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Arknights Endfield Nude mods


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Posted
7 hours ago, urameshiyaa said:

There is a new XXMI / EFMI update and also the script that updates mods. Running it may fix some of the issues.

wrong info^^ fix this not^^

Screenshot_2026-03-26_072723.png?ex=69c6her his new version 

Posted (edited)
3 hours ago, Sangoku25 said:

wrong info^^ fix this not^^

Screenshot_2026-03-26_072723.png?ex=69c6her his new version 

Untitled.jpg.30a6f7007c23860b0afacc15c2541d59.jpg

I tried it and its working for me. Not my type of mod tho, and the coding does not look very optimized.

Edited by urameshiyaa
Posted
On 3/21/2026 at 1:15 AM, Dam0nBaird said:

There's probably no point in posting this now, as many issues still persist after the update (for example, distorted models), but I'll still post updated versions of my mods. + Adjustments to Endmin's jacket and pink emblem on her sweater, and minor tweaks to Estella's legs are the best I can do so far.
+ New Chen mod. Install at your own risk, as any mods that modify Chen's model may, after some time of continuous play, affect other random operators, breaking their models. I hope the EFMI developers will fix it someday.
Any issues with the skirt in the mod are not considered a bug - to get the skirt (Frankenstein's monster) to work at all, I had to change its bone structure by linking it to another component (it's not very pretty, but for me, it was the only way to keep it in any shape).
All of Lona's piercings can be disabled, and the glow can also be disabled with a hotkey.

 

Switches


Horns -                    5
Neck -                     6
Jacket -                    7
Belt/Skirt -               8
Tail -                        9
Belt Accessory -      0
Thigh Accessory -   _
Ear Piercings -        =
Nose Piercing -      \
Upper Piercing -    O
Navel Piercing -     P
Lower Piercing -    K
Lower Piercing 2 - L
Back Piercing -      [
Shoulder Piercing  -         ]
Hair Color -                      ;
Body/Clothing Color -      '
Glow Change/Turn Off -  G
There are a lot of piercings here; if you've played Lona RPG, you'll probably recognize them.))
 

previev35.png

previev53.png

Ember 1.2.rar 52.71 MB · 6 downloads Endmin 1.3.rar 42.96 MB · 7 downloads Estella 1.3.rar 23.34 MB · 8 downloads Fluorita 1.3.rar 27 MB · 9 downloads Yvonne 1.2.rar 39.75 MB · 6 downloads Akekuri 1.3.rar 26.66 MB · 7 downloads Chen.rar 38.62 MB · 6 downloads

new update and everything broke T-T

Posted

Dam0nBaird  

I've noticed that when you use multiple of your mods, their settings change even when you're not interacting with them.

For example, keys are sometimes triggered even though the character isn't loaded. So, if I select a second mod, the first one gets changed even though it's not there.

But this doesn't happen with all of them.

 

Someone needs to look into why this is happening.
 
I'm curious to see if you can solve the Adrelia problem^^ especially if there's a new mod creator.
I know that has a few points where I see the sheep jumping on she.
Therefore, two solution approaches.
 
1.The lower clothing is not removed, but only made transparent, so that she still has a hit box.
 
The more complex.
2.You put points on it that are transparent where the sheep jumps on them as a hit box.
That was really small work^^.
 
 
I don't know how many points the sheep has, but these are the two most logical solutions to solve it.
Posted
3 hours ago, Sangoku25 said:

Dam0nBaird  

I've noticed that when you use multiple of your mods, their settings change even when you're not interacting with them.

For example, keys are sometimes triggered even though the character isn't loaded. So, if I select a second mod, the first one gets changed even though it's not there.

But this doesn't happen with all of them.

 

Someone needs to look into why this is happening.
 
I'm curious to see if you can solve the Adrelia problem^^ especially if there's a new mod creator.
I know that has a few points where I see the sheep jumping on she.
Therefore, two solution approaches.
 
1.The lower clothing is not removed, but only made transparent, so that she still has a hit box.
 
The more complex.
2.You put points on it that are transparent where the sheep jumps on them as a hit box.
That was really small work^^.
 
 
I don't know how many points the sheep has, but these are the two most logical solutions to solve it.

Yes, this problem exists with all mods, I don't know what it's related to. I didn't understand the second part of your message about Ardelia, sorry.

 

Posted
12 minutes ago, Chronos Reaper said:

I have a question. Why are the barely any Snowshine Mods? I've only seen 1 on gamebanana. Are there more and if so where can I find them?

image.png.7485f5105bf5b1eecdb7a622f1bce401.png

Straight from one dev, from what I could get in AGMF, this character LoD cannot be modded with available tools and her non-LOD mesh uses different formats.

Posted (edited)
5 hours ago, Dam0nBaird said:

Yes, this problem exists with all mods, I don't know what it's related to. I didn't understand the second part of your message about Ardelia, sorry.

 

Dear Dam0nBaird, I think I got some issue that some glowing part of your previous mods are not working sometime. For Chen's mod i have pressing G many times but nothing happen.

Screenshot 2026-03-28 103249.png

ENDFIELD_SHARE_1774666667.png

ENDFIELD_SHARE_1774668500.png

Edited by pentagonV
Posted
15 hours ago, Sangoku25 said:

Dam0nBaird  

I've noticed that when you use multiple of your mods, their settings change even when you're not interacting with them.

For example, keys are sometimes triggered even though the character isn't loaded. So, if I select a second mod, the first one gets changed even though it's not there.

But this doesn't happen with all of them.

 

Someone needs to look into why this is happening.

The way I fixed this was to use the No Reload Mod Manager. Just disable all of your mods. Enable just the one you want to edit and do the keybinds. Then disable it and enable the next one you want to edit. Just make it so only one mod is enabled at a time and then the keybinds won't mess with the rest. After you finish setting everything up, enable them all.

Posted
6 hours ago, pentagonV said:

Dear Dam0nBaird, I think I got some issue that some glowing part of your previous mods are not working sometime. For Chen's mod i have pressing G many times but nothing happen.

Screenshot 2026-03-28 103249.png

ENDFIELD_SHARE_1774666667.png

ENDFIELD_SHARE_1774668500.png

Hello. Yes, this may be because I previously didn't include the glow texture in the stable textures loaded using RabbitFX, and the glow effect loads much later than other textures (this depends on your PC's performance). Only Perlika currently has the (stable) glow feature. I plan to update my other mods within a day or two.

Posted (edited)

hey guys, is this possible now to make mods since tools fo blender cant import models from game? like it says Announcement:
EFMI Tools is NOT compatible with Endfield 1.1 yet. There are many changes to the dump data itself, so dump parser must be updated. For now, import from old dumps (exported objects folders), export mod and apply Gustav0's hash fix script afterwards. Toolkit update will come in few days.

 

So u need old dumps but i dont know where to find any of them or what should i do to start?

Edited by 368p
Posted
14 hours ago, Dam0nBaird said:

Yes, this problem exists with all mods, I don't know what it's related to. I didn't understand the second part of your message about Ardelia, sorry.

 

image.png.5294bc2f586f68bc04e03ad211b8e789.png

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