zzzwer Posted April 3 Posted April 3 As shown in the picture, the male masturbation stage PPA seems to be ineffective, while the female manual animation stage is normal. Why is this happening? Is there a way to fix it?
Halakason Posted April 3 Posted April 3 (edited) Had a crash and am unsure whether this mod is a cause or not given that the crash relates to genital skeletons. This is the only mod that I have in the load order that relates to genitals (apart from the textures) and the base mod XPMSE. I should also note that XPMSE is not being overwritten by any mod other than this. I am reporting this here in case this is somehow related. To provide some context, I was walking towards Riverwood from Anise's Cabin. No act of intercourse, as far as I am aware, was triggered. Spoiler Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF77B908035 SkyrimSE.exe+0198035 mov [rax], r12 Exception Flags: 0x00000000 (Continuable) Number of Parameters: 2 Exception Thread ID: 36672 Access Violation: Tried to write memory at 0x7FF77D11B150 PROBABLE CALL STACK: [ 0] 0x7FF77B8BCAAD SkyrimSE.exe+014CAAD -> 11350+0xD mov rcx, [rcx] [ 1] 0x7FF77CCAB606 SkyrimSE.exe+153B606 -> 109621+0x5A jmp 0x00007FF77CCAB5DF [ 2] 0x7FF77C48EA23 SkyrimSE.exe+0D1EA23 -> 70317+0xF3 nop [ 3] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 4] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 5] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 6] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 7] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 8] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 9] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [10] 0x7FF77C48D07E SkyrimSE.exe+0D1D07E -> 70288+0xAE nop [11] 0x7FF77C4A0C9A SkyrimSE.exe+0D30C9A -> 70755+0xAA nop [12] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [13] 0x7FF83D9A54B3 hdtSMP64.dll+00054B3 nop | hdt::ActorManager::Skeleton::~Skeleton(void) [??1Skeleton@ActorManager@hdt@@QEAA@XZ] [14] 0x7FF83D9A4648 hdtSMP64.dll+0004648 add rdi, 0x108 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:312 void hdt::ActorManager::setSkeletonsActive(bool) [?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z] [15] 0x7FF83D9A3DFC hdtSMP64.dll+0003DFC nop | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:198 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:221 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] [16] 0x7FF83DA5E64D hdtSMP64.dll+00BE64D add rbx, 0x08 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:322 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ] [17] 0x7FF77BDAEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl [18] 0x7FF77CCABB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax [19] 0x7FF908CCE8D7 KERNEL32.DLL+002E8D7 [20] 0x7FF90A0CC53C ntdll.dll+008C53C REGISTERS: RAX 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) RCX 0xD7CD82ABC30 (size_t) [14829853785136] RDX 0x7FF77CD27D20 (void* -> SkyrimSE.exe+15B7D20 jmp rax) RBX 0x17FBB62FEBF (void*) RSP 0x6334F9F1C0 (void*) RBP 0x0 (size_t) [0] RSI 0x8 (size_t) [8] RDI 0xD7CD82ABC30 (size_t) [14829853785136] R8 0x17FBB62FEC0 (NiNode*) RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 4294967295 Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController R9 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) R10 0x0 (size_t) [0] R11 