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Oniki's Kinky World Build 452 v0.9.8 - LoversLab Edition [BiterBit's QoL]


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Posted (edited)

The current version (450) is one of the most stable and successful.

 

I've added a ton of mods to the game, from clothing, cars, various hairstyles, and more, to a huge number of gameplay-impacting script mods, as well as almost the entire NRaas branch, a ton of sliders, and other little things—and the Kinky mod now works fine with all of them. You just need to identify conflicting mods and remove them, prioritize correctly—what's most important for the game, and what needs to be discarded.

 

I just started a new game with the initial settings. Kinky initialized, and I was able to successfully import all the settings. No freezes or crashes. To be sure, I loaded two cities—Islands and Barnacle Bay.
I created a family, then selected another, changed the city, and configured several families in CAS without any issues.

I wouldn't list my installed mods here—the forum wouldn't have enough pages. Almost 5 GB of package mods and about 3-4 GB of sims3pack mods installed.


I'm not bragging, but I just want to say that, overall, everything works fine. Biterbit did a great job!

Edited by mrph
Posted (edited)
11 minutes ago, wubby901 said:

@BiterBit Just wondering in the next update if an option to remove the EA woohoo and try for baby could be add like what wickedwhims has ?

 

Hi wubby!

 

What do you mean exactly? That classic EA WooHoo and Try for Baby could be removed from pie menu? That can surely be done with a different toggle, maybe in Miscellaneous for example.

 

As of now I'm not editing more code, by I noted it up in my TODO - I'll have to check if it's some kind of "risky" job for the mod stability or not (probably not).

 

I kinda like having both vanilla and KW interactions together to enhance user choice, but that can probably be made without issues :D

 

I'll let you know eventually!

 

35 minutes ago, mrph said:

The current version (450) is one of the most stable and successful.


I'm not bragging, but I just want to say that, overall, everything works fine. Biterbit did a great job!

 

And thank you so much @mrph for your appreciation!!

Edited by BiterBit
Posted
6 hours ago, BiterBit said:

 

У меня никогда не было такой проблемы ни с одной сборкой (особенно с моими сборками), и в случае сообщения о проблемах рекомендуется перечислять как минимум все моды, которые вы сейчас используете и которые вызывают проблему , а не все сразу.

 

Судя по вашему описанию, происходит повреждение самого мода, из-за чего он полностью перестаёт работать, и я ожидаю множества ошибок скрипта.

 

В любом случае, я посмотрю, что может быть причиной, но, скорее всего, это конфликт модов.

 

Пожалуйста, я убедительно прошу всех не сообщать о проблемах как о «общих проблемах» мода, особенно при работе с 256 пакетами в папке «Документы», и особенно если вы сообщаете о проблемах, о которых никто не сообщал за 3 месяца с момента релиза, и особенно если вы просите о помощи здесь.

 

В любом случае, как только смогу, я постараюсь изучить код, чтобы понять, что может вызывать эту проблему в вашем случае.

 

ИЗМЕНЕНИЕ : Я посмотрел код, протестировал его сам, создав новую семью, поместив её в настоящий дом в режиме редактирования города, а затем поиграл с ней. Всё прошло гладко и хорошо, это на 99% проблема, связанная с конфликтом модов . Вам нужно точно следовать инструкциям, указанным в основном сообщении, чтобы выполнить правильную установку: удалить все старые файлы ONIKI_* в вашей папке и скопировать точную папку в папку Mods, как указано, удалив scriptCache.

 

В таком случае, если что-то ломает кнопку сохранения или другие стандартные функции, обычно в папке «Документы» появляется сообщение об ошибке ScriptError, указывающее на более серьезную проблему, связанную с конфликтом модов.

 

Имейте в виду, что единственный реальный способ решить конфликт модов — это просто удалить конфликтующие моды. Поэтому я бы справедливо сказал, что проблемы с CAS возникают не из-за последней версии KW, а из-за других конфликтующих модов, которые мешают работе тех же CAS-хуков или просто конфликтуют друг с другом.  :) Лучший способ сообщить об ошибках — это установить только KW. Если этого не происходит, значит, дело не в KW.

Thank you for your response.

