PabloYorick Posted June 4 Posted June 4 1 minute ago, AClarky said: Yes. Once it's converted into a .json art pack, you can select which art pack to use directly in-game. Even if multiple .json files contain entries for the same card, you can choose which one that card references. So having several art packs for the same character isn't really a problem. you can mix and match them however you like. Compendium - Card library - Just select any card, then open the Edit Card menu that appears in the bottom-right corner. You can configure it from there. how would i go about making it into a json art pack file type?
Dantex2500 Posted June 4 Posted June 4 3 hours ago, PabloYorick said: how would i go about making it into a json art pack file type? You could 'vibe code' a JSON packer script using an AI model, but in your case, it would be faster to just unpack your current Card Mod, remove those 10 cards, and repack it into a .pck file. If you still want to try packing the JSON file yourself, here is the script I use. Just note: for this process to work, all cards must have the exact names the game uses, and the art pack must have in '.artpack' in the name so the card editor can find it. extract & pack json files.zip 1
NekoTatsu21 Posted June 5 Posted June 5 5 hours ago, Dantex2500 said: You could 'vibe code' a JSON packer script using an AI model, but in your case, it would be faster to just unpack your current Card Mod, remove those 10 cards, and repack it into a .pck file. If you still want to try packing the JSON file yourself, here is the script I use. Just note: for this process to work, all cards must have the exact names the game uses, and the art pack must have in '.artpack' in the name so the card editor can find it. extract & pack json files.zip 83.18 MB · 1 download when i use that it gives this error message ERROR: Something went wrong! Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0)
Dantex2500 Posted June 5 Posted June 5 3 hours ago, NekoTatsu21 said: when i use that it gives this error message ERROR: Something went wrong! Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0) I’m not sure which JSON file you're trying to extract, but that error usually means the file contains hidden characters, which is why it suggests using 'utf-8-sig.' I’ve updated the extractor to use that; let me know if that fixes the issue. If not, please provide a bit more information. extract.zip
NekoTatsu21 Posted June 5 Posted June 5 On 6/2/2026 at 11:07 AM, 燚焱叒叕 said: 这是最近群友整理出来的卡图,亡灵暂时没看到nsfw的 CNR整合储君卡图nsfw5.26.zip 69.3 MB · 4 downloads CNR整合非职业卡图nsfw5.29.zip 45.1 MB · 5 downloads CNR整合机宝卡图nsfw5.19.zip 15.44 MB · 5 downloads CNR整合猎人卡图nsfw5.29.zip 24.2 MB · 6 downloads CNR整合战士卡图nsfw5.29.zip 19.27 MB · 4 downloads 58 minutes ago, Dantex2500 said: I’m not sure which JSON file you're trying to extract, but that error usually means the file contains hidden characters, which is why it suggests using 'utf-8-sig.' I’ve updated the extractor to use that; let me know if that fixes the issue. If not, please provide a bit more information. extract.zip 3.01 kB · 1 download Thank you for the update, it was for these nsfw card arts but now it says it contains no png_base64 data in the JSON file
NekoTatsu21 Posted June 5 Posted June 5 20 minutes ago, NekoTatsu21 said: Thank you for the update, it was for these nsfw card arts but now it says it contains no png_base64 data in the JSON file Oh my bad i didn't read the initial post about needing to have .artpack in it, I'm so sorry for the inconvenience.
