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Oniki's Kinky World Build 453 v0.9.9 - LoversLab Edition [BiterBit's QoL]


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Posted (edited)
3 hours ago, Dustercoat0321 said:

I think I forgot to compress the files. This one includes the Korean files for version 750.

ONIKI_KinkyMod.package 6.86 MB · 0 downloads

 

Hey Duster, as far as I've seen the strings you gave me last time are correctly imported in the build, to the point that every last STBL has the Korean counterpart and they should work in-game.

 

The "compressed" flag is also present if you open the ZIP mod package with S3PE.

 

I don't think it needs a re-import but let me know eventually what you mean :)

Edited by BiterBit
Posted (edited)
1 hour ago, Orilon said:

With this version of the mod is it possible for a female sim get pregnant from the Kraken? Are there any specific settings that would be needed?

 

I'll have to check this and let you know. I'm not sure about this and I think not because there's no AddSperm for Kraken 🤔 But I may be wrong

 

EDIT: I was wrong.

 

Yes, female Sims can be pregnant from Kraken attacks but you need several conditions to be met.

 

1) Kraken pregnancy depends from enabling "ZooLover" (that is pretty strange by design considering Kraken attacks have its own toggle and it's enabled by default)

 

2) KW Pregnancy and Female Fertility must have their own toggles to Enabled/True

 

3) Zoo Pregnancy Type must be Enabled (in the Pregnancy menu)

 

4) (Of course) "Kraken attacks" have to be enabled

 

Typically with this kind of pregnancy, you'd get an offspring Sim with "MermaidHiddenTrait". So it will get born as a mermaid :joy: But actual "definitive chance" of becoming a mermaid is defined by "ZooPregnancyMermaidChance" in the same settings menu (default should be 10% probabilty).

 

And I think this is legacy! Not introduced by me :)

Edited by BiterBit
Posted
4 hours ago, BiterBit said:

 

Duster님, 제가 확인해본 바로는 지난번에 보내주신 문자열들이 빌드에 제대로 반영된 것 같습니다. 모든 STBL 파일에 한국어 버전이 포함되어 있어서 게임 내에서 정상적으로 작동할 겁니다.

 

S3PE로 ZIP 모드 패키지를 열면 "압축됨" 플래그가 표시됩니다.

 

다시 가져올 필요는 없을 것 같지만, 나중에 무슨 말씀인지 알려주세요.:)

 

 

7 hours ago, Dustercoat0321 said:

파일 압축을 깜빡한 것 같아요. 이 파일에는 750 버전용 한국어 파일이 포함되어 있습니다.

ONIKI_KinkyMod.패키지 6.86MB · 1 다운로드

Please apply this version, as I have made some new translation updates

Posted

Thank you for this wildly massive update! I love this so much. 

If I could make a request. I do NOT like any of the toilet sex functions, and it drives me crazy when the sims waste their horny moodlet on a toilet masturbation session just cuz they were there. If you make any more updates in the future, would it be possible to add a way to disable toilet kink stuff? 

Posted
1 minute ago, arikenta said:

Thank you for this wildly massive update! I love this so much. 

If I could make a request. I do NOT like any of the toilet sex functions, and it drives me crazy when the sims waste their horny moodlet on a toilet masturbation session just cuz they were there. If you make any more updates in the future, would it be possible to add a way to disable toilet kink stuff? 

 

Some other people reported this and I actually agree. I never liked this feature and it deserves a toggle, possibly in Global Options.

 

Right now I'm not editing code because I'm taking a break - But I'm noting up everything.

 

Thanks for the feedback!

Posted
41 minutes ago, Dustercoat0321 said:

 

 

Please apply this version, as I have made some new translation updates

 

Ok, done :) The new strings you provided have been uploaded in the main ZIP for 0.9.6

Posted (edited)

Heyhey, a thing I want to note:
To some extent the original (legacy) step-related setting for incest seemed to work, since you were unable to invite to woohoo or kinky kiss a plumbot (With Sex-Chip ofc) you created, unless the option was set to blood-related (You get the option greyed out with the tool tip "This is not allowed!"). So not sure what is going on there. Creator -> Plumbot relationship is counted as Parent -> Child, so perfect for testing.

