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Oniki's Kinky World Build 453 v0.9.9 - LoversLab Edition [BiterBit's QoL]


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Posted

Π”Π°. ВсС Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚. Π£ мСня Π±Ρ‹Π»ΠΎ Π²Ρ‹ΠΊΠ»ΡŽΡ‡Π΅Π½ сСрвис услуг.

Бпасибо.

Posted
16 hours ago, BiterBit said:

Hey everyone.

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As you may have heard, recently the pentagon released some secret files about "Unknown aerial phenomena" to the public.

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Many people online thinks it's a distraction, and complains about wanting to be released some other files.

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Well, I decided to release THIS file (lmao ignore my opening lines).

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Build 450 v.0.9.5

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As usual: "What's new?"

As usual: A LOT.

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Let's start. I'll add screenshots as well, as soon as I can.

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1) "Scan for packages" feature

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Are you tired of manually inserting animation packs XML names inside Kinky World? Well, with this feature you don't have to, anymore.

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It's able to scan every XML in your game (it's only way to do that) so that they will be added automatically at the end of the process: you can now just install as many animation packs in your Mods folder, and let the scan begin, and conclude.

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NOTE: It takes up to 6 minutes and cannot be made any shorter, because it's a unique API that by default scans every XML resource inside the game. It's the best I could do. So once every package is recognized and added to your list, please save your game or at least go to "export settings" so you have a backup you can import again in other saves. Or you could just use 6 minutes of your time again 🀣

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image.png.265959a18da66478a0f1090528b49e3c.png

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2) Masochist Trait has been overhauled

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In previous builds, this trait mainly got its advantages and features from violent behaviors, like r*ape and such.

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This has been completely "fixed": new moodlets for Masochists that adds "Good Spank" moodlet, "Maso Bliss" moodlet (for any rough sex), new pie menu interaction named specifically "Ask for Rough Sex" that opens a picker filtered for Rough/BDSM/Anal categories and stages, that are linked to the Maso Bliss cumulative moodlet. About 25-28 new strings (duplicated from the r*pe previous logic) for normal rough sex, incest rough sex, fertile rough sex.

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This trait now has an actual meaning in the mod that DOES NOT depend from actual non consensual violence.

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image.png.2cca39d240b5c0b89da2f6ef95906427.pngΒ  Β Β image.png.4a9ada25bf2ca357783e1240d359dc1f.pngΒ  Β Β image.png.61028248394e62fe5744c02010cb32c3.png

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image.png.146499a0c5d554e18f1d8bdc85a9bffd.png

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NOTE: Please mind the fact that these are reference images, but the text is different and has been updated, also thanks to @Gentlelovely.

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3) Dominant and Submissive traits have been overhauled

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Welcome to the Sub/Dom 2.0. Now, Sub & Dom have 2 new moodlets each, with different behaviors.

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First one is related to being spanked or having sex with a Dominant Sim if you're a submissive (and viceversa) and the other cooler one, is the "radar" moodlet.

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When Dom&Sub Sims are next to each others, like in the same room, the "radar" moodlet is active and will remain active as long as they are close. Like "spiritual magic".

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NOTE: You can now have submissive AND masochist traits together. It means you can combine both experiences!

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image.png.84eb4366d1f2240f76ecf0eed6c56cf8.pngΒ Β image.png.bb2924a05387a531618f5671276c3fed.pngΒ Β image.png.20bfe5d900480c7966bb7da7728dc745.png

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image.png.b20a2cd9bd410bf7a076c7fa90039b45.png

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NOTE: Please mind the fact that these are reference images, but the text is different and has been updated, also thanks to @Gentlelovely.

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4) New "Ask to be invited over" friendly interaction

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This is a cool adding originally requested by @mrph, and that I ultimately found very cool.

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It literally allows you to ask any Sim to be invited over THEIR house, unlikely EA that mainly allows you to ask a Sim over YOUR house.

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It uses the same logic, reject/acceptance behaviors (aligned with EA defaults, but inverted) and dedicated new STBL.

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NOTE: This will not appear for Sims who DO NOT have a valid house/residence in your World, as expected, and you'll see a proper greyed out interaction with a tooltip to tell you that. Same for when you are already at a Sim's house and cannot ask them to "come over".

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image.png.599b1d2fd025679771f1a67fe70b7972.png

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5) Keyboard shortcuts have been upgraded!

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No more XML needed to enable your shortcuts! A cool and comfy setting has been added into "Miscellaneous" that will enable every known shortcut for Kinky World!

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NOTE: You can actually CHANGE the shortcuts with S3PE editing the TRIG resources, if you want!

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image.png.87a1e8bf83d124296c1d8dbb841abf00.png

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image.png.8bf5b22f10ef55b3e6a596cea02c5fe5.png

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6) Multi category picker for WooHoo requests

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This is a minor "touch": when you ask for woohoo to a Sim for a certain category, by default you can only see the pre-selected category stages (like Oral, Anal, etc.), if you want to change category you typically have to close the picker and start the interaction again.

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With this toggle enabled you don't have to! Multi category picker will always be enabled as well, like when you execute "Change position":

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image.png.2f74158855a303048e375978d61fbb7e.png

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7) Performance updates

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I had a run on performances as well on 450, on general runtime mod CPU load.

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I patched a little things like OutfitManager, SimData, and a lot of tasks that usually are 24/7 on many Sims, to reduce CPU load. By my testings it should run in a smoother way, but performances can be worked on way more than this.

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Let me know if you still encounter any issue and if you want, you can try increasing "Update ticks" in Miscellaneous to the max level, to see if your game runs even smoother. It's just the definition of "how long" does it take to the mod to update every Sim "SimData" bucket in your world, so just backup your save first or save the value somewhere before editing it.

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A huge patch has been also done to the High School Situation system: even there, there are a lot of really heavy tasks running H24, and it's the reason why KW School is very very laggy. I tried my best, despite it can be enhanced even more.

