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Slay the Spire 2 mods


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Posted
6 hours ago, Dantex2500 said:

I fixed it, and the updated files are here. It’s really strange! I tried translating a bunch of strong and NSFW phrases before, and the AI had no issues at all. It seems like the current phrase might be too much, even for a local AI.image.png.8b355e25797639d5cb9247438d9c5a69.png

xueli-main_eng.zip 83.84 MB · 3 downloads xueli-beta_eng.zip 83.84 MB · 1 download

lmfao, the Kafka event 1st choice lead to a whole ass novel that I can't even see the choices to proceed. only switching to 4:3 aspect ratio squeezed out a tiniest bit of space for it, otherwise I'm softlocked because of goon, smh

20260526160149_1.jpg

20260526160507_1.jpg

Posted
59 minutes ago, 16goose said:

lmfao, the Kafka event 1st choice lead to a whole ass novel that I can't even see the choices to proceed. only switching to 4:3 aspect ratio squeezed out a tiniest bit of space for it, otherwise I'm softlocked because of goon, smh

Yeah if you go back a few pages in the topic, it's an issue I also encountered when i did my own translation of xueli 5.8 last month x)

Posted
3 hours ago, rabi1684 said:

How do I translate a mod? I can extract the mod and rewrite the text, but I don't know how to repackage it.

 

Use https://github.com/DmitriySalnikov/GodotPCKExplorer for simple extraction and packaging of .pck files.

To extract: Open the UI, click "Open File," select your .pck, then go to "Extract" → "Extract All."  To package it back: Go to File → Pack or Embed Folder. Set the "Path to the folder to pack" to your extracted folder (where you did the translation). Press "Pack," choose a destination/name, and press Save. You can overwrite the original mod or create a new file and swap them manually. Then just test it in-game! (You can also use GDRETool if you're planning to create a project in Godot.)

 

 

Posted

i have the newest version of baselib installed which online says is the same thing as minionlb, yet the xueli mod says im still missing minionlb, thoughts? if it's a different file, where might I find it? also, what does it mean if 'a mod manifest should be migrated'? I'm trying to get mods for each character and then additional content, although some of the mods make the game too easy and I end up turning them off after a bit, but trying to ensure everything is working right still.

Posted
4 hours ago, toeyrockakb said:

anyone get soft-lock  on start of run or some event ?

 

image.png.5068d483b97ceda06763f06d6a216573.png

That bug happens when there is a mod conflict. Since you are running the beta version of the game, make sure you are using the beta version of the Xuali mod. Beyond that, there isn't much more I can help with. You could try using a mod manager—they often display the specific errors the game is throwing or just try removing mods one by one to find the issue.

Posted
13 hours ago, PabloYorick said:

i have the newest version of baselib installed which online says is the same thing as minionlb, yet the xueli mod says im still missing minionlb, thoughts? if it's a different file, where might I find it? also, what does it mean if 'a mod manifest should be migrated'? I'm trying to get mods for each character and then additional content, although some of the mods make the game too easy and I end up turning them off after a bit, but trying to ensure everything is working right still.


For xueli main english from @Dantex2500 , I am using baselib ver 3.1.3 and minionlib 0.3.5 and it is working just fine, both aren't the latest version because they are packaged together from previous version of xueli mod.
Can you check both of your baselib and minionlib version in the json file of the mods?

Posted
On 2026/5/26 at 午後4時19分, Dantex2500 said:

修正しました。更新されたファイルはこちらです。本当に不思議です!以前、かなり過激で不適切な表現をいくつか翻訳してみたのですが、AIは全く問題なく翻訳できました。今回の表現は、ローカルAIにとっても過激すぎるのかもしれません。image.png.8b355e25797639d5cb9247438d9c5a69.png

xueli-main_eng.zip 83.84 MB ・ ダウンロード数:4件 xueli-beta_eng.zip 83.84 MB ・ ダウンロード数:2件

最新版の翻訳をお願いします。

xueli.zip

Posted
22 hours ago, Dantex2500 said:

That bug happens when there is a mod conflict. Since you are running the beta version of the game, make sure you are using the beta version of the Xuali mod. Beyond that, there isn't much more I can help with. You could try using a mod manager—they often display the specific errors the game is throwing or just try removing mods one by one to find the issue.

