Imperfection Posted January 21 Posted January 21 17 hours ago, Public_Swan said: Can I change the hotkey for actor penis target somewhere? The hotkeys are defined at the end of the "accurate-penetration.json" file, they are defined using dx scan codes; exapmple 11 = 0 key (zero) "HotkeyInConsoleOnly": false, "PauseKey": 60, "ReloadKey": 63, "SelectActorKey": 11 DirectX Keyboard Scan-codes (standard US keyboard layout) · GitHub 3
Qwert_yyy Posted January 21 Posted January 21 (edited) I'd like to clarify something. (Example) - (Example 1) When I position the penis in this position, it clearly doesn't touch anything and nothing reacts. The penis bending angle in Ostim is P:9. - (Example 2) When I bend the penis slightly using the offset setting in Ostim, changing the value to P:7, the penis finds the target and the mod system starts working. But as you can see, the vagina barely reacts. - (Example 3) If I continue to lower the penis, it's as if invisible colliders reach the target, and the penis offset from example #2 is just a visual effect. Oh, and when I open the console, the penis rises to the position it appears to be in. When I close the console, the penis rises back to the false position. What's happening in this case, please tell me. I disabled "HandleOpeningPhysics." Is this normal behavior without this feature? I much prefer manually tweaking my physics files rather than artificially switching physics. Is there anything I can do about it? (Sorry for the dark look, I forgot to turn on enb) Edited January 21 by Qwert_yyy
asdt123123 Posted January 21 Author Posted January 21 3 hours ago, Qwert_yyy said: I'd like to clarify something. (Example) - (Example 1) When I position the penis in this position, it clearly doesn't touch anything and nothing reacts. The penis bending angle in Ostim is P:9. - (Example 2) When I bend the penis slightly using the offset setting in Ostim, changing the value to P:7, the penis finds the target and the mod system starts working. But as you can see, the vagina barely reacts. - (Example 3) If I continue to lower the penis, it's as if invisible colliders reach the target, and the penis offset from example #2 is just a visual effect. Oh, and when I open the console, the penis rises to the position it appears to be in. When I close the console, the penis rises back to the false position. What's happening in this case, please tell me. I disabled "HandleOpeningPhysics." Is this normal behavior without this feature? I much prefer manually tweaking my physics files rather than artificially switching physics. Is there anything I can do about it? (Sorry for the dark look, I forgot to turn on enb) Download this version: 5 hours ago, tallman said: Fantastic mod. I'm using UBE high poly head and SMP. After some fiddling with the config its working really well. I have one issue and I'm sorry for not copying logs etc. I will do so if needed but for now I'm just wondering if someone else has faced the same issue. For Oral animations the penis aligns very well, however the lips on the female receiver get stretched to an immense degree. Literally several cm of air between the penis and the female lips, it looks comical. I tinkered with the mod settings and nothing really changed. I'm wondering if this might be more due to my smp .xml or maybe a compatibility issue? Anyone else experience the same thing? I'm not sure it's this mod. I'll try to tinker a bit tonight and see if I can resolve it but I'm pretty stumped atm. That's SMP highpoly head by Predator. You likely don't have very well skinned SMP meshes for the penises. Make sure you're using HookPosition 2 or You're also using the UBE version which is outdated. I use it too, and it's for sure far from perfect for UBE. 2
asdt123123 Posted January 21 Author Posted January 21 7 hours ago, shardoom said: So, could you give me some instructions on where to find this? I assume I can remove it using nifskope? I need a little more help than that if you can. No. Just open the config and go to Mouth Position. 7 hours ago, RevanCathal said: I don't use Softbody. Chances are, it might be an issue with SOS Arousal Changes. SOS Arousal Changes dynamically swaps the entire physics file for the schlong during runtime so it's very possible. I have a significantly better system on my "Improved Futanari" mod, but I need to make a lot of fixes for it. 1
pdd001 Posted January 21 Posted January 21 Could you do the same effect to handjob animation ? Softbody hand and penis animation work but the penis keep shaking like crazy
