wolfswut_wolfsmut Posted January 25 Posted January 25 Pets of Skyrim Creation Club ABC/MNC Patch View File Adds HDT animated penises from Animated Beast Cocks to Sweet Roll*, Thistle, Skritch and Arachnia. Hilda now has a pair of udders, and can have a penis if you change her sex to male in the console. This is a pretty simple patch, and the only existing record it touches upon is Hilda's NPC record to mark her as female, so it is a simple change to forward. ~ Compatible with Menagerie - An Anniversary Edition Pet Overhaul. *I only remembered Sweet Roll is female after I made this patch to give her some schmeat, so I don't really care to fix it... Thank you to: MadMansGun for MoreNastyCritters and Creature Framework. factoryclose for Animated Beast Cocks. Submitter wolfswut_wolfsmut Submitted 01/24/2026 Category Framework & Resources Requirements Animated Beast Cock and all of its requirements. Regular Edition Compatible No Install Instructions 2
waiyan Posted January 25 Posted January 25 Could you please do Goblins, reindeer, spider and nix hound from creation club? 2
VahzahVulom Posted January 25 Posted January 25 an updated version for the current fluffworks (quality version) would be cool too 1
Cyberdev Posted January 25 Posted January 25 does this require anything to work i know it needs MNC but does it need anything?
Edzio Posted January 25 Posted January 25 (edited) 13 hours ago, waiyan said: Could you please do Goblins, reindeer, spider and nix hound from creation club? +1 Great release!! Edited January 25 by Edzio
wolfswut_wolfsmut Posted January 25 Author Posted January 25 (edited) 18 hours ago, waiyan said: Could you please do Goblins, reindeer, spider and nix hound from creation club? There's a patch for nix hounds here! I can definitely do the reindeer from the Saturalia CC. Goblins are possible, but may be a bit out of my depth since I'll have to do a custom texture for the penis. I will see if I can do so however. Unfortunately, I cannot patch the reindeer and goblins. What other spider are you referring to? Edited January 25 by wolfswut_wolfsmut
waiyan Posted January 26 Posted January 26 Thanks, man. I mean the spider from The Contest. Let's say if the reindeer could be patched, would it use horse or deer sexlab animation?
Wolfen09 Posted January 26 Posted January 26 curious as to why the reindeer and goblins arent doable. Could you not use the dicks from the regular deer and rieklings?
wolfswut_wolfsmut Posted January 26 Author Posted January 26 (edited) 1 hour ago, waiyan said: Thanks, man. I mean the spider from The Contest. Let's say if the reindeer could be patched, would it use horse or deer sexlab animation? I'll see if it is something I can do. The reindeer would use horse animations, since it uses the horse skeleton. 1 hour ago, Wolfen09 said: curious as to why the reindeer and goblins arent doable. Could you not use the dicks from the regular deer and rieklings? It's a skill issue on my part. The Goblin models do share riekling skeletons, but their models are taller than the rieklings are, so the penises are misplaced. In my testing, simply moving them into place breaks their ability to move during animations. For reindeer, they don't use deer skeletons like unridable, vanilla deer do, they use horse skeletons. I'm a novice when it comes to 3D modelling so far, so I don't have the knowledge on how to patch these. Edited January 26 by wolfswut_wolfsmut 1
Edzio Posted January 26 Posted January 26 (edited) Can bone wolf be possible?? https://en.uesp.net/wiki/Skyrim:Bone_Wolf Also for Goblins, is it possible to edit the scale a little to match reikling in XEdit?? I just checked in XEdit. the height is 1.4 than reikling. I think setting it 1.0 will make it the same size as Riekling. I can make a simple patch for it if you want? Keep up the great work! For deer, I think you should just slap the Horse cock in it. Better than nothing. Edited January 26 by Edzio
Edzio Posted January 26 Posted January 26 (edited) I made a patch to make it same size as Riekling. You can use it for the patch. Better than nothing. Goblins should be small anyways. Before After ccbgssse040 - Goblin Resize Patch.zip Edited January 26 by Edzio
Edzio Posted January 27 Posted January 27 On 1/26/2026 at 11:32 AM, wolfswut_wolfsmut said: The Goblin models do share riekling skeletons, but their models are taller than the rieklings are, so the penises are misplaced. In my testing, simply moving them into place breaks their ability to move during animations. For reindeer, they don't use deer skeletons like unridable, vanilla deer do, they use horse skeletons. I hope my patch can help with the Goblins. let me know if any help is needed.
wolfswut_wolfsmut Posted January 27 Author Posted January 27 5 hours ago, Edzio said: I hope my patch can help with the Goblins. let me know if any help is needed. I'm very sorry, I meant the nifs themselves are taller rather than the scale of the goblins! But your help is appreciated anyway! I will look into seeing if I can give the Saturalia reindeer a horse penis however.