I encountered the same issue and got stuck with no way to progress. This happened because the option to select an Ancient Relic never appeared.

As you suggested, I tried limiting my mods to only the three required ones — "xueli-beta" and its dependencies "BaseLib" and "MinionLib" — but the issue persisted.

I am playing on the beta version of the game, and the mod is also the beta version accordingly.

Does anyone know what might be causing this?

Posted

"Ok, I did the translation for the updated Xueli. The author changed a few things, so to avoid bugs, I re-did everything with an even more uncensored local AI—hopefully, none of that previous nonsense happens this time!

For some reason, the mod author decided to embed the new event text into the images (basically a middle finger to translators :(. I used OCR to translate it and put it back in; it doesn't look great, but at least you can read it lol. Also, he added some potions that refuse to be translated for some reason... not sure why yet."

image.png.693876f3692152c08c4e30459f8fb2a7.pngimage.png.8016cf7b9ab733eaf4aee0b83f8a1e12.png

xueli updated eng.zip

Posted
5 hours ago, Dantex2500 said:

"Ok, I did the translation for the updated Xueli. The author changed a few things, so to avoid bugs, I re-did everything with an even more uncensored local AI—hopefully, none of that previous nonsense happens this time!

For some reason, the mod author decided to embed the new event text into the images (basically a middle finger to translators :(. I used OCR to translate it and put it back in; it doesn't look great, but at least you can read it lol. Also, he added some potions that refuse to be translated for some reason... not sure why yet."

image.png.693876f3692152c08c4e30459f8fb2a7.pngimage.png.8016cf7b9ab733eaf4aee0b83f8a1e12.png

xueli updated eng.zip 97.72 MB · 1 download

really quick tyvm

Posted

This might be too much of an ask, but I was wondering if anyone has the updated defect Sataniel skin for defect from the modder 星晨代谢 on bilibili:

https://www.bilibili.com/video/BV19MdWB8EVu/?spm_id_from=333.1387.homepage.video_card.click&vd_source=29379d2266bd2b9ad3e52796c80c2cf5

 

The modder has two baidu links - the pinned Baidu cloud link is the updated one that works with the beta version, but is expired on baidu cloud.  The added link right after does work, but is the 18-04-2026 version that doesn't work with the beta version.  Was wondering if anyone has the updated version (that works with the beta) that they can reshare.

 

Thanks!

Posted
On 5/27/2026 at 11:49 PM, Dantex2500 said:

That bug happens when there is a mod conflict. Since you are running the beta version of the game, make sure you are using the beta version of the Xuali mod. Beyond that, there isn't much more I can help with. You could try using a mod manager—they often display the specific errors the game is throwing or just try removing mods one by one to find the issue.

Stripped down to libs and this is what im getting on softlock (like in the post you replied to)

[ERROR] System.MissingMethodException: Method not found: 'MegaCrit.Sts2.Core.HoverTips.IHoverTip MegaCrit.Sts2.Core.HoverTips.HoverTipFactory.FromPower()'.
   at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
   at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
   at Xueli.Scripts.Relics.FufuLock.get_ExtraHoverTips()
   at MegaCrit.Sts2.Core.Models.RelicModel.get_HoverTipsExcludingRelic()
   at MegaCrit.Sts2.Core.Events.EventOption.FromRelic(RelicModel relic, EventModel eventModel, Func`1 onChosen, String textKey)
   at MegaCrit.Sts2.Core.Models.EventModel.RelicOption(RelicModel relic, Func`1 onChosen, String pageName)
   at MegaCrit.Sts2.Core.Models.AncientEventModel.RelicOption(RelicModel relic, String pageName, String customDonePage)
   at MegaCrit.Sts2.Core.Models.AncientEventModel.RelicOption[T](String pageName, String customDonePage)
   at Xueli.Scripts.FufuAncient.GenerateInitialOptions()
   at MegaCrit.Sts2.Core.Models.AncientEventModel.GenerateInitialOptionsWrapper()
   at MegaCrit.Sts2.Core.Models.AncientEventModel.SetInitialEventState(Boolean isPreFinished)
   at MegaCrit.Sts2.Core.Models.EventModel.BeginEvent(Player player, Boolean isPreFinished)
   at MegaCrit.Sts2.Core.Helpers.TaskHelper.LogTaskExceptions(Task task)
   at MegaCrit.Sts2.Core.Helpers.TaskHelper.LogTaskExceptions(Task task)
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
   at MegaCrit.Sts2.Core.Helpers.TaskHelper.LogTaskExceptions(Task task)
   at MegaCrit.Sts2.Core.Multiplayer.Game.EventSynchronizer.BeginEvent(EventModel canonicalEvent, Boolean isPrefinished, Action`1 debugOnStart)
   at MegaCrit.Sts2.Core.Rooms.EventRoom.EnterInternal(IRunState runState, Boolean isRestoringRoomStackBase)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.ExecutionContextCallback(Object s)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext()
   at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
   at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
   at MegaCrit.Sts2.Core.Assets.PreloadManager.LoadRoomEventAssets(EventModel eventModel, IRunState runState)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.ExecutionContextCallback(Object s)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext()
   at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
   at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
   at MegaCrit.Sts2.Core.Assets.PreloadManager.LoadRoomAssets(String roomName, IEnumerable`1 additionalAssets)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.ExecutionContextCallback(Object s)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext()
   at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
   at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
   at System.Threading.Tasks.Task`1.TrySetResult(TResult result)
   at System.Threading.Tasks.TaskCompletionSource`1.TrySetResult(TResult result)
   at MegaCrit.Sts2.Core.Assets.AssetLoadingSession.Process()
   at MegaCrit.Sts2.Core.Nodes.NAssetLoader._Process(Double delta)
   at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
   at MegaCrit.Sts2.Core.Nodes.NAssetLoader.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
   at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
 

