R3nko Posted July 5 Posted July 5 You know what would be good? e.g. if the soulgem drop instead of being added into the inventory after the labor animation
ViciousVixenEve Posted July 7 Posted July 7 First I want to say I love this mod so much, its got so much potential! I had a question though, everything works for me except no milking animations, and when I go into a defeat scene the game either crashes or the characters are in starting animation but no where near each other on the screen and theres no way to progress the scene. Any ideas on a way to fix it?
chrystelle Posted July 7 Author Posted July 7 16 hours ago, ViciousVixenEve said: First I want to say I love this mod so much, its got so much potential! I had a question though, everything works for me except no milking animations, and when I go into a defeat scene the game either crashes or the characters are in starting animation but no where near each other on the screen and theres no way to progress the scene. Any ideas on a way to fix it? Thanks. It's hard for me to guess what might be happening with your particular setup, but since you're having issues with both the ZaZ milking animation and the Ostim creature animations, my first thought is maybe you are using Nemesis only for behavior generation? Zaz and creature animations require either og FNIS or Pandora. I would recommend Pandora since it can handle both FNIS and Nemesis formats easily. Make sure in Pandora you are opening the settings (gear icon) and setting your game paths correctly. Otherwise, it might skip over your FNIS-based mods.
LillyxFox Posted July 10 Posted July 10 I'm a little confused. Does raising a baby have them actually turn into full grown NPCs at some point? Do they stay children? How long does it take for a baby to grow to a child? How long from a child to an adult (if that's a thing)?
coyanimefreak Posted July 12 Posted July 12 (edited) the game crashed when i put a Salmon Roe Concoction in my followers inventory i think they auto drink it. edit the follower was nyxie from Goblin shortstacks duo pt 2 cbbe 3ba standalone followers espfe crash-2026-07-11-22-32-41.log Edited July 12 by coyanimefreak
Dohvakin Posted July 13 Posted July 13 Playing as a male pc, can I impregnate female npcs with this? will they give milk and lay eggs?
chrystelle Posted July 13 Author Posted July 13 (edited) 2 hours ago, Dohvakin said: Playing as a male pc, can I impregnate female npcs with this? will they give milk and lay eggs? Yes, your PC should be able to pick up carrier status, and from that you can give it to partners. You can also find some milk and eggs in a few supply chests here and there (one in Anise's basement), and that can help you get started by making concoctions. Or you can use something like modex to add concoctions directly. You need to find a 'Book of Midwives' to get a skill that will let you give concoctions to NPC if you go that route. Or there are other mods that let you give potions to npcs. Another option is to do the Sheo daedric quest to get the Agent of Sheogorath status that will roll for a chance to spread a random egg curse spread to your partner in OStim or SexLab events. 41 minutes ago, hrnyfr25 said: This great mod and almost everything is running smoothly. The only minor hiccup that I have is, that for some reason my game registers Fateweaver as a regular Bound Bow and deals damage. But, considering I got it running this smoothly on SE (props more to your modding skills), I think I should take my victories where I can. Is it the bow itself doing damage, or do you have a poison added to the bow? Unless I broke something very recently, the bow itself should not draw any aggro or bounties. But if you add a poison, unfortunately I haven't found a way to make the game see it as non-hostile. I think that would probably require a .dll approach. So you have to shoot your arrows from afar, but the arrows themselves shouldn't be doing any damage. Edited July 13 by chrystelle
chrystelle Posted July 13 Author Posted July 13 On 7/10/2026 at 10:50 AM, LillyxFox said: I'm a little confused. Does raising a baby have them actually turn into full grown NPCs at some point? Do they stay children? How long does it take for a baby to grow to a child? How long from a child to an adult (if that's a thing)? No, there's no set time the baby stays a baby before becoming an older child, and the child never grows into an adult. If you are holding a baby (meaning you have the baby item "equipped"), you will have spells for renaming and "weaning." Weaning is the term used to refer to them growing up and becoming part of the hearthfire system, but I wanted to avoid the term adoption since it's not really relevant. The version 4 update will be mostly around updating this. I will be implementing an optional standalone child management quest independent of the Hearthfire system. Using the alternative framework will not be required. It will be simpler in some ways than the Hearthfire features, with less dialog and probably no AE pets integration. But if you use it, you can have up to 128 children managed in it and still use the Hearthfire quest for its intended purpose (the in-game orphans). This will also allow adding a new option to enable mods like Ostim NPCs to trigger NPC-NPC pregnancies. 1
Dohvakin Posted July 13 Posted July 13 19 hours ago, chrystelle said: Yes, your PC should be able to pick up carrier status, and from that you can give it to partners. You can also find some milk and eggs in a few supply chests here and there (one in Anise's basement), and that can help you get started by making concoctions. Or you can use something like modex to add concoctions directly. You need to find a 'Book of Midwives' to get a skill that will let you give concoctions to NPC if you go that route. Or there are other mods that let you give potions to npcs. Another option is to do the Sheo daedric quest to get the Agent of Sheogorath status that will roll for a chance to spread a random egg curse spread to your partner in OStim or SexLab events. I went to anise's basement and found the stuff there. what use are the eggs exactly? what can I do with them?