Edited by Aouregan
Posted (edited)
57 minutes ago, Aouregan said:

Heyhey, a thing I want to note:
To some extent the original (legacy) step-related setting for incest seemed to work, since you were unable to invite to woohoo or kinky kiss a plumbot (With Sex-Chip ofc) you created, unless the option was set to blood-related (You get the option greyed out with the tool tip "This is not allowed!"). So not sure what is going on there. Creator -> Plumbot relationship is counted as Parent -> Child, so perfect for testing.

 

EA considers Plumbots like "family members" and originally, in KW design (legacy) it was considered incest. You had dialogues like "Oh yes daddy, keep going!" that seemed a little unnatural.

 

When I overhauled the entire design of Plumbots in 447-448 iirc, I added a touch of my "opinion" to that 😂 I think I removed them from Kinky World "relative logic" considering them brothers/sisters/relative in general.

 

I mean - they're Plumbots. For sure big family members but not really "related" - it's kinda of an EA family tree thing I don't appreciate too much, considering you can romance them?

 

So if the owner builts it for "companionship" I wouldn't see why that would be incest. So it's not an incest setting, they're just removed from the logic (as far as I remember)

Edited by BiterBit
Posted (edited)
16 minutes ago, BiterBit said:

 

EA considers Plumbots like "family members" and originally, in KW design (legacy) it was considered incest. You had dialogues like "Oh yes daddy, keep going!" that seemed a little unnatural.

 

When I overhauled the entire design of Plumbots in 447-448 iirc, I added a touch of my "opinion" to that 😂 I think I removed them from Kinky World "relative logic" considering them brothers/sisters/relative in general.

 

I mean - they're Plumbots. For sure big family members but not really "related" - it's kinda of an EA family tree thing I don't appreciate too much, considering you can romance them?

 

So if the owner builts it for "companionship" I wouldn't see why that would be incest. So it's not an incest setting, they're just removed from the logic (as far as I remember)


It used to be and still is in other branches, hence me asking. So difference between step and blood-related incest must have properly kicked in at some point.

Still does, so I was just curious about the "Legacy treated step-related as blood-related" thing.
My default is set to step-related, and there I couldn't go at it with a plumbot. Had to switch it to blood related and all worked. Meaning: Those settings worked and kicked in, no?
I am on Katie's branch, not yours. I am just curious, as it does seem to work as intended in legacy KW.

Edited by Aouregan
Posted (edited)
1 hour ago, Aouregan said:


It used to be and still is in other branches, hence me asking. So difference between step and blood-related incest must have properly kicked in at some point.

Still does, so I was just curious about the "Legacy treated step-related as blood-related" thing.
My default is set to step-related, and there I couldn't go at it with a plumbot. Had to switch it to blood related and all worked. Meaning: Those settings worked and kicked in, no?
I am on Katie's branch, not yours. I am just curious, as it does seem to work as intended in legacy KW.

 

Sorry, without an exact context I didn't get what you meant in the first place, especially with the expression "testing", because I didn't get what you were testing and in comparison to what.

 

Now (I think) I got it better.

 

Yes, in 442 (and I guess older versions) Plumbots are considered as "blood relatives", so enabling blood level incest is the only way to have Plumbots (as family members) allowed to have WooHoo (and Kinky) interactions towards them, at least looking at the code I have in my repo.

 

With one possible bug exception, like:

 

"Creator + Plumbot" were seen as "AreBloodRelated(IMiniSimDescription)" because the code read parent-child values in family tree without looking at "IsRobot" flag, but the rule also created 2 different paths for woohoo and socials, so some socials in pie menu were seen as NOT blood related while woohooing was seen as incest.

 

This doesn't exist at all in 447+ (or equivalent, I don't remember) because they are not gated as family members in the "sexual" concept. I just can't remember if I correctly managed to remove the "daddy" dialogs defaulting to normal ones, but interactions (of any kind) aren't gated.

Edited by BiterBit
Posted (edited)
17 minutes ago, FeenSims said:

I just installed Kinky Version 450 0.9.6 in a new save file. Kinky is still disabled, and family relationships are allowed in Woohooer. But my girl isn't allowed to kiss her daughter, why?

