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Slay the Spire 2 mods


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Posted
13 hours ago, PabloYorick said:

i have the newest version of baselib installed which online says is the same thing as minionlb, yet the xueli mod says im still missing minionlb, thoughts? if it's a different file, where might I find it? also, what does it mean if 'a mod manifest should be migrated'? I'm trying to get mods for each character and then additional content, although some of the mods make the game too easy and I end up turning them off after a bit, but trying to ensure everything is working right still.


For xueli main english from @Dantex2500 , I am using baselib ver 3.1.3 and minionlib 0.3.5 and it is working just fine, both aren't the latest version because they are packaged together from previous version of xueli mod.
Can you check both of your baselib and minionlib version in the json file of the mods?

Posted
On 2026/5/26 at 午後4時19分, Dantex2500 said:

修正しました。更新されたファイルはこちらです。本当に不思議です!以前、かなり過激で不適切な表現をいくつか翻訳してみたのですが、AIは全く問題なく翻訳できました。今回の表現は、ローカルAIにとっても過激すぎるのかもしれません。image.png.8b355e25797639d5cb9247438d9c5a69.png

xueli-main_eng.zip 83.84 MB ・ ダウンロード数:4件 xueli-beta_eng.zip 83.84 MB ・ ダウンロード数:2件

最新版の翻訳をお願いします。

xueli.zip

Posted
22 hours ago, Dantex2500 said:

That bug happens when there is a mod conflict. Since you are running the beta version of the game, make sure you are using the beta version of the Xuali mod. Beyond that, there isn't much more I can help with. You could try using a mod manager—they often display the specific errors the game is throwing or just try removing mods one by one to find the issue.

I encountered the same issue and got stuck with no way to progress. This happened because the option to select an Ancient Relic never appeared.

As you suggested, I tried limiting my mods to only the three required ones — "xueli-beta" and its dependencies "BaseLib" and "MinionLib" — but the issue persisted.

I am playing on the beta version of the game, and the mod is also the beta version accordingly.

Does anyone know what might be causing this?

Posted

"Ok, I did the translation for the updated Xueli. The author changed a few things, so to avoid bugs, I re-did everything with an even more uncensored local AI—hopefully, none of that previous nonsense happens this time!

For some reason, the mod author decided to embed the new event text into the images (basically a middle finger to translators :(. I used OCR to translate it and put it back in; it doesn't look great, but at least you can read it lol. Also, he added some potions that refuse to be translated for some reason... not sure why yet."

image.png.693876f3692152c08c4e30459f8fb2a7.pngimage.png.8016cf7b9ab733eaf4aee0b83f8a1e12.png

xueli updated eng.zip

Posted
5 hours ago, Dantex2500 said:

"Ok, I did the translation for the updated Xueli. The author changed a few things, so to avoid bugs, I re-did everything with an even more uncensored local AI—hopefully, none of that previous nonsense happens this time!

For some reason, the mod author decided to embed the new event text into the images (basically a middle finger to translators :(. I used OCR to translate it and put it back in; it doesn't look great, but at least you can read it lol. Also, he added some potions that refuse to be translated for some reason... not sure why yet."

image.png.693876f3692152c08c4e30459f8fb2a7.pngimage.png.8016cf7b9ab733eaf4aee0b83f8a1e12.png

xueli updated eng.zip 97.72 MB · 1 download

really quick tyvm

Posted

This might be too much of an ask, but I was wondering if anyone has the updated defect Sataniel skin for defect from the modder 星晨代谢 on bilibili:

https://www.bilibili.com/video/BV19MdWB8EVu/?spm_id_from=333.1387.homepage.video_card.click&vd_source=29379d2266bd2b9ad3e52796c80c2cf5

 

The modder has two baidu links - the pinned Baidu cloud link is the updated one that works with the beta version, but is expired on baidu cloud.  The added link right after does work, but is the 18-04-2026 version that doesn't work with the beta version.  Was wondering if anyone has the updated version (that works with the beta) that they can reshare.

 

Thanks!

Posted
On 5/27/2026 at 11:49 PM, Dantex2500 said:

That bug happens when there is a mod conflict. Since you are running the beta version of the game, make sure you are using the beta version of the Xuali mod. Beyond that, there isn't much more I can help with. You could try using a mod manager—they often display the specific errors the game is throwing or just try removing mods one by one to find the issue.

