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Slay the Spire 2 mods


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Posted
On 5/27/2026 at 12:49 PM, Dantex2500 said:

That bug happens when there is a mod conflict. Since you are running the beta version of the game, make sure you are using the beta version of the Xuali mod. Beyond that, there isn't much more I can help with. You could try using a mod manager—they often display the specific errors the game is throwing or just try removing mods one by one to find the issue.

ok help me out here cause you seem to understand at least the baseline of the issue? im on the newest version of the game i am only using this mod which is currently the 5.27 branch i have the BaseLib, MinionLib, and xueli in the mods folder.
If i replace the contents of the xueli with the updated english version the cards stop working but the text translated, however i cant get past the soft lock you quoted
If i leave the 5.27 branch alone cards work, but the text is nonsense(for obvious reasons) and im still stuck at neows.

the only thing i have to go on is this text at the bottom right on my StS2 menu. please help.

Screenshot 2026-06-19 144537.png

Screenshot 2026-06-19 144617.png

Posted (edited)
2 hours ago, FadedEcho said:

ok help me out here cause you seem to understand at least the baseline of the issue? im on the newest version of the game i am only using this mod which is currently the 5.27 branch i have the BaseLib, MinionLib, and xueli in the mods folder.
If i replace the contents of the xueli with the updated english version the cards stop working but the text translated, however i cant get past the soft lock you quoted
If i leave the 5.27 branch alone cards work, but the text is nonsense(for obvious reasons) and im still stuck at neows.

the only thing i have to go on is this text at the bottom right on my StS2 menu. please help.

Screenshot 2026-06-19 144537.png

Screenshot 2026-06-19 144617.png

The issue is that the Xueli mod has been broken since it was released on the beta version. The reason the game gets stuck at the neows part of the game is that it tries to load a script from the mod, but a function fails to execute or find its reference, causing the game to lock up. You will generally see this issue whenever there is a mod conflict or if a mod is out of date.

Since the game updated to version 1.0.7.1, many mods need to be updated by their developers to work again. I recommend switching to the versions available on the Workshop, as those are more likely to be up-to-date. Regarding the 'manifest' issue: that error simply means the game detected old dependencies; it doesn’t mean the mod will stop working. The specific log says: '[ERROR] Detected old-style dependencies without min version specified! It works for now but this will be removed in a future release.'

If you want to find out exactly what is causing your specific issue, you can use a Mod Manager or check the log file located at: C:\Users\*****\AppData\Roaming\SlayTheSpire2\logs. I also recommend looking for a 'Log Viewer' mod on NexusMods; it will give you a clear reference as to which specific mod is causing the conflict.

Edited by Dantex2500
Posted
1 hour ago, Dantex2500 said:

The issue is that the Xueli mod has been broken since it was released on the beta version. The reason the game gets stuck at the neows part of the game is that it tries to load a script from the mod, but a function fails to execute or find its reference, causing the game to lock up. You will generally see this issue whenever there is a mod conflict or if a mod is out of date.

Since the game updated to version 1.0.7.1, many mods need to be updated by their developers to work again. I recommend switching to the versions available on the Workshop, as those are more likely to be up-to-date. Regarding the 'manifest' issue: that error simply means the game detected old dependencies; it doesn’t mean the mod will stop working. The specific log says: '[ERROR] Detected old-style dependencies without min version specified! It works for now but this will be removed in a future release.'

If you want to find out exactly what is causing your specific issue, you can use a Mod Manager or check the log file located at: C:\Users\*****\AppData\Roaming\SlayTheSpire2\logs. I also recommend looking for a 'Log Viewer' mod on NexusMods; it will give you a clear reference as to which specific mod is causing the conflict.


The Blacked/Daraku/Xueli mods are on workshop? I can't see them? Are they under different names?

Posted
1 hour ago, Bout1 said:


The Blacked/Daraku/Xueli mods are on workshop? I can't see them? Are they under different names?

These haven't been updated or uploaded yet, so you will need to wait for the developers to release updates. Only 'blacked' has updated his mods; however, he noted that he will be adding Workshop support in the future. You will have to wait on the other two for now. I've included the link for blacked below if you need it.

mods.zip

Posted
1 hour ago, Dantex2500 said:

These haven't been updated or uploaded yet, so you will need to wait for the developers to release updates. Only 'blacked' has updated his mods; however, he noted that he will be adding Workshop support in the future. You will have to wait on the other two for now. I've included the link for blacked below if you need it.

mods.zip 286.16 MB · 2 downloads

appreciate it, shame about the xueli and daraku mods. Been really enjoying the both of them

Posted (edited)
11 hours ago, Bout1 said:

appreciate it, shame about the xueli and daraku mods. Been really enjoying the both of them

funny thing about that, i was on their telegram to ask more about the mod(not that anyone in there was typing in English) and through a very rough translator i used several times, it *sounds* like they will update it in the next 2 days.
heres the actual text for anyone who may understand it or has a better translation tool than the one on my phone 🤔
我这两天更新一下

Edited by FadedEcho
Posted
2 hours ago, sv59 said:

Sir, do you have any standalone card mods that include 5 separate characters? This old mod is no longer compatible after the game got updated, and Card Art Editor is just too much of a hassle for me. Standalone card mods should work fine, like The Regent.