0x6334F9F1F0 (void*) R12 0x17F6349B348 (void*) R13 0x44 (size_t) [68] R14 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) R15 0x10 (size_t) [16] STACK: [RSP+0 ] 0x17F2DA2F740 (void*) [RSP+8 ] 0x1 (size_t) [1] [RSP+10 ] 0x1 (size_t) [1] [RSP+18 ] 0x7FF77B88BDC1 (void* -> SkyrimSE.exe+011BDC1 nop) [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+28 ] 0x17F2DA2F740 (void*) [RSP+30 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+38 ] 0x7FF77CCAB606 (void* -> SkyrimSE.exe+153B606 jmp 0x00007FF77CCAB5DF) [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+48 ] 0x1 (size_t) [1] [RSP+50 ] 0x17EFDC98900 (void*) [RSP+58 ] 0x7FF77C48EA54 (void* -> SkyrimSE.exe+0D1EA54 nop) [RSP+60 ] 0x17EFDC98900 (void*) [RSP+68 ] 0x17EFDC98900 (void*) [RSP+70 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+78 ] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+80 ] 0x17F2DA2F880 (NiNode*) Name: "NPC GenitalsBase [GenBase]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC GenitalsBase [GenBase]" [RSP+88 ] 0x1 (size_t) [1] [RSP+90 ] 0x17EFD12C630 (void*) [RSP+98 ] 0x7FF77C48EA23 (void* -> SkyrimSE.exe+0D1EA23 nop) [RSP+A0 ] 0xD7CD82ABC30 (size_t) [14829853785136] [RSP+A8 ] 0x8 (size_t) [8] [RSP+B0 ] 0x17FBB62FEBF (void*) [RSP+B8 ] 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) [RSP+C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+C8 ] 0x1 (size_t) [1] [RSP+D0 ] 0x17F2DA2F9C0 (NiNode*) Name: "schlong" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "schlong" [RSP+D8 ] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+E0 ] 0x0 (size_t) [0] [RSP+E8 ] 0x17F2DA30CC0 (void*) [RSP+F0 ] 0x0 (size_t) [0] [RSP+F8 ] 0x1 (size_t) [1] [RSP+100] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+108] 0x1 (size_t) [1] [RSP+110] 0x17F2DA2FB00 (NiNode*) Name: "Genitals" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Genitals" [RSP+118] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+120] 0x0 (size_t) [0] [RSP+128] 0x17F0B3601C0 (void*) [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x1 (size_t) [1] [RSP+140] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+148] 0x7FF874340546 (void* -> EngineFixes.dll+00F0546 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z]) [RSP+150] 0x17F2DB707C0 (NiNode*) Name: "CME Pelvis [Pelv]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME Pelvis [Pelv]" [RSP+158] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+160] 0x4 (size_t) [4] [RSP+168] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x1 (size_t) [1] [RSP+180] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+188] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+190] 0x17F2DB70900 (NiNode*) Name: "NPC Pelvis [Pelv]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Pelvis [Pelv]" [RSP+198] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+1A0] 0x0 (size_t) [0] [RSP+1A8] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+1B0] 0x0 (size_t) [0] [RSP+1B8] 0x1 (size_t) [1] [RSP+1C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1C8] 0x7FF874340546 (void* -> EngineFixes.dll+00F0546 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z]) [RSP+1D0] 0x17F2DB70A40 (NiNode*) Name: "CME LBody [LBody]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME LBody [LBody]" [RSP+1D8] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+1E0] 0x0 (size_t) [0] [RSP+1E8] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+1F0] 0x0 (size_t) [0] [RSP+1F8] 0x1 (size_t) [1] [RSP+200] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+208] 0x17F6349B348 (void*) [RSP+210] 0x17F2DB70CC0 (NiNode*) Name: "CME Body [Body]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME Body [Body]" [RSP+218] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+230] 0x0 (size_t) [0] [RSP+238] 0x1 (size_t) [1] [RSP+240] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+248] 0x0 (size_t) [0] [RSP+250] 0x17F2DB70E00 (NiNode*) Name: "NPC COM [COM ]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC COM [COM ]" [RSP+258] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+260] 0x0 (size_t) [0] [RSP+268] 0x7FF87434167E (void* -> EngineFixes.dll+00F167E mov r8, rbx | src\tbbmalloc\frontend.cpp:3194 scalable_aligned_free) [RSP+270] 0x0 (size_t) [0] [RSP+278] 0x1 (size_t) [1] [RSP+280] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+288] 0x1 (size_t) [1] [RSP+290] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+298] 0x7FF77C48D07E (void* -> SkyrimSE.exe+0D1D07E nop) [RSP+2A0] 0x0 (size_t) [0] [RSP+2A8] 0x17F37A45480 (void*) [RSP+2B0] 0x1 (size_t) [1] [RSP+2B8] 0x0 (size_t) [0] [RSP+2C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+2C8] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+2D0] 0x17F4609AE80 (void*) [RSP+2D8] 0x7FF77C4A0C9A (void* -> SkyrimSE.exe+0D30C9A nop) [RSP+2E0] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+2E8] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+2F0] 0x0 (size_t) [0] [RSP+2F8] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+300] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+308] 0x0 (size_t) [0] [RSP+310] 0x17F2DB71080 (NiNode*) Name: "NPC" RTTIName: "NiNode" ExtraData[0] Name: "species" ExtraData[1] Name: "XPMSE" ExtraData[2] Name: "rigVersion" ExtraData[3] Name: "rigPerspective" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC" [RSP+318] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+320] 0x0 (size_t) [0] [RSP+328] 0x0 (size_t) [0] [RSP+330] 0x1 (size_t) [1] [RSP+338] 0x17F6349B138 (void*) [RSP+340] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+348] 0x17F6349B048 (char*) " " [RSP+350] 0x17F6349B240 (void*) [RSP+358] 0x7FF83D9A54B3 (void* -> hdtSMP64.dll+00054B3 nop | hdt::ActorManager::Skeleton::~Skeleton(void) [??1Skeleton@ActorManager@hdt@@QEAA@XZ]) [RSP+360] 0xFFFFFFFF (size_t) [4294967295] [RSP+368] 0x17F6349B138 (void*) [RSP+370] 0x6334F9F650 (void*) [RSP+378] 0x17F6349B348 (void*) [RSP+380] 0x17F6349B240 (void*) [RSP+388] 0x7FF83D9A4648 (void* -> hdtSMP64.dll+0004648 add rdi, 0x108 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:312 void hdt::ActorManager::setSkeletonsActive(bool) [?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z]) [RSP+390] 0x17F6349B138 (void*) [RSP+398] 0x17F6349B240 (void*) [RSP+3A0] 0x0 (size_t) [0] [RSP+3A8] 0x405FE76280000000 (size_t) [4638680551455195136] [RSP+3B0] 0x3FA4610720000000 (size_t) [4585897003799543808] [RSP+3B8] 0x7FF83D755C3C (void* -> ImmersiveEquipmentDisplays.dll+0345C3C test eax, eax) [RSP+3C0] 0x17A7F600000 (void*) [RSP+3C8] 0x0 (size_t) [0] [RSP+3D0] 0x34AEEF4CBF800000 (size_t) [3796234648829296640] [RSP+3D8] 0x7FF880000000 (size_t) [140705276100608] [RSP+3E0] 0x3D23083900000000 (size_t) [4405373901404635136] [RSP+3E8] 