loguss Posted April 2 Posted April 2 New update seems to freze my game after a few seconds. not sure why, the old version still works.
posuideqianzhihe two Posted April 2 Posted April 2 When I update to FSMP 3.0 BETA, PPA stops working.
Aldid Posted April 2 Posted April 2 6 hours ago, loguss said: New update seems to freze my game after a few seconds. not sure why, the old version still works. Do you have an expressions mod installed such as Conditional expressions? I had a similar issue and it turned out that I'd accidentally activated an old version of the mod in MO2
loguss Posted April 2 Posted April 2 1 hour ago, Aldid said: Do you have an expressions mod installed such as Conditional expressions? I had a similar issue and it turned out that I'd accidentally activated an old version of the mod in MO2 Ok, first of all, thank you for the pointer, i did update the expression mods and thats a good thing. Unfortunately that wasnt the problem. Fortunately i identified the problem. And it was me. I was the problem. Because im very dumb and careless and i installed the new SMP-fixes for FSMP 3.0 instead of fixes for 2.51. Im litterally laughing at my self right now, i instaled the correct version and everything works now. Thank you for the help anyway. 2
BugReporter_0x29fda0ed Posted April 3 Posted April 3 100% crash when fast travel to solitude use fsmp 2.5.1 with SMP-Fixes 0.0.3 (for 2.5.1) is fine info: fsmp: from 2.5.1 to 3.0.0-dev-ca6b8bc smp fixes: from alpha 0.0.3 to 0.0.3(for FSMP3.0.0) skyrim: 1170 save file: old log: Spoiler CrashLoggerSSE v1-20-1-0 Feb 11 2026 05:26:32 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFDE084E741 hdtsmp64.dll+006E741 cmp esi, [rcx+0x58] | D:\a\hdtSMP64\hdtSMP64\src\ActorManager.cpp:1389 void hdt::ActorManager::Skeleton::processGeometry(RE::BSFaceGenNiNode *,RE::BSGeometry *) [?processGeometry@Skeleton@ActorManager@hdt@@QEAAXPEAVBSFaceGenNiNode@RE@@PEAVBSGeometry@5@@Z]) Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 8040 Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF ACCESS VIOLATION ANALYSIS: Instruction: cmp esi, [rcx+0x58] Memory Operand: [base=rcx, index=none, scale=0, disp=+0x58] Base Register: rcx = 0x10010000000015CC Computed Address: 0x1001000000001624 Fault Address: 0xFFFFFFFFFFFFFFFF (mismatch) POSSIBLE RELEVANT OBJECTS: RAX: (NiTriShapeData*) RBX: (NiTriShape*) "HairlineFemaleRedguard01" R13: (BSDynamicTriShape*) "HairlineFemaleRedguard01" RSP+140: (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned" RSP+158: (hkbStateMachine*) "DefaultOrDrunkBehavior" RSP+180: (hkbStateMachine*) "CarryRightArmBehavior" RSP+190: (hkbStateMachine*) "MT_RootBehavior" RSP+1B0: (hkbStateMachine*) "DefaultOrDrunkBehavior" RSP+318: (hkbBehaviorGraph*) "MT_Behavior.hkb" RSP+3C0: (hkbBehaviorReferenceGenerator*) "MT_BehaviorBFR" RSP+420: (hkbStateMachine*) "MT_RootBehavior" RSP+940: (spdlog::logger*) RSP+988: (type_info*) RSP+AD0: (NiNode*) "NPC" RSP+AF0: (NiNode*) "NPC Spine1 [Spn1]" RSP+B20: (NiNode*) "PA SpineA [Spn1]" RSP+B40: (TESNPC*) "Erina" [0x37489E9F] ("CustomComments.esp") "Erina" [0x37489E9F] RSP+B50: (type_info*) RSP+C30: (BSFadeNode*) "skeleton_female.nif" RSP+D18: (Character*) "Erina" [0x374940A8] ("CustomComments.esp") [0x374940A8] RSP+D50: (NiTObjectArray<NiPointer<NiAVObject> >*) RSP+D70: (BGSHeadPart*) "FemaleMouthHumanoidDefault" [0x0005150F] ("Skyrim.esm") "FemaleMouthHumanoidDefault" CALL STACK ([P]robable / tack scan): [ 0][P] 0x7FFDE084E741 hdtsmp64.dll+006E741 cmp esi, [rcx+0x58] | D:\a\hdtSMP64\hdtSMP64\src\ActorManager.cpp:1389 void hdt::ActorManager::Skeleton::processGeometry(RE::BSFaceGenNiNode *,RE::BSGeometry *) [?processGeometry@Skeleton@ActorManager@hdt@@QEAAXPEAVBSFaceGenNiNode@RE@@PEAVBSGeometry@5@@Z] | params: headNode: RE::BSFaceGenNiNode*, geometry: RE::BSGeometry* [ 1][P] 0x7FFDE0848316 hdtsmp64.dll+0068316 mov rax, [rdi+0x58] | D:\a\hdtSMP64\hdtSMP64\src\ActorManager.cpp:223 virtual RE::BSEventNotifyControl hdt::ActorManager::ProcessEvent(Events::SkinSingleHeadGeometryEvent const *,RE::BSTEventSource<Events::SkinSingleHeadGeometryEvent> *) [?ProcessEvent@ActorManager@hdt@@UEAA?AW4BSEventNotifyControl@RE@@PEBUSkinSingleHeadGeometryEvent@Events@@PEAV?$BSTEventSource@USkinSingleHeadGeometryEvent@Events@@@4@@Z] | params: e: Events::SkinSingleHeadGeometryEvent*, __formal: RE::BSTEventSource<Events::SkinSingleHeadGeometryEvent>* [ 2][P] 0x7FFDE08238A4 hdtsmp64.dll+00438A4 cmp eax, 0x01 | D:\a\hdtSMP64\hdtSMP64\extern\CommonLibSSE\include\RE\B\BSTEvent.h:148 void RE::BSTEventSource<Events::ArmorAttachEvent>::SendEvent(Events::ArmorAttachEvent const *) [?SendEvent@?$BSTEventSource@UArmorAttachEvent@Events@@@RE@@QEAAXPEBUArmorAttachEvent@Events@@@Z] | params: a_event: Events::ArmorAttachEvent* [ 3][P] 0x7FFDE0824287 hdtsmp64.dll+0044287 mov rcx, [rbp+0x2F] | D:\a\hdtSMP64\hdtSMP64\src\Hooks.cpp:98 static void Hooks::BSFaceGenNiNodeHooks::SkinSingleGeometry__Hook(RE::BSFaceGenNiNode * const,RE::NiNode *,RE::BSGeometry *,bool) [?SkinSingleGeometry__Hook@BSFaceGenNiNodeHooks@Hooks@@SAXQEAVBSFaceGenNiNode@RE@@PEAVNiNode@4@PEAVBSGeometry@4@_N@Z] | params: a_this: const RE::BSFaceGenNiNode*, a_skeleton: RE::NiNode*, a_triShape: RE::BSGeometry*, a_unk: bool [ 4][P] 0x7FFDE0823CD7 hdtsmp64.dll+0043CD7 nop | D:\a\hdtSMP64\hdtSMP64\src\Hooks.cpp:64 static void Hooks::BSFaceGenNiNodeHooks::SkinAllGeometryCalls(RE::BSFaceGenNiNode * const,RE::NiNode *,bool) [?SkinAllGeometryCalls@BSFaceGenNiNodeHooks@Hooks@@SAXQEAVBSFaceGenNiNode@RE@@PEAVNiNode@4@_N@Z] | params: a_this: const RE::BSFaceGenNiNode*, a_skeleton: RE::NiNode*, a_unk: bool [ 5][P] 0x7FFDE0823F76 hdtsmp64.dll+0043F76 jmp 0x00007FFDE0823FFB | D:\a\hdtSMP64\hdtSMP64\src\Hooks.cpp:132 static void Hooks::BSFaceGenNiNodeHooks::SkinAllGeometry__Hook(RE::BSFaceGenNiNode * const,RE::NiNode *,bool) [?SkinAllGeometry__Hook@BSFaceGenNiNodeHooks@Hooks@@SAXQEAVBSFaceGenNiNode@RE@@PEAVNiNode@4@_N@Z] | params: a_this: const RE::BSFaceGenNiNode*, a_skeleton: RE::NiNode*, a_unk: bool [ 6][P] 0x7FF685CBCCE1 SkyrimSE.exe+03BCCE1 -> 24732+0xF1 mov rax, [rbx] [ 7][P] 0x7FF685A936DF SkyrimSE.exe+01936DF -> 13110+0x9F mov rax, [rbx] [ 8][P] 0x7FF685A93586 SkyrimSE.exe+0193586 -> 13108+0xB6 mov qword ptr [r15+rbp*1], 0x00 [ 9][P] 0x7FF685A8F9C3 SkyrimSE.exe+018F9C3 -> 13049+0x1B3 test