Mimirue17 Posted 14 hours ago Posted 14 hours ago I do not see addiction framework anywhere on a quick search, where is that from?
chrystelle Posted 13 hours ago Author Posted 13 hours ago 44 minutes ago, Mimirue17 said: I do not see addiction framework anywhere on a quick search, where is that from? It's a modders' resource I'm going to post soon here and on Nexus. It provides robust and highly configurable addiction curve modeling and application to the player. It has no gameplay, just the modeling. It's meant to be used as a central resource that all food overhaul type mods can be patched to for providing cohesive effects. It can be used for mods like the Cannabis and mushroom mods that provide new drink/drug types to handle addiction effects without having to hook up any scripting. There are ready-made archetypes (curves) to choose from, and tweakable parameters and effects. It can also be use by gameplay mods or dialogue mods. Like a new Skooma Whore type of mod. A modder could use it to handle all application of effects, quest/dialog conditions, blackout scenarios, etc. and just focus on implementing their own gameplay around it. The framework doesn't do anything on its own.
Mimirue17 Posted 13 hours ago Posted 13 hours ago 2 minutes ago, chrystelle said: It's a modders' resource I'm going to post soon here and on Nexus. It provides robust and highly configurable addiction curve modeling and application to the player. It has no gameplay, just the modeling. It's meant to be used as a central resource that all food overhaul type mods can be patched to for providing cohesive effects. It can be used for mods like the Cannabis and mushroom mods that provide new drink/drug types to handle addiction effects without having to hook up any scripting. There are ready-made archetypes (curves) to choose from, and tweakable parameters and effects. It can also be use by gameplay mods or dialogue mods. Like a new Skooma Whore type of mod. A modder could use it to handle all application of effects, quest/dialog conditions, blackout scenarios, etc. and just focus on implementing their own gameplay around it. The framework doesn't do anything on its own. I look forward to its release as well as your next one for Egg Mania, as I enjoy the mod
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