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Arknights Endfield Nude mods


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Posted (edited)
On 3/6/2026 at 5:29 AM, oserp said:

CV Wall Portraits don't work for me maybe i made a mistake ^^ will try to see what i done incorectly 

Gilberta GP and Silouette dont work too maybe i download it wrong

 image.png.0b1854ce5b38bf0c4b9fefedc0399acb.png

And the Empty dont work for me too for the wall, look like i miss something for the wall to work at all

image.png.381f6424c43ccf2dddceb0cab987f459.png

But extremly good job !!! you have super good taste thank you very much and that blue kitsum is very cute :3

I've heard from someone else as well for the CV wall or specific character not working for them, i have no clue what it could be. They were on the same res as me so i didnt think it was a different hash. I thought about a different shader hash, but yall would need to be the one to test that since im not on your pc :sweat_smile:.

EDIT: I fixed Gilberta's GP not working, download it again. Though her Silhouette should have been working
EDIT2: If a certain GP doesn't work, it may be due to a mod you have on that chr.

  

On 3/6/2026 at 4:55 AM, Engineer Abobus said:

 

You're a genius, use the hash of the character for a variable to then replace the interface images depending on the character. I didn't even know it was possible. 

 

Yep, i usually use the component 0 hash for the chr's as variables


Also just updated it last night for Endmi and Da Pan(yes that fat panda:skull:)

Edited by Nom-Nom
Posted (edited)

Endmin have a bug 

Something's wrong with the arms; they're glitching when they walk other run.
 
 
image.png.022abfbef392c9ff1315a27a8fd4b915.png

image.png.1f7018a579a566c174b0b5a80a73fe1f.png

 

 

Edited by Sangoku25
Posted (edited)
8 hours ago, Sangoku25 said:

Endmin have a bug 

Something's wrong with the arms; they're glitching when they walk other run.
 
 
image.png.022abfbef392c9ff1315a27a8fd4b915.png

image.png.1f7018a579a566c174b0b5a80a73fe1f.png

 

 

Thanks for pointing out the issue; I didn't notice it. I made a quick fix—the arm distortion seems to be gone, but there's a small issue with the sleeves—I'm working on it. The new 1.1 archive replaced the previous one.

Correction. I fixed the sleeves.

Edited by Dam0nBaird
Posted (edited)
4 hours ago, Dam0nBaird said:

Thanks for pointing out the issue; I didn't notice it. I made a quick fix—the arm distortion seems to be gone, but there's a small issue with the sleeves—I'm working on it. The new 1.1 archive replaced the previous one.

Correction. I fixed the sleeves.

Thanks for the free mod^^

And don't worry about it. We're all happy that you're making great mods here, and we're happy to point out any bugs we find.

 

image.png.df4f638191fa075fdead8c2fd797b611.png Seems to be a common problem^^ But at least it doesn't seem to be the same^^

Edited by Sangoku25
Posted
16 hours ago, Dam0nBaird said:

-SNIP-

Its not a big deal, but figured I would let you know: One of these last few updates for Flourite removed the pubic hair option for her default colors. I think it was the update before this one. I meant to say something back then when I realized but I forgot =P

Posted
16 hours ago, Dam0nBaird said:

Well, the game's main character is finally finished.
Switches
Mask -               CTRL 5
Cloak -              CTRL 6
Vest -                CTRL 7
Sweater Base -  CTRL 8            
Sweater Top + Piercing - CTRL 9
Stockings -        CTRL 0
Accessories 1 -  CTRL _
Accessories 2 -  CTRL =
Lower Piercing - CTRL \
Skin Color -        CTRL O
Clothing Color - CTRL P

Notes
1) There's a small black dot on the inside of the right leg. Think of it as a birthmark for now. I'll fix it later. It's a model defect, not a texture issue.
2) The collar and sleeves hide the seams where the different models connect. I'm not going to remove them. (It's worse without them.)
3) The fact that this model can be almost completely naked doesn't mean I've learned anything or will do the same in the future. (This is more of an exception, as the Endministrator model is more or less solid and I was able to determine the numbers for the body parts' bones. This isn't possible with Ember, for example, as it consists of many parts, making it practically impossible for me to determine the values for, say, the legs.
4) Some operatives in the game apparently use the same texture values, and modifying this value for one operative changes it for the next, especially with the glow effect. Because of this, I rebuilt some of my mods and moved the glow point from the heel to a different location (there will no longer be a glowing sole).
5) Added claw toggling for Estella (I forgot to do this last time).
6) Rebuilt Fluorita to match the texture structure of my other mods + 1 piercing option (larger version).
7) Fixed a bug in Akekuri's textures - her hair should now display correctly. 😎 The version without texture switching is now just a text document and is located in the archive next to the mod folder. If necessary, simply replace the document inside the folder (do not unzip both files, as this will cause errors).
9) Texture issues for some players may be related to low video memory. I have 16 GB and have had no texture issues, regardless of how long I've played the game. There's a way to optimize this using RabbitFX; I'll experiment with my mods when I have some extra time.

previev29.png

previev35.png

Akekuri 1.2.rar 26.66 MB · 1 download Estella 1.1.rar 23.34 MB · 1 download Fluorita 1.2.rar 26.99 MB · 1 download Ember 1.1.rar 54.93 MB · 1 download Yvonne 1.1.rar 39.75 MB · 1 download

 

Endmin 1.1.rar 42.47 MB · 1 download

Sorry if it has been asked before; but what the difference between light.ini and normal ones?

