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Slay the Spire 2 mods


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Posted
On 6/2/2026 at 5:07 AM, 燚焱叒叕 said:


Does anyone know who did the silent cards ? Art style and the fetishes(urination) that are used there are awesome, would like the support

Posted
On 6/2/2026 at 12:07 AM, 燚焱叒叕 said:

Is it possible to get these in a card art pack to work with the Card Art Editor mod? I'd like to pick and choose which arts to use from these packs but with the way they are now I can't.

Posted
5 hours ago, Viro Oriv said:

Is it possible to get these in a card art pack to work with the Card Art Editor mod? I'd like to pick and choose which arts to use from these packs but with the way they are now I can't.

Use Godot RE Tools to extract the images from the pck files, then you can use the card art editor to replace the original ones as you wish.

Posted (edited)

3ab's card artpack update

 

jeontuchoemyeon.gif

 

 

The images above add animated GIFs to 10 cards.

Just overwrite the card art using the Card Art Editor, same as shown previously.

If the animations cause FPS drops or put too much load on your system, you can tweak the settings in the options menu.

Have a nice day !

3abgifcard_10_NSFW.cardartpack.json
 

 

 

 

++


Ironclad Feminization Mod at Slay The Spire II Nexus - mods and community

 

3ab Modder just released a new animation ver on nexus.

Plz give it a look and show some support!!
 

As a result, the next NSFW update is going to take a little longer than expected. You'll see why in the screenshots below.

2026-06-04183935.png.3ca0353140d2fd863ee0c9a7cd4d9d37.png

 

Because of the new animation system, converting everything to NSFW is expected to take a considerable amount of time. 😥

Edited by AClarky
Posted
6 hours ago, AClarky said:

3ab's card artpack update

 

jeontuchoemyeon.gif

 

 

The images above add animated GIFs to 10 cards.

Just overwrite the card art using the Card Art Editor, same as shown previously.

If the animations cause FPS drops or put too much load on your system, you can tweak the settings in the options menu.

Have a nice day !

3abgifcard_10_NSFW.cardartpack.json 186.88 MB · 1 download
 

 

 

 

++


Ironclad Feminization Mod at Slay The Spire II Nexus - mods and community

 

3ab Modder just released a new animation ver on nexus.

Plz give it a look and show some support!!
 

As a result, the next NSFW update is going to take a little longer than expected. You'll see why in the screenshots below.

2026-06-04183935.png.3ca0353140d2fd863ee0c9a7cd4d9d37.png

 

Because of the new animation system, converting everything to NSFW is expected to take a considerable amount of time. 😥


my current ironclad nsfw cards mod is showing up overtop these new images, perhaps because it isn't an artpack type as well, when i click adjust in cart editor, i see these new gif card visuals, but aside from inside card editor, the other mod prevents me using it essentially. If i turn off the other mod though, aside from these 10 cards the other cards are all the default type.... what should I do?

Posted
2 minutes ago, PabloYorick said:

my current ironclad nsfw cards mod is showing up overtop these new images, perhaps because it isn't an artpack type as well, when i click adjust in cart editor, i see these new gif card visuals, but aside from inside card editor, the other mod prevents me using it essentially. If i turn off the other mod though, aside from these 10 cards the other cards are all the default type.... what should I do?


 

If you're using Card Art Editor, conflicts with other card mods can happen.
Things like card arts overlapping or one mod overriding another aren't uncommon.
 

Personally, extract the card art from the other mod, edit everything separately in the web ver

and then apply it using a custom .json file.

Posted
2 minutes ago, AClarky said:


 

If you're using Card Art Editor, conflicts with other card mods can happen.
Things like card arts overlapping or one mod overriding another aren't uncommon.
 

Personally, extract the card art from the other mod, edit everything separately in the web ver

and then apply it using a custom .json file.

Currently i am doing what was mentioned a few messages back, to try and use godot to essentially do what you're saying, or to at least remove the text lines in the json that mention the specific 10 cards so that it doesn't do anything to those, thus allowing the card art mod to apply properly to them. 

If i extracted the art from the mod, does it make sense if i turn it into an art pack as well? if i have multiple art pack files for one characters cards, will it let me pick and choose for each card which pack to use then?

Posted
17 minutes ago, PabloYorick said:

Currently i am doing what was mentioned a few messages back, to try and use godot to essentially do what you're saying, or to at least remove the text lines in the json that mention the specific 10 cards so that it doesn't do anything to those, thus allowing the card art mod to apply properly to them. 

