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FATAL FRAME II: Crimson Butterfly REMAKE [Req Mod]


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Posted
10 hours ago, WindSeven said:

Please explain how I can extract the textures from DDS files for editing!

If you have DDS, those ARE the extracted textures. You need to edit the DDS files in Photoshop or other photo editor (or more likely convert, edit, then re-write back to DDS). With PS, you need (free) plugin's from Nvidia/Intel it won't open DDS by default.

Posted (edited)
6 hours ago, dt126 said:

Se você tiver arquivos DDS, essas SÃO as texturas extraídas. Você precisa editar os arquivos DDS no Photoshop ou em outro editor de fotos (ou, mais provavelmente, convertê-los, editá-los e depois sobrescrevê-los para DDS). No Photoshop, você precisa de plugins (gratuitos) da Nvidia/Intel, pois ele não abre arquivos DDS por padrão.

No! I know how to edit DDS files. What I don't know is how to extract the DDS textures from the mod.

Edited by WindSeven
Posted
12 hours ago, WindSeven said:

No! I know how to edit DDS files. What I don't know is how to extract the DDS textures from the mod.

OK, your earlier email asked how to extract the textures from DDS files. To extract from FDATA files, you need to use other utilities. Here's how I am doing it (there may be other ways to do this as well):

 

1) Download "fdata_dump" You can download it from https://github.com/DeathChaos25/fdata_dump

 

2) When you have downloaded it, extract the contents wherever you want. There is no install program. Drag the FOLDER containing the fdata file you want to unpack onto the fdata_dump.exe file and it will run. If it fails, there are two main reasons. First, you need .NET 6.0 which is free from Microsoft. Second, you need to drag the folder which contains the *.fdata that you want unpacked. Don't drag the fdata file itself.

 

3) This will create a subdirectory called, fdata_out. In here you will get root, then g1m, g1t, etc. Textures are in g1t.

 

4) You need to convert the GLT files into DDS (or possibly other formats if you wish to try). I am using NOESIS, there may be other options.

 

5) Download NEOSIS from https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 and extract it. No install needed.

 

6) NOESIS needs a plug in to read the G1T and G1M files. The plug in is here: https://github.com/Joschuka/Project-G1M

 

7) Once downloaded, extract the contents to the plugins folder under Noesis.

 

8) Now you can use Noesis to view the mesh and convert the textures to DDS or other formats. Navigate to the directory using NOESIS, right click the texture file, and select export. Choose DDS and export. You should now be able to use the DDS files.

 

Hope this helps.

Posted
2 hours ago, dt126 said:

OK, your earlier email asked how to extract the textures from DDS files. To extract from FDATA files, you need to use other utilities. Here's how I am doing it (there may be other ways to do this as well):

 

1) Download "fdata_dump" You can download it from https://github.com/DeathChaos25/fdata_dump

 

2) When you have downloaded it, extract the contents wherever you want. There is no install program. Drag the FOLDER containing the fdata file you want to unpack onto the fdata_dump.exe file and it will run. If it fails, there are two main reasons. First, you need .NET 6.0 which is free from Microsoft. Second, you need to drag the folder which contains the *.fdata that you want unpacked. Don't drag the fdata file itself.

 

3) This will create a subdirectory called, fdata_out. In here you will get root, then g1m, g1t, etc. Textures are in g1t.

 

4) You need to convert the GLT files into DDS (or possibly other formats if you wish to try). I am using NOESIS, there may be other options.

 

5) Download NEOSIS from https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 and extract it. No install needed.

 

6) NOESIS needs a plug in to read the G1T and G1M files. The plug in is here: https://github.com/Joschuka/Project-G1M

 

7) Once downloaded, extract the contents to the plugins folder under Noesis.

 

😎 Now you can use Noesis to view the mesh and convert the textures to DDS or other formats. Navigate to the directory using NOESIS, right click the texture file, and select export. Choose DDS and export. You should now be able to use the DDS files.

 

Hope this helps.

Thank you very much for your attention. I'll test it today!

Posted
2 hours ago, WindSeven said:

Thank you very much for your attention. I'll test it today!

Let me know if it works for you. Maybe someone has a better option with current tools but this should work. 

 

I don't think I'm going to mod FF2. I did mods for 4 and 5, but compared to something running on Unreal or REngine , it's so much more work. 

Posted
On 2026/5/3 at AM8点12分, dt126 said:

如果有效请告诉我。或许有人能用现有工具找到更好的方法,但这个方法应该可行。 

 

我觉得我不会给 FF2 做 mod。我给 FF4 和 FF5 做过 mod,但是跟用虚幻引擎或 R 引擎运行的游戏相比,做 mod 的工作量要大得多。 

给FF2做mod

Posted
On 4/30/2026 at 4:18 PM, Sanurai said:

Here's Mio default outfit nude mod (WIP).