The issue is actually occurring for me on a clean installation with only the Kinky mod installed. The problem seems to disappear somewhere around version 438, although I'm not sure exactly which version range is affected. A long time ago, there were already some CAS-related issues within the Kinky mod itself, so I assumed there might be a connection to the newer versions. However, my conclusion may have been premature.

Note: My English is not very good, and I wrote my previous message somewhat hastily. I also don't want to waste anyone's time. If nobody else is experiencing this issue, then it is probably something specific to my setup. I've spent several days trying to figure out what might have gone wrong after the update, but I still haven't found the cause. I'll keep digging and see if I can identify the problem.

In any case, thank you for your hard work and for continuing to develop the mod. I apologize if I ended up taking up your time unnecessarily.

Posted
14 hours ago, BiterBit said:

Hey, thank you so much, as always, for your huge appreciation :)

 

I think that today, Kinky World considers "nude" only its default body or explicit code sections of "nude" definition, so that's what you are referring to.

 

Decompiling EA's default bodies for nudes, as well with CMAR's and other ones, I can try and look up for a potential compatibility mode - I would just need to understand if nude is "a universal flag" many mods (and EA) use, of it's resource specific. In this second case, to add a compatibility layer, you would need to track down every known resource ID for every existing mod (and that would not be very great).

 

As soon as I'll re-enter the code I will let you know about this :D Probably something is doable!

 

EDIT: If you can, just link me some mods you use for nudes so I can have a look at them as well for a possible compatibility inclusion.

Thank you. I just use the version of Cmar's Nouveau Nudists that comes with JVSmith's Enhanced Bodies. I suppose it's the same version found on Sexy SIms. I do have some custom torso as well but I don't think that matters too much.

Posted (edited)
6 hours ago, ptsdfromhome said:

Thank you. I just use the version of Cmar's Nouveau Nudists that comes with JVSmith's Enhanced Bodies. I suppose it's the same version found on Sexy SIms. I do have some custom torso as well but I don't think that matters too much.

 

I had a look at them (JVSmith's bodies and CMAR's original nudist ones) and the issue is the same I suspected in the first place. Sadly KW only recognizes a specific kind of "naked flags" applied on resources. If those resources are missing it or are defined differently, they may not get seen as naked bodies.

 

Everything works reliably with KW’s own "undress" interaction (you can also try it instead of undressing with MC for example) and EA-style nude outfit metadata.

 

Many custom nudist replacements (e.g. Cmar/Nouveau Nudists on Everyday) and body-only nude meshes look naked but aren’t "tracked as naked" by KW right now.

 

MC outfit "switches" (that are different pipelines in code to change dressing) can also leave KW’s internal state out of sync.

 

A potential patch for compatibility could be added, but it would need to be coded and then tested to ensure that the rest of the mod works properly... As you may understand it's a pretty hard task to do for now :(

 

If you want instead, you can try and use KW "undress" on a proper Naked outfit slot (like Custom ones) when you need KW mechanics to apply and see if this works!

Edited by BiterBit
Posted
2 hours ago, Max Rock said:

An outstanding work!

 

Thank you so much Max! It's really appreciated!

 

I gave my best effort into this :D

Posted (edited)
16 minutes ago, BiterBit said:

 

I had a look at them (JVSmith's bodies and CMAR's original nudist ones) and the issue is the same I suspected in the first place. Sadly KW only recognizes a specific kind of "naked flags" applied on resources. If those resources are missing it or are defined differently, they may not get seen as naked bodies.

 

Everything works reliably with KW’s own "undress" interaction (you can also try it instead of undressing with MC for example) and EA-style nude outfit metadata.

 

Many custom nudist replacements (e.g. Cmar/Nouveau Nudists on Everyday) and body-only nude meshes look naked but aren’t "tracked as naked" by KW right now.

 

MC outfit "switches" (that are different pipelines in code to change dressing) can also leave KW’s internal state out of sync.

 

A potential patch for compatibility could be added, but it would need to be coded and then tested to ensure that the rest of the mod works properly... As you may understand it's a pretty task to do for now :(

 

For now instead, you can try and use KW "undress" or a proper Naked outfit slot (like Custom ones) when you need KW mechanics to apply and see if this works!

