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Posted
6 hours ago, loguss said:

New update seems to freze my game after a few seconds. not sure why, the old version still works.

Do you have an expressions mod installed such as Conditional expressions? I had  a similar issue and it turned out that I'd accidentally activated an old version of the mod in MO2

Posted
1 hour ago, Aldid said:

Do you have an expressions mod installed such as Conditional expressions? I had  a similar issue and it turned out that I'd accidentally activated an old version of the mod in MO2

Ok, first of all, thank you for the pointer, i did update the expression mods and thats a good thing.

Unfortunately that wasnt the problem.

Fortunately i identified the problem.

And it was me. I was the problem. Because im very dumb and careless and i installed the new SMP-fixes for FSMP 3.0 instead of  fixes for 2.51.

Im litterally laughing at my self right now, i instaled the correct version and everything works now.

Thank you for the help anyway.

 

Posted

100% crash when fast travel to solitude

use fsmp 2.5.1 with SMP-Fixes 0.0.3 (for 2.5.1) is fine


info:
fsmp: from 2.5.1 to 3.0.0-dev-ca6b8bc

smp fixes: from alpha 0.0.3 to 0.0.3(for FSMP3.0.0)

skyrim: 1170

save file: old

log:
 

Spoiler

CrashLoggerSSE v1-20-1-0 Feb 11 2026 05:26:32

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFDE084E741 hdtsmp64.dll+006E741    cmp esi, [rcx+0x58] |  D:\a\hdtSMP64\hdtSMP64\src\ActorManager.cpp:1389 void hdt::ActorManager::Skeleton::processGeometry(RE::BSFaceGenNiNode *,RE::BSGeometry *) [?processGeometry@Skeleton@ActorManager@hdt@@QEAAXPEAVBSFaceGenNiNode@RE@@PEAVBSGeometry@5@@Z])
Exception Flags: 0x00000000 (Continuable)
Number of Parameters: 2
Exception Thread ID: 8040
Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
ACCESS VIOLATION ANALYSIS:
    Instruction: cmp esi, [rcx+0x58]
    Memory Operand: [base=rcx, index=none, scale=0, disp=+0x58]
    Base Register: rcx = 0x10010000000015CC
    Computed Address: 0x1001000000001624
    Fault Address:   0xFFFFFFFFFFFFFFFF (mismatch)

POSSIBLE RELEVANT OBJECTS:
    RAX: (NiTriShapeData*)
    RBX: (NiTriShape*) "HairlineFemaleRedguard01"
    R13: (BSDynamicTriShape*) "HairlineFemaleRedguard01"
    RSP+140: (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
    RSP+158: (hkbStateMachine*) "DefaultOrDrunkBehavior"
    RSP+180: (hkbStateMachine*) "CarryRightArmBehavior"
    RSP+190: (hkbStateMachine*) "MT_RootBehavior"
    RSP+1B0: (hkbStateMachine*) "DefaultOrDrunkBehavior"
    RSP+318: (hkbBehaviorGraph*) "MT_Behavior.hkb"
    RSP+3C0: (hkbBehaviorReferenceGenerator*) "MT_BehaviorBFR"
    RSP+420: (hkbStateMachine*) "MT_RootBehavior"
    RSP+940: (spdlog::logger*)
    RSP+988: (type_info*)
    RSP+AD0: (NiNode*) "NPC"
    RSP+AF0: (NiNode*) "NPC Spine1 [Spn1]"
    RSP+B20: (NiNode*) "PA SpineA [Spn1]"
    RSP+B40: (TESNPC*) "Erina" [0x37489E9F] ("CustomComments.esp") "Erina" [0x37489E9F]
    RSP+B50: (type_info*)
    RSP+C30: (BSFadeNode*) "skeleton_female.nif"
    RSP+D18: (Character*) "Erina" [0x374940A8] ("CustomComments.esp") [0x374940A8]
    RSP+D50: (NiTObjectArray<NiPointer<NiAVObject> >*)
    RSP+D70: (BGSHeadPart*) "FemaleMouthHumanoidDefault" [0x0005150F] ("Skyrim.esm") "FemaleMouthHumanoidDefault"

