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Arknights Endfield Nude mods


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Posted
On 3/11/2026 at 6:46 PM, Dam0nBaird said:

The good news is, use the fix tool and all the mods will work again.

Estella 1.1.zip Here's an example.

If you continue later, you just need to adjust the hash values or use the fix tool. ^^

And regarding my wishes for Adrelia or Perlica, there aren't any good mods for those at the moment XD

Posted
4 hours ago, Dam0nBaird said:

Well, I can congratulate everyone, the update is finally out. Unfortunately, the [LL] Laevatain OG Lewd Megatoggle (Lewd Insiders Ver.) mod didn't work for me. Most likely, the mod creator changed the ini file too much.

I also noticed that after updating the game to 1.1, the wonderful CharacterImagesMod mod by Engineer Abobus stopped working correctly (some small images reverted to their original state, as did all large images placed on the projector). Am I the only one experiencing this problem?

I'm slowly overcoming my laziness and finishing it, at the moment, fixed all the broken images and added some for TangTang.

Posted (edited)

Important for anyone using the fixer. Apparently, some things were forgotten. So report it there so the fixer can be renewed.

https://gamebanana.com/tools/22185

 

image.png?ex=69bb88f1&is=69ba3771&hm=142

 

I'll have to keep an eye on it, but it seems to be settling at 26GByte for me.
Anyone who wants to mod with 16 GB of RAM is beyond help XD.
Endfield is very hungry for that^^
 
 
Edited by Sangoku25
Posted

Although the new EFMI version and 1.1 fix tool fixed the issue of mods not working in 1.1, using mods now causes significant lag, especially during combat. When casually exploring the game, having mods enabled results in about a 10% frame rate drop compared to disabling them, which is perfectly acceptable. However, during combat, the frame rate drops by over 50%, making the game unplayable. I'm unsure about AMD cards, but on my RTX 4070, using mods (I enable only one character skin mod, not all 4 operators in a team which may probably lead to a more severe issue) during combat causes the frame rate to drop to around 30-40. If I press F11 to disable the mod display in-game, the frame rate rises to 100 FPS; re-enabling the mod with F11 immediately causes frame drop again. 
Not sure if this happens only on me : )

Posted
31 minutes ago, Zedster777 said:

Although the new EFMI version and 1.1 fix tool fixed the issue of mods not working in 1.1, using mods now causes significant lag, especially during combat. When casually exploring the game, having mods enabled results in about a 10% frame rate drop compared to disabling them, which is perfectly acceptable. However, during combat, the frame rate drops by over 50%, making the game unplayable. I'm unsure about AMD cards, but on my RTX 4070, using mods (I enable only one character skin mod, not all 4 operators in a team which may probably lead to a more severe issue) during combat causes the frame rate to drop to around 30-40. If I press F11 to disable the mod display in-game, the frame rate rises to 100 FPS; re-enabling the mod with F11 immediately causes frame drop again. 
Not sure if this happens only on me : )

Have the same issue. This didnt happen to me in the 1.0 version. Although am using a 2070 super but with 48gb of ram.

Posted

I'm not addressing anyone in particular, but I'd like to reiterate to those who don't like to read the information thoroughly (whether it's a mod or a program) and report crashes. The gb page dedicated to EFMI indicates which game settings need to be changed, regardless of the system you're playing on. Vulkan isn't supported, only DX11. Disable all frame generators, and disable NVidia Smooth Motion (for NVidia drivers version 581.15 and higher).

 

Posted (edited)

I accidentally fixed the old version^^ but the new version is on the DC now, plus the fix^^. Dam0nBaird, could someone take a look at your mods to see if the fixer fixed everything properly?^^

Estella 1.2.zip

 

I didn't see any mistakes just by looking at it. But I don't know that much about it.
 
 
 
Edited by Sangoku25
Posted
4 hours ago, Celestines said:

Have the same issue. This didnt happen to me in the 1.0 version. Although am using a 2070 super but with 48gb of ram.

Mine works well. Turn off DLSS may help.

Posted

Laevatain mod is almost fully fixed, but there is an issue with her panties. No any updates from author yet.

Maybe someone will be able to help. Will be appreciated.