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8 ) Violence has been revisited conceptually, and logically

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Since 449 a new "Violence" category has been added to "Global Options" so that every actual non-consensual violence from Kinky World could end up there. This has been revisited a lot in 450.

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Inside the "Violence" category, you'll now find new containers for every specific behavior, such as R*pe, Grope, Mean Spank and Pull Down Clothes, so you can enable/disable them from there and by default, in fresh saves, everything is OFF.

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Not only that, but following requests of many, violence reactions have been made more "realistical", considering that in older builds nothing would ever happen for most of them.

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So:

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- Service "R*pists" have been moved in the R*ape category inside Violence

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- There's a new "violence" guard upon every violent interaction, by default, that will trigger witness Sims reaction like panic/fear/fight (when available) and in any case, who witnesses violence, receives a "--" LTR visual effect and an actual LTR dropdown in relation to the aggressor. This is applied to Pull Down Clothes, Spank, Grope and R*ape, while previously only R*ape had "something" but very limited;

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-Β PullDownClothes, as reported by many, should trigger negative reactions. Now it does. It's categorized inside the "Mean..." interactions bucket, and if you do that on a sleeping Sim, it will wake up and be mad. Observing and witness Sims will also react very negatively to that, like you would expect if someone randomly naked you while sleeping. But this has a compatibility toggle to switch to "old" logic, so you'll have both ways. With legacy toggle, it will be back in "Kinky..." pie menu with no reactions.

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- Grope has been renewed by having its own toggle (default off, clearly) while it was previously defaulted on and you could not disable it. It has new mechanics like described by the violence guard, and a legacy toggle to bring it back to legacy logic. Also: with the new version, no one ever likes being groped, transforming the act into woohoo. It just ends.

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- You can use "old logic" for every new updated mechanic, meaning that, if you don't want LTR negative effects and no reactions (like in 442 for example) you can enable the respective toggle in the category, named "Use Old Logic for *".

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- R*ape would almost exclusively advantage aggressors, and never victims; now you have "Victim Bonus To Win Fight" that allows you to put an extra bonus for winning the actual fight with aggressors, you can even bring it to 100% bonus, meaning "always winning" against them.

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- Masochists and Submissives Sim can now fight back. In older builds, for "autonomous" r*ape interactions started from service Sims or general Sims, Masochists and Submissives would just "accept" the act. Now there's a toggle to disable that, so that they will fight back like any other Sim.

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This took an enormous amount of time and it has only been made to ensure that by default, KW doesn't enhance or propose violence, but still allows it because it has always been, for years. I kindly ask you to not ask me to edit this menu more, because it really made me feel uncomfortable and badly, delaying my work everyday for the heavy task. I could have edited more r*ape behaviors, like creating a toggle where no one actually accepts or like being r*ped, I just couldn't handle that any longer.

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9) Other bugfixings and corrections

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- "Follow Sim" bug originally reported by @mrphΒ related to "Ask Sim A to have sex with Sim B" has been patched and it should work properly (report my any kind of issue)

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- "Tease" or any other KW interaction replacing your active Sim interaction like "Ask for WooHoo" if launched in the same tick/second has been patched as well, reported from @mrphΒ as well

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- TV usage has been patched as well, it had contradictory logic for using TV. Also, in the main post, I referenced a download link for the actual KW Channels that are referenced by the code: without that package, you'll see empty and black TV every time! It's kinda of a huge package, so I can't directly put it inside the default mod release.

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- Travel behavior has been fixed: when you use a portal to Oasis Landing or travel to a destination like World Adventure, any mod typically uses RAM (not serialized/persistable values) to transport your active toggles (ON/OFF, Enabled/Disabled etc.) from your previous world to the next world, because it's an actual world quit/world load. In doing this, KW would "leake" the RAM saved toggle to any save you may have loaded in between, so applying the travel destination toggles to any other save if you didn't quit the game first. This has been fixed, so it doesn't happen anymore.

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- Many NRE and ScriptErrors have been analyzed and consequently patched in the mod

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- Logic for accepting a proposed spanking from someone else has been fixed (it was too harsh/difficult)

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- "Do School Cheer" interaction related to University has been patched (Kinky World used to delete it for a cooldown issue, now EA's original has been restored)

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- Human "Hygiene" need has been patched in Autonomy (and Enhanced Basic Autonomy) because it wouldn't have been considered as an important need like the others (reason why they ignored their hygiene mostly)

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- Other minor fixes

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---------------------------------------------------------

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I'll update the file very soon, along with the changelog (that's pretty massive).

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NOTE: For further string translations, please comment this thread or message me privately, and I'll update every language as needed!

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Please report me anything that is wrong, and as always, I hope you can all enjoy!

It's here!!! I'm so excited!!! So so so happy to the try this out!! And I remember you speaking about the scanner for pacakges, omggggg, it's so needed!! I'm gonna spend all night playing!! Thank you so much for this update!!!

Posted (edited)

@BiterBit

ΠŸΡ€ΠΈΠ²Π΅Ρ‚.

А Ρ‚Ρ‹ Ρ€Π°Π±ΠΎΡ‚Ρƒ бордСля Π½Π΅ смотрСл?Β 

ΠšΠ°ΠΆΠ΅Ρ‚ΡΡ Ρ‚Π°ΠΌ Π½Π΅ всС Ρ…ΠΎΡ€ΠΎΡˆΠΎ. Π‘ΠΎΡ€Π΄Π΅Π»ΡŒ ΠΎΡ‚ΠΊΡ€Ρ‹Π». Нанял сотрудников. Но ΠΏΡ€ΠΈ Π²Ρ‹Π±ΠΎΡ€Π΅ Π³Ρ€Π°Ρ„ΠΈΠΊΠ° Ρ€Π°Π±ΠΎΡ‚Ρ‹ мСню закрываСтся.Β 

Π‘Π°ΠΌΡƒ Ρ€Π°Π±ΠΎΡ‚Ρƒ проституток ΠΏΠΎΠΊΠ° Π½Π΅ провСрял.

