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Posted

Ook well fixed everything I could think of.. Can't think of any other issues FSMP has. 

 

I might get rid of the twitch caused by the body morph updater. Not sure, since if a body grows significantly in 1 morph then it's possible the physics will spaz the fuck out. 

Posted

good thing: chains finally wont break up into small chunks but still string together, make them looks like a string of sausages 

not that good thing: chains now looks more like a long spring that suspended in midair

 

but I still prefer long spring instead of a string of sausages, good work  

Posted (edited)
On 2/24/2026 at 10:45 PM, asdt123123 said:

Yes, you've got a mod constantly changing your characters body morphs. You'll have to disable Body Morph Update Fix in the skse mod menu. No other option in terms of this mod 

Hmm, not sure about constantly what that would be.  Would Obody be doing this?

 

Also what do you mean skse mod menu?  it doesn't have an MCM

Edited by no_way
Posted (edited)

Hm so I'm using your mod, no other SMP fixes, and the AVX variant of FSMP but my facial expressions still freeze with a helmet on, then I take the helmet off and it unfreezes the expressions. 

Edited by AlyssaAwoo
Posted
9 hours ago, AlyssaAwoo said:

Hm so I'm using your mod, no other SMP fixes, and the AVX variant of FSMP but my facial expressions still freeze with a helmet on, then I take the helmet off and it unfreezes the expressions. 

Have you ever found a fix for that? Or did you just think this mod might fix it? 

 

I can absolutely look into that matter, but you'll need to produce the mod you're using. 99.9% of the time it's from the modder setting the NPC Head node as a physics node rather than kinematic though. Which will cause tons of problems. 

 

If it's all helmets, try with different hairs. Some SMP hairs are fucked too due to badly configured xmls. 

Posted
3 hours ago, asdt123123 said:

Have you ever found a fix for that? Or did you just think this mod might fix it? 

 

I can absolutely look into that matter, but you'll need to produce the mod you're using. 99.9% of the time it's from the modder setting the NPC Head node as a physics node rather than kinematic though. Which will cause tons of problems. 

 

If it's all helmets, try with different hairs. Some SMP hairs are fucked too due to badly configured xmls. 

Oh no it's just that expressions seem to kind of work more often with this mod, it's as if every X seconds they get a refresh and snap to the new expression, but the helmet thing wasn't fixed by this.

 

Also it's this hair mod, which has never gotten a fix released for it. I simply thought this mod would fix it without a separate fix.

Posted (edited)
On 3/1/2026 at 11:03 PM, AlyssaAwoo said:

Oh no it's just that expressions seem to kind of work more often with this mod, it's as if every X seconds they get a refresh and snap to the new expression, but the helmet thing wasn't fixed by this.

 

Also it's this hair mod, which has never gotten a fix released for it. I simply thought this mod would fix it without a separate fix.

Yeah, that bug is most likely due to an issue with HDT-SMP, which manifests in-game with bad ordering of records inside the plugin.

 

TLDR: expression morph stops updating if virtual mesh* is loaded before real meshes (ie. hair). Which happens on multi-part RaceMenu hairs when virtual mesh has smaller Form ID than real meshes. Fix is to find the virtual mesh record in the plugin and give them bigger Form ID than real meshes.

 

There's a fix for EVG's hair mod, and I was told another person is working on KS Hairdo version.

https://www.nexusmods.com/skyrimspecialedition/mods/170632

 

(*Mesh that exists to simulate collision of the head, body, etc.; usually an untextured white blob you see (only) in Outfit Studio/Nifskope etc.)

Edited by Rickwaad67
Posted

Hi - using this mod as a requirement for High Poly Head SMP 1.2.  I disabled SMP-NPC crash fix ("SMP fixes already has a similar fix. You can still use this mod fine, but it's obsolete ") but my game crashed when I tried to load a save.  I re-enabled that mod and was able to load.

 

Any idea what I may be doing wrong?  I think I may have other mods in my huge load order that have SMP-NPC crash fix as a requirement.

 

Thanks for any troubleshooting ideas!

Posted
5 hours ago, Dez65 said:

Hi - using this mod as a requirement for High Poly Head SMP 1.2.  I disabled SMP-NPC crash fix ("SMP fixes already has a similar fix. You can still use this mod fine, but it's obsolete ") but my game crashed when I tried to load a save.  I re-enabled that mod and was able to load.

 

Any idea what I may be doing wrong?  I think I may have other mods in my huge load order that have SMP-NPC crash fix as a requirement.

 

Thanks for any troubleshooting ideas!

It's disabled by default on this mod. Check the config or Skse mod menu

Posted (edited)
12 hours ago, asdt123123 said:

Check the config

That was it!  I enabled it in this mod and was able to load with your other fix disabled.  Thanks for the quick response!

Edited by Dez65
Posted

Hello, I'm sorry bit I cannot get my hair ("wigs" apparently) to work even if I uncheck Disabling wigs in the MCM. They were working okay before I installed this and I also did just update the FSMP as I had a slightly older version before.

  • 3 weeks later...
Posted
2 hours ago, jperrins66 said:

Quick question from a idiot but do you know how you test which vesion of AVX is giving the best result ?

In theory it should be the highest version supported by your CPU (you will need to google a spec sheet of your processor to know which one that is)

Posted (edited)

Bug: The most recent update crashes my game whenever the PC's expression is changed (CondExp, BwA, etc.) as long as the Facial Morph Update Fix is enabled. Is anyone else experiencing this, or is it some strange interaction in my modlist in particular?

 

Strike that, I believe in the process of making sure I'd updated this mod I somehow actually installed an outdated version. Jesus christ...

Edited by Aldid
Posted
1 hour ago, Aldid said:

In theory it should be the highest version supported by your CPU (you will need to google a spec sheet of your processor to know which one that is)

And which  is the highest version ?, I have all of them

Posted
19 hours ago, no_way said:

Seems to be, havent had any crashes.


Removing it doesn't fix the SMP flicker/stutter though, @asdt123123 any chance that will ever be resolved?  I have no idea whats updating my morphs

Don't know, can't reproduce your problem. You probably have an old version of fsmp and SMP Fixes

 

7 hours ago, jperrins66 said:

Quick question from a idiot but do you know how you test which vesion of AVX is giving the best result ?

FSMP 3.0.0's AVX2 is the best. I wrote specific AVX2 branch optimizations in hot paths. AVX512 will likely just result in reduced performance, or no difference compared to AVX2 (Other than having a bigger number in the name). 

Posted

the post mentioned deleting the dll in high poly smp, but i dont see that file anywhere in the install or origional folder, mo2 dosent detect any overwriting or winning/losing files either, where do i look to make sure there no conflicts?

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