It looks like different shaders are being used for face (neck area) and body.
Still trying to figure out how to make boundary less noticeable.
FF2R_Mio_Nude_WIP_20260501.thumb.jpg.cd7ec7076f5f846606bb131fbe3c9952.jpg

FF2R_Mio_Default_Nude_WIP_20260501.7z 21.55 MB · 8 downloads

hello, any update on this? Look forward to seeing the finished version but haven't heard anything for awhile but hope your able to finish this mod XD

Posted (edited)
On 02/05/2026 at 16:18, dt126 said:

OK, your earlier email asked how to extract the textures from DDS files. To extract from FDATA files, you need to use other utilities. Here's how I am doing it (there may be other ways to do this as well):

 

1) Download "fdata_dump" You can download it from https://github.com/DeathChaos25/fdata_dump

 

2) When you have downloaded it, extract the contents wherever you want. There is no install program. Drag the FOLDER containing the fdata file you want to unpack onto the fdata_dump.exe file and it will run. If it fails, there are two main reasons. First, you need .NET 6.0 which is free from Microsoft. Second, you need to drag the folder which contains the *.fdata that you want unpacked. Don't drag the fdata file itself.

 

3) This will create a subdirectory called, fdata_out. In here you will get root, then g1m, g1t, etc. Textures are in g1t.

 

4) You need to convert the GLT files into DDS (or possibly other formats if you wish to try). I am using NOESIS, there may be other options.

 

5) Download NEOSIS from https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 and extract it. No install needed.

 

6) NOESIS needs a plug in to read the G1T and G1M files. The plug in is here: https://github.com/Joschuka/Project-G1M

 

7) Once downloaded, extract the contents to the plugins folder under Noesis.

 

😎 Now you can use Noesis to view the mesh and convert the textures to DDS or other formats. Navigate to the directory using NOESIS, right click the texture file, and select export. Choose DDS and export. You should now be able to use the DDS files.

 

Hope this helps.

A problem! Using fdata I was able to extract the g1t files. With Gust Tools I managed to convert g1t to dds, edited and then generate g1t again, but now fdata won't convert g1t to fdata again.

Edited by WindSeven
Posted (edited)
On 5/15/2026 at 12:41 PM, WindSeven said:

A problem! Using fdata I was able to extract the g1t files. With Gust Tools I managed to convert g1t to dds, edited and then generate g1t again, but now fdata won't convert g1t to fdata again.

You need to run a python program to create the fdata file. It's in this thread, 

 

 

Look for yumia_mod py file. That is not the full name of the file, but you should be able to find it along with instructions. 

 

Edited by dt126
Posted (edited)

Ok. I am the next one successfull installed this mod
I will guide you with simplest way possible :
- I am using the game version 1.03.04
- I have all of the DLCs
- download and install this
https://www.python.org/ftp/python/pymanager/python-manager-26.2.msix
- download all of these files, extract to fdata_package folder in ff2 installation
1.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2575028&key=628346b90884876afa9b5a208b202be9
2.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2575029&key=889f2fa735223419f63b2157f4c6cca6
3.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2575026&key=12bf697f9aba00ad98b90b39740071bc
4.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2575027&key=571797a5c99077ebaee32c73dc4a40d1
- download this link
https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2576200&key=d123e51fc44106fea2a87a4105fd8bab
extract only this file yumia_mod_insert_into_rdb.py to fdata_package folder in ff2 installation
-Run this py file

- in game screensetting, model LOD set to Max

-In game find the red lantern. Instead saving, you select the appropiate outfits for this mod:
Done

image.png.773628bca90bf4511ded3c7e971a1e7a.png

image.png.2edb5c79b181821e2d7de2a563dbdf67.png

Edited by faradi
Posted
On 5/25/2026 at 4:26 AM, faradi said:

Ok. I am the next one successfull installed this mod
I will guide you with simplest way possible :
- I am using the game version 1.03.04
- I have all of the DLCs
- download and install this
https://www.python.org/ftp/python/pymanager/python-manager-26.2.msix
- download all of these files, extract to fdata_package folder in ff2 installation
1.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2575028&key=628346b90884876afa9b5a208b202be9
2.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2575029&key=889f2fa735223419f63b2157f4c6cca6
3.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2575026&key=12bf697f9aba00ad98b90b39740071bc
4.https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2575027&key=571797a5c99077ebaee32c73dc4a40d1
- download this link
https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2576200&key=d123e51fc44106fea2a87a4105fd8bab
extract only this file yumia_mod_insert_into_rdb.py to fdata_package folder in ff2 installation
-Run this py file

- in game screensetting, model LOD set to Max

-In game find the red lantern. Instead saving, you select the appropiate outfits for this mod:
Done

image.png.773628bca90bf4511ded3c7e971a1e7a.png

image.png.2edb5c79b181821e2d7de2a563dbdf67.png

Good guide, very simple. altho at least for me, I didin't understand why download 4 files that are the same (apparently?), since every time I pasted one in the fdata_package it said "replace files?" since the 4 were identical (same size and everything). besides that, everything was good and it worked! I prefer big boobs overall, so this mod is nice, hopefully one day we can get ModerChan levels of good.