al, al [10][P] 0x7FF6865D0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF688ACC318] [11][P] 0x7FFE6D21E8D7 KERNEL32.DLL+002E8D7 [12][P] 0x7FFE6DB4C48C ntdll.dll+008C48C [13] 0x7FF6863D745F SkyrimSE.exe+0AD745F -> 59327+0x77F lea r8d, [rbx+0x0F] [14] 0x7FF6863C17AF SkyrimSE.exe+0AC17AF -> 58524+0x3F mov eax, [rbx+0x24] [15] 0x7FF6863CCECB SkyrimSE.exe+0ACCECB -> 59242+0x3B mov byte ptr [rbx+0x89], 0x01 [16] 0x7FFDE084C571 hdtsmp64.dll+006C571 lea r11, [rsp+0x220] | D:\a\hdtSMP64\hdtSMP64\src\ActorManager.cpp:329 void hdt::ActorManager::fixArmorNameMaps(void) [?fixArmorNameMaps@ActorManager@hdt@@QEAAXXZ] [17] 0x7FFDE081C830 hdtsmp64.dll+003C830 add rsp, 0x310 | D:\a\hdtSMP64\hdtSMP64\out\build\vs2022-windows-avx\vcpkg_installed\x64-windows-static-md-avx\include\spdlog\logger.h:335 void spdlog::logger::log_<char const *,unsigned short,char const *,char const * &,unsigned int,unsigned int,unsigned int &>(spdlog::source_loc,spdlog::level::level_enum,fmt::v12::basic_string_view<char>,char const * &&,unsigned short &&,char const * &&,char const * &,unsigned int &&,unsigned int &&,unsigned int &) [??$log_@PEBDGPEBDAEAPEBDIIAEAI@logger@spdlog@@IEAAXUsource_loc@1@W4level_enum@level@1@V?$basic_string_view@D@v12@fmt@@$$QEAPEBD$$QEAG3AEAPEBD$$QEAI6AEAI@Z] | params: loc: spdlog::source_loc, lvl: spdlog::level::level_enum, fmt: fmt::v12::basic_string_view<char>, <args_0>: char**, <args_1>: uint16_t*, <args_2>: char**, <args_3>: char**, <args_4>: uint32_t*, ... [18] 0x7FFE6AC27374 ucrtbase.dll+0017374 [19] 0x7FFE6AC82E77 ucrtbase.dll+0072E77 [20] 0x7FF685A949CE SkyrimSE.exe+01949CE -> 13129+0x1E mov ebp, eax [21] 0x7FF6865EE2D9 SkyrimSE.exe+0CEE2D9 -> 69201+0xE9 cmp [rbx], eax [22] 0x7FF6865ED9DD SkyrimSE.exe+0CED9DD -> 69192+0x3D mov r13, rax [23] 0x7FF68661D9B5 SkyrimSE.exe+0D1D9B5 -> 70299+0x15 test rax, rax [24] 0x7FF68661D9EC SkyrimSE.exe+0D1D9EC -> 70299+0x4C test rax, rax [25] 0x7FFE52D44E08 VCRUNTIME140.dll+0004E08 [26] 0x7FF685A8E25A SkyrimSE.exe+018E25A -> 13019+0xDA mov rcx, [rbx] [27] 0x7FFE6B2B5510 KERNELBASE.dll+0115510
jariabila Posted April 3 Posted April 3 On 4/2/2026 at 5:08 PM, posuideqianzhihe two said: When I update to FSMP 3.0 BETA, PPA stops working. Seconding this, having same issue with FSMP 3.0 beta and PPA.
no_way Posted April 3 Posted April 3 On 4/1/2026 at 6:16 PM, asdt123123 said: Don't know, can't reproduce your problem. You probably have an old version of fsmp and SMP Fixes Neither nor. FSMP 2.5.1 and the latest SMP fixes. Culprits that modify the body (but dont necessarily have any physics) AFAIK in my list: MuJointFix Racemenu Obody NG Heels Fix The New Gentleman and TNG pubuc addons PPA 3BA Apropos genital morphs Fill Her Up Baka Egg Factory
no_way Posted April 3 Posted April 3 58 minutes ago, no_way said: Neither nor. FSMP 2.5.1 and the latest SMP fixes. Culprits that modify the body (but dont necessarily have any physics) AFAIK in my list: MuJointFix Racemenu Obody NG Heels Fix The New Gentleman and TNG pubuc addons PPA 3BA Apropos genital morphs Fill Her Up Baka Egg Factory Update version 3.00 Beta FSMP and the SMP fixes... fixes this issue it seems. No more spasms.