CALL STACK ([P]robable / tack scan):
    [ 0][P] 0x7FFDE084E741     hdtsmp64.dll+006E741    cmp esi, [rcx+0x58] |  D:\a\hdtSMP64\hdtSMP64\src\ActorManager.cpp:1389 void hdt::ActorManager::Skeleton::processGeometry(RE::BSFaceGenNiNode *,RE::BSGeometry *) [?processGeometry@Skeleton@ActorManager@hdt@@QEAAXPEAVBSFaceGenNiNode@RE@@PEAVBSGeometry@5@@Z] | params: headNode: RE::BSFaceGenNiNode*, geometry: RE::BSGeometry*
    [ 1][P] 0x7FFDE0848316     hdtsmp64.dll+0068316    mov rax, [rdi+0x58] |  D:\a\hdtSMP64\hdtSMP64\src\ActorManager.cpp:223 virtual RE::BSEventNotifyControl hdt::ActorManager::ProcessEvent(Events::SkinSingleHeadGeometryEvent const *,RE::BSTEventSource<Events::SkinSingleHeadGeometryEvent> *) [?ProcessEvent@ActorManager@hdt@@UEAA?AW4BSEventNotifyControl@RE@@PEBUSkinSingleHeadGeometryEvent@Events@@PEAV?$BSTEventSource@USkinSingleHeadGeometryEvent@Events@@@4@@Z] | params: e: Events::SkinSingleHeadGeometryEvent*, __formal: RE::BSTEventSource<Events::SkinSingleHeadGeometryEvent>*
    [ 2][P] 0x7FFDE08238A4     hdtsmp64.dll+00438A4    cmp eax, 0x01 |  D:\a\hdtSMP64\hdtSMP64\extern\CommonLibSSE\include\RE\B\BSTEvent.h:148 void RE::BSTEventSource<Events::ArmorAttachEvent>::SendEvent(Events::ArmorAttachEvent const *) [?SendEvent@?$BSTEventSource@UArmorAttachEvent@Events@@@RE@@QEAAXPEBUArmorAttachEvent@Events@@@Z] | params: a_event: Events::ArmorAttachEvent*
    [ 3][P] 0x7FFDE0824287     hdtsmp64.dll+0044287    mov rcx, [rbp+0x2F] |  D:\a\hdtSMP64\hdtSMP64\src\Hooks.cpp:98 static void Hooks::BSFaceGenNiNodeHooks::SkinSingleGeometry__Hook(RE::BSFaceGenNiNode * const,RE::NiNode *,RE::BSGeometry *,bool) [?SkinSingleGeometry__Hook@BSFaceGenNiNodeHooks@Hooks@@SAXQEAVBSFaceGenNiNode@RE@@PEAVNiNode@4@PEAVBSGeometry@4@_N@Z] | params: a_this: const RE::BSFaceGenNiNode*, a_skeleton: RE::NiNode*, a_triShape: RE::BSGeometry*, a_unk: bool
    [ 4][P] 0x7FFDE0823CD7     hdtsmp64.dll+0043CD7    nop |  D:\a\hdtSMP64\hdtSMP64\src\Hooks.cpp:64 static void Hooks::BSFaceGenNiNodeHooks::SkinAllGeometryCalls(RE::BSFaceGenNiNode * const,RE::NiNode *,bool) [?SkinAllGeometryCalls@BSFaceGenNiNodeHooks@Hooks@@SAXQEAVBSFaceGenNiNode@RE@@PEAVNiNode@4@_N@Z] | params: a_this: const RE::BSFaceGenNiNode*, a_skeleton: RE::NiNode*, a_unk: bool
    [ 5][P] 0x7FFDE0823F76     hdtsmp64.dll+0043F76    jmp 0x00007FFDE0823FFB |  D:\a\hdtSMP64\hdtSMP64\src\Hooks.cpp:132 static void Hooks::BSFaceGenNiNodeHooks::SkinAllGeometry__Hook(RE::BSFaceGenNiNode * const,RE::NiNode *,bool) [?SkinAllGeometry__Hook@BSFaceGenNiNodeHooks@Hooks@@SAXQEAVBSFaceGenNiNode@RE@@PEAVNiNode@4@_N@Z] | params: a_this: const RE::BSFaceGenNiNode*, a_skeleton: RE::NiNode*, a_unk: bool