НС ΠΏΠΎΡΠΌΠΎΡ‚Ρ€ΠΈΡˆΡŒ Π² Ρ‡Π΅ΠΌ Π΄Π΅Π»ΠΎ?

Edited by mrph
Posted

И Π²ΠΎΡ‚ Π΅Ρ‰Π΅ Π² ΠΊΠΎΠΏΠΈΠ»ΠΊΡƒ ΠΈΠ΄Π΅ΠΉ.

БущСствуСт Ρ‚Π°ΠΊΠΎΠΉ ΠΌΠΎΠ΄Β Β Violence And Aggression

Π”ΠΎΠ²ΠΎΠ»ΡŒΠ½ΠΎ интСрСсный. Π’Π°ΠΊ Π²ΠΎΡ‚, Π² Π½Π΅ΠΌ ΠΈΠΌΠ΅ΡŽΡ‚ΡΡ Π½Π΅ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΠΈ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚ΡŒ для Π½Π΅Π³Π°Ρ‚ΠΈΠ²Π½ΠΎΠΉ Ρ€Π΅Π°ΠΊΡ†ΠΈΠΈ Π½Π° "ΠΎΡ‰ΡƒΠΏΡ‹Π²Π°Π½ΠΈΠ΅" ΠΈΠ»ΠΈ "ΡƒΡ‰ΠΈΠΏΠ½ΡƒΡ‚ΡŒ Π·Π° Π·Π°Π΄Π½ΠΈΡ†Ρƒ". А ΠΈΠΌΠ΅Π½Π½ΠΎ, ΠΏΠΎΡ‰Π΅Ρ‡ΠΈΠ½Π°, ΡƒΠ΄Π°Ρ€ Π² ΠΏΡ€ΠΎΠΌΠ΅ΠΆΠ½ΠΎΡΡ‚ΡŒ (для ΠΆΠ΅Π½Ρ‰ΠΈΠ½) ΠΈ ΡƒΠ΄Π°Ρ€ Π² Ρ‡Π΅Π»ΡŽΡΡ‚ΡŒ Ρ€ΡƒΠΊΠΎΠΉ, ΡƒΠ΄Π°Ρ€ с Π½ΠΎΠ³ΠΈ (для ΠΌΡƒΠΆΡ‡ΠΈΠ½).Β 

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Π‘Ρ‹Π»ΠΎ Π±Ρ‹ ΠΊΡ€ΡƒΡ‚ΠΎ!

Posted (edited)
2 hours ago, mrph said:

@BiterBit

ΠŸΡ€ΠΈΠ²Π΅Ρ‚.

А Ρ‚Ρ‹ Ρ€Π°Π±ΠΎΡ‚Ρƒ бордСля Π½Π΅ смотрСл?Β 

ΠšΠ°ΠΆΠ΅Ρ‚ΡΡ Ρ‚Π°ΠΌ Π½Π΅ всС Ρ…ΠΎΡ€ΠΎΡˆΠΎ. Π‘ΠΎΡ€Π΄Π΅Π»ΡŒ ΠΎΡ‚ΠΊΡ€Ρ‹Π». Нанял сотрудников. Но ΠΏΡ€ΠΈ Π²Ρ‹Π±ΠΎΡ€Π΅ Π³Ρ€Π°Ρ„ΠΈΠΊΠ° Ρ€Π°Π±ΠΎΡ‚Ρ‹ мСню закрываСтся.Β 

Π‘Π°ΠΌΡƒ Ρ€Π°Π±ΠΎΡ‚Ρƒ проституток ΠΏΠΎΠΊΠ° Π½Π΅ провСрял.

НС ΠΏΠΎΡΠΌΠΎΡ‚Ρ€ΠΈΡˆΡŒ Π² Ρ‡Π΅ΠΌ Π΄Π΅Π»ΠΎ?

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Hey mrph!

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As I stated on release day, I'm taking some time off to get some rest, but I still could check out what you asked for!

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Actually, brother management looks pretty much confused, in logic and design/UI/UX, but it should still be working. It's only very very complex.

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Brothel, to work properly, needs first a proper lot that you register as a brothel (as you may know).

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Then, in a second moment, if you manage the brothel, you need to hire prostitutes.

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Here's the "tricky behavior": once you hired a prostitute, they do not have automatic work timings and hour ranges, you need to manually assign them or it will just not work.

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Brothel code looks going back to (I think) 10 years ago so this doesn't surprise me... It was the best they could do.

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Here's the workaround I can come up with, looking at the code (I didn't try it myself 'cause I'm not playing these days):

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1) Computer/phone > Manage Brothel.
2) Employees > select a Sim > Assignment > Select the brothel lot > Confirm.

2a) Alternatively: Whore Profile > Assignment dropdown > Close.
3) Then Schedule > Day > Time Slot > Choose Action (WooHoo, Dance, Maintenance, etc.).

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Again: this is what I see from the code so it may look different in game, I didn't try it myself, but it has many requirements to work.

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For the brothel’s weekly schedule there are the same steps, but the employees must appear under that brothel (i.e., assigned there).

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Let me know if this works out somehow. Sadly I'm not editing code for now, so I'm "stopped" at 450 for a while :D

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2 hours ago, mrph said:

И Π²ΠΎΡ‚ Π΅Ρ‰Π΅ Π² ΠΊΠΎΠΏΠΈΠ»ΠΊΡƒ ΠΈΠ΄Π΅ΠΉ.