asdt123123 Posted January 21 Author Posted January 21 32 minutes ago, pdd001 said: Could you do the same effect to handjob animation ? Softbody hand and penis animation work but the penis keep shaking like crazy Yup that's the next goal. It's a bit tedious since a handjob can be done on either side of the hand (Front/back). So I've avoided it during early development stages since it'll require special handling vs the other stuff. The only stuff I have zero plans for are: Footjobs: Would just be too weird to do. Maybe a super light version that only sort of "assists" the penises direction...? Boobjob: I just don't see any animations worth doing it for. They shouldn't really need strict alignment 4
kdjmmmmmwq1 Posted January 21 Posted January 21 (edited) Amazing mod, the only issue I have at the moment is that sometimes I hear thrust sounds more often than the animation requires it. I use ostim SA(latest version) and Ostim Standalone sound overhaul v1.16. Also uninstalled OUranos because your mod does the same thing. Edited January 21 by kdjmmmmmwq1
pdd001 Posted January 21 Posted January 21 2 hours ago, asdt123123 said: Yup that's the next goal. It's a bit tedious since a handjob can be done on either side of the hand (Front/back). So I've avoided it during early development stages since it'll require special handling vs the other stuff. The only stuff I have zero plans for are: Footjobs: Would just be too weird to do. Maybe a super light version that only sort of "assists" the penises direction...? Boobjob: I just don't see any animations worth doing it for. They shouldn't really need strict alignment That sound promising. i got this problem with Baka ABC mod, did i need to correct something in the baka json file or fix something else? (i'm using version 0.18D with ABC patch from the fomod)
AntimonyF5 Posted January 21 Posted January 21 Added custom animation tagging. You can now specify the exact target of every animation/stage/actor individually in a config file, or in-game using the "0" hotkey menu Hi,wonderful job! However, I'd like to know where the settings saved using the hotkey “0” are stored? If the PPA is updated, will I need to readjust the settings?
jerryrhp Posted January 21 Posted January 21 With the new update, to use it in SMP, is it no longer necessary to change the HookPosition from 0 to 2?
Echi Corsair Posted January 21 Posted January 21 Is there a way to toggle schlong-guidance for custom-made creatures?
myhouseatl Posted January 21 Posted January 21 My 3BA vaginal mesh disappears every scene. Is that intentional or is there something I have to do to fix it?
Ryo95 Posted January 21 Posted January 21 (edited) So, I cannot change the target hole using 0 during a SexLab scene (it says I'm not looking at any target), it means you have to do it when you're not in a SL scene ? Edited January 21 by Ryo95
tallman Posted January 21 Posted January 21 5 hours ago, asdt123123 said: Download this version: That's SMP highpoly head by Predator. You likely don't have very well skinned SMP meshes for the penises. Make sure you're using HookPosition 2 or You're also using the UBE version which is outdated. I use it too, and it's for sure far from perfect for UBE. Yes exactly. Deleted the Predator mod and it's working perfectly now, thank you. Now I just need to find more sexual encounters this is incredible!
redhat42 Posted January 21 Posted January 21 (edited) 2 hours ago, Dr. Pervy said: Is there a way to toggle schlong-guidance for custom-made creatures? Should be pretty easy. Grab race id (RNAM) from SSEEDIT, grab the bone that will be the anchor from nifscope or whatever, copy aligning code from original configs, replace with yours, don't mess up counting closing brackets like me, done. ASD said you're free to add as much custom configs in hte folder as you want. @asdt123123also i would recommend adding dx codes url to the config itself, there's already fuck ton of stupid questions, and there will be more. Edited January 21 by redhat42 1
Echi Corsair Posted January 21 Posted January 21 (edited) 35 minutes ago, redhat42 said: Should be pretty easy. Grab race id (RNAM) from SSEEDIT, grab the bone that will be the anchor from nifscope or whatever, copy aligning code from original configs, replace with yours, don't mess up counting closing brackets like me, done. ASD said you're free to add as much custom configs in hte folder as you want. I see. I've never done anything on Nifscope so I have no clue how to do any of that. I wouldn't mind learning if there's some sort of guide out there, specifically for this context. Edited January 21 by Dr. Pervy
redhat42 Posted January 21 Posted January 21 50 minutes ago, Dr. Pervy said: I see. I've never done anything on Nifscope so I have no clue how to do any of that. I wouldn't mind learning if there's some sort of guide out there, specifically for this context. Not necessary nifscope, outfit studio shows bones too. You just need a solid stationary skeleton node on the body to tie your offsets to, like spine1 or pelvis or whatever. 1