    [ 6][P] 0x7FF685CBCCE1     SkyrimSE.exe+03BCCE1 -> 24732+0xF1    mov rax, [rbx]
    [ 7][P] 0x7FF685A936DF     SkyrimSE.exe+01936DF -> 13110+0x9F    mov rax, [rbx]
    [ 8][P] 0x7FF685A93586     SkyrimSE.exe+0193586 -> 13108+0xB6    mov qword ptr [r15+rbp*1], 0x00
    [ 9][P] 0x7FF685A8F9C3     SkyrimSE.exe+018F9C3 -> 13049+0x1B3    test al, al
    [10][P] 0x7FF6865D0DBD     SkyrimSE.exe+0CD0DBD -> 68445+0x3D    mov rcx, [0x00007FF688ACC318]
    [11][P] 0x7FFE6D21E8D7     KERNEL32.DLL+002E8D7
    [12][P] 0x7FFE6DB4C48C        ntdll.dll+008C48C
    [13] 0x7FF6863D745F     SkyrimSE.exe+0AD745F -> 59327+0x77F    lea r8d, [rbx+0x0F]
    [14] 0x7FF6863C17AF     SkyrimSE.exe+0AC17AF -> 58524+0x3F    mov eax, [rbx+0x24]
    [15] 0x7FF6863CCECB     SkyrimSE.exe+0ACCECB -> 59242+0x3B    mov byte ptr [rbx+0x89], 0x01
    [16] 0x7FFDE084C571     hdtsmp64.dll+006C571    lea r11, [rsp+0x220] |  D:\a\hdtSMP64\hdtSMP64\src\ActorManager.cpp:329 void hdt::ActorManager::fixArmorNameMaps(void) [?fixArmorNameMaps@ActorManager@hdt@@QEAAXXZ]
    [17] 0x7FFDE081C830     hdtsmp64.dll+003C830    add rsp, 0x310 |  D:\a\hdtSMP64\hdtSMP64\out\build\vs2022-windows-avx\vcpkg_installed\x64-windows-static-md-avx\include\spdlog\logger.h:335 void spdlog::logger::log_<char const *,unsigned short,char const *,char const * &,unsigned int,unsigned int,unsigned int &>(spdlog::source_loc,spdlog::level::level_enum,fmt::v12::basic_string_view<char>,char const * &&,unsigned short &&,char const * &&,char const * &,unsigned int &&,unsigned int &&,unsigned int &) [??$log_@PEBDGPEBDAEAPEBDIIAEAI@logger@spdlog@@IEAAXUsource_loc@1@W4level_enum@level@1@V?$basic_string_view@D@v12@fmt@@$$QEAPEBD$$QEAG3AEAPEBD$$QEAI6AEAI@Z] | params: loc: spdlog::source_loc, lvl: spdlog::level::level_enum, fmt: fmt::v12::basic_string_view<char>, <args_0>: char**, <args_1>: uint16_t*, <args_2>: char**, <args_3>: char**, <args_4>: uint32_t*, ...
    [18] 0x7FFE6AC27374     ucrtbase.dll+0017374
    [19] 0x7FFE6AC82E77     ucrtbase.dll+0072E77
    [20] 0x7FF685A949CE     SkyrimSE.exe+01949CE -> 13129+0x1E    mov ebp, eax
    [21] 0x7FF6865EE2D9     SkyrimSE.exe+0CEE2D9 -> 69201+0xE9    cmp [rbx], eax
    [22] 0x7FF6865ED9DD     SkyrimSE.exe+0CED9DD -> 69192+0x3D    mov r13, rax
    [23] 0x7FF68661D9B5     SkyrimSE.exe+0D1D9B5 -> 70299+0x15    test rax, rax
    [24] 0x7FF68661D9EC     SkyrimSE.exe+0D1D9EC -> 70299+0x4C    test rax, rax
    [25] 0x7FFE52D44E08 VCRUNTIME140.dll+0004E08
    [26] 0x7FF685A8E25A     SkyrimSE.exe+018E25A -> 13019+0xDA    mov rcx, [rbx]
    [27] 0x7FFE6B2B5510   KERNELBASE.dll+0115510