Dantex2500 Posted June 5 Posted June 5 9 hours ago, NekoTatsu21 said: Oh my bad i didn't read the initial post about needing to have .artpack in it, I'm so sorry for the inconvenience. Yeah, the ones you listed are card mods. You'll need to use either GodotPCKExplorer or gdre_tools to extract the .pck files. The extractor I gave you is specifically for JSON files that contain embedded images; those scripts are meant for extracting or creating your own artpacks for the game. 1
boxkicker21 Posted June 5 Posted June 5 hello anyone happen to have the files for this silent Succubus nun skin, don't have a CN hp https://www.wanjiadongli.com/mods/307861
世界第一の鬼鬼 Posted June 6 Posted June 6 7 hours ago, boxkicker21 said: 大家好,请问有人有这款沉默魅魔修女皮肤的文件吗?我没有国服HP。https ://www.wanjiadongli.com/mods/307861 猎手皮肤-魅魔修女.zip我刚好有,不过是sfw的 2
世界第一の鬼鬼 Posted June 6 Posted June 6 还有我看上面兄弟发4职业和通用卡图nsfw,唯独没有我们馆者大人的(不愧是第五强的职业),所以这里有个骨瘴祭旗人的卡图nsfw,不过他完全是ai制作的而且还没换完。 Also, I saw that some guys upload NSFW images of the four classes and general cards, but none of them featured our Necrobinder (no wonder it's the fifth strongest class). So here's an NSFW image of the Necrobinder, but it's completely AI-generated and hasn't been fully replaced yet. cutenecrobinder-nsfwv0.3.zip 4
AClarky Posted June 6 Posted June 6 (edited) Base on anaertailin's Necrobinder / BanishedKnightHatk 's moe artpack (link : Card Portraits - Necrobinder by Hatk at Slay The Spire II Nexus - mods and community ) I've loved this art style ever since the STS1. The characters fit the vanilla art direction so well that they feel like a natural part of the game. NSFW pack You can load and apply the .json files in-game through Card Art Editor. Some examples : Ncard_25_NSFW.cardartpack.json Edited June 6 by AClarky 10
Snow_Wo1f Posted June 6 Posted June 6 Hi everyone, could someone turn this mod pack into a file for Card Art Editor? NSFW Cardpack.zip NSFW Cardpack.zip
zae0646 Posted June 6 Posted June 6 On 5/24/2026 at 1:50 PM, Dantex2500 said: MFML.zip 137.76 MB · 12 downloads Yeah, the missing text seems to be related to the missing translation. I did a quick translation into English. Now the text shows up. Here is the file, in case anyone wants it anyone know where to get the original mod for this?
AClarky Posted June 6 Posted June 6 3 hours ago, Snow_Wo1f said: Hi everyone, could someone turn this mod pack into a file for Card Art Editor? NSFW Cardpack.zip Releases · GDRETools/gdsdecomp Open the gdre_tools.exe and Extract card_art.zip Ta-da! That's how you can unpack a .pck file. 8
Snow_Wo1f Posted June 6 Posted June 6 2 hours ago, AClarky said: Releases · GDRETools/gdsdecomp Open the gdre_tools.exe and Extract card_art.zip 328.24 MB · 1 download Ta-da! That's how you can unpack a .pck file. Thank you!
Snow_Wo1f Posted June 6 Posted June 6 2 hours ago, AClarky said: Releases · GDRETools/gdsdecomp Open the gdre_tools.exe and Extract card_art.zip 328.24 MB · 1 download Ta-da! That's how you can unpack a .pck file. I also want to thank you for your work, you are one of the few who makes their work publicly available and I am very grateful to you!