БущСствуСт Ρ‚Π°ΠΊΠΎΠΉ ΠΌΠΎΠ΄Β Β Violence And Aggression

Π”ΠΎΠ²ΠΎΠ»ΡŒΠ½ΠΎ интСрСсный. Π’Π°ΠΊ Π²ΠΎΡ‚, Π² Π½Π΅ΠΌ ΠΈΠΌΠ΅ΡŽΡ‚ΡΡ Π½Π΅ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΠΈ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚ΡŒ для Π½Π΅Π³Π°Ρ‚ΠΈΠ²Π½ΠΎΠΉ Ρ€Π΅Π°ΠΊΡ†ΠΈΠΈ Π½Π° "ΠΎΡ‰ΡƒΠΏΡ‹Π²Π°Π½ΠΈΠ΅" ΠΈΠ»ΠΈ "ΡƒΡ‰ΠΈΠΏΠ½ΡƒΡ‚ΡŒ Π·Π° Π·Π°Π΄Π½ΠΈΡ†Ρƒ". А ΠΈΠΌΠ΅Π½Π½ΠΎ, ΠΏΠΎΡ‰Π΅Ρ‡ΠΈΠ½Π°, ΡƒΠ΄Π°Ρ€ Π² ΠΏΡ€ΠΎΠΌΠ΅ΠΆΠ½ΠΎΡΡ‚ΡŒ (для ΠΆΠ΅Π½Ρ‰ΠΈΠ½) ΠΈ ΡƒΠ΄Π°Ρ€ Π² Ρ‡Π΅Π»ΡŽΡΡ‚ΡŒ Ρ€ΡƒΠΊΠΎΠΉ, ΡƒΠ΄Π°Ρ€ с Π½ΠΎΠ³ΠΈ (для ΠΌΡƒΠΆΡ‡ΠΈΠ½).Β 

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Π‘Ρ‹Π»ΠΎ Π±Ρ‹ ΠΊΡ€ΡƒΡ‚ΠΎ!

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About this: beside the fact that I'm in a pause from coding on KW right now, I don't really think I want to add anything to the violence system. I only edited it in the first place because there was no consequence at all and not a way to fight back attackers in older versions, but I'm not looking into a more realistic way to hurt Sims or whatever 🀣

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I think that for now the best idea is to just stick with those external mods, for that behavior!

Edited by BiterBit
Posted (edited)

Я понял, спасибо!

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Π£ΠΏΡ€Π°Π²Π»ΡΡ‚ΡŒ Π±ΠΎΡ€Π΄Π΅Π»Π΅ΠΌ я ΠΌΠΎΠ³Ρƒ (созданиС ΠΈ ΠΎΡΡ‚Π°Π»ΡŒΠ½ΠΎΠ΅). Π’ Ρ€Π°Π½Π½ΠΈΡ… вСрсиях Π΄Π΅Π»Π°Π» это ΠΌΠ½ΠΎΠ³ΠΎ Ρ€Π°Π·.Β 

Но эти дСйствия ΠΏΡ€ΠΈΠ²ΠΎΠ΄ΠΈΠ»ΠΈ ΠΊ Π±ΠΎΠ»ΡŒΡˆΠΎΠΌΡƒ скоплСнию симов Π½Π° Π»ΠΎΡ‚Π΅ ΠΈ ΠΈΠ³Ρ€Π° Π½Π°Ρ‡ΠΈΠ½Π°Π»Π° Π»Π°Π³Π°Ρ‚ΡŒ.Β 

БСйчас, Π½Π° 450 Π±ΠΈΠ»Π΄Π΅, ΠΊΠΎΠ³Π΄Π° исправлСна ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΡŒ, я Ρ€Π΅ΡˆΠΈΠ» снова ΠΈΡΠΏΡ€ΠΎΠ±ΠΎΠ²Π°Ρ‚ΡŒ Π±ΠΎΡ€Π΄Π΅Π»ΡŒ.Β 

Как я сказал, всС Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚, Π·Π° ΠΈΡΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠ΅ΠΌ установки расписания проституткам - мСню просто закрываСтся, Π½Π΅ давая возмоТности Π²Ρ‹Π±Ρ€Π°Ρ‚ΡŒ Π΄Π½ΠΈ ΠΈ часы Ρ€Π°Π±ΠΎΡ‚Ρ‹. Из-Π·Π° этого Π±ΠΎΡ€Π΄Π΅Π»ΡŒ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ‚ Π½ΠΎΡ€ΠΌΠ°Π»ΡŒΠ½ΠΎ Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΎΠ½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ.Β 

ΠŸΠΎΡΡ‚ΠΎΠΌΡƒ образовался этот вопрос - ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ° тянСтся ΠΈΠ· ΠΏΡ€ΠΎΡˆΠ»Ρ‹Ρ… вСрсий ΠΈΠ»ΠΈ Ρƒ мСня ΠΊΠ°ΠΊΠΎΠΉ-Ρ‚ΠΎ ΠΊΠΎΠ½Ρ„Π»ΠΈΠΊΡ‚ Π² ΠΈΠ³Ρ€Π΅.

Но это всС Π½Π΅ ΠΊ спСху. Если Ρ€Π΅ΡˆΠΈΠ» Π²Π·ΡΡ‚ΡŒ ΠΏΠ°ΡƒΠ·Ρƒ - ΠΈΠ·Π²ΠΈΠ½ΠΈ Π·Π° бСспокойство. Π₯ΠΎΡ€ΠΎΡˆΠ΅Π³ΠΎ Ρ‚Π΅Π±Π΅ ΠΎΡ‚Π΄Ρ‹Ρ…Π°. Π― ΠΏΠΎΠ΄ΠΎΠΆΠ΄Ρƒ.

Π’Ρ‹ ΠΈ Π±Π΅Π· Ρ‚ΠΎΠ³ΠΎ сдСлал ΠΎΡ‡Π΅Π½ΡŒ ΠΌΠ½ΠΎΠ³ΠΎ.Β 

Edited by mrph
Posted
9 minutes ago, mrph said:

Я понял, спасибо!