 

Posted
On 4/2/2026 at 5:08 PM, posuideqianzhihe two said:

When I update to FSMP 3.0 BETA, PPA stops working.

Seconding this, having same issue with FSMP 3.0 beta and PPA.

Posted
On 4/1/2026 at 6:16 PM, asdt123123 said:

Don't know, can't reproduce your problem. You probably have an old version of fsmp and SMP Fixes

Neither nor.  FSMP 2.5.1 and the latest SMP fixes.

 

Culprits that modify the body (but dont necessarily have any physics) AFAIK in my list:

MuJointFix

Racemenu

Obody NG

Heels Fix

The New Gentleman and TNG pubuc addons

PPA

3BA

Apropos genital morphs 

Fill Her Up Baka

Egg Factory

Posted
58 minutes ago, no_way said:

Neither nor.  FSMP 2.5.1 and the latest SMP fixes.

 

Culprits that modify the body (but dont necessarily have any physics) AFAIK in my list:

MuJointFix

Racemenu

Obody NG

Heels Fix

The New Gentleman and TNG pubuc addons

PPA

3BA

Apropos genital morphs 

Fill Her Up Baka

Egg Factory

Update 

version 3.00 Beta FSMP and the SMP fixes... fixes this issue it seems.  No more spasms.

Posted
On 4/2/2026 at 4:08 PM, posuideqianzhihe two said:

When I update to FSMP 3.0 BETA, PPA stops working.

I had the same issue. I changed HookPosition from 2 to 0 in accurate-penetration.toml and it works now.

Posted
On 4/4/2026 at 3:37 PM, Yumiゆみ said:

I had the same issue. I changed HookPosition from 2 to 0 in accurate-penetration.toml and it works now.

 

didn't work for me, checked AccuratePenetration and it says it can't hook into FSMP 3.0.0

[23:55:50.984] [6356 ] [I] AccuratePenetration v0-3-1-0
[23:56:26.995] [23056] [I] Loading config file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\accurate-penetration.toml
[23:56:27.017] [23056] [I] [Voice] No voice config directory found
[23:56:27.028] [23056] [I] Installed PlayerCharacter hook
[23:56:27.028] [23056] [I] Input Handler Registered
[23:56:27.030] [23056] [I] OStimFramework: Successfully linked all functions.
[23:56:27.030] [23056] [I] FrameworkManager: OStim registered
[23:56:27.030] [23056] [I] FrameworkManager: 1 framework(s) initialized
[23:56:27.030] [23056] [I] SceneManager: Background thread started.
[23:56:27.030] [23056] [I] Installed face morphing hook
[23:56:27.036] [2172 ] [I] AnimationTagger: Loaded 1071 animations
[23:56:59.452] [6356 ] [I] [FHDT] Installing Call-Site Hook...
[23:56:59.452] [6356 ] [I] [FHDT] If you crash here, please give me your crashlog! Means your FHDT version is (significantly) different
[23:56:59.455] [6356 ] [E] Failed to find a hook position for your version of hdtSMP64.dll

 

Posted
On 4/2/2026 at 10:07 PM, loguss said:

Ok, first of all, thank you for the pointer, i did update the expression mods and thats a good thing.

Unfortunately that wasnt the problem.

Fortunately i identified the problem.

And it was me. I was the problem. Because im very dumb and careless and i installed the new SMP-fixes for FSMP 3.0 instead of  fixes for 2.51.

Im litterally laughing at my self right now, i instaled the correct version and everything works now.

Thank you for the help anyway.

 

That's what I was going to suggest, because a couple posts earlier in this thread I did the exact same thing lol

Posted
1 hour ago, ØRIMAGEN said:

Is it still compatible with the FSMP 3.0 Nexus release ?

Wondering the same. Did your SMP-fixes get merged and are obsolete now or are they still required?

Posted
1 hour ago, verydarknut said:

Wondering the same. Did your SMP-fixes get merged and are obsolete now or are they still required?

it seems at least that I still need this in order PPA to function for FSMP 3.0 off nexus 

Posted (edited)

Do I need this if I use Softbody ? it seems to include the same fixes.

Edited by Ryo95
Posted
On 4/13/2026 at 3:19 PM, Ryo95 said:

Do I need this if I use Softbody ? it seems to include the same fixes.

Softbody includes this mod.

 

Just make sure you have the correct version for your FSMP version. 

Posted
9 hours ago, Pater Aelred said:

Will this still work with the latest release 3.0.2 of Faster HDT-SMP? 

nope it's broken smp fixe need update and hope it's coming soon

Posted
On 4/21/2026 at 9:25 AM, Paimoons said:

new update make my games freeze

 

On 4/21/2026 at 5:15 AM, Ero Sama said:

nope it's broken smp fixe need update and hope it's coming soon

 

On 4/20/2026 at 8:06 PM, Pater Aelred said:

Will this still work with the latest release 3.0.2 of Faster HDT-SMP? 

It works perfect for FSMP 3.0.0. 

You likely downloaded the older version for 2.5.1 for whatever reason. 

Posted
12 hours ago, asdt123123 said:

 

 

It works perfect for FSMP 3.0.0. 

You likely downloaded the older version for 2.5.1 for whatever reason. 

i'am use latest FSMP 3.0.4

Posted
On 2026/4/24 at AM9点12分, asdt123123 said:

 

 

它在FSMP 3.0.0上运行得非常好。

你很可能因为某些原因下载了2.5.1的旧版本。

i'am use latest FSMP 3.0.4 CTD

Posted
21 hours ago, keap555 said:

i'am use latest FSMP 3.0.4 CTD

I need to see the CrashLogger SSE log. Put it on pastebin. 

Make sure you're using the AVX2 build too. I don't test the other versions of FSMP since they're slower and there's no reason why anyone should use them. 

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