Posted
1 hour ago, Loadbasic_001 said:

This might be too much of an ask, but I was wondering if anyone has the updated defect Sataniel skin for defect from the modder 星晨代谢 on bilibili:

https://www.bilibili.com/video/BV19MdWB8EVu/?spm_id_from=333.1387.homepage.video_card.click&vd_source=29379d2266bd2b9ad3e52796c80c2cf5

 

The modder has two baidu links - the pinned Baidu cloud link is the updated one that works with the beta version, but is expired on baidu cloud.  The added link right after does work, but is the 18-04-2026 version that doesn't work with the beta version.  Was wondering if anyone has the updated version (that works with the beta) that they can reshare.

 

Thanks!

The 09-05-2026 version, I'm not sure whether it's what you wantimage.thumb.png.80367cd956bf1438dc15fd3b04a86ea9.png8@N2QPE8V@PA_2FTUC.thumb.png.9e0029303aa34490d05f57a070ea888a.png8LGVCXQYUFL__)@QSIW.thumb.png.21e1bd2f2915e60615ea8d3a06ac06fd.png9OAGKZB42G@N1LOWUXD_V.thumb.png.0ca4da7b0e327f03e09d4e0e82e77c60.png@DETIWW3J87LIJRTKF4BKC.thumb.png.a55a5738133d7c3db490412c48629ba8.png

友纪战士Chaos_XC_ironclad01(V0.3.9).zip 储君奈音Chaos_XC_regent01(0.3.9).zip 海德储君Chaos_XC_regent02(V0.3.9).zip 奶刀猎人Chaos_XC_silent01(V0.3.9).zip 塞雷鸡煲Chaos_XC_defect01(V0.3.9).zip

Posted
On 5/27/2026 at 5:02 PM, AClarky said:

3ab's ironclad skin
https://gall.dcinside.com/mgallery/board/view/?id=slay&no=406466 (SWF // Orignal post)

2026-05-27175132.png.9becf347bb28ed85cb043d5d60d4bfa0.png


So, i made it 
NSFW ver.

Thanks to modder : 3ab 👍

You can load and apply the cardpack.json files in-game through Card Art Editor.

GIF-2026-05-27-ohu-5-48-22.gif

2026-05-22114912.png.fa0db7f8d8667a5bd06b8bca7af8edc5.png

 

2026-05-27180108.png.b07b98781b2d494af85263fda2110930.png

 

3abironclad_61_NSFW.cardartpack.json 146.51 MB · 4 downloads 3abironclad_nude.zip 8.49 MB · 3 downloads

I made your card art pack into a pck file, hope you not mind

3abironclad_61_NSFW.rar

Posted
2 hours ago, liang_mo1024 said:

 

Apologies for the additional trouble, but do you happen to also have the card art packs that came with the mods?  Many thanks!

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