nhocboypt Posted June 7 Posted June 7 3 hours ago, sv59 said: Does anyone know the platform of the Xueli mod creator and their name? I want to get the latest version updates for this mod. Xueli MODを作っている方の活動プラットフォームとお名前をご存知の方はいらっしゃいますか?このMODの最新バージョン情報を入手したいです。 https://t.me/xuelilixiaowu i don't know if this belong to xueli or not but i get my update here i also don't know if the mod is paid or free, i don't know how to use the site where they post their mods
世界第一の鬼鬼 Posted June 8 Posted June 8 列位诸公,有没有娘化怪物mod,比如雕像猎人这种精英,或者女王螃蟹那种boss的 Hey guys, do you guys have any female mods for monsters? I have a few, but not enough. picture from pid:105002156 (mod1).zip 残杀千足虫美化(mod2).zip 2
lameks2 Posted June 8 Posted June 8 (edited) On 6/2/2026 at 7:07 AM, 燚焱叒叕 said: 这是最近群友整理出来的卡图,亡灵暂时没看到nsfw的 CNR整合储君卡图nsfw5.26.zip 69.3 MB · 7 downloads CNR整合非职业卡图nsfw5.29.zip 45.1 MB · 9 downloads CNR整合机宝卡图nsfw5.19.zip 15.44 MB · 9 downloads CNR整合猎人卡图nsfw5.29.zip 24.2 MB · 10 downloads CNR整合战士卡图nsfw5.29.zip 19.27 MB · 7 downloads The IronClad zip is removed, could you repost it please? Edited June 8 by lameks2
namakemono123 Posted June 8 Posted June 8 57 minutes ago, sv59 said: Xueli MOD の更新リンクを知っている紳士はいますか? アダルト コンテンツを含むものは 12 ページに表示されます? 有無し大佬知道雪梨 (Xueli) モジュールの更新链接,12 页能看看的那个,所属 R18 モジュール的 https://www.modwu.com/forum-post/6098.html?ref=5592
arass_workshop Posted June 8 Posted June 8 On 2026/6/6 at PM12点02分, AClarky said: 基于 anaertailin 的 Necrobinder / BanishedKnightHatk 的 moe artpack (链接: Card Portraits - Necrobinder by Hatk at Slay The Spire II Nexus - mods and community ) 我从STS1开始就一直很喜欢这种艺术风格。 这些角色与原版美术风格非常契合,感觉就像是游戏的自然组成部分。 NSFW 扩展包。您可以通过卡牌美术编辑器在游戏中 加载和应用这些文件。 .json 举例 : Ncard_25_NSFW.cardartpack.json 65.86 MB · 6次下载 how to turn this to a mod?
PabloYorick Posted June 8 Posted June 8 (edited) 5 hours ago, arass_workshop said: how to turn this to a mod? If you're wondering how to apply the artpack's contents, you need the card pack editor mod in your mods folder, open the game, go to compendium, and then click any card then you can open the card editor via the option to the right of view upgrades, browse and find your pack, open and then apply it. if you mean to turn the artpack file itself into a mod, I'm not sure, but possibly via packing it with gdre tools Edited June 8 by PabloYorick 1
JackBakery Posted June 9 Posted June 9 On 3/29/2026 at 5:41 PM, Caspar_Melchior_Balthasar said: We know very little about him; I saw the concept in a post shared by someone else I saved the images, but they're not suitable for display I am so so late to this, but is the offer to share in DM still available?
Dantex2500 Posted June 9 Posted June 9 12 hours ago, arass_workshop said: how to turn this to a mod? If you want to learn how to mod the game, you can check out this link (https://github.com/Alchyr/ModTemplate-StS2/wiki/Setup); they have tutorials on how to mod different aspects of the game. Personally, though, I recommend just taking an existing mod and swapping out the images for your own artpack. The plus side is that you keep all the custom code from the original mod without needing to learn it yourself. For example, I replaced all the character card art in the Blackend mod with my own images, and now I get full-art cards without having to code them myself! STS2_BlackedCard-swap.zip 1
Viro Oriv Posted June 9 Posted June 9 4 hours ago, Dantex2500 said: If you want to learn how to mod the game, you can check out this link (https://github.com/Alchyr/ModTemplate-StS2/wiki/Setup); they have tutorials on how to mod different aspects of the game. Personally, though, I recommend just taking an existing mod and swapping out the images for your own artpack. The plus side is that you keep all the custom code from the original mod without needing to learn it yourself. For example, I replaced all the character card art in the Blackend mod with my own images, and now I get full-art cards without having to code them myself! STS2_BlackedCard-swap.zip 387.49 MB · 1 download Can you send the Defect art you used? I really like it, but I don't want it in full art form so I'd like to use it with my editor.
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