Yeah, don't worry. It isn't a big deal ;) 

 

Thanks for taking a look!

Edited by ptsdfromhome
Posted
On 5/29/2026 at 4:42 AM, BiterBit said:

 

Man I've read the fucking report you did for the comparison. Your style of work and reasoning is very similar to mine :joy:

 

I'd be a mad man if I didn't import your strings. I still think bruhlovar made an excellent work comparing to the previous "state" of strings - it's still amazing that any people in the world could actually understand something. As far as I remember he also admitted that he used machine-translation to perform that, just for the community.

 

But I definitely love your work, you put passion in it!

 

Your strings are in 450 already!!

 

And I inserted a credit to your username in PT-BR (0x5F2C0BD19CCA08F0)!!

 

Thanks. 🙏

Hehehe, that's great!

No, thank you for keeping this project. I'll be around if you need me, okay?

Posted

I'm not sure what happened but when I tried to show cock or ask other to show their cock, I have this errortrap error:

 

Quote

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.9.5 (450)

 

Actor: Wilfredo Mahoney
Target: Wolf Vang

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00033 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CopyExitReasonToLinkedInteraction (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interactions.InteractionInstance) (88F01C40 [A8347000] [88F50C30] )
#1: 0x00009 call       in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CopyExitReasonToLinkedInteraction () ()
#2: 0x0016d call       in Oniki.Interactions.Oniki.Interactions.KWSocialInteractionPassive:Run () ()
#3: 0x00132 stloc.u1   in Destrospean.InteractionInstanceAdditions+InteractionInstancePatch:RunInteractionWithoutCleanup () ()
#4: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#5: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#6: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#7: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
</ScriptError>

 

Posted (edited)
4 hours ago, elixdude said:

I'm not sure what happened but when I tried to show cock or ask other to show their cock, I have this errortrap error:

 

 

 

Hey elix!

 

This was an interaction "crash error" in Kinky World caused by two Sims that were doing a paired social action (like Show cock or Ask to show cock).

 

As you may have noticed, for every interaction you launch on a Sim, that same Sim has that interaction in the "passive variant" to receive that, like "Be asked to show cock" for example.

 

Sometimes the game, the mod, or another mod ends one Sim’s action a split second before the partner’s side finishes syncing up. In 0.9.5 (or further/back in time, I think this is legacy) that could trigger an error popup even though nothing was “wrong” with your save.

 

If the two actions get out of sync, the social may simply stop or not play out "fully" instead of crashing, same as a cancelled interaction, but without the error log.

 

Destrospean (and similar mods that change how interactions run) can make this timing issue more likely, but to be honest it's a very minimal issue, and the fix for KW is pretty easy to implement (with a guard) so that errors like these can be avoided. So you shouldn’t need to remove other mods or do anything in particular just for this!

 

I noted this up in any case :D So thanks!

Edited by BiterBit
Posted (edited)

 [176] 0xFB051B7348F03289: Enter new duration (minutes). Current duration is {0.Number} minutes at Athletic Skill Level 1.

 

Where is this even used? I've never seen it before. I hope this actually gets utilized in the game.

 

This file contains the 750 Korean translations

ONIKI_KinkyMod.package

Edited by Dustercoat0321
Posted

I travelled to Egypt and I'm getting spammed with:
image.png.01ca1d565e174254e35c73e078fa466f.png
I have not sent any texts of that kind to any sims there.

Posted
9 hours ago, Dustercoat0321 said:

 [176] 0xFB051B7348F03289: Enter new duration (minutes). Current duration is {0.Number} minutes at Athletic Skill Level 1.

 

Where is this even used? I've never seen it before. I hope this actually gets utilized in the game.

 

This file contains the 750 Korean translations

ONIKI_KinkyMod.package 6.93 MB · 0 downloads

 

Thanks for the strings. I imported them in the new ZIP file you can download from the main page. I credited you in the usual string 0x5F2C0BD19CCA08F0, with your current username.

 

By the way: no, that string doesn't look used by the code in any way. It looks like one of the many (really many) unused strings that are inside the package, probably related to a very old version of KW where Athletic Skill was (possibly) related to some KW behavior, like maybe WooHoo total duration or something.