Now, this might be a mod problem but, is there a way to remove all this artifacts and errors on the skin? is it a settings thing or just a mod not optimized thing?

Screenshot 2026-05-27 181920.png

Screenshot 2026-05-27 181730.png

Screenshot 2026-05-27 181636.png

Screenshot 2026-05-27 181601.png

Posted
On 2026/4/20 at AM12点42分, Sanurai said:

抱歉,我的mod还在制作中。
我已经搞定了Mio默认服装的贴图分配。

主体:
颜色 0x773060DD
正常 0x136C8C6B
阴影 0xCBBB5C56

面部:
颜色 0xCF41D1BD
正常 0x586A5F11
阴影 0x23CCCD36


目前,我正在努力将纹理与颈部合并,并修复一些顶点权重错误。

此外,在处理这个问题时,我发现了一些有趣的事情。模型中
添加了一个额外的效果来创建皮肤表面的皱纹,而且这个效果似乎是逐个三角形或四边形处理的。
在原始模型中,裸露的皮肤很少,面部和四肢等裸露区域的网格非常精细,因此这个效果看起来很自然。
然而,在用服装网格模拟皮肤的区域,网格细分不足,导致皮肤皱纹显得非常大。
为了使皮肤效果看起来更自然而对网格进行细分,可能会显著降低性能。
我正在继续研究和解决这个问题,但时间有限,所以请耐心等待,不要抱太大希望。

 

FF2R_Mod_WIP_1.thumb.jpg.720937dde73c9be86d949dc5bef0a025.jpgFF2R_Mod_WIP_2.thumb.jpg.da8ab5188a850fd5c1367557dd6301b3.jpgFF2R_Mod_WIP_3.thumb.jpg.2f8ed871d949fb0d3a189ea06f49d04f.jpgFF2R_Mod_WIP_4.thumb.jpg.53b6fbf0f6416383d06792dcd44669d6.jpg

开发的怎么样了

Posted (edited)
On 5/28/2026 at 9:28 AM, JynxDaFeet said:

Good guide, very simple. altho at least for me, I didin't understand why download 4 files that are the same (apparently?), since every time I pasted one in the fdata_package it said "replace files?" since the 4 were identical (same size and everything). besides that, everything was good and it worked! I prefer big boobs overall, so this mod is nice, hopefully one day we can get ModerChan levels of good.

Now, this might be a mod problem but, is there a way to remove all this artifacts and errors on the skin? is it a settings thing or just a mod not optimized thing?

Screenshot 2026-05-27 181920.png

Screenshot 2026-05-27 181730.png

Screenshot 2026-05-27 181636.png

Screenshot 2026-05-27 181601.png

Glad myguide being useful. Photomode, right ? Anyway,maybe you can try update your graphics driver. From my experiene, a game runs best with graphics driver version released same time with the game.  Or in game screensetting, you need to set model LOD to Max 

Edited by faradi
Posted (edited)
On 4/26/2026 at 1:20 AM, ynxks123 said:
 
 

Hi, thanks for your mod ! Maybe you can fix some problem with your mod in photo mode showed in the post up there ? Tx btw

Edited by faradi
Posted
3 hours ago, faradi said:

Glad myguide being useful. Photomode, right ? Anyway,maybe you can try update your graphics driver. From my experiene, a game runs best with graphics driver version released same time with the game.  Or in game screensetting, you need to set model LOD to Max 

I do think it's the mod not being optimized. That or my version is not compatible (running Ver 1.02), because all my drivers are up to date, I'm running a 4070 and LOD is set to Max. It's also not photomode tho, I took those as screenshots as I played the game normally. Happens a lot to Mio more than Mayu, when she is crouching or holding Mayu's hand.

I also saw another user here having the same issue with the face and body particles/spots so I don't know at this point. I'll keep waiting patiently till some one does a ModersChan level mod (or at least an easy/simple to install one, that doesn't require python) thanks for the answer tho!

Posted
On 5/31/2026 at 6:03 AM, faradi said:

Hi, thanks for your mod ! Maybe you can fix some problem with your mod in photo mode showed in the post up there ? Tx btw

No one likes it, so I'm stopping👹

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