If i extracted the art from the mod, does it make sense if i turn it into an art pack as well? if i have multiple art pack files for one characters cards, will it let me pick and choose for each card which pack to use then?


 

Yes. Once it's converted into a .json art pack, you can select which art pack to use directly in-game.
 

Even if multiple .json files contain entries for the same card, you can choose which one that card references.
So having several art packs for the same character isn't really a problem.

2026-06-05020226.png.eba0796ea6b6518602bbea7b39f19d31.png


you can mix and match them however you like.

Compendium - Card library - Just select any card, then open the Edit Card menu that appears in the bottom-right corner.

You can configure it from there.

Posted
1 minute ago, AClarky said:


 

Yes. Once it's converted into a .json art pack, you can select which art pack to use directly in-game.
 

Even if multiple .json files contain entries for the same card, you can choose which one that card references.
So having several art packs for the same character isn't really a problem.

2026-06-05020226.png.eba0796ea6b6518602bbea7b39f19d31.png


you can mix and match them however you like.

Compendium - Card library - Just select any card, then open the Edit Card menu that appears in the bottom-right corner.

You can configure it from there.



how would i go about making it into a json art pack file type?

Posted
3 hours ago, PabloYorick said:



how would i go about making it into a json art pack file type?

You could 'vibe code' a JSON packer script using an AI model, but in your case, it would be faster to just unpack your current Card Mod, remove those 10 cards, and repack it into a .pck file. If you still want to try packing the JSON file yourself, here is the script I use. Just note: for this process to work, all cards must have the exact names the game uses, and the art pack must have  in '.artpack' in the name so the card editor can find it.

extract & pack json files.zip

Posted
5 hours ago, Dantex2500 said:

You could 'vibe code' a JSON packer script using an AI model, but in your case, it would be faster to just unpack your current Card Mod, remove those 10 cards, and repack it into a .pck file. If you still want to try packing the JSON file yourself, here is the script I use. Just note: for this process to work, all cards must have the exact names the game uses, and the art pack must have  in '.artpack' in the name so the card editor can find it.

extract & pack json files.zip 83.18 MB · 1 download

when i use that it gives this error message
ERROR: Something went wrong!
Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0)

Posted
3 hours ago, NekoTatsu21 said:

when i use that it gives this error message
ERROR: Something went wrong!
Unexpected UTF-8 BOM (decode using utf-8-sig): line 1 column 1 (char 0)

I’m not sure which JSON file you're trying to extract, but that error usually means the file contains hidden characters, which is why it suggests using 'utf-8-sig.' I’ve updated the extractor to use that; let me know if that fixes the issue. If not, please provide a bit more information.

extract.zip

Posted

 

On 6/2/2026 at 11:07 AM, 燚焱叒叕 said:
58 minutes ago, Dantex2500 said:

I’m not sure which JSON file you're trying to extract, but that error usually means the file contains hidden characters, which is why it suggests using 'utf-8-sig.' I’ve updated the extractor to use that; let me know if that fixes the issue. If not, please provide a bit more information.

extract.zip 3.01 kB · 1 download

Thank you for the update, it was for these nsfw card arts but now it says it contains no png_base64 data in the JSON file

Posted
20 minutes ago, NekoTatsu21 said:

 

Thank you for the update, it was for these nsfw card arts but now it says it contains no png_base64 data in the JSON file

Oh my bad i didn't read the initial post about needing to have .artpack in it, I'm so sorry for the inconvenience.

Posted
9 hours ago, NekoTatsu21 said:

Oh my bad i didn't read the initial post about needing to have .artpack in it, I'm so sorry for the inconvenience.

Yeah, the ones you listed are card mods. You'll need to use either GodotPCKExplorer or gdre_tools to extract the .pck files. The extractor I gave you is specifically for JSON files that contain embedded images; those scripts are meant for extracting or creating your own artpacks for the game.

Posted

还有我看上面兄弟发4职业和通用卡图nsfw,唯独没有我们馆者大人的(不愧是第五强的职业),所以这里有个骨瘴祭旗人的卡图nsfw,不过他完全是ai制作的而且还没换完。

 

Also, I saw that some guys upload NSFW images of the four classes and general cards, but none of them featured our Necrobinder (no wonder it's the fifth strongest class). So here's an NSFW image of the Necrobinder, but it's completely AI-generated and hasn't been fully replaced yet.

Screenshot_2026-06-06-11-01-30-02_331ebe775494f08e7e065fe921e6fd48.jpg

cutenecrobinder-nsfwv0.3.zip

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