Posted

Could someone create a mod that removes only the tights part of Yvonne ?
I like bare legs with the hot pants from Yvonne , but I can't find such a mod...
I apologize if my English is poor.

Posted
44 minutes ago, DORODERE said:

Its not a big deal, but figured I would let you know: One of these last few updates for Flourite removed the pubic hair option for her default colors. I think it was the update before this one. I meant to say something back then when I realized but I forgot =P

Do you need this? I removed it because it was no longer needed and to make the mod lighter. It can be restored in 3 minutes.

Posted
13 minutes ago, doois1 said:

Sorry if it has been asked before; but what the difference between light.ini and normal ones?

This version doesn't have the ability to switch textures to my modified ones (color/tattoo/obscene writing/pubic hair) and uses only the original game's textures + glow effect. Some say this makes the mod load faster, and the named textures still remain in the folder, but they need to be installed manually by changing the file names.
Simply put, if you only need the original textures, install the light version.

Posted
9 minutes ago, Dam0nBaird said:

Do you need this? I removed it because it was no longer needed and to make the mod lighter. It can be restored in 3 minutes.

Its nice to have, but its fine. I was just pointing it out because I noticed it and thought it might have been an accident =P You don't need to add it back if you don't want to.

Posted
17 hours ago, Dam0nBaird said:

Well, the game's main character is finally finished.
Switches
Mask -               CTRL 5
Cloak -              CTRL 6
Vest -                CTRL 7
Sweater Base -  CTRL 8            
Sweater Top + Piercing - CTRL 9
Stockings -        CTRL 0
Accessories 1 -  CTRL _
Accessories 2 -  CTRL =
Lower Piercing - CTRL \
Skin Color -        CTRL O
Clothing Color - CTRL P

Notes
1) There's a small black dot on the inside of the right leg. Think of it as a birthmark for now. I'll fix it later. It's a model defect, not a texture issue.
2) The collar and sleeves hide the seams where the different models connect. I'm not going to remove them. (It's worse without them.)
3) The fact that this model can be almost completely naked doesn't mean I've learned anything or will do the same in the future. (This is more of an exception, as the Endministrator model is more or less solid and I was able to determine the numbers for the body parts' bones. This isn't possible with Ember, for example, as it consists of many parts, making it practically impossible for me to determine the values for, say, the legs.
4) Some operatives in the game apparently use the same texture values, and modifying this value for one operative changes it for the next, especially with the glow effect. Because of this, I rebuilt some of my mods and moved the glow point from the heel to a different location (there will no longer be a glowing sole).
5) Added claw toggling for Estella (I forgot to do this last time).
6) Rebuilt Fluorita to match the texture structure of my other mods + 1 piercing option (larger version).
7) Fixed a bug in Akekuri's textures - her hair should now display correctly. 😎 The version without texture switching is now just a text document and is located in the archive next to the mod folder. If necessary, simply replace the document inside the folder (do not unzip both files, as this will cause errors).
9) Texture issues for some players may be related to low video memory. I have 16 GB and have had no texture issues, regardless of how long I've played the game. There's a way to optimize this using RabbitFX; I'll experiment with my mods when I have some extra time.

previev29.png

previev35.png

Akekuri 1.2.rar 26.66 MB · 1 download Estella 1.1.rar 23.34 MB · 1 download Fluorita 1.2.rar 26.99 MB · 1 download Ember 1.1.rar 54.93 MB · 1 download Yvonne 1.1.rar 39.75 MB · 1 download

 

Endmin 1.1.rar 42.47 MB · 1 download

Hello, Endmin 1.1 dopesn't work with Integred mod manager, and when i will put in mods XXMI i have this (i use last version of rabbitfx too) :

 

Capture d'écran 2026-03-07 163708.png

Posted
31 minutes ago, Dx55 said:

Hello, Endmin 1.1 dopesn't work with Integred mod manager, and when i will put in mods XXMI i have this (i use last version of rabbitfx too) :

 

Capture d'écran 2026-03-07 163708.png

Hello, I don't use any mod managers, and I've never even heard of integrated ones. So, it probably doesn't work. I have nothing to say, as I don't understand how mod managers work.

Posted
1 hour ago, Dx55 said:

Hello, Endmin 1.1 dopesn't work with Integred mod manager, and when i will put in mods XXMI i have this (i use last version of rabbitfx too) :

 

Capture d'écran 2026-03-07 163708.png

It was a conflict of the 2 ini files, just delete the  light.ini in the first folder for all of these. If you want to toggle the options open the ini eg: 'Akekuri.ini' and look for the key bindings,you need to use the numpad for numbered ones I believe,you can also change the binding your self if you dont like those.