 

It says, “That is prohibited”

 

Without Kinky in the game, the two of them are allowed to kiss.

 

 

And why is “Eager to present” listed twice?

 

I'm getting another error message here, even though Kinky isn't turned on yet.

 

 

<?xml version="1.0" encoding="utf-8"?>
<Log Version="1" Type="Log">
  <LogData>Oniki.KinkyMod v0.9.6 (450)

KinkyMod.OnPreLoad
PatchEnums: 7 object(s) found.
 * Oniki.Gameplay.Commodities
 * Oniki.Gameplay.Socializing
 * Oniki.Gameplay.TraitChips
 * Oniki.Gameplay.Traits
 * Oniki.Careers.Acting
 * Oniki.Careers.Modeling
 * Oniki.Careers.Whoring
GuidMap.Create
AlchemyPotion.Load: KinkyPotions
AlchemyPotion.Load: 6 recipes added.
Loading Custom Controls...
Commodities.LoadTunings: KinkyMotives
KWBuff.Load: KinkyBuffs
KWBuff: registered MasochistRoughBliss canonical template
Drinks.Load: KinkyDrinks
Loading TraitChips...
Added TraitChip: 2943304806
KinkySkill.Load: KinkySkills
Loading Books: KinkyBooks
Plants.Load: KinkyPlants
Ingredients.Load: KinkyIngredients
MedicineData.Load: KinkyMedicines
MedicineData.Register: HIV_1
MedicineData.Register: VIAGRA_1
MedicineData.Register: DRUG_1
MedicineData.Register: DRUG_2
MedicineData.Register: DRUG_3
MedicineData.Register: PILL_1
MedicineData.Register: DRUG_4
Pets EP is installed.
PreLoad: 130 object(s) found.
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GrowlAt
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasTryForBaby
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Fight
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Beg
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GoofAround
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasRiskyWooHoo
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Lick
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAtStray
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Socialize
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAt
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:PeeOn
### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasWooHoo
WorldName: DOT06
StrayPetTunings.PreLoad: Add allowed world type : Undefined
StrayPetTunings.PreLoad: Add allowed world type : Vacation
StrayPetTunings.PreLoad: Add allowed world type : University
StrayPetTunings.PreLoad: Add allowed world type : Future
KWRole.CreateData: 2001367972
KWRole.CreateData: 1287321889
KWRole.CreateData: 996087246
KWRole.CreateData: 2013638293
KWRole.CreateData: 634397039
KWRole.CreateData: 1938081013
Photography.Load: Loading Kinky Subjects...
Photography.Load: Loading Kinky Collections...
PreLoad: DONE
KinkyMod.OnWorldLoadFinishedHandler: DOT06
KinkyMod.PostLoadFixup
KWPhotograph.PostLoad: 0 photo(s) destroyed
KinkyMod.PostLoadFixup: DONE
Adding missing trait: DaycareProblemChildHiddenTrait
KinkyBooks.Load: Added 9 books.
Main.Start: Savegame Build: 450 - Current Build: 450
Main.Start: World Guid: -798931382
Settings.Apply
OutfitEntry.Import: 0 Outfits imported.
WooHooStage.Load: Resource : kinkystages : 60 stage(s) Loaded
BodySelector.Load: BodyDefault
WooHooStage.Load: Resource : kw_maryjane_animations : 55 stage(s) Loaded
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Parse: Type not found:  Rug
WooHooStage.Load: Resource : kw_ollcity_anims : 492 stage(s) Loaded
WooHooStage.Load: Resource : kw_mike24_lesbians : 30 stage(s) Loaded
NPC.Load
Loading: KinkyTopics
KWServices.Create
AutonomyManager.Start
SimData.OnPostEnterWorld: 0 SimData found...
SimData.OnPostEnterWorld: Starting tasks
SimData.OnPostEnterWorld: 0 tasks started.
Cleaning Services: Sims3.Gameplay.Services.PizzaDelivery
KWPizzaDelivery.Create
KWPizzaDelivery.PostLoadFixup
SimRelation.OnWorldLoadFinished: 0 relations found.
KinkyMod.OnWorldLoadFinishedHandler: DONE
Roles.CreateNPCs
NPC.Cleanup: CreateNPCs task is running...
</LogData>
</Log>

TS3_rbqYpthZrD.jpg

TS3_UYpbzg58i2.jpg

 

Hi.