Stripped down to libs and this is what im getting on softlock (like in the post you replied to)

[ERROR] System.MissingMethodException: Method not found: 'MegaCrit.Sts2.Core.HoverTips.IHoverTip MegaCrit.Sts2.Core.HoverTips.HoverTipFactory.FromPower()'.
   at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
   at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
   at Xueli.Scripts.Relics.FufuLock.get_ExtraHoverTips()
   at MegaCrit.Sts2.Core.Models.RelicModel.get_HoverTipsExcludingRelic()
   at MegaCrit.Sts2.Core.Events.EventOption.FromRelic(RelicModel relic, EventModel eventModel, Func`1 onChosen, String textKey)
   at MegaCrit.Sts2.Core.Models.EventModel.RelicOption(RelicModel relic, Func`1 onChosen, String pageName)
   at MegaCrit.Sts2.Core.Models.AncientEventModel.RelicOption(RelicModel relic, String pageName, String customDonePage)
   at MegaCrit.Sts2.Core.Models.AncientEventModel.RelicOption[T](String pageName, String customDonePage)
   at Xueli.Scripts.FufuAncient.GenerateInitialOptions()
   at MegaCrit.Sts2.Core.Models.AncientEventModel.GenerateInitialOptionsWrapper()
   at MegaCrit.Sts2.Core.Models.AncientEventModel.SetInitialEventState(Boolean isPreFinished)
   at MegaCrit.Sts2.Core.Models.EventModel.BeginEvent(Player player, Boolean isPreFinished)
   at MegaCrit.Sts2.Core.Helpers.TaskHelper.LogTaskExceptions(Task task)
   at MegaCrit.Sts2.Core.Helpers.TaskHelper.LogTaskExceptions(Task task)
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
   at MegaCrit.Sts2.Core.Helpers.TaskHelper.LogTaskExceptions(Task task)
   at MegaCrit.Sts2.Core.Multiplayer.Game.EventSynchronizer.BeginEvent(EventModel canonicalEvent, Boolean isPrefinished, Action`1 debugOnStart)
   at MegaCrit.Sts2.Core.Rooms.EventRoom.EnterInternal(IRunState runState, Boolean isRestoringRoomStackBase)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.ExecutionContextCallback(Object s)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext()
   at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
   at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
   at MegaCrit.Sts2.Core.Assets.PreloadManager.LoadRoomEventAssets(EventModel eventModel, IRunState runState)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.ExecutionContextCallback(Object s)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext()
   at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
   at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
   at MegaCrit.Sts2.Core.Assets.PreloadManager.LoadRoomAssets(String roomName, IEnumerable`1 additionalAssets)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.ExecutionContextCallback(Object s)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext()
   at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
   at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
   at System.Threading.Tasks.Task`1.TrySetResult(TResult result)
   at System.Threading.Tasks.TaskCompletionSource`1.TrySetResult(TResult result)
   at MegaCrit.Sts2.Core.Assets.AssetLoadingSession.Process()
   at MegaCrit.Sts2.Core.Nodes.NAssetLoader._Process(Double delta)
   at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
   at MegaCrit.Sts2.Core.Nodes.NAssetLoader.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
   at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
 

Posted
1 hour ago, Loadbasic_001 said:

This might be too much of an ask, but I was wondering if anyone has the updated defect Sataniel skin for defect from the modder 星晨代谢 on bilibili:

https://www.bilibili.com/video/BV19MdWB8EVu/?spm_id_from=333.1387.homepage.video_card.click&vd_source=29379d2266bd2b9ad3e52796c80c2cf5

 

The modder has two baidu links - the pinned Baidu cloud link is the updated one that works with the beta version, but is expired on baidu cloud.  The added link right after does work, but is the 18-04-2026 version that doesn't work with the beta version.  Was wondering if anyone has the updated version (that works with the beta) that they can reshare.

 

Thanks!

The 09-05-2026 version, I'm not sure whether it's what you wantimage.thumb.png.80367cd956bf1438dc15fd3b04a86ea9.png8@N2QPE8V@PA_2FTUC.thumb.png.9e0029303aa34490d05f57a070ea888a.png8LGVCXQYUFL__)@QSIW.thumb.png.21e1bd2f2915e60615ea8d3a06ac06fd.png9OAGKZB42G@N1LOWUXD_V.thumb.png.0ca4da7b0e327f03e09d4e0e82e77c60.png@DETIWW3J87LIJRTKF4BKC.thumb.png.a55a5738133d7c3db490412c48629ba8.png

友纪战士Chaos_XC_ironclad01(V0.3.9).zip 储君奈音Chaos_XC_regent01(0.3.9).zip 海德储君Chaos_XC_regent02(V0.3.9).zip 奶刀猎人Chaos_XC_silent01(V0.3.9).zip 塞雷鸡煲Chaos_XC_defect01(V0.3.9).zip

Posted
On 5/27/2026 at 5:02 PM, AClarky said:

3ab's ironclad skin
https://gall.dcinside.com/mgallery/board/view/?id=slay&no=406466 (SWF // Orignal post)

2026-05-27175132.png.9becf347bb28ed85cb043d5d60d4bfa0.png


So, i made it 
NSFW ver.

