As far as I know, if a animation pack is called "Legacy" in KW, then the very old system of XML have been installed. Those files start with AW instead of OKW. 1. this old xml version do NOT specify genders for the animation and therefore may mess up your animations gender wise in game. 2. all or at least most of them have a OKW file available. For some of the older anims like WTW an OKW file can be found in the passion thread. They are not perfect but in any case better than the original AW xml's. 3. as for L666 or Amra, the animations are included in the packs with OKW xml files. If they have on the older (Legacy) versions less animations, that mean only, that at the creator stopped to publish AW xml's and continue with OKW XML's only. Anyway, the Legacy animations are in included in the newer OKW versions. Also the master animations. But master named his OKW xml only KW instead of OKW unfortunately. For my opinion one should NOT have "Legacy" animation packs in their KW setup at all 🙂 For my game I have combined animations in several packs (L666, Amra72, Lucas a.s.o.) and overhauled all XML files as far as the animation packs are no more touched by the creator. Wrote for almost every old animation pack an corresponding OKW XML, added sound to many animations (i.e. WTW). Renamed animation clip's to avoid doubling a.s.o. So, I have 16 different animations packs installed with 2260 animations in total. And I do not have any PET animations installed. Actually I would also made my packs available to the community, but hesitate to do that exact for the reasons as @BiterBit perfectly described above. 3
Dickhead8888 Posted July 23 Posted July 23 11 hours ago, Clydie said: As far as I know, if a animation pack is called "Legacy" in KW, then the very old system of XML have been installed. Those files start with AW instead of OKW. 1. this old xml version do NOT specify genders for the animation and therefore may mess up your animations gender wise in game. 2. all or at least most of them have a OKW file available. For some of the older anims like WTW an OKW file can be found in the passion thread. They are not perfect but in any case better than the original AW xml's. 3. as for L666 or Amra, the animations are included in the packs with OKW xml files. If they have on the older (Legacy) versions less animations, that mean only, that at the creator stopped to publish AW xml's and continue with OKW XML's only. Anyway, the Legacy animations are in included in the newer OKW versions. Also the master animations. But master named his OKW xml only KW instead of OKW unfortunately. For my opinion one should NOT have "Legacy" animation packs in their KW setup at all 🙂 For my game I have combined animations in several packs (L666, Amra72, Lucas a.s.o.) and overhauled all XML files as far as the animation packs are no more touched by the creator. Wrote for almost every old animation pack an corresponding OKW XML, added sound to many animations (i.e. WTW). Renamed animation clip's to avoid doubling a.s.o. So, I have 16 different animations packs installed with 2260 animations in total. And I do not have any PET animations installed. Actually I would also made my packs available to the community, but hesitate to do that exact for the reasons as @BiterBit perfectly described above. Hello there! You can simply make a list or an in game screenshot like I did. from there packages can be google, provided their thread still active somewhere, or not behind a paywall.