 

This is not an "error", but it's the typical ErrorLogOnQuit that KW spawns if you have global buffer enabled: it's just a report, no error are found in this transcript. You can disable every logging since many builds ago along with the global buffer, and it's actually recommended considering logging and buffer are typically for modders.

 

About WooHooer: the two mods (as stated so many multiple times) conflict with each other in a disruptive way and there's no actual support (that anyone can really give you) if you decide to keep both mods installed.

 

One of the main conflict, clearly, is the re-injection of interactions (that KW sometimes already uses to duplicate on its own) and the logic of injection. If WooHooer has its own incest logics and KW does the same, the game can't properly know which mod makes the rule, or reads both rules at a time.

 

This can be applied as well to interactions that in KW are "not allowed" until incest levels are properly configured: so KW thinks the state is enabled and that you didn't enable incest yet (therefore the "not allowed" tooltip).

 

KW and WooHooer can't typically stay together and I cannot provide error or issue support in this case.

Edited by BiterBit
Posted
3 minutes ago, FeenSims said:

Is there a solution if both are involved—for instance, by disabling it in Nraas Incest and enabling it in KW?

 

And what about the duplicate entries?

 

 

 

As per the duplicate entries: I don't know. I've never seen presentation/greeting interactions duplicated until now, I don't think it's one of the interactions that typically KW rewrites or reinjects over EA.

 

If you have many other mods (especially that interfere with the social system) answers could be many.

 

About WooHooer: if you want to keep both of them, the only way you have to "try and make it work" is experimenting on your own (at your own "risk").

 

You can try disabling incest in one mod and enabling it in the other, but both mods will still load scripts in the game with contradictive logic so behavior can be unexpected.

Posted
15 minutes ago, FeenSims said:

I'm making a backup of my save file and doing some testing regarding the incest settings.

 

As for the duplicate entries, I don't have any mods installed that would cause that—especially since these involve kinky traits. In version 448.v093, which I was using previously, there were no duplicates.

 

The duplicate entries are not visible under Interactions, but rather under Change Attributes.

 

 

I just took a look at your pictures again and understood it's a translation issue.

 

For "Eager to present" you are referring to the Exhibitionist trait that is listed twice in your list. That's not a "bug" but default behavior: somewhere you may read that one of them is listed as "reward".

 

The mod separates logic for a "normal" trait (available for everyone from the start) comparing to a "reward" trait so that you are able to understand which is which.

 

A default "exhibitionist" trait is the one you can normally choose from the picker, a "reward" exhibitionist trait is instead a trait you earned through gameplay.

 

So it's a feature that basically tells you what you have actually "unlocked as a reward" following the mod logic - otherwise you would just see normal traits without ever knowing what you unlocked.

Posted (edited)
15 minutes ago, FeenSims said:

 

 

Those obtainable as rewards are typically marked with a "V" in the "Type" field. However, since both of them have the "V," I was unable to detect any difference between them.

 

 

That may be related to the fact that (as much as I can see) you are using a Custom viewer for traits, that includes vanilla + custom + KW traits.

 

As I stated before, as long as it's not a KW issue but a mod conflict or mismatching feature, I cannot help in any efficient way - especially now that I'm taking a break.

 

I can only help analyzing issues when they can correctly be attributed to Kinky World only (e.g., for example, you open Kinky Traits launcher and see duplicated rewards).

Edited by BiterBit
Posted (edited)
1 hour ago, FeenSims said:

Is there a solution if both are involved—for instance, by disabling it in Nraas Incest and enabling it in KW?

 

And what about the duplicate entries?

 

 

 

Woohooer and KW are at their core incompatible, as they both interfere with the same mechanics. NRAAS state the same on their website: They do not support compatibility with KW.
Unless you are willing to manually do a lot of trial and error, there is really nothing we can help with. These mods are meant to do the same things, so not really meant to run alongside each other. It's like running both an NVIDIA and RADEON GPU driver on your no-brand card.
Or like looking for a rhyme scheme in a cook book. You won't find any and it will bugger up your souffle.
They both also come with their own set of customizable behaviour scripts (tuning), so good luck with testing which one will take prevalence.