LillyxFox Posted July 14 Posted July 14 20 hours ago, chrystelle said: No, there's no set time the baby stays a baby before becoming an older child, and the child never grows into an adult. If you are holding a baby (meaning you have the baby item "equipped"), you will have spells for renaming and "weaning." Weaning is the term used to refer to them growing up and becoming part of the hearthfire system, but I wanted to avoid the term adoption since it's not really relevant. The version 4 update will be mostly around updating this. I will be implementing an optional standalone child management quest independent of the Hearthfire system. Using the alternative framework will not be required. It will be simpler in some ways than the Hearthfire features, with less dialog and probably no AE pets integration. But if you use it, you can have up to 128 children managed in it and still use the Hearthfire quest for its intended purpose (the in-game orphans). This will also allow adding a new option to enable mods like Ostim NPCs to trigger NPC-NPC pregnancies. Thanks for this. Follow up though. I managed to have an argonian child. The problem is that argonians aren't a valid race for children, so I couldn't wean him. I ended up having to give him to a follower and set the follower to stay at my home indefinitely lol I felt bad just thinking of leaving the baby some random place like some piece of equipment. Is there a way to enable an argonian child race for him? I tried downloading an adoptable argonian child mod I found, but it didn't seem to do what I need it to do. Did I miss something in the desc about this? (Sorry if I did, I have dysgraphia, sometimes I miss things)
chrystelle Posted July 14 Author Posted July 14 3 hours ago, LillyxFox said: Thanks for this. Follow up though. I managed to have an argonian child. The problem is that argonians aren't a valid race for children, so I couldn't wean him. I ended up having to give him to a follower and set the follower to stay at my home indefinitely lol I felt bad just thinking of leaving the baby some random place like some piece of equipment. Is there a way to enable an argonian child race for him? I tried downloading an adoptable argonian child mod I found, but it didn't seem to do what I need it to do. Did I miss something in the desc about this? (Sorry if I did, I have dysgraphia, sometimes I miss things) Argonian kids unfortunately aren't supported for now due to lack of assets freely available to use (none exist in the base game). 5 hours ago, Dohvakin said: I went to anise's basement and found the stuff there. what use are the eggs exactly? what can I do with them? The eggs can be used to make concoctions, but you also need milk. I can't remember if that chest has milks. Some of the others do. Wylandriah and the Markarth herbalist might have some in their chests. I can't recall offhand.
Dohvakin Posted July 14 Posted July 14 If I imgrenate female npcs, do they lactate? When do they start lactation? I ask because I have a few pregnant npcs in my game but I haven't seen any lactation.
chrystelle Posted July 14 Author Posted July 14 2 hours ago, Dohvakin said: If I imgrenate female npcs, do they lactate? When do they start lactation? I ask because I have a few pregnant npcs in my game but I haven't seen any lactation. Lactation should start right after birth. If it doesn't, the papyrus log should show an error that will help explain what happened.
edge420 Posted July 15 Posted July 15 For some reason when I installed the mod I discovered that the mod configuration menu for it doesn't appear but items from the mod show up in the chests and intended locations and I am at a situation where I have no clue how to fix it. *FYI, I use nexus mod manager and installed the mod according to the instructions on the mod page
chrystelle Posted July 15 Author Posted July 15 (edited) 8 hours ago, edge420 said: For some reason when I installed the mod I discovered that the mod configuration menu for it doesn't appear but items from the mod show up in the chests and intended locations and I am at a situation where I have no clue how to fix it. *FYI, I use nexus mod manager and installed the mod according to the instructions on the mod page If the MCM does not appear, it's because the script has an error and doesn't finish properly. That is almost always the result of a missing dependency. Your papyrus log might give an idea what the source of the issue is. Edited July 15 by chrystelle
qwqear Posted July 15 Posted July 15 I am a little confused... How can I get cursed? Does it also happen when I use the ingredients when doing alchemy?
Dohvakin Posted July 16 Posted July 16 On 7/14/2026 at 6:00 PM, chrystelle said: Lactation should start right after birth. If it doesn't, the papyrus log should show an error that will help explain what happened. I don't have ZAZ installed - do I need ZAZ for the lactation animations to play?
edge420 Posted July 17 Posted July 17 On 7/15/2026 at 5:29 PM, chrystelle said: If the MCM does not appear, it's because the script has an error and doesn't finish properly. That is almost always the result of a missing dependency. Your papyrus log might give an idea what the source of the issue is. Not sure where to find it specifically, but when I tried to find the menu id, the game didn't find it at all and creating a "clean" state for the game by saving and enabling and disabling the mod did nothing. I truly have no clue what causes this issue
Ktor24 Posted July 18 Posted July 18 Hi! I can`t find a chest with some useful items and lore books in the basement in Anise's cabin. Maybe i should start a new game?