Yumiゆみ Posted April 4 Posted April 4 On 4/2/2026 at 4:08 PM, posuideqianzhihe two said: When I update to FSMP 3.0 BETA, PPA stops working. I had the same issue. I changed HookPosition from 2 to 0 in accurate-penetration.toml and it works now. 2
posuideqianzhihe two Posted April 5 Posted April 5 23 hours ago, Yumiゆみ said: 我也遇到过同样的问题。我在accurate-penetration.toml里把钩位置从2改成了0,现在可以正常了。 Thank you!!!!! 1
iforgotmyoldemail Posted April 6 Posted April 6 On 4/4/2026 at 3:37 PM, Yumiゆみ said: I had the same issue. I changed HookPosition from 2 to 0 in accurate-penetration.toml and it works now. didn't work for me, checked AccuratePenetration and it says it can't hook into FSMP 3.0.0 [23:55:50.984] [6356 ] [I] AccuratePenetration v0-3-1-0 [23:56:26.995] [23056] [I] Loading config file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\accurate-penetration.toml [23:56:27.017] [23056] [I] [Voice] No voice config directory found [23:56:27.028] [23056] [I] Installed PlayerCharacter hook [23:56:27.028] [23056] [I] Input Handler Registered [23:56:27.030] [23056] [I] OStimFramework: Successfully linked all functions. [23:56:27.030] [23056] [I] FrameworkManager: OStim registered [23:56:27.030] [23056] [I] FrameworkManager: 1 framework(s) initialized [23:56:27.030] [23056] [I] SceneManager: Background thread started. [23:56:27.030] [23056] [I] Installed face morphing hook [23:56:27.036] [2172 ] [I] AnimationTagger: Loaded 1071 animations [23:56:59.452] [6356 ] [I] [FHDT] Installing Call-Site Hook... [23:56:59.452] [6356 ] [I] [FHDT] If you crash here, please give me your crashlog! Means your FHDT version is (significantly) different [23:56:59.455] [6356 ] [E] Failed to find a hook position for your version of hdtSMP64.dll
Aldid Posted April 8 Posted April 8 On 4/2/2026 at 10:07 PM, loguss said: Ok, first of all, thank you for the pointer, i did update the expression mods and thats a good thing. Unfortunately that wasnt the problem. Fortunately i identified the problem. And it was me. I was the problem. Because im very dumb and careless and i installed the new SMP-fixes for FSMP 3.0 instead of fixes for 2.51. Im litterally laughing at my self right now, i instaled the correct version and everything works now. Thank you for the help anyway. That's what I was going to suggest, because a couple posts earlier in this thread I did the exact same thing lol
verydarknut Posted April 12 Posted April 12 1 hour ago, ØRIMAGEN said: Is it still compatible with the FSMP 3.0 Nexus release ? Wondering the same. Did your SMP-fixes get merged and are obsolete now or are they still required? 3
pheonex2077 Posted April 12 Posted April 12 1 hour ago, verydarknut said: Wondering the same. Did your SMP-fixes get merged and are obsolete now or are they still required? it seems at least that I still need this in order PPA to function for FSMP 3.0 off nexus
Ryo95 Posted April 13 Posted April 13 (edited) Do I need this if I use Softbody ? it seems to include the same fixes. Edited April 13 by Ryo95
Kingslayer101 Posted April 13 Posted April 13 I get a CTD whenever I enter the Simple Slavery auction house, when I turn towards the crowd. crash-2026-04-14-04-13-04.log.txt
asdt123123 Posted April 17 Author Posted April 17 On 4/13/2026 at 3:19 PM, Ryo95 said: Do I need this if I use Softbody ? it seems to include the same fixes. Softbody includes this mod. Just make sure you have the correct version for your FSMP version. 1
Pater Aelred Posted April 21 Posted April 21 Will this still work with the latest release 3.0.2 of Faster HDT-SMP?
Ero Sama Posted April 21 Posted April 21 9 hours ago, Pater Aelred said: Will this still work with the latest release 3.0.2 of Faster HDT-SMP? nope it's broken smp fixe need update and hope it's coming soon
asdt123123 Posted April 24 Author Posted April 24 On 4/21/2026 at 9:25 AM, Paimoons said: new update make my games freeze On 4/21/2026 at 5:15 AM, Ero Sama said: nope it's broken smp fixe need update and hope it's coming soon On 4/20/2026 at 8:06 PM, Pater Aelred said: Will this still work with the latest release 3.0.2 of Faster HDT-SMP? It works perfect for FSMP 3.0.0. You likely downloaded the older version for 2.5.1 for whatever reason.
Paimoons Posted April 24 Posted April 24 12 hours ago, asdt123123 said: It works perfect for FSMP 3.0.0. You likely downloaded the older version for 2.5.1 for whatever reason. i'am use latest FSMP 3.0.4 1
keap555 Posted April 26 Posted April 26 On 2026/4/24 at AM9点12分, asdt123123 said: 它在FSMP 3.0.0上运行得非常好。 你很可能因为某些原因下载了2.5.1的旧版本。 i'am use latest FSMP 3.0.4 CTD
asdt123123 Posted April 27 Author Posted April 27 21 hours ago, keap555 said: i'am use latest FSMP 3.0.4 CTD I need to see the CrashLogger SSE log. Put it on pastebin. Make sure you're using the AVX2 build too. I don't test the other versions of FSMP since they're slower and there's no reason why anyone should use them.
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