0x7FF83F800000 (size_t) [140704193970176] [RSP+3F0] 0xC73AAEE7463FAFCA (size_t) [uint: 14355979070536134602 int: -4090765003173417014] [RSP+3F8] 0x7FF8C310FD1D (size_t) [140706401287453] [RSP+400] 0x3E85E1B63F084A92 (size_t) [4505255175111854738] [RSP+408] 0x17FBF4E1B16 (void*) [RSP+410] 0x17C16760000 (char*) "po3_SaveUnbaker.dll" [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x13 (size_t) [19] [RSP+428] 0x1F (size_t) [31] [RSP+430] 0xC73B2A6746404192 (size_t) [uint: 14356114860222202258 int: -4090629213487349358] [RSP+438] 0x17AC303A0E6 (void*) [RSP+440] 0xC73B2A6746404192 (size_t) [uint: 14356114860222202258 int: -4090629213487349358] [RSP+448] 0xC303A0E6 (size_t) [3271794918] [RSP+450] 0x17A4066C908 (void*) [RSP+458] 0x7FF83D6B2ABB (void* -> ImmersiveEquipmentDisplays.dll+02A2ABB add rbx, 0x08) [RSP+460] 0xFCE0B6315A0 (size_t) [17377628722592] [RSP+468] 0x4012B5C5CB (size_t) [275191809483] [RSP+470] 0xC73EBCC5458DDED1 (size_t) [uint: 14357120217565224657 int: -4089623856144326959] [RSP+478] 0x17A44B9AF28 (void*) [RSP+480] 0x3F084A923EE27248 (size_t) [4541962216183853640] [RSP+488] 0xBF6599BE3F38C5F9 (size_t) [uint: 13791598476275533305 int: -4655145597434018311] [RSP+490] 0x3EB6A1803E85E1B6 (size_t) [4518976848289718710] [RSP+498] 0xBF4E1B163A993C00 (size_t) [uint: 13784985291714018304 int: -4661758781995533312] [RSP+4A0] 0x464041923F17D7D1 (size_t) [5062118077543995345] [RSP+4A8] 0xC303A0E6C73B2A67 (size_t) [uint: 14052252175371545191 int: -4394491898338006425] [RSP+4B0] 0x3F800000 (size_t) [1065353216] [RSP+4B8] 0x10 (size_t) [16] [RSP+4C0] 0x17C16760000 (char*) "po3_SaveUnbaker.dll" [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x13 (size_t) [19] [RSP+4D8] 0x1F (size_t) [31] [RSP+4E0] 0x7FF830DB3250 (void* -> gameoverlayrenderer64.dll+0173250 add [rax], al) [RSP+4E8] 0x7FF830CE9521 (void* -> gameoverlayrenderer64.dll+00A9521 test al, al) [RSP+4F0] 0xF (size_t) [15] [RSP+4F8] 0x7FF83DB34EE0 (hdt::SkyrimPhysicsWorld*) [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x7FF83DB34800 (hdt::ActorManager*) [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+5B8] 0x7FF83D9A3DFC (void* -> hdtSMP64.dll+0003DFC nop | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:198 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:221 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z]) [RSP+5C0] 0x17F0CC68400 (BSMultiBoundNode*) RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 16 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController [RSP+5C8] 0x7FF83DB34801 (void* -> hdtSMP64.dll+0194801 js 0x00007FF83DB347B1 | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5D0] 0x17A30CE1F48 (char*) "NPC Root [Root]" [RSP+5D8] 0x7FF83DB34828 (void* -> hdtSMP64.dll+0194828 add al, [rcx] | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5E0] 0x17BDD6144B0 (char*) "l" [RSP+5E8] 0x7FF83DA5E64D (void* -> hdtSMP64.dll+00BE64D add rbx, 0x08 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:322 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ]) [RSP+5F0] 0x7FF83DB34828 (void* -> hdtSMP64.dll+0194828 add al, [rcx] | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5F8] 0x17BDD6144A0 (void*) [RSP+600] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x140E8E (size_t) [1314446] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x7FF77BDAEAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x140E8E (size_t) [1314446] [RSP+650] 0x1 (size_t) [1] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x7FF900000003 (void*) [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x4 (size_t) [4] [RSP+680] 0x140E8E (size_t) [1314446] [RSP+688] 0x14FE (size_t) [5374] [RSP+690] 0x138911BC (size_t) [327750076] [RSP+698] 0x1 (size_t) [1] [RSP+6A0] 0x1E301A3E846 (size_t) [2074496723014] [RSP+6A8] 0x27F (size_t) [639] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x7FF77CCABB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) [RSP+6C0] 0xA (size_t) [10] [RSP+6C8] 0x0 (size_t) [0] [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x7FF908CCE8D7 (void* -> KERNEL32.DLL+002E8D7 mov ecx, eax) [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x7FF90A0CC53C (void* -> ntdll.dll+008C53C jmp 0x00007FF90A0CC566) [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x63351E9000 (void*) [RSP+758] 0x7FF907636DE0 (void* -> KERNELBASE.dll+0116DE0 mov [rsp+0x10], rbx) [RSP+760] 0x6334F9E300 (void*) [RSP+768] 0x6334F9E300 (void*) [RSP+770] 0x7FF90A0CC510 (void* -> ntdll.dll+008C510 sub rsp, 0x48) [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] [RSP+968] 0x0 (size_t) [0] [RSP+970] 0x0 (size_t) [0] [RSP+978] 0x0 (size_t) [0] [RSP+980] 0x0 (size_t) [0] [RSP+988] 0x0 (size_t) [0] [RSP+990] 0x0 (size_t) [0] [RSP+998] 0x0 (size_t) [0] [RSP+9A0] 0x0 (size_t) [0] [RSP+9A8] 0x0 (size_t) [0] [RSP+9B0] 0x0 (size_t) [0] [RSP+9B8] 0x0 (size_t) [0] [RSP+9C0] 0x0 (size_t) [0] [RSP+9C8] 0x0 (size_t) [0] [RSP+9D0] 0x0 (size_t) [0] [RSP+9D8] 0x0 (size_t) [0] [RSP+9E0] 0x0 (size_t) [0] [RSP+9E8] 0x0 (size_t) [0] [RSP+9F0] 0x0 (size_t) [0] [RSP+9F8] 0x0 (size_t) [0] [RSP+A00] 0x0 (size_t) [0] [RSP+A08] 0x0 (size_t) [0] [RSP+A10] 0x0 (size_t) [0] [RSP+A18] 0x0 (size_t) [0] [RSP+A20] 0x0 (size_t) [0] [RSP+A28] 0x0 (size_t) [0] [RSP+A30] 0x0 (size_t) [0] [RSP+A38] 0x0 (size_t) [0] [RSP+A40] 0x0 (size_t) [0] [RSP+A48] 0x0 (size_t) [0] [RSP+A50] 0x0 (size_t) [0] [RSP+A58] 0x0 (size_t) [0] [RSP+A60] 0x0 (size_t) [0] [RSP+A68] 0x0 (size_t) [0] [RSP+A70] 0x0 (size_t) [0] [RSP+A78] 0x0 (size_t) [0] [RSP+A80] 0x0 (size_t) [0] [RSP+A88] 0x0 (size_t) [0] [RSP+A90] 0x0 (size_t) [0] [RSP+A98] 0x0 (size_t) [0] [RSP+AA0] 0x0 (size_t) [0] [RSP+AA8] 0x0 (size_t) [0] [RSP+AB0] 0x0 (size_t) [0] [RSP+AB8] 0x0 (size_t) [0] [RSP+AC0] 0x0 (size_t) [0] [RSP+AC8] 0x0 (size_t) [0] [RSP+AD0] 0x0 (size_t) [0] [RSP+AD8] 0x0 (size_t) [0] [RSP+AE0] 0x0 (size_t) [0] [RSP+AE8] 0x0 (size_t) [0] [RSP+AF0] 0x0 (size_t) [0] [RSP+AF8] 0x0 (size_t) [0] [RSP+B00] 0x0 (size_t) [0] [RSP+B08] 0x0 (size_t) [0] [RSP+B10] 0x0 (size_t) [0] [RSP+B18] 0x0 (size_t) [0] [RSP+B20] 0x0 (size_t) [0] [RSP+B28] 0x0 (size_t) [0] [RSP+B30] 0x0 (size_t) [0] [RSP+B38] 0x0 (size_t) [0] [RSP+B40] 0x0 (size_t) [0] [RSP+B48] 0x0 (size_t) [0] [RSP+B50] 0x0 (size_t) [0] [RSP+B58] 0x0 (size_t) [0] [RSP+B60] 0x0 (size_t) [0] [RSP+B68] 0x0 (size_t) [0] [RSP+B70] 0x0 (size_t) [0] [RSP+B78] 0x0 (size_t) [0] [RSP+B80] 0x0 (size_t) [0] [RSP+B88] 0x0 (size_t) [0] [RSP+B90] 0x0 (size_t) [0] [RSP+B98] 0x0 (size_t) [0] [RSP+BA0] 0x0 (size_t) [0] [RSP+BA8] 0x0 (size_t) [0] [RSP+BB0] 0x0 (size_t) [0] [RSP+BB8] 0x0 (size_t) [0] [RSP+BC0] 0x0 (size_t) [0] [RSP+BC8] 0x0 (size_t) [0] [RSP+BD0] 0x0 (size_t) [0] [RSP+BD8] 0x0 (size_t) [0] [RSP+BE0] 0x0 (size_t) [0] [RSP+BE8] 0x0 (size_t) [0] [RSP+BF0] 0x0 (size_t) [0] [RSP+BF8] 0x0 (size_t) [0] [RSP+C00] 0x0 (size_t) [0] [RSP+C08] 0x0 (size_t) [0] [RSP+C10] 0x0 (size_t) [0] [RSP+C18] 0x0 (size_t) [0] [RSP+C20] 0x0 (size_t) [0] [RSP+C28] 0x0 (size_t) [0] [RSP+C30] 0x0 (size_t) [0] [RSP+C38] 0x0 (size_t) [0] [RSP+C40] 0x0 (size_t) [0] [RSP+C48] 0x0 (size_t) [0] [RSP+C50] 0x0 (size_t) [0] [RSP+C58] 0x0 (size_t) [0] [RSP+C60] 0x0 (size_t) [0] [RSP+C68] 0x0 (size_t) [0] [RSP+C70] 0x0 (size_t) [0] [RSP+C78] 0x0 (size_t) [0] [RSP+C80] 0x0 (size_t) [0] [RSP+C88] 0x0 (size_t) [0] [RSP+C90] 0x0 (size_t) [0] [RSP+C98] 0x0 (size_t) [0] [RSP+CA0] 0x0 (size_t) [0] [RSP+CA8] 0x0 (size_t) [0] [RSP+CB0] 0x0 (size_t) [0] [RSP+CB8] 0x0 (size_t) [0] [RSP+CC0] 0x0 (size_t) [0] [RSP+CC8] 0x0 (size_t) [0] [RSP+CD0] 0x0 (size_t) [0] [RSP+CD8] 0x0 (size_t) [0] [RSP+CE0] 0x0 (size_t) [0] [RSP+CE8] 0x0 (size_t) [0] [RSP+CF0] 0x0 (size_t) [0] [RSP+CF8] 0x0 (size_t) [0] [RSP+D00] 0x0 (size_t) [0] [RSP+D08] 0x0 (size_t) [0] [RSP+D10] 0x0 (size_t) [0] [RSP+D18] 0x0 (size_t) [0] [RSP+D20] 0x0 (size_t) [0] [RSP+D28] 0x0 (size_t) [0] [RSP+D30] 0x0 (size_t) [0] [RSP+D38] 0x0 (size_t) [0] [RSP+D40] 0x0 (size_t) [0] [RSP+D48] 0x0 (size_t) [0] [RSP+D50] 0x0 (size_t) [0] [RSP+D58] 0x0 (size_t) [0] [RSP+D60] 0x0 (size_t) [0] [RSP+D68] 0x0 (size_t) [0] [RSP+D70] 0x0 (size_t) [0] [RSP+D78] 0x0 (size_t) [0] [RSP+D80] 0x0 (size_t) [0] [RSP+D88] 0x0 (size_t) [0] [RSP+D90] 0x0 (size_t) [0] [RSP+D98] 0x0 (size_t) [0] [RSP+DA0] 0x0 (size_t) [0] [RSP+DA8] 0x0 (size_t) [0] [RSP+DB0] 0x0 (size_t) [0] [RSP+DB8] 0x0 (size_t) [0] [RSP+DC0] 0x0 (size_t) [0] [RSP+DC8] 0x0 (size_t) [0] [RSP+DD0] 0x0 (size_t) [0] [RSP+DD8] 0x0 (size_t) [0] [RSP+DE0] 0x0 (size_t) [0] [RSP+DE8] 0x0 (size_t) [0] [RSP+DF0] 0x0 (size_t) [0] [RSP+DF8] 0x0 (size_t) [0] [RSP+E00] 0x0 (size_t) [0] [RSP+E08] 0x0 (size_t) [0] [RSP+E10] 0x0 (size_t) [0] [RSP+E18] 0x0 (size_t) [0] [RSP+E20] 0x0 (size_t) [0] [RSP+E28] 0x0 (size_t) [0] [RSP+E30] 0x0 (size_t) [0] [RSP+E38] 0x0 (size_t) [0] Edited April 4 by Halakason
StrayHALO_MAN Posted April 3 Posted April 3 Please add it where beast races specifically Argonians have separate settings for oral scenes.
Elizinator Posted April 3 Posted April 3 the new version is apparently suffering some kind of conflict, somewhere. I upgraded to try the new butt impulse. it works...kinda. the physics do not match for the different butt cheeks. but that isn't the real problem - the problem is that if i ever use 'CBPC Reload' in console, my framerate drops to single digits, SMP stops working, and the CPU usage shoots up to 100%, where it will remain until i load a prior save.
thorax339 Posted April 4 Posted April 4 On 4/1/2026 at 6:12 AM, 深淵の神 said: Look, I use TNG and this is the configuration I use so that the penis doesn't change shape and size due to the mod: Hide contents # ─────────────────────────────────────────────────────────────────────────────── # PENIS # ─────────────────────────────────────────────────────────────────────────────── [Penis] # Skeleton bones to manage (in order from base to tip). Bones = [ "NPC GenitalsBase [GenBase]", "NPC Genitals01 [Gen01]", "NPC Genitals02 [Gen02]", "NPC Genitals03 [Gen03]", "NPC Genitals04 [Gen04]", "NPC Genitals05 [Gen05]", "NPC Genitals06 [Gen06]", ] # Forward axis of the penis. Don't change unless