先生你是否有包含5个独立角色的独立卡牌mod?旧模组在游戏更新后已经不适配了,Card Art Editor对我来说太麻烦了,独立卡牌mod应该能正常运行,就像《储君》那个mod一样。

I'll probably make a standalone character mod later using Jun1.2 (aka the Regent Blacked Cards mod) as a base, but not right now. However, I did update the previous blacked cards mod with my preferred card replacements. So, if you liked the previous one, here is the updated mod. I'm also trying to create a card mod for the Watcher character, where I plan to modify an existing mod to work with another modded character (hopefully it works!). But first, I'm planning to make an art pack.

STS2_BlackedCard.zip

Posted

Does anyone know how to set up and use the lusttravel mod ? I cant find the character selection at all and idk how to set it up even when the mod is activated even with the kitsulib that come with it showing the mod to me

Posted
5 hours ago, FadedEcho said:

funny thing about that, i was on their telegram to ask more about the mod(not that anyone in there was typing in English) and through a very rough translator i used several times, it *sounds* like they will update it in the next 2 days.
heres the actual text for anyone who may understand it or has a better translation tool than the one on my phone 🤔
我这两天更新一下

big if true, will wait to see if that happens

Posted (edited)
1 hour ago, Bout1 said:

big if true, will wait to see if that happens

i mean if it does happen that pretty much tells us they update the mod on a monthly basis, give or take a few day, considering there was one in april and one in may. so we'll have a general timeline

 

Edited by FadedEcho
Posted
3 hours ago, nalan0 said:

Does anyone know how to set up and use the lusttravel mod ? I cant find the character selection at all and idk how to set it up even when the mod is activated even with the kitsulib that come with it showing the mod to me

OK, now that im NOT asking dumb questions, i got it to work, grabbed the bundle from nexus, (cause there is a bundle of the mod and patch as a 3rd option) that seemed to work, so ill ask you, did you also grab the patch file? personally i recommend just grabbing the bundle, love it when they make it easy.

Posted
6 hours ago, 世界第一の鬼鬼 said:

冒昧的问下,现在更新完以前的mod都用不了了是吗?只有创意工坊的和今天更新的可以用?

What's going on now? Have all the previous mods stopped working?

a number of mods yes, there was a major update on the 18th so its messing with a lot of mods, the usual thing

Posted (edited)

Hello mate, I am confused about the Xueli mod. I have version 5.27. I dragged the mod into the mod folder, and it appears in the game, but it gets stuck on the 'Furina warm welcome' scene. I also tried pressing F8 to check other scenes that come with the mod, but it just gets me stuck there too, and I can't do anything. Does anyone have an instruction manual or a guide on how to fix this?

 

Oh, I am also having trouble with the DarakuGear mod (version 6.0a ENG). It appears in the game and the scene progresses normally, but I can't use the cards. Does anyone have a solution for this?

 

Thanks, Kaede

Edited by KaedeKung
Posted
1 hour ago, KaedeKung said:

Hello mate, I am confused about the Xueli mod. I have version 5.27. I dragged the mod into the mod folder, and it appears in the game, but it gets stuck on the 'Furina warm welcome' scene. I also tried pressing F8 to check other scenes that come with the mod, but it just gets me stuck there too, and I can't do anything. Does anyone have an instruction manual or a guide on how to fix this?

 

Oh, I am also having trouble with the DarakuGear mod (version 6.0a ENG). It appears in the game and the scene progresses normally, but I can't use the cards. Does anyone have a solution for this?

 

Thanks, Kaede

游戏版本更新到了1.7.1,这个MOD无法正常运作了,得等它更新。

Posted

https://steamcommunity.com/sharedfiles/filedetails/?id=3749063790

Lifemaster from sts1 added, english localization not complete yet though so its unplayable. There was a really nice death anim tho when i immediately gave up, I imagine the in game model is very nice as well


Also went to the xueli page on modwu and a translated comment either mentioned the mod creator posted something unlisted to workshop or was asking for something to be posted unlisted to workshop. Maybe a sign of something to come soon or im just coping.

Posted
2 hours ago, KaedeKung said:

Hello mate, I am confused about the Xueli mod. I have version 5.27. I dragged the mod into the mod folder, and it appears in the game, but it gets stuck on the 'Furina warm welcome' scene. I also tried pressing F8 to check other scenes that come with the mod, but it just gets me stuck there too, and I can't do anything. Does anyone have an instruction manual or a guide on how to fix this?

 

Oh, I am also having trouble with the DarakuGear mod (version 6.0a ENG). It appears in the game and the scene progresses normally, but I can't use the cards. Does anyone have a solution for this?

 

Thanks, Kaede

To re iterate what Yuri responded with, and I have stated a few times In recently messages, the mods need to be updated, because the game had a major update on the 18th.

Xueli should have an updated mod very soon according to a post on their telegram, I have no idea on an update for Daraku.

Posted
23 minutes ago, Bout1 said:

https://steamcommunity.com/sharedfiles/filedetails/?id=3749063790

Lifemaster from sts1 added, english localization not complete yet though so its unplayable. There was a really nice death anim tho when i immediately gave up, I imagine the in game model is very nice as well


Also went to the xueli page on modwu and a translated comment either mentioned the mod creator posted something unlisted to workshop or was asking for something to be posted unlisted to workshop. Maybe a sign of something to come soon or im just coping.

In regards to Xueli's I THINK (if the translation was accurate) they were considering it, as of a post i also saw on their telegram. It's not entirely clear to me either. But at this point a lot of stuff im reading as translated might as well be taken with a serious grain of salt.

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