Β 

Π£ΠΏΡ€Π°Π²Π»ΡΡ‚ΡŒ Π±ΠΎΡ€Π΄Π΅Π»Π΅ΠΌ я ΠΌΠΎΠ³Ρƒ (созданиС ΠΈ ΠΎΡΡ‚Π°Π»ΡŒΠ½ΠΎΠ΅). Π’ Ρ€Π°Π½Π½ΠΈΡ… вСрсиях Π΄Π΅Π»Π°Π» это ΠΌΠ½ΠΎΠ³ΠΎ Ρ€Π°Π·.Β 

Но эти дСйствия ΠΏΡ€ΠΈΠ²ΠΎΠ΄ΠΈΠ»ΠΈ ΠΊ Π±ΠΎΠ»ΡŒΡˆΠΎΠΌΡƒ скоплСнию симов Π½Π° Π»ΠΎΡ‚Π΅ ΠΈ ΠΈΠ³Ρ€Π° Π½Π°Ρ‡ΠΈΠ½Π°Π»Π° Π»Π°Π³Π°Ρ‚ΡŒ.Β 

БСйчас, Π½Π° 450 Π±ΠΈΠ»Π΄Π΅, ΠΊΠΎΠ³Π΄Π° исправлСна ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΡŒ, я Ρ€Π΅ΡˆΠΈΠ» снова ΠΈΡΠΏΡ€ΠΎΠ±ΠΎΠ²Π°Ρ‚ΡŒ Π±ΠΎΡ€Π΄Π΅Π»ΡŒ.Β 

Как я сказал, всС Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚, Π·Π° ΠΈΡΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠ΅ΠΌ установки расписания проституткам - мСню просто закрываСтся, Π½Π΅ давая возмоТности Π²Ρ‹Π±Ρ€Π°Ρ‚ΡŒ Π΄Π½ΠΈ ΠΈ часы Ρ€Π°Π±ΠΎΡ‚Ρ‹. Из-Π·Π° этого Π±ΠΎΡ€Π΄Π΅Π»ΡŒ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ‚ Π½ΠΎΡ€ΠΌΠ°Π»ΡŒΠ½ΠΎ Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΎΠ½ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ.Β 

ΠŸΠΎΡΡ‚ΠΎΠΌΡƒ образовался этот вопрос - ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ° тянСтся ΠΈΠ· ΠΏΡ€ΠΎΡˆΠ»Ρ‹Ρ… вСрсий ΠΈΠ»ΠΈ Ρƒ мСня ΠΊΠ°ΠΊΠΎΠΉ-Ρ‚ΠΎ ΠΊΠΎΠ½Ρ„Π»ΠΈΠΊΡ‚ Π² ΠΈΠ³Ρ€Π΅.

Но это всС Π½Π΅ ΠΊ спСху. Если Ρ€Π΅ΡˆΠΈΠ» Π²Π·ΡΡ‚ΡŒ ΠΏΠ°ΡƒΠ·Ρƒ - ΠΈΠ·Π²ΠΈΠ½ΠΈ Π·Π° бСспокойство. Π₯ΠΎΡ€ΠΎΡˆΠ΅Π³ΠΎ Ρ‚Π΅Π±Π΅ ΠΎΡ‚Π΄Ρ‹Ρ…Π°. Π― ΠΏΠΎΠ΄ΠΎΠΆΠ΄Ρƒ.

Π’Ρ‹ ΠΈ Π±Π΅Π· Ρ‚ΠΎΠ³ΠΎ сдСлал ΠΎΡ‡Π΅Π½ΡŒ ΠΌΠ½ΠΎΠ³ΠΎ.Β 

Β 

Oh you are not bothering me, sorry for explaining myself badly :)Β I just meant that right now I'm not working on other versions of KW (despite having a TODO list already with everybody's suggestions and reports).

Β 

I checked the code by the way, the various changelogs I produced as well and I also compared the code to the 442 version I have in my repo, and I can confirm that nothing inherent to Brothel and Brothel Management has ever been touched nor edited by me.

Β 

It looks like a design coming from older versions, where if no hour range is correctly detected/assigned for prostitutes, the dialog can potentially close on its own when you try and open it (where the only workaround looks being assigning a prostitute on the lot first, and then applying hour ranges before anything else, by the code I looked at).

Β 

If you feel like you want to run some tests, you could try doing this:

Β 

- Save your game on 450 on a brothel lot

- Exit the game, delete scriptCache.package

- Remove 450 folder from your mod list temporarily

- Insert 442 or older build

- Try launching on the same save loading the older version (without saving the gameΒ or you'll corrupt it) and try seeing if the logic is still closing the dialog menu

Β 

Doing this will apply any brothel and dialogs logic from older DLLs and you'll be able to understand if this is a legacy issue or eventually not.

Β 

I think this is by design a little bug or a design lack from older versions that was never fixed!

Posted (edited)
20 minutes ago, wubby901 said:

@BiterBitΒ Oniki's Kinky World Build 450 v0.9.5 it seems all the kinkyworld traits are missing and are also missing from my in game simsΒ 

Β 

Hi wubby!

Β 

This is pretty strange and never happened to me, not even in older saves. I suspect you are talking about 2 different things:

Β 

Β 

1) Kinky Traits Migration

Β 

Since 445 Kinky Traits are no longer in the Simology tab as CAS Traits, but have been moved into the Skill Tab (sorry for italian localization):

Β 

image.png.a5ec981548acdd76e9ce798c5f47e5eb.png

Β 

This is also covered by a popup message for "new" users that update their versions, that informs anyone that a Kinky Traits migration has happened.

Β 

Β 

2) Possible file override and bad installation

Β 

Beside that, if you already knew this, if in updating mod version you are missing traits, this is due to a possible bad installation.

Β 

As usual, I always remind everyone that in updating Kinky World (and any mod actually), scriptCache.package must be always deleted!

Β 

Many users here replace their files individually, but it's absolutely NOT recommended!

Β 

It's instead recommended to delete every ONIKI KW folder and file that you have, and to maintain everything ordered into the same folder, the same one you can download here.