 

I am afraid, you will need to take a pick (Woohooer or KW), and then either the KW guys here, or the guys at NRAAS can help you. Running both in parallel is not an option (and asking either side for support). And that is not some optional or conditional statement. That is a fact.

Edited by Aouregan
Posted
5 minutes ago, wubby901 said:

@BiterBit the latest version nags me to add an extra kinky trait even when all traits are full 

 

You mean 5 traits?

 

Since all traits have been moved into the Skill tab, the limit is 5 and not 3 like before

 

Do you have the popup on 5 traits as well?

Posted (edited)
8 minutes ago, FeenSims said:

The KW Trait Manager doesn't seem to be working for me. I currently don't have any traits, and unfortunately, I can't seem to change that. :(

 

image.png.d40f5914eae7bc9c9b6b36ce743636cc.png

 

Disabling the Incest settings in Woohooer and enabling them in KW worked beautifully. Nude bathing and kissing are both now available options. :)

 

I have a quick question—specifically for those who are still beginners with this mod, like me. Whenever I go into the settings, I keep running into nothing but baffling numbers instead of the game telling me what they actually mean. I'm 55 years old and not getting any younger; my English is terrible, and having to scour the internet just to figure out what these numbers mean is simply not an option for me.

 

image.png.a4218c74eca60546f5fa19c49b90508e.png

 

image.png.683d70491bf01a2f2523a7edf2338737.png

Hey Feensims, ich bin auch deutsch.
Die IDs here werden dir nicht helfen. Das sind Instances, etc.

Benutze fuer solche Dinge nicht KW, sondern eher NRAAS Master Controller und Edit in CAS.
Was die traits angeht... rennt Woohooer auch immer noch? Wir koennen dir da echt nicht helfen, solange das der Fall ist.
Wenn du aber in CAS persoenliche Merkmale austauscht, resetted das auch die Kinky traits und du wirst kurz danach im Live Mode aufgefordert sie neu zu waehlen.
Du brauchst im settings menue echt nicht zu viel machen. Wichtig ist unter der Option Sex die Animationen einzuspeisen.

Hattest du den schon den Lade screen im live mode fuer das KinkiWorld mod? Vorher geht sowieso noch nicht viel.

Edited by Aouregan
Posted (edited)
15 minutes ago, FeenSims said:

The KW Trait Manager doesn't seem to be working for me. I currently don't have any traits, and unfortunately, I can't seem to change that. :(

 

image.png.d40f5914eae7bc9c9b6b36ce743636cc.png

 

Disabling the Incest settings in Woohooer and enabling them in KW worked beautifully. Nude bathing and kissing are both now available options. :)

 

I have a quick question—specifically for those who are still beginners with this mod, like me. Whenever I go into the settings, I keep running into nothing but baffling numbers instead of the game telling me what they actually mean. I'm 55 years old and not getting any younger; my English is terrible, and having to scour the internet just to figure out what these numbers mean is simply not an option for me.

 

image.png.a4218c74eca60546f5fa19c49b90508e.png

 

image.png.683d70491bf01a2f2523a7edf2338737.png

 

I'm glad you solved the incompatibility issues.

 

 

Traits issue

 

As per the traits picker showing "None" - that is default behavior as well. The traits picker is a "simple" picker, therefore if you (or other Sims) have no active Kinky Traits, the picker will just say "None".

 

When you click on your active current Sim, you are able to change your traits for 5000 LTR points - very similar to how EA does the same thing without cheats (and it's reported in the very own button you showed in German -> "Tausche kinky merkmale" > "Change Kinky Traits").

 

If you do not want to spend your points, I also implemented a cheat mode (documented in the main post under a huge "IMPORTANT" red note) you can find in Miscellaneous > Kinky Traits Debug Mode. Enabling that, will allow you to see "Change Traits" for every Sim and for free (no LTR points required).

 

 

Settings issue

 

This may be a potential STBL issue where strings are formatted as IDs and not as text in the GER localization, but as far as I can see from S3PE or S3SE the GER strings looks fine.