swdeswde Posted July 23 Posted July 23 On 7/16/2026 at 10:19 PM, BiterBit said: Yes there still is! It's inside Global options, at the bottom (Kinky Kraken Attacks) Ah, had a quick look and the settings not there as I do not have ep10 (Island Paradise) installed but the kraken attacks still happen every time a Sim enters the water. Is there a default xml file I can extract and edit maybe? 1
Clydie Posted July 23 Posted July 23 (edited) 1 hour ago, Dickhead8888 said: Hello there! You can simply make a list or an in game screenshot like I did. from there packages can be google, provided their thread still active somewhere, or not behind a paywall. There is nothing to google, all animations can be found here at LL. For older animations have a look into twilight's Passion thread. My list will be of no use, because I combined and modified those during the years, but never been upload. However, my list looks like this : WooHooStage.Load: Resource : kw_k69_animations : 251 stage(s) Loaded WooHooStage.Load: Resource : kw_wtwanimations : 140 stage(s) Loaded WooHooStage.Load: Resource : kw_masteranimations : 90 stage(s) Loaded WooHooStage.Load: Resource : kinkymoltenanimations : 38 stage(s) Loaded WooHooStage.Load: Resource : kw_lucasanimations : 297 stage(s) Loaded WooHooStage.Load: Resource : kinkystages : 61 stage(s) Loaded WooHooStage.Load: Resource : kw_amra72_animations : 183 stage(s) Loaded WooHooStage.Load: Resource : kw_mike24 : 54 stage(s) Loaded WooHooStage.Load: Resource : kw_clydie_anims : 231 stage(s) Loaded WooHooStage.Load: Resource : kw_brisbaneaustralia_animations : 27 stage(s) Loaded WooHooStage.Load: Resource : kw_smanimations : 73 stage(s) Loaded WooHooStage.Load: Resource : kw_l666_animations : 270 stage(s) Loaded WooHooStage.Load: Resource : kw_maryjane_animations : 55 stage(s) Loaded WooHooStage.Load: Resource : kw_sybian_saddle_anims : 6 stage(s) Loaded WooHooStage.Load: Resource : kw_ollcity_anims : 421 stage(s) Loaded WooHooStage.Load: Resource : kw_djagsps : 59 stage(s) Loaded Edited July 23 by Clydie 2
Clydie Posted July 23 Posted July 23 (edited) Hello @BiterBit sorry I need to come back to the six some bed animations. Just yesterday the sims start to refuse to continue suddenly. They break up after the first animation. Did a extensive testing then. Rarely it worked, but most of the time they continue to break up after the first clip. That was with and without enabling the 6 state machine. The mod still want to switch to the floor, but the selected clip was not foreseen for floor. See pic attached. Really, for me a mystery why it sometimes work and sometimes not. Edited July 23 by Clydie 1
BiterBit Posted July 23 Author Posted July 23 (edited) 9 hours ago, Clydie said: Hello @BiterBit sorry I need to come back to the six some bed animations. Just yesterday the sims start to refuse to continue suddenly. They break up after the first animation. Did a extensive testing then. Rarely it worked, but most of the time they continue to break up after the first clip. That was with and without enabling the 6 state machine. The mod still want to switch to the floor, but the selected clip was not foreseen for floor. See pic attached. Really, for me a mystery why it sometimes work and sometimes not. This is very interesting Clydie! In my scenario this stopped happening at all so they shouldn't have changed the object spontaneously. But luckily I created a logger for these cases! In Miscellaneous > Logging Features > you can find "WooHoo Sequence Logging" at the last spot. It's a verbose logging about the whole process of whohooing but should intercept the moment a floor animation is proposed when it shouldn't be (likely it was associated with split state machine disabled). If you feel like it, you can ZIP out every log you can produce while you reproduce this issue and send them out to me! I still didn't completely understand how the mod proposes floor stages to bed stages and only in certain conditions. I will look into this in the mean time EDIT: If that happened that frequently in your case, it means you have have a precious "pre-condition" that can be studied to fix this issue. The error you are seeing is a "more verbose" debug notification (you probably have "Enable Debug Notifications For Failed Stages" in Miscellaneous) and in any case it ends the stages once it detects that it's trying to move Sims to a different objects autonomously (like bed > floor). I guess you were having Sims on a bed while this happened - therefore it's still a bug. EDIT 2: I implemented a more enhanced and detailed logging for when a stage may loose the object property. Try logging your bug out if you can, using the latest 453 BETA15 version! Edited July 23 by BiterBit