Leva.rar

Posted
1 hour ago, 7WEI said:

Laevatain modはほぼ完全に修正されましたが、彼女のパンツに問題があります。作者からのアップデートはまだありません。

どなたか助けてくださる方がいらっしゃるかもしれません。ご協力いただければ幸いです。

Leva.rar 44.42 MB ・ ダウンロード数:2件

I'm not sure what it looked like before it broke, but was it something like this?

Sorry if I'm wrong!

leva.png

mod.rar

Posted
4 hours ago, Sangoku25 said:

I accidentally fixed the old version^^ but the new version is on the DC now, plus the fix^^. Dam0nBaird, could someone take a look at your mods to see if the fixer fixed everything properly?^^

Estella 1.2.zip 26.16 MB · 2 downloads

 

I didn't see any mistakes just by looking at it. But I don't know that much about it.
image.png.1debcbfbd54dfb677434c01486e56f24.png
 
 

image.png.f922700897ea9008604c056c3e5a216c.pngThere are some lines on the body when go outsite, I don;t know if it is right.

Posted
5 hours ago, Sangoku25 said:

I accidentally fixed the old version^^ but the new version is on the DC now, plus the fix^^. Dam0nBaird, could someone take a look at your mods to see if the fixer fixed everything properly?^^

Estella 1.2.zip 26.16 MB · 2 downloads

 

I didn't see any mistakes just by looking at it. But I don't know that much about it.
 
 
 

I think I'll thoroughly test my mods today; I've been busy. So far, I've only encountered one issue with Endministrator.

 

Posted (edited)
55 minutes ago, a164412744 said:

image.png.f922700897ea9008604c056c3e5a216c.pngThere are some lines on the body when go outsite, I don;t know if it is right.

Interesting... I'll check.

 

Could you please provide a more descriptive screenshot? I can't see the problem based on your example, and everything seems to be working fine in the game itself.

Edited by Dam0nBaird
Posted
45 minutes ago, Dam0nBaird said:

Interesting... I'll check.

 

Could you please provide a more descriptive screenshot? I can't see the problem based on your example, and everything seems to be working fine in the game itself.

I hope he also uses the rabbit fix^^

Oh yes, there was another update on the fixer.

However, there's also a disadvantage: yes, LODs are fixed, but the keys are then broken.

Posted
23 hours ago, DigitalDave1136 said:

Well, I'm going to be waiting until someone makes a Tang Tang mod cuz I assume she's fairly important to the 1.1 update story, so the mods being broken matter less to me as I'd be waiting regardless lol


All of my mods I like are fixed, but I agree I'm really excited for some TangTang mods....  Would love to see KatTheDev or Nahcyor make some TangTang thicc mods of her...

Haven't seen anyone with any TangTang mods yet so just waiting to see who makes the first one.

Posted
17 hours ago, Sangoku25 said:

I hope he also uses the rabbit fix^^

Oh yes, there was another update on the fixer.

However, there's also a disadvantage: yes, LODs are fixed, but the keys are then broken.

image.png.9c125ad5d465bd6428da1b3ac8b0fae5.pngHope that can show what I mean. and those lines will show clearly at WHLING

Posted (edited)
3 hours ago, a164412744 said:

image.png.9c125ad5d465bd6428da1b3ac8b0fae5.pngHope that can show what I mean. and those lines will show clearly at WHLING

If I understand you correctly, you're referring to these stripes—that's how light hits the model. The model isn't matte. I can't change the material of the component the body is attached to, so I usually choose the clothing component (since the character has more clothing than bare skin, and it's easier for me to do bone physics). This is in all my mods—I don't know any other way yet.

previev50.png

I can make the model matte and the light won't fall on it like that, but it looks disgusting, I tried

 

Edited by Dam0nBaird
Posted
37 minutes ago, Dam0nBaird said:

If I understand you correctly, you're referring to these stripes—that's how light hits the model. The model isn't matte. I can't change the material of the component the body is attached to, so I usually choose the clothing component (since the character has more clothing than bare skin, and it's easier for me to do bone physics). This is in all my mods—I don't know any other way yet.

previev50.png

I can make the model matte and the light won't fall on it like that, but it looks disgusting, I tried

 

But I just happen at WULING, so mysterious. but it does'n hinder game playing, so, just let it be :)

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