 

What I can see instead is that you may be inside the "Underwear resources" section, where CAS parts (like panties and bras) are effectively named as IDs (it's how it works by default).

 

There's nothing you need to change, you just need need to get out of that specific menu if you don't need to edit any CAS resource related to the underwear.

 

EDIT: in one of your pictures it looks like you are in the "pubic hair" section that basically does the same thing - it lets you manage CAS resources related to pubic hair, similarly to CAS parts in underwear. CAS parts are typically named and detected by IDs.

 

If you're having IDs all over the settings even in the main menu, please send a screenshot of the main menu or in the meantime just play with the FULL-EN version until the issue is fixed.

Edited by BiterBit
Posted
2 minutes ago, BiterBit said:

 

I'm glad you solved the incompatibility issues.

 

 

Traits issue

 

As per the traits picker showing "None" - that is default behavior as well. The traits picker is a "simple" picker, therefore if you (or other Sims) have no active Kinky Traits, the picker will just say "None".

 

When you click on your active current Sim, you are able to change your traits for 5000 LTR points - very similar to how EA does the same thing without cheats (and it's reported in the very own button you showed in German).

 

If you do not want to spend your points, I also implemented a cheat mode (documented in the main post under a huge "IMPORTANT" red note) you can find in Miscellaneous > Kinky Traits Debug Mode. Enabling that, will allow you to see "Change Traits" for every Sim and for free (no LTR points required).

 

 

Settings issue

 

This may be a potential STBL issue where strings are formatted as IDs and not as text in the GER localization, but as far as I can see from S3PE or S3SE the GER strings looks fine.

 

What I can see instead is that you may be inside the "Underwear resources" section, where CAS parts (like panties and bras) are effectively named as IDs (it's how it works by default).

 

There's nothing you need to change, you just need need to get out of that specific menu if you don't need to edit any CAS resource related to the underwear.

 

If you're having IDs all over the settings even in the main menu, please send a screenshot of the main menu or in the meantime just play with the FULL-EN version until the issue is fixed.

 

Normally resetting any personal traits in MC CAS will also reset the kinky traits and you will be prompted to select them again, unless you changed that in your version. It's a quick and dirty to solve that issue.

Posted (edited)
5 minutes ago, FeenSims said:

 

Wow, cool. Hi Kolege!

 

Ja Woohooer läuft noch, ich nehme den mal raus und teste es mit den Traits nochmal.

 

Das mit dem MC und Edit CAS verstehe ich leider nicht. Bin ja schon Alt, habe auch im CAS noch nie gesehen wie ich dir Scharmhaare ändern kann. :(

 

Tut mir leid, in solchen Dingen bin ich der völlige Noob. Aber Mods für die Sims 4 konnte ich relativ schnell selber erstellen ohne es zuvor zu lernen. :)

 

Da du die Animationen gerade ansprichst, gibt es eine Möglichkeit, dämliche Kategorien komplett zu verbieten. Wie das Schwanz Blasen kram. Jede Einzelne Animation zu deaktivieen, würde mich Jahrzehnte kosten.

 

 

Passe auf :)
Um die Schamhaare zu aendern, gehe in CAS, dann auf Haar, dort auf Koerperhaar und dort muesst es den schamberecih zur Auswahl geben. Schau mal und lass es mich wissen.
Was die Animatione angeht... du kannst einzelne Animationen in die Blacklist aufnehmen. Kategorienweise leider nicht.

 

Fuer die Traits, gehe einfach in MasterController, falls du hast, dann auf advanced, Edit in CAS, tausche einfach irgendeinem dumbo trait aus... buecherwurm gegen irgendwas anderes oder so, gehe dann zurueck ins spiel. Wichtig ist, dass die Pause nicht aktiv ist, sondern das spiel laeuft... klicke dann bei deinem character zwischen den Kategorien etywas hin und her... Bedurefnisse, Job, etc. Irgendwann sollte das prompt kommen, dass du kinky traits auswaehlen musst.

Das kann gerade bei einem neu gestarteten Spiel etwas dauern, weil da dutzende scripts laufen.

Edited by Aouregan
Posted (edited)
5 minutes ago, FeenSims said:

 

 

:) Ok, danke. Ich schaue mir das im CAS mal an, ich Berichte wieder.