ViciousVixenEve Posted July 20 Posted July 20 Any plans to alter the inflation animation to where its a gradual filling, instead of a sudden fill? I think it'd be really hot if it was progressive so the more creampies you get the more your belly gradually fills. ❤️
chrystelle Posted July 20 Author Posted July 20 (edited) On 7/15/2026 at 3:20 PM, qwqear said: I am a little confused... How can I get cursed? Does it also happen when I use the ingredients when doing alchemy? Yes, every time you pick up one of the eggs, you have a chance of being cursed. The chance is configurable in the egg settings MCM. If you have the Safe Handling book, you are protected from getting cursed from handling ingredients. On 7/16/2026 at 2:27 AM, Dohvakin said: I don't have ZAZ installed - do I need ZAZ for the lactation animations to play? Yes, there's only one enabled animation for now, and it comes from ZaZ. It's just a recent addon, though, not required for any of the lactation mechanics. On 7/18/2026 at 6:01 AM, Ktor24 said: Hi! I can`t find a chest with some useful items and lore books in the basement in Anise's cabin. Maybe i should start a new game? You probably have a mod that changes the basement. There are other chests with the Riften court wizard, the Windhelm court wizard, the Markarth apothecary, and the witch hut in Eastmarch. I think there's one more, but I can't recall where offhand. 2 hours ago, ViciousVixenEve said: Any plans to alter the inflation animation to where its a gradual filling, instead of a sudden fill? I think it'd be really hot if it was progressive so the more creampies you get the more your belly gradually fills. ❤️ I've definitely thought about this. It would add a great deal of complexity to track stages, especially now that NPCs can also become inflated. But I will continue to keep it on the list as a maybe one day feature. EDIT: Actually, I just thought of a way I could do this that I hadn't considered before. Instead of trying to track stages or add a 'progress' concept, I could piggy back on the time concept that's already coded. Right now, inflation is for the configured time, say 24 hours. And when triggered, the end time is set at current time + 1 day, the configured 24 hours. The belly size is fully derived from that end time. I could add an option that let's you set the number of times to reach max inflation. So in the example, let's say it is set to 4 times. I would just need to tweak the code to set the end time to (the later of current time or existing inflation end time) + (24 / 4), up to a max of current time + 1. I will do this for the next version. Edited July 20 by chrystelle
Enkidu222 Posted July 20 Posted July 20 so nice mode, thank you very much and hello every body. just wander, there is way to end lactation?
Enkidu222 Posted July 20 Posted July 20 9 hours ago, chrystelle said: Yes, every time you pick up one of the eggs, you have a chance of being cursed. The chance is configurable in the egg settings MCM. If you have the Safe Handling book, you are protected from getting cursed from handling ingredients. Yes, there's only one enabled animation for now, and it comes from ZaZ. It's just a recent addon, though, not required for any of the lactation mechanics. You probably have a mod that changes the basement. There are other chests with the Riften court wizard, the Windhelm court wizard, the Markarth apothecary, and the witch hut in Eastmarch. I think there's one more, but I can't recall where offhand. I've definitely thought about this. It would add a great deal of complexity to track stages, especially now that NPCs can also become inflated. But I will continue to keep it on the list as a maybe one day feature. EDIT: Actually, I just thought of a way I could do this that I hadn't considered before. Instead of trying to track stages or add a 'progress' concept, I could piggy back on the time concept that's already coded. Right now, inflation is for the configured time, say 24 hours. And when triggered, the end time is set at current time + 1 day, the configured 24 hours. The belly size is fully derived from that end time. I could add an option that let's you set the number of times to reach max inflation. So in the example, let's say it is set to 4 times. I would just need to tweak the code to set the end time to (the later of current time or existing inflation end time) + (24 / 4), up to a max of current time + 1. I will do this for the next version. i wish give you somes ideas but maybe you have enouht (ideas!)
ViciousVixenEve Posted July 20 Posted July 20 (edited) 18 hours ago, chrystelle said: I've definitely thought about this. It would add a great deal of complexity to track stages, especially now that NPCs can also become inflated. But I will continue to keep it on the list as a maybe one day feature. EDIT: Actually, I just thought of a way I could do this that I hadn't considered before. Instead of trying to track stages or add a 'progress' concept, I could piggy back on the time concept that's already coded. Right now, inflation is for the configured time, say 24 hours. And when triggered, the end time is set at current time + 1 day, the configured 24 hours. The belly size is fully derived from that end time. I could add an option that let's you set the number of times to reach max inflation. So in the example, let's say it is set to 4 times. I would just need to tweak the code to set the end time to (the later of current time or existing inflation end time) + (24 / 4), up to a max of current time + 1. I will do this for the next version. Oooo hell ya this could work! Im super excited to see where this mod goes. Its hands down my fav mod ive got atm besides of course ostim. This mod has such crazy good potential and its already so good ❤️ ❤️ Edit: I also love that you are responsive and are willing to help people with questions plus take advice and ideas as well! Edited July 20 by ViciousVixenEve
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