Β 

Do not manually remove/add files from Mods folder for each installation: just execute a clean full one, removing every "ONIKI_*" file and then copying the whole new folder.

Β 

Β 

I checked the code (and it's ok) and I also checked ONIKI_KinkySettings.package where Traits are defined in KinkyTraits.XML and it's ok as well, in both MULTI and FULL-EN versions (they are the same file).

Β 

Please always remember to not edit the Kinky World folder if you can, and to group files in separate folders for KW!

Edited by BiterBit
Posted
16 minutes ago, BiterBit said:

Β 

Hi wubby!

Β 

This is pretty strange and never happened to me, not even in older saves. I suspect you are talking about 2 different things:

Β 

Β 

1) Kinky Traits Migration

Β 

Since 445 Kinky Traits are no longer in the Simology tab as CAS Traits, but have been moved into the Skill Tab (sorry for italian localization):

Β 

image.png.a5ec981548acdd76e9ce798c5f47e5eb.png

Β 

This is also covered by a popup message for "new" users that update their versions, that informs anyone that a Kinky Traits migration has happened.

Β 

Β 

2) Possible file override and bad installation

Β 

Beside that, if you already knew this, if in updating mod version you are missing traits, this is due to a possible bad installation.

Β 

As usual, I always remind everyone that in updating Kinky World (and any mod actually), scriptCache.package must be always deleted!

Β 

Many users here replace their files individually, but it's absolutely NOT recommended!

Β 

It's instead recommended to delete every ONIKI KW folder and file that you have, and to maintain everything ordered into the same folder, the same one you can download here.

Β 

Do not manually remove/add files from Mods folder for each installation: just execute a clean full one, removing every "ONIKI_*" file and then copying the whole new folder.

Β 

Β 

I checked the code (and it's ok) and I also checked ONIKI_KinkySettings.package where Traits are defined in KinkyTraits.XML and it's ok as well, in both MULTI and FULL-EN versions (they are the same file).

Β 

Please always remember to not edit the Kinky World folder if you can, and to group files in separate folders for KW!

Β 

Sorry for the post just realised what you had had done lol and had moved them my bad for not having a catch up read !!

Posted

@BiterBit

Извини, Ρ‡Ρ‚ΠΎ снова бСспокою.Β 

Бтолкнулся с ситуациСй, ΠΊΠΎΠ³Π΄Π° сим ΠΆΠ΅Π½Ρ‰ΠΈΠ½Π° просит ΠΌΡƒΠΆΡ‡ΠΈΠ½Ρƒ ΠΎΡ‚ΡˆΠ»Π΅ΠΏΠ°Ρ‚ΡŒ Π΅Π΅, Ρ‚ΠΎΡ‚ ΡΠΎΠ³Π»Π°ΡˆΠ°Π΅Ρ‚ΡΡ, Π½ΠΎ процСсс Π½Π΅ начинаСтся.Β 

Она ΠΈ ΠΎΠ½ Π²ΠΎΠ·Π±ΡƒΠΆΠ΄Π΅Π½Ρ‹. Π£ Π½Π΅Π΅ ΠΈΠΌΠ΅ΡŽΡ‚ΡΡ Ρ‡Π΅Ρ€Ρ‚Ρ‹ ΠΏΠΎΠΊΠΎΡ€Π½ΠΎΡΡ‚ΡŒ ΠΈ мазохист, Ρƒ Π½Π΅Π³ΠΎ насильник ΠΈ Π΄ΠΎΠΌΠΈΠ½Π°Π½Ρ‚.

Π’ настройках всС Π²ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΎ (Π²Ρ€ΠΎΠ΄Π΅).

Β 

Или я Π½Π΅ Π΄ΠΎ ΠΊΠΎΠ½Ρ†Π° понял ΠΈΠ· описания, Ρ‡Ρ‚ΠΎ Π½ΡƒΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ, ΠΈΠ»ΠΈ Ρ‡Ρ‚ΠΎ-Ρ‚ΠΎ пошло Π½Π΅ Ρ‚Π°ΠΊ...

МоТСшь ΠΏΠΎΡΡΠ½ΠΈΡ‚ΡŒ?

Posted (edited)
38 minutes ago, mrph said:

@BiterBit

Извини, Ρ‡Ρ‚ΠΎ снова бСспокою.Β 

Бтолкнулся с ситуациСй, ΠΊΠΎΠ³Π΄Π° сим ΠΆΠ΅Π½Ρ‰ΠΈΠ½Π° просит ΠΌΡƒΠΆΡ‡ΠΈΠ½Ρƒ ΠΎΡ‚ΡˆΠ»Π΅ΠΏΠ°Ρ‚ΡŒ Π΅Π΅, Ρ‚ΠΎΡ‚ ΡΠΎΠ³Π»Π°ΡˆΠ°Π΅Ρ‚ΡΡ, Π½ΠΎ процСсс Π½Π΅ начинаСтся.Β 

Она ΠΈ ΠΎΠ½ Π²ΠΎΠ·Π±ΡƒΠΆΠ΄Π΅Π½Ρ‹. Π£ Π½Π΅Π΅ ΠΈΠΌΠ΅ΡŽΡ‚ΡΡ Ρ‡Π΅Ρ€Ρ‚Ρ‹ ΠΏΠΎΠΊΠΎΡ€Π½ΠΎΡΡ‚ΡŒ ΠΈ мазохист, Ρƒ Π½Π΅Π³ΠΎ насильник ΠΈ Π΄ΠΎΠΌΠΈΠ½Π°Π½Ρ‚.

Π’ настройках всС Π²ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΎ (Π²Ρ€ΠΎΠ΄Π΅).