asdt123123 Posted January 21 Author Posted January 21 (edited) 4 hours ago, pdd001 said: That sound promising. i got this problem with Baka ABC mod, did i need to correct something in the baka json file or fix something else? (i'm using version 0.18D with ABC patch from the fomod) That looks like skeleton issues to me. You've probably got a mod overwriting Baka's ABC mod. That schlong might be entirely from a different mod even 4 hours ago, jerryrhp said: With the new update, to use it in SMP, is it no longer necessary to change the HookPosition from 0 to 2? Doubt it'll make a difference. HookPosition 2 will always exist because there's a few forks of SMP floating around that may change their hook position 3 hours ago, Dr. Pervy said: Is there a way to toggle schlong-guidance for custom-made creatures? Review the config section, it tells you how to make an override for custom creatures. Refer to my ABC config for further context 3 hours ago, Ryo95 said: So, I cannot change the target hole using 0 during a SexLab scene (it says I'm not looking at any target), it means you have to do it when you're not in a SL scene ? In a scene, you look directly at an actor. Middle of crosshair. And press 0. Might have to try different angles, it's raycasting their bipods. There's debug in the console you can look at to see why it's not finding a target. Edited January 21 by asdt123123 1
Ryo95 Posted January 21 Posted January 21 (edited) Oh I see, I have mods that disable crosshair and everything on screen when I'm in a SL scene, so that might be the reason. Edited January 21 by Ryo95
深淵の神 Posted January 21 Posted January 21 (edited) I tested the latest version (PPA - Penetration Physics v0.0.18) and experimented with a slightly larger Schlong just to test the mod's capabilities. I'm impressed that even with ridiculously large sizes, it still performs quite well. Spoiler No clipping, pure perfection! 👍 Edited January 21 by 深淵の神
epsilondeltastudios Posted January 21 Posted January 21 My man, this mod is GOD-tier. How did you do it? Skyrim isn't a game anymore, its just a very customizable sex.simulator now xD 2
jariabila Posted January 21 Posted January 21 Nice mod, i wonder how it works with TNG and https://www.nexusmods.com/skyrimspecialedition/mods/143062
asdt123123 Posted January 22 Author Posted January 22 So I fixed this skeleton issue with XP32 that's been driving me mad. It's unrelated to PPA, but might as well fix it. Basically in the havok rig, there's anus nodes. And many animations bake them at 0, or odd values resulting in distortion. This is the same distortion you'll see in most walk animations. When you start to walk, the anus will be warped. I also removed the manual anus gape from animations since it always looks terrible. My fix is only active during sex animations, don't really care outside of them. I've attached the file if anyone is interested in testing to see if it fixes it for them or causes more issues. Should also fix the issue for CBPC for those who aren't using PPA's hole physics. This is what I'm talking about. I'm toggling it on/off. For demonstration purposes, I disabled the hole actually opening. That isn't what this fix does so don't freak out: PPA - Penetration Physics v0.0.19 - SNAPSHOT.A.zip 3
asdt123123 Posted January 22 Author Posted January 22 2 hours ago, asdt123123 said: So I fixed this skeleton issue with XP32 that's been driving me mad. It's unrelated to PPA, but might as well fix it. Basically in the havok rig, there's anus nodes. And many animations bake them at 0, or odd values resulting in distortion. This is the same distortion you'll see in most walk animations. When you start to walk, the anus will be warped. I also removed the manual anus gape from animations since it always looks terrible. My fix is only active during sex animations, don't really care outside of them. I've attached the file if anyone is interested in testing to see if it fixes it for them or causes more issues. Should also fix the issue for CBPC for those who aren't using PPA's hole physics. This is what I'm talking about. I'm toggling it on/off. For demonstration purposes, I disabled the hole actually opening. That isn't what this fix does so don't freak out: PPA - Penetration Physics v0.0.19 - SNAPSHOT.A.zip 473.45 kB · 1 download Nvm on this one, I just fixed it on the skeleton directly. Much easier: 3
深淵の神 Posted January 22 Posted January 22 (edited) 22 minutes ago, asdt123123 said: Nvm on this one, I just fixed it on the skeleton directly. Much easier: Hi, that's definitely a good fix 👍 But I already had this mod that dealt with that known issue. I guess I don't need your fix if I already have this installed. Mu Joint Fix (Knee Fix dll edition) https://www.nexusmods.com/skyrimspecialedition/mods/61479 Quote 6. Added feature that fixing the wrong anus bones (twisted anus) by animation Edited January 22 by 深淵の神 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now