BiterBit Posted July 23 Author Posted July 23 (edited) 3 hours ago, swdeswde said: Ah, had a quick look and the settings not there as I do not have ep10 (Island Paradise) installed but the kraken attacks still happen every time a Sim enters the water. Is there a default xml file I can extract and edit maybe? This is very very strange and I never heard of this but I believe you. There may be a mismatch (to be checked) between enabling the option in the UI you can see, and enabling the option itself on the code side. Right now I'm not at my PC but you could try opening KinkySettings or KinkyTuning packages with S3PE, looking for "Kraken" XML resource and check it out with notepad (right click) to see if there's the toggle to enable/disable attacks (I'm unsure about it). But that would only be effective on new saves (they are "instructions" XML for new saves) and not on one with already serialized values. What world are you playing in, currently, where the Kraken appears? EDIT: You were right, and my suspicions were right as well. Kinky Kraken is not "really" related to EP10 by runtime, because it works in every world that contains an actually working Ocean (Ocean.Singleton) and it starts in "True" value even if it's hidden. Considering that Kinky Kraken is purely Custom Content added from Kinky World that doesn't really depend on EA content (by your testing and feedback), I just fixed it so that KrakenEnabled and KrakenPregnancy are always shown in Settings. Please download and install the latest 453 BETA15 (deleting scriptCache) and let me know if they appear and if they work. Keep in mind that after you enable or disable the Kraken Attacks in KW, you need to save the game and reload your save because the Kraken Manager typically starts when the mod does (at the world load). Edited July 23 by BiterBit
mrph Posted July 23 Posted July 23 4 hours ago, Clydie said: There is nothing to google, all animations can be found here at LL. For older animations have a look into twilight's Passion thread. My list will be of no use, because I combined and modified those during the years, but never been upload. However, my list looks like this : WooHooStage.Load: Resource : kw_k69_animations : 251 stage(s) Loaded WooHooStage.Load: Resource : kw_wtwanimations : 140 stage(s) Loaded WooHooStage.Load: Resource : kw_masteranimations : 90 stage(s) Loaded WooHooStage.Load: Resource : kinkymoltenanimations : 38 stage(s) Loaded WooHooStage.Load: Resource : kw_lucasanimations : 297 stage(s) Loaded WooHooStage.Load: Resource : kinkystages : 61 stage(s) Loaded WooHooStage.Load: Resource : kw_amra72_animations : 183 stage(s) Loaded WooHooStage.Load: Resource : kw_mike24 : 54 stage(s) Loaded WooHooStage.Load: Resource : kw_clydie_anims : 231 stage(s) Loaded WooHooStage.Load: Resource : kw_brisbaneaustralia_animations : 27 stage(s) Loaded WooHooStage.Load: Resource : kw_smanimations : 73 stage(s) Loaded WooHooStage.Load: Resource : kw_l666_animations : 270 stage(s) Loaded WooHooStage.Load: Resource : kw_maryjane_animations : 55 stage(s) Loaded WooHooStage.Load: Resource : kw_sybian_saddle_anims : 6 stage(s) Loaded WooHooStage.Load: Resource : kw_ollcity_anims : 421 stage(s) Loaded WooHooStage.Load: Resource : kw_djagsps : 59 stage(s) Loaded Hi. I noticed that some of the animations are different from the ones I already have. They seem to be the latest versions. Some of them couldn't be found. If you don't mind, could you post a archive of these animation packages? Thank you very much.
Clydie Posted July 23 Posted July 23 7 hours ago, BiterBit said: Try logging your bug out if you can, using the latest 453 BETA15 version! Behind this link is Beta13C I am afraid. This I downloaded and create some logs (Attached) Hope it nevertheless helps a little. However, I got the impression that the six some always work while you have the teleport function enabled. May be it has to do something with that.... KWWooHooSequenceLog_Export.zip 1
Clydie Posted July 23 Posted July 23 4 hours ago, mrph said: Some of them couldn't be found. Yes, especially "kw_djagsps". In this package I combined many animations from creators what only create 1 or little more animations like Jeza, ghoct, DDS, Swanny, SF, ADS, some animations what are created for the animation player (pupura) and a modification of DOAX2pole dance. On some others Lucas, L666, K69, Amra72, OLL I just added a handful variants to the XML what lead to a higher number of registered animations. That's all..... Unfortunately I do not have a possibility for an archive yet and via LL PM it is no more working for me since 2 or 3 years. And still I hesitate to upload my modified animations, since I do not know the terms of use of the original creators. Some are still around here and active, some can not be reached anymore. Sorry, but I don't want to make any of the original creators angry with me. Much hope you understand me at this point.
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