Β 

Или я Π½Π΅ Π΄ΠΎ ΠΊΠΎΠ½Ρ†Π° понял ΠΈΠ· описания, Ρ‡Ρ‚ΠΎ Π½ΡƒΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ, ΠΈΠ»ΠΈ Ρ‡Ρ‚ΠΎ-Ρ‚ΠΎ пошло Π½Π΅ Ρ‚Π°ΠΊ...

МоТСшь ΠΏΠΎΡΡΠ½ΠΈΡ‚ΡŒ?

Β 

No disturb at all :)

Β 

I checked the code, and I think you may have found a bug.

Β 

Considering half of the spank system is related to the "old" spanking system (that used the punishment manager as well. especially from school), this can still happen as a bug.

Β 

It happens with Sims that are NOT households, so not selectable. This is because original spanking (punitive) was meant to be asked or perform between householdsΒ only or in school, and from parents to their teens or sons/daughters in general.

Β 

I'm correcting this right now so that Spank is actually open to anyone who has the traits: I will try to release 0.9.6 as soon as I can with this bugfix!

Β 

If you want a test build ready to try, you can eventually message me and I can send you the file right away! Or you can just wait until I publish the fixed zip :D

Edited by BiterBit
Posted

МоТно ΠΈ сСйчас, ΠΏΠΎΠΊΠ° я Π² ΠΈΠ³Ρ€Π΅. Π‘Ρ€Π°Π·Ρƒ ΠΏΡ€ΠΎΠ²Π΅Ρ€ΡŽ.

Если Ρ‚Ρ‹ занят, Ρ‚ΠΎ ΠΌΠΎΠ³Ρƒ ΠΏΠΎΠ΄ΠΎΠΆΠ΄Π°Ρ‚ΡŒ.

Posted (edited)
21 minutes ago, mrph said:

МоТно ΠΈ сСйчас, ΠΏΠΎΠΊΠ° я Π² ΠΈΠ³Ρ€Π΅. Π‘Ρ€Π°Π·Ρƒ ΠΏΡ€ΠΎΠ²Π΅Ρ€ΡŽ.

Если Ρ‚Ρ‹ занят, Ρ‚ΠΎ ΠΌΠΎΠ³Ρƒ ΠΏΠΎΠ΄ΠΎΠΆΠ΄Π°Ρ‚ΡŒ.

Β 

Done!

Β 

I typically can't stand bugs like this. I just posted the optional 0.9.6 version of 450 that solves this bug for consensual spanking.

Β 

Thanks for reporting it!

Β 

EDIT: Do not forget to delete scriptCache!!

Edited by BiterBit
Posted
16 minutes ago, BiterBit said:

EDIT: Do not forget to delete scriptCache!!

Π― ΠΏΠ΅Ρ€Π΅Π΄ ΠΊΠ°ΠΆΠ΄Ρ‹ΠΌ запуском ΠΈΠ³Ρ€Ρ‹ ΠΎΡ‡ΠΈΡ‰Π°ΡŽ кэш (всС 5 Ρ„Π°ΠΉΠ»ΠΎΠ²).

Posted

Π’Π΅ΠΏΠ΅Ρ€ΡŒ всС Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚!Β 

Бпасибо!

Posted

I'd like to congratulate you BiterBit for this update! I was playing a save in (a fixed version of) Isla Paradiso and the lag was greatly reduced! In combination with ReFiner's IP fixes, the lag and stutters were at a very tolerable level compared to the other times I played that save with the previois versions of KW. Thank you very much! You have really improved the mod so far!

Β 

There's one thing I'd like to ask. I know you're taking a break but it's a feature suggestion so it's nothing urgent. I noticed that KW will only consider a sim naked if you've undressed them using the mod's own interaction. So, if I use Master Controller or some other mod to make my sim change into their nude outfit, KW won't recognize that. It also doesn't regard nude tops and bottoms (like the base game or Cmar's nouveau nudist ones) as nudity. I don't know if that's something that can be changed but if you ever feel like it, I think you could take a look. It would be a minor QoL improvement for the mod.

Posted (edited)
54 minutes ago, ptsdfromhome said:

I'd like to congratulate you BiterBit for this update! I was playing a save in (a fixed version of) Isla Paradiso and the lag was greatly reduced! In combination with ReFiner's IP fixes, the lag and stutters were at a very tolerable level compared to the other times I played that save with the previois versions of KW. Thank you very much! You have really improved the mod so far!

Β 

There's one thing I'd like to ask. I know you're taking a break but it's a feature suggestion so it's nothing urgent. I noticed that KW will only consider a sim naked if you've undressed them using the mod's own interaction. So, if I use Master Controller or some other mod to make my sim change into their nude outfit, KW won't recognize that. It also doesn't regard nude tops and bottoms (like the base game or Cmar's nouveau nudist ones) as nudity. I don't know if that's something that can be changed but if you ever feel like it, I think you could take a look. It would be a minor QoL improvement for the mod.

Β 

Hey, thank you so much, as always, for your huge appreciation :)

Β 

I think that today, Kinky World considers "nude" only its default body or explicit code sections of "nude" definition, so that's what you are referring to.

Β 

Decompiling EA's default bodies for nudes, as well with CMAR's and other ones, I can try and look up for a potential compatibility mode - I would just need to understand if nude is "a universal flag" many mods (and EA) use, of it's resource specific. In this second case, to add a compatibility layer, you would need to track down every known resource ID for every existing mod (and that would not be very great).

Β 

As soon as I'll re-enter the code I will let you know about this :D Probably something is doable!

Β 

EDIT: If you can, just link me some mods you use for nudes so I can have a look at them as well for a possible compatibility inclusion.

Edited by BiterBit
Posted

I think at this point we need more sex animation lol, because BiterBit keeps delivering good stuff on KW but sadly the animation is quite lackingΒ :D

Posted

It looks like the latest versions are causing bugs in CAS.

The lag starts as soon as I enter the character creation screen. The main navigation buttons become frozen, and only the button to return to the previous menu remains functional.