Thanks to modder : 3ab 👍

You can load and apply the cardpack.json files in-game through Card Art Editor.

GIF-2026-05-27-ohu-5-48-22.gif

2026-05-22114912.png.fa0db7f8d8667a5bd06b8bca7af8edc5.png

 

2026-05-27180108.png.b07b98781b2d494af85263fda2110930.png

 

3abironclad_61_NSFW.cardartpack.json 146.51 MB · 4 downloads 3abironclad_nude.zip 8.49 MB · 3 downloads

I made your card art pack into a pck file, hope you not mind

3abironclad_61_NSFW.rar

Posted
2 hours ago, liang_mo1024 said:

 

Apologies for the additional trouble, but do you happen to also have the card art packs that came with the mods?  Many thanks!

Posted
1 hour ago, PabloYorick said:

image.png.cc860bad7efab0f50237eb205516f8ac.png  This is the JSON file after extracting the files from the Xueli-beta_eng zip file

image.png.531faddb3db54866f6b451b53d9f3ede.png  This is BaseLib 3.1.8

 

i just found the minion lib file at https://packages.nuget.org/packages/FuYnAloft.Sts2.MinionLib and downloaded it, which got rid of the prior error i saw, but now it says system.reflection.reflectiontypeloadexception was thrown while loading mod xueli

 

 

 

Try downloading the newest xueli mod, I think you have mismatched version.
Try this verison of xueli mod
And Baselib version 3.1.3

 

On 5/29/2026 at 1:06 AM, Dantex2500 said:

"Ok, I did the translation for the updated Xueli. The author changed a few things, so to avoid bugs, I re-did everything with an even more uncensored local AI—hopefully, none of that previous nonsense happens this time!

For some reason, the mod author decided to embed the new event text into the images (basically a middle finger to translators :(. I used OCR to translate it and put it back in; it doesn't look great, but at least you can read it lol. Also, he added some potions that refuse to be translated for some reason... not sure why yet."

image.png.693876f3692152c08c4e30459f8fb2a7.pngimage.png.8016cf7b9ab733eaf4aee0b83f8a1e12.png

xueli updated eng.zip 97.72 MB · 2 downloads

 

Posted

I tried the combination of those specific versions, but it still is giving me a system.reflection.reflectiontypeloadexception was thrown while loading mod xueli notification, perhaps my other mods are affecting it somehow? or maybe because im trying to have it work all on the beta version? the version i was using prior before trying the version you had me try, was a version of xueli for beta. Maybe i should give up on having it work on the beta version for now

Posted
1 hour ago, PabloYorick said:

I tried the combination of those specific versions, but it still is giving me a system.reflection.reflectiontypeloadexception was thrown while loading mod xueli notification, perhaps my other mods are affecting it somehow? or maybe because im trying to have it work all on the beta version? the version i was using prior before trying the version you had me try, was a version of xueli for beta. Maybe i should give up on having it work on the beta version for now

for me it was only doing so on beta branch
switching to main branch version made it work properly

Posted
On 2026/5/29 at 午前3時6分, Dantex2500 said:

「よし、更新版の雪莉の翻訳を終えた。作者がいくつか変更を加えたので、バグを避けるために、さらに検閲のないローカルAIで全てやり直した。今度こそ、以前のようなくだらないことは起こらないといいんだけど!」

どういうわけか、MODの作者は新しいイベントテキストを画像に埋め込むことにしたようです(基本的に翻訳者への侮辱ですね: ()。OCRを使って翻訳して元に戻しましたが、見た目はあまり良くありませんが、少なくとも読めるようになりました(笑)。あと、なぜか翻訳できないポーションもいくつか追加されています…理由はまだ分かりません。

image.png.693876f3692152c08c4e30459f8fb2a7.pngimage.png.8016cf7b9ab733eaf4aee0b83f8a1e12.png

xueli 更新済み eng.zip 97.72 MB ・ ダウンロード数:2件

Could someone please translate this into Japanese?

Posted
On 5/28/2026 at 1:06 PM, Dantex2500 said:

"Ok, I did the translation for the updated Xueli. The author changed a few things, so to avoid bugs, I re-did everything with an even more uncensored local AI—hopefully, none of that previous nonsense happens this time!

For some reason, the mod author decided to embed the new event text into the images (basically a middle finger to translators :(. I used OCR to translate it and put it back in; it doesn't look great, but at least you can read it lol. Also, he added some potions that refuse to be translated for some reason... not sure why yet."

image.png.693876f3692152c08c4e30459f8fb2a7.pngimage.png.8016cf7b9ab733eaf4aee0b83f8a1e12.png

xueli updated eng.zip 97.72 MB · 3 downloads

unfortunately, soft locking here now due to the text being so longqW50iYW.jpeg

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