 

I checked the code and there is nothing that links directly Athletic Skill to any particular feature, aside from the "Skill gain" through WooHoo that doesn't use that string.

Posted (edited)
2 hours ago, _45954_ said:

I travelled to Egypt and I'm getting spammed with:
image.png.01ca1d565e174254e35c73e078fa466f.png
I have not sent any texts of that kind to any sims there.

 

Hi!

 

I don't really know what the problem might be. It looks like being the proper definition EA gives to these messages or the Nraas Woohooer feature that is related to his mod, and I don't know if you are playing with it - if yes, it's highly known to be conflictive, and recommended not be installed along with Kinky World (it's one of the most conflictive mods).

 

The line “Sorry, I don’t feel like coming over right now” is the standard fail message when the game can’t bring the other Sim to your lot (routing failures or generic issues by EA) and it’s not from KW direct "influence".

 

If you didn’t send anything yourself, it’s usually your active Sim’s autonomy picking Send WooHooty Text while they count as at "home" (vacation base camp often still counts as one).

 

Considering KW configuration for this interaction (slightly modified), in places like Egypt, the text can “go through” autonomously (every once in a while - it never even happened to me) but the travel/invite step fails (EA's routings and rules), so you get repeated popups toward local Sims (e.g. Abdul Kamel) without manual clicks.

 

KW patches the same vanilla interaction, but mainly who can use it (at home, invite rules, relationship + KW woo-hoo checks) and what happens after the call. It does not change anything else, not even Autonomy Level that doesn’t make these texts fire more often. Only "Disabled" toggle on "Kinky Autonomy Level" blocks it (from being sent in autonomy, apparently).

 

But autonomous choices are still the same as always... Not a new spam channel. In fact, I never saw this happen despite going into destinations a lot. So KW alone is unlikely to be the main cause unless you also have lots of romance contacts, heavy phone autonomy, and travel invite issues. Or whatever mod that modifies WooHooty texts or general romance autonomy.

 

Do you have NRaas Woohooer? If yes, you can try setting "Woohooty Text Autonomous = OFF" (if ON, this happens much more).

 

Try with Kinky Autonomy Level Disabled or to edit Nraas values, despite I don't recommend (eventually) keeping both mods installed.

 

EDIT: For a more compatible option (if the problem strangely keeps happening) it's recommended using Retuner instead, so that you can disable the autonomous interaction itself.

Edited by BiterBit
Posted

Just to clarify do you recommend removing Nraas Woohooer and its  Karma Simtra add on if Kinky World is installed? 

 

I was getting spammed by the Send Whooty text to Sim name pop up even when my Sim was doing things other than texting (sleeping, making elixers, etc) 

Posted (edited)
48 minutes ago, Orilon said:

Just to clarify do you recommend removing Nraas Woohooer and its  Karma Simtra add on if Kinky World is installed? 

 

I was getting spammed by the Send Whooty text to Sim name pop up even when my Sim was doing things other than texting (sleeping, making elixers, etc) 

 

Yeah, I would definitely recommend it 🤣 I saw more than someone actually reporting issues in this thread because of Woohooer! And especially about phone texts

 

If you can, it's better to keep only one (KW or Woohooer)

Edited by BiterBit
Posted

For the next update, would you be willing to add an optional compilation of sex animations? Of course, no new scenes would be included. Alternatively, you could add a list of links we could use, but a one-stop solution would be ideal.

Posted

With this version of the mod is it possible for a female sim get pregnant from the Kraken? Are there any specific settings that would be needed?

Posted
6 hours ago, Steve2D said:

For the next update, would you be willing to add an optional compilation of sex animations? Of course, no new scenes would be included. Alternatively, you could add a list of links we could use, but a one-stop solution would be ideal.

 

Hey Steve! What do you mean exactly?

 

I guess my "compilation" is already in the main post (those are the animations I use), at the final section, at the "known compatible animations for KW" title :D

 

I could of course create a megaZIP or package to include them all, but I typically don't do that to pay respect to original creators pages, with their download links.

 

Same as CMAR's needed resources for shemale!

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