Posted

Since there are several mods that have problems with textures, have any of you figured out how to apply Rabbit FX to the INI files of non-native Rabbit mods? Unfortunately, not all developers want to implement Rabbit, and there are some very good mods that break after a short time. I tried, but it's beyond my ability, I can't do it.

Posted
On 3/6/2026 at 10:50 PM, Dam0nBaird said:

Well, the game's main character is finally finished.
Switches
Mask -               CTRL 5
Cloak -              CTRL 6
Vest -                CTRL 7
Sweater Base -  CTRL 8            
Sweater Top + Piercing - CTRL 9
Stockings -        CTRL 0
Accessories 1 -  CTRL _
Accessories 2 -  CTRL =
Lower Piercing - CTRL \
Skin Color -        CTRL O
Clothing Color - CTRL P

Notes
1) There's a small black dot on the inside of the right leg. Think of it as a birthmark for now. I'll fix it later. It's a model defect, not a texture issue.
2) The collar and sleeves hide the seams where the different models connect. I'm not going to remove them. (It's worse without them.)
3) The fact that this model can be almost completely naked doesn't mean I've learned anything or will do the same in the future. (This is more of an exception, as the Endministrator model is more or less solid and I was able to determine the numbers for the body parts' bones. This isn't possible with Ember, for example, as it consists of many parts, making it practically impossible for me to determine the values for, say, the legs.
4) Some operatives in the game apparently use the same texture values, and modifying this value for one operative changes it for the next, especially with the glow effect. Because of this, I rebuilt some of my mods and moved the glow point from the heel to a different location (there will no longer be a glowing sole).
5) Added claw toggling for Estella (I forgot to do this last time).
6) Rebuilt Fluorita to match the texture structure of my other mods + 1 piercing option (larger version).
7) Fixed a bug in Akekuri's textures - her hair should now display correctly. 😎 The version without texture switching is now just a text document and is located in the archive next to the mod folder. If necessary, simply replace the document inside the folder (do not unzip both files, as this will cause errors).
9) Texture issues for some players may be related to low video memory. I have 16 GB and have had no texture issues, regardless of how long I've played the game. There's a way to optimize this using RabbitFX; I'll experiment with my mods when I have some extra time.

previev29.png

previev35.png

Akekuri 1.2.rar 26.66 MB · 3 downloads Estella 1.1.rar 23.34 MB · 3 downloads Fluorita 1.2.rar 26.99 MB · 3 downloads Ember 1.1.rar 54.93 MB · 3 downloads Yvonne 1.1.rar 39.75 MB · 4 downloads

 

Endmin 1.1.rar 42.47 MB · 2 downloads

Hey I've came across a lot of texture bug when using ur mods. I wonder is it because there is a lack of LOD assets ? because theses characters arent currently in my team, problem seems to solve if i recruit them and then swap to play them as main character

Endfield_XCPytnYLNW.png

Endfield_uLEgU1PO0B.png

Endfield_PBJ60f7rih.png

Endfield_3mK4VcF6LM.png

Posted
3 hours ago, doois1 said:

Hey I've came across a lot of texture bug when using ur mods. I wonder is it because there is a lack of LOD assets ? because theses characters arent currently in my team, problem seems to solve if i recruit them and then swap to play them as main character

Endfield_XCPytnYLNW.png

Endfield_uLEgU1PO0B.png

Endfield_PBJ60f7rih.png

Endfield_3mK4VcF6LM.png

That's also a launcher problem. So let's wait and see, as this is all still in its early stages. Alternatively, the mods need to be made compatible with Rabbitfix; that should speed things up.

Posted
3 hours ago, Sangoku25 said:

That's also a launcher problem. So let's wait and see, as this is all still in its early stages. Alternatively, the mods need to be made compatible with Rabbitfix; that should speed things up.

I'll add to the above: the mod integrator isn't even in beta, it's in alpha. It's a miracle it works at all, and with any success. Also, as I wrote earlier, some people say the texture issue mostly affects owners of 8GB graphics cards. I'll also note that the mod integrator's page has clear instructions on the necessary graphics settings changes (disabling DLSS, etc.)—many ignore them. Also, as the owner of a 16GB graphics card, I have no way of knowing how the mod will perform on weaker hardware. I don't make mods for orders, but for myself. I'm not a professional programmer/modeler/artist—I have a regular job unrelated to PCs, and I simply share these mods with those who might enjoy them. I'm grateful to anyone who finds errors in the model or animation that I missed – I'll be happy to fix them if I can and share the results. However, some monitoring tricks are currently beyond my reach due to my limited modding skills – I don't yet know how to create stable and switchable textures using RabbitFX. Anyone can do this without having the mod's source code – all you need is my ini file (which you already have) and RabbitFX. If you succeed, you can teach me how, and I'll be happy to implement this feature in existing and future mods.

 

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