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SCK DDS Images Not loading, coming out as blank space.


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Posted

I'm trying to make paintings for a mod, but some the images I converted to DDS aren't working. I've been trying to fix the issue, but nothing's working. Has anyone had this issue and, if so, how did you fix it?

Screenshot 2026-03-20 143617.png

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Posted

What is an SCK DDS?

 

2 hours ago, willwhitt56 said:

I've been trying to fix the issue...

 

By doing what?

 

For starters, since this is an existing mod you're modifying, did you inspect the size and format of the original images to make sure your new images match?

Posted (edited)
2 hours ago, traison said:

What is an SCK DDS?

 

 

By doing what?

 

For starters, since this is an existing mod you're modifying, did you inspect the size and format of the original images to make sure your new images match?

Sorry, *for MY mod*. In terms of size and format:

-How can I figure out the proper size they need to be for the frames they are going in?

-What format should they be in, since they are just images and nothing really special?

Some of the images DO work, but a handful of them just aren't, as stated.

 

In GIMP, I've been trying to fenagle it into working, but nothing has so far. It is DDS, but I can't tell if it's the format, compression or what. Haven't tried resizing it though.

 

EDIT: I forgot to mention, some of the ARE working, but some of them aren't.

Edited by willwhitt56
Posted (edited)
1 hour ago, willwhitt56 said:

What format should they be in, since they are just images and nothing really special?

 

There's something like 10-20 different DDS encodings. Odds are the game does not support all of them. As for what it should be, use a texture that works as an example.

 

1 hour ago, willwhitt56 said:

In GIMP, I've been trying to fenagle it into working, but nothing has so far.

 

GIMP's DDS plugin is from the stone age.

 

1 hour ago, willwhitt56 said:

How can I figure out the proper size they need to be for the frames they are going in?

 

There's a competent converter, and an info probe in this release:

https://github.com/microsoft/DirectXTex

texdiag.exe info dds_file

 

Edited by traison
Posted
13 hours ago, traison said:

 

There's something like 10-20 different DDS encodings. Odds are the game does not support all of them. As for what it should be, use a texture that works as an example.

 

 

GIMP's DDS plugin is from the stone age.

 

 

There's a competent converter, and an info probe in this release:

https://github.com/microsoft/DirectXTex

texdiag.exe info dds_file

 

I need to confirm it with the other images, but I might have fixed it. So far, it seems the images are just too big and I needed to size them down.

Posted
57 minutes ago, willwhitt56 said:

I need to confirm it with the other images, but I might have fixed it. So far, it seems the images are just too big and I needed to size them down.

 

Your GPU, and most likely the game itself (perhaps as a consequence of something in DirectX) is going to have an upper limit for texture sizes yes. It also used to be that textures had to be n^2 and square in size, but that's an old limitation. Skyrim got rid of it somewhat late, with the engine switch in Skyrim SE.

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