 

Das mit den Traits schaue ich mir auch gleich noch an. Habe den Debug noch nicht an.

 

 

Ich wuerde dafuer nie das debug CAS hernehmen, sondern eher NRAAS Master Controller installieren.
Debug CAS kann auf die mods sehr problematisch reagieren.

By the way... KW erlaubt es dir im seinen optionen debug by default atkiv zu haben.

Edited by Aouregan
Posted

Falls du mehr Fragen hast zum setup... schreib eine DM an mich. No need to fill up this thread more than required.
Unsere Englisch-sprachigen werden nicht happy sein ueber eine 20-Seiten deutsche Diskussion zum setup von KW XD

Posted (edited)
14 minutes ago, Aouregan said:

 

Ich wuerde dafuer nie das debug CAS hernehmen, sondern eher NRAAS Master Controller installieren.
Debug CAS kann auf die mods sehr problematisch reagieren.

By the way... KW erlaubt es dir im seinen optionen debug by default atkiv zu haben.

 

I think FeenSims was referring to Kinky Traits debug mode that she didn't discover yet. It allows you to change anyone's Kinky Trait for free at any time (and to discover them immediately instead of seeing "???" on yet unknown Sims).

 

Anyway: I checked Master Controller Cheats (the module required for editing traits) and by the code it only script edits the CAS vanilla traits.

 

Since traits have a different logic now since 445 (iirc) and use a "Unified System" disconnected from CAS, they remain untouched.

 

To be sure of this I also tested this myself installing MC + Cheats right now - they didn't get canceled.

 

By the way, for an easier user experience regarding trait changes, I would also recommend giving a try to ReFiner:

 

image.png.6d8143a7e67a2cb8cc5b7568227e3e22.png    image.png.311c4627516d954fc7ec20c831333cd7.png

 

It's a mod I've built simultaneously during KW work, and I really enhanced User Experience as much as I can - and the fact I couldn't basically understand almost anything at first use on many Nraas mods (especially in italian localizations I use) made me want to program my own mod for a lot of things.

 

7 minutes ago, Aouregan said:

Falls du mehr Fragen hast zum setup... schreib eine DM an mich. No need to fill up this thread more than required.
Unsere Englisch-sprachigen werden nicht happy sein ueber eine 20-Seiten deutsche Diskussion zum setup von KW XD

 

EDIT: I'll add that this is not entirely true. I support people speaking in their native language to make what they want to say more understandable, considering I can use an advanced translator and I'm good enough with languages.

 

What I do not recommend is filling up the thread with basic requests that can be satisfied looking up the thread, the main post or other researches.

 

But every language is welcome here.

Edited by BiterBit
Posted (edited)
10 minutes ago, BiterBit said:

 

I think FeenSims was referring to Kinky Traits debug mode that she didn't discover yet. It allows you to change anyone's Kinky Trait for free at any time (and to discover them immediately instead of seeing "???" on yet unknown Sims).

 

Anyway: I checked Master Controller Cheats (the module required for editing traits) and by the code it only script edits the CAS vanilla traits.

 

Since traits have a different logic now since 445 (iirc) and use a "Unified System" disconnected from CAS, they remain untouched.

 

To be sure of this I also tested this myself installing MC + Cheats right now - they didn't get canceled.

 

By the way, for an easier user experience regarding trait changes, I would also recommend giving a try to ReFiner:

 

image.png.6d8143a7e67a2cb8cc5b7568227e3e22.png    image.png.311c4627516d954fc7ec20c831333cd7.png

 

I am using Katie's latest KW branch and the behaviour is still the same... if I want to change my Kinky Traits quick and dirty, I just go into CAS and edit my regular traits. After a short while in live mode, I will be prompted to select them again.
Editing your traits in CAS will reset all kinky traits.

 

But the thing about the discovery is useful. That always pissed me off.

There used to be a Share kinky secret talk option that would allow for the "Loves Sex" trait to be known, but that has gone.

And except for the talk and order to options, sub and dom are broken anyway.

Cuckold/Cukcquean and Exhibitionist are easily discoverable, but Voyeur is also not. 

Edited by Aouregan

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