Edzio Posted January 29 Posted January 29 (edited) On 1/28/2026 at 3:26 AM, wolfswut_wolfsmut said: I'm very sorry, I meant the nifs themselves are taller rather than the scale of the goblins! But your help is appreciated anyway! I will look into seeing if I can give the Saturalia reindeer a horse penis however. If you can just give the Goblins some penis with appropriate size (like scaled riekling penis to fit the nif if possible). We can tune the size of the goblins to fit Riekling. This way the animations will align as well. With the help of PPA, penetration alignment will be less of a problem. Anyways, appreciate all the great work!! Edited January 29 by Edzio
ded-dj Posted February 6 Posted February 6 (edited) Hello! Anybody tested this patch with SexLab Aroused Creatures? This patch don`t work with SexLab Aroused Creatures in my mod pack. Sex scene don`t start. After pressing "N"-key, arousal level of creature don`t displayed in Creature Framework. I have: - Creature Framework v.3.2, - MNC v.16.1 - ABC v.3.31, - Aroused Creatures v.4.16. Edited February 6 by ded-dj
wolfswut_wolfsmut Posted February 9 Author Posted February 9 On 2/6/2026 at 11:31 AM, ded-dj said: Hello! Anybody tested this patch with SexLab Aroused Creatures? This patch don`t work with SexLab Aroused Creatures in my mod pack. Sex scene don`t start. After pressing "N"-key, arousal level of creature don`t displayed in Creature Framework. I have: - Creature Framework v.3.2, - MNC v.16.1 - ABC v.3.31, - Aroused Creatures v.4.16. I use Aroused Creatures while making this and it works fine. This patch simply adds genitalia, it wouldn't do anything that would cause this. Your problem is unrelated. 1
ded-dj Posted February 9 Posted February 9 (edited) 19 hours ago, wolfswut_wolfsmut said: I use Aroused Creatures while making this and it works fine. It's strange... Puppet key "N" in Creature Framework works fine in another creature mods in my mod pack. But on these pets this don`t work. These pets not displayed in Puppeteer in Creature Framework. UPD. With Aroused Creatures & animations works! But pets not displayed in Puppeteer in Creature Framework (???). Thx for your patch! Edited February 10 by ded-dj
Edzio Posted February 13 Posted February 13 On 1/28/2026 at 3:26 AM, wolfswut_wolfsmut said: I'm very sorry, I meant the nifs themselves are taller rather than the scale of the goblins! But your help is appreciated anyway! I will look into seeing if I can give the Saturalia reindeer a horse penis however. So, I have imported the nifs in Outfit studio to see the size difference but it seems like the size is the same.. Why does the base model appear bigger in your setup? Is it because of settings or something? If you can't add the penis, can you share any tutorials to add ABC cocks to the creatures for noobs like me? @wolfswut_wolfsmut
wolfswut_wolfsmut Posted February 13 Author Posted February 13 8 minutes ago, Edzio said: So, I have imported the nifs in Outfit studio to see the size difference but it seems like the size is the same.. Why does the base model appear bigger in your setup? Is it because of settings or something? If you can't add the penis, can you share any tutorials to add ABC cocks to the creatures for noobs like me? @wolfswut_wolfsmut The goblin's waist/hip area is just a tad bit taller than the riekling's, so the penis doesn't quite fit, like so: Simply moving it to fit won't work due to skeleton issues. I'm sure it is possible, but again, skill issue on my part. Here's the tutorial I used. 1
Edzio Posted February 13 Posted February 13 Thanks for the info. 7 hours ago, wolfswut_wolfsmut said: The goblin's waist/hip area is just a tad bit taller than the riekling's, so the penis doesn't quite fit, like so: Simply moving it to fit won't work due to skeleton issues. I'm sure it is possible, but again, skill issue on my part. Here's the tutorial I used. Seems like need to make Goblins more fat lol
Tearoth Posted February 13 Posted February 13 Any chance for a Fluffworks patch for the Pets of Skyrim and this mod?
adips Posted April 22 Posted April 22 On 2/10/2026 at 3:39 AM, ded-dj said: It's strange... Puppet key "N" in Creature Framework works fine in another creature mods in my mod pack. But on these pets this don`t work. These pets not displayed in Puppeteer in Creature Framework. UPD. With Aroused Creatures & animations works! But pets not displayed in Puppeteer in Creature Framework (???). Thx for your patch! Its because they are flagged with "Is Ghost" in their ACBS Configuration, hence why they wouldn't be able to be targeted by the N / Puppeteer Key. You can change it with SSE Edit or any plugins editor, look for the pets of skyrim plugin something like ccvsvsse002-pets.esl and load it. Next look for the Non-Player Character record and find the FormID of the pets you're looking to change. Select it and inside the selected FormID, try looking for the ACBS Configuration record, and see all the flags for that selected pets. Click on the flags field and untick the "Is Ghost". Save the plugin. note: losing an Is Ghost flag could mean a lot tho, iirc anything could attack it now. I haven't really tried having a pet without Is Ghost flag before, so I'm not sure if it could affect anything else like the teleport/summon function for the pet. 1
ded-dj Posted April 22 Posted April 22 (edited) 1 hour ago, adips said: Its because they are flagged with "Is Ghost" in their ACBS Configuration, hence why they wouldn't be able to be targeted by the N / Puppeteer Key. You can change it with SSE Edit or any plugins editor, look for the pets of skyrim plugin something like ccvsvsse002-pets.esl and load it. Next look for the Non-Player Character record and find the FormID of the pets you're looking to change. Select it and inside the selected FormID, try looking for the ACBS Configuration record, and see all the flags for that selected pets. Click on the flags field and untick the "Is Ghost". Save the plugin. note: losing an Is Ghost flag could mean a lot tho, iirc anything could attack it now. I haven't really tried having a pet without Is Ghost flag before, so I'm not sure if it could affect anything else like the teleport/summon function for the pet. Hello! Thx for information! Edited April 22 by ded-dj
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