When finishing character creation and pressing the confirm button, the character briefly jerks, after which everything freezes and the buttons stop responding. The only workaround is to remove the mod, create the character, and make a clean save.

Similar issues existed in very old versions of the mod, so it seems those bugs have returned.

In any new game, the Kinky Mod activation options do not appear. To activate the mod, I have to install an older version on a clean save first and then update to the latest version. Only then do the mod options become available in a new game.

On top of that, if I do not perform the workaround described above, saving the game becomes impossible. The game freezes as if the window for entering a new save name fails to appear.

I have tested this multiple times: with the mod, without the mod, and without any additional mods installed. Based on these tests, the issue appears to be caused specifically by the patch.

Posted
On 5/26/2026 at 4:14 AM, BiterBit said:

Β 

Hey! In this case (as you understood) main issue is typically one or more of these:

Β 

- scriptCache.package

- wrong installation (better to copy and paste the whole folder)

- mod conflicts (especially with a lot of script mods and partially, Nraas mods)

- game corruption (very very rare and NOT related to KW)

Β 

Hope you can solve it by the way. At least in theory, KW versions (at least my builds) are designed to be updated without issues, even from 442 to 449 :)

Β 

For those interested. I think I may have kinda figured it out. It is not a typical issue, and not a mod issue.

Β 

The black screen on launch issue was related to the resource.cfg file. As of now the only way it launches is if I remove the file. It doesn't mater how many mods are in the package folder or even if there are none. I have also redownloaded the file incase it got corrupted, but it didn't help.

Β 

It seems it may be Windows that broke it. Here is a reddit post discussing it. I haven't gotten the fixes to work yet though.

I'm on windows 11.

Β 

This is moving away from the topic on this thread so I will probably not post more about it here, but I think it is something people need to be aware of.

Β 

Thanks.

Β 

Β 

Posted

Just want to say, I'm happy to hear you're taking care of yourself and taking a long super deserved break. Enjoy the fruits of your labor, and replenish the energy you expended on a job well doneΒ πŸ’•πŸ’•πŸ’•thank you again for your labor of in working on KW!

Posted (edited)
7 hours ago, Ravd6 said:

It looks like the latest versions are causing bugs in CAS.

The lag starts as soon as I enter the character creation screen. The main navigation buttons become frozen, and only the button to return to the previous menu remains functional.

When finishing character creation and pressing the confirm button, the character briefly jerks, after which everything freezes and the buttons stop responding. The only workaround is to remove the mod, create the character, and make a clean save.

Similar issues existed in very old versions of the mod, so it seems those bugs have returned.

In any new game, the Kinky Mod activation options do not appear. To activate the mod, I have to install an older version on a clean save first and then update to the latest version. Only then do the mod options become available in a new game.

On top of that, if I do not perform the workaround described above, saving the game becomes impossible. The game freezes as if the window for entering a new save name fails to appear.

I have tested this multiple times: with the mod, without the mod, and without any additional mods installed. Based on these tests, the issue appears to be caused specifically by the patch.

Β 

Never had this issue, with any build (especially my builds), and in case of reporting problems it's recommended to list at least all the mods that you are currently playing and that are causing you an issue, and not everyone.

Β 

From what you are describing also, a corruption of the mod itself happens, where it stops working at all, and from which I would expect many ScriptErrors.

Β 

In any case, I'll give a look at what may be causing this but this is very likely a mod conflict.

Β 

Please, I kindly ask everyone to not report issues as "general issues" of the mod, especially when playing with 256 packages in the Documents folder, and especially when reporting problems no one ever reported in 3 months of releases, and especially if you are asking for help here.

Β 

In any case, as soon as I can, I will try looking at the code to understand what may cause this issue, in your case.

Β 

EDIT: I've looked at the code, I've tested it myself creating a new family, putting it into an actual house in Edit Town and then played with it. Everything went smooth and fine, this is a 99% an issue related to mod conflict. You need to follow the exact instructions reported in the main post to follow a proper installation, deleting every old ONIKI_* file in your folder, and pasting the exact folder into your Mods folder as indicated, deleting scriptCache.

Β 

Then, if something breaks your save button or other common features, you typically expect a ScriptError in your Documents folder that's indicating something more relevant for your mod conflict.

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Keep in mind that the only real way to solve mods conflict, it's strictly to remove the conflicting mods. So I would correctly say that's not KW latest version to "introduce problems with CAS", but other conflicting mods are, interfering with same CAS hooks or just conflicting with each otherΒ :)Β Best tests to report bugs in any case is to only have KW installed. If that doesn't happen, it's not KW.

Edited by BiterBit
Posted (edited)
2 hours ago, 1234zxcvA said:

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For those interested. I think I may have kinda figured it out. It is not a typical issue, and not a mod issue.

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The black screen on launch issue was related to the resource.cfg file. As of now the only way it launches is if I remove the file. It doesn't mater how many mods are in the package folder or even if there are none. I have also redownloaded the file incase it got corrupted, but it didn't help.

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It seems it may be Windows that broke it. Here is a reddit post discussing it. I haven't gotten the fixes to work yet though.

I'm on windows 11.

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This is moving away from the topic on this thread so I will probably not post more about it here, but I think it is something people need to be aware of.

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Thanks.

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Actually (at least by OP's replies to its own post) it looks like Nraas/Simler mods was causing the black screen!

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Screenshot_2026-05-31-08-39-01-564_com.reddit.frontpage-edit.thumb.jpg.ec0d9101708c7509932ad22e4e5382bb.jpg

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In any case, good to know :)

Edited by BiterBit
Posted
1 hour ago, Gentlelovely said:

Just want to say, I'm happy to hear you're taking care of yourself and taking a long super deserved break. Enjoy the fruits of your labor, and replenish the energy you expended on a job well doneΒ πŸ’•πŸ’•πŸ’•thank you again for your labor of in working on KW!

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Thanks for everything and I hope you are enjoying πŸ™πŸ’ž

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