you know what you're doing. LocalForwardAxis = [0.0, 1.0, 0.0] # Offset for curve projection casting. # Slightly lower than the base to reduce initial bend. # Use NifSkope to determine correct values for non-human actors. BaseOffset = [0.0, -2.0, 4.0] # Rotate the base bone along with the rest. # Enable for smoother appearance; disable for more rigid realism. RotateBase = true # Use exact HAVOK state for the penis. # Ensures length stays precise but disables some animation features. PreserveHavokState = false # Hide the penis when it exceeds HideDepthOffset inside a hole. (Shouldn't be needed) ClipFix = false HideDepthOffset = 2.0 # How deep past the hole entrance to start cutting the cock off # Global detection range multiplier for collision cylinders. # Example: 1.5 means 50% larger than the actual cylinder. ActivationRange = 1.0 # Average width of the penis. Girth = 1.0 # Length of the tip segment. TipExtension = 1.0 # Minimum distance from penis base to hole. # Simulates "bottoming out" at the end of the canal. # 0 = no limit (full insertion allowed). MinProjectionDistance = 1.0 Perhaps you could try these values to see if it solves your issues. You could also try activating the option "PreserveHavokState = True" Perhaps that prevents the sos from enlarging. Remember that any modifications you make to the vaginal section also matter. If you place too many anchor points too deep, the penis will try to force its way in. Thanks for posting this. This was driving me mad as well as it would randomly fix and unfix itself so i couldn't narrow down the issue. turns out using "ActivationRange = 1.0" is what fixed it for me. Hopefully it doesn't unfix itself later but for now it worked.
深淵の神 Posted April 4 Posted April 4 (edited) 6 minutes ago, thorax339 said: Thanks for posting this. This was driving me mad as well as it would randomly fix and unfix itself so i couldn't narrow down the issue. turns out using "ActivationRange = 1.0" is what fixed it for me. Hopefully it doesn't unfix itself later but for now it worked. A friendly tip: try using debug mode while changing to exaggerated values with alt-tab and refresh so you can see for yourself what each entry does in the TOML. Cheers! 🍷 Edited April 4 by 深淵の神
asdt123123 Posted April 4 Author Posted April 4 20 hours ago, Halakason said: Had a crash and am unsure whether this mod is a cause or not given that the crash relates to genital skeletons. This is the only mod that I have in the load order that relates to genitals (apart from the textures) and the base mod XPMSE. I should also note that XPMSE is not being overwritten by any mod other than this. I am reporting this here in case this is somehow related. To provide some context, I was walking towards Riverwood from Anise's Cabin. No act of intercourse, as far as I am aware, was triggered. Reveal hidden contents PROBABLE CALL STACK: [ 0] 0x7FF77B8BCAAD SkyrimSE.exe+014CAAD -> 11350+0xD mov rcx, [rcx] [ 1] 0x7FF77CCAB606 SkyrimSE.exe+153B606 -> 109621+0x5A jmp 0x00007FF77CCAB5DF [ 2] 0x7FF77C48EA23 SkyrimSE.exe+0D1EA23 -> 70317+0xF3 nop [ 3] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 4] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 5] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 6] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 7] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 8] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [ 9] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [10] 0x7FF77C48D07E SkyrimSE.exe+0D1D07E -> 70288+0xAE nop [11] 0x7FF77C4A0C9A SkyrimSE.exe+0D30C9A -> 70755+0xAA nop [12] 0x7FF77C48E9DE SkyrimSE.exe+0D1E9DE -> 70317+0xAE nop [13] 0x7FF83D9A54B3 hdtSMP64.dll+00054B3 nop | hdt::ActorManager::Skeleton::~Skeleton(void) [??1Skeleton@ActorManager@hdt@@QEAA@XZ] [14] 0x7FF83D9A4648 hdtSMP64.dll+0004648 add rdi, 0x108 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:312 void hdt::ActorManager::setSkeletonsActive(bool) [?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z] [15] 0x7FF83D9A3DFC hdtSMP64.dll+0003DFC nop | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:198 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:221 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] [16] 0x7FF83DA5E64D hdtSMP64.dll+00BE64D add rbx, 0x08 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:322 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ] [17] 0x7FF77BDAEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl [18] 0x7FF77CCABB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax [19] 0x7FF908CCE8D7 KERNEL32.DLL+002E8D7 [20] 0x7FF90A0CC53C ntdll.dll+008C53C REGISTERS: RAX 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) RCX 0xD7CD82ABC30 (size_t) [14829853785136] RDX 0x7FF77CD27D20 (void* -> SkyrimSE.exe+15B7D20 jmp rax) RBX 0x17FBB62FEBF (void*) RSP 0x6334F9F1C0 (void*) RBP 0x0 (size_t) [0] RSI 0x8 (size_t) [8] RDI 0xD7CD82ABC30 (size_t) [14829853785136] R8 0x17FBB62FEC0 (NiNode*) RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 4294967295 Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController R9 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) R10 0x0 (size_t) [0] R11 0x6334F9F1F0 (void*) R12 0x17F6349B348 (void*) R13 0x44 (size_t) [68] R14 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) R15 0x10 (size_t) [16] STACK: [RSP+0 ] 0x17F2DA2F740 (void*) [RSP+8 ] 0x1 (size_t) [1] [RSP+10 ] 0x1 (size_t) [1] [RSP+18 ] 0x7FF77B88BDC1 (void* -> SkyrimSE.exe+011BDC1 nop) [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+28 ] 0x17F2DA2F740 (void*) [RSP+30 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+38 ] 0x7FF77CCAB606 (void* -> SkyrimSE.exe+153B606 jmp 0x00007FF77CCAB5DF) [RSP+40 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+48 ] 0x1 (size_t) [1] [RSP+50 ] 0x17EFDC98900 (void*) [RSP+58 ] 0x7FF77C48EA54 (void* -> SkyrimSE.exe+0D1EA54 nop) [RSP+60 ] 0x17EFDC98900 (void*) [RSP+68 ] 0x17EFDC98900 (void*) [RSP+70 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1] [RSP+78 ] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+80 ] 0x17F2DA2F880 (NiNode*) Name: "NPC GenitalsBase [GenBase]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC GenitalsBase [GenBase]" [RSP+88 ] 0x1 (size_t) [1] [RSP+90 ] 0x17EFD12C630 (void*) [RSP+98 ] 0x7FF77C48EA23 (void* -> SkyrimSE.exe+0D1EA23 nop) [RSP+A0 ] 0xD7CD82ABC30 (size_t) [14829853785136] [RSP+A8 ] 0x8 (size_t) [8] [RSP+B0 ] 0x17FBB62FEBF (void*) [RSP+B8 ] 0x7FF77B8BCAA0 (void* -> SkyrimSE.exe+014CAA0 sub rsp, 0x38) [RSP+C0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+C8 ] 0x1 (size_t) [1] [RSP+D0 ] 0x17F2DA2F9C0 (NiNode*) Name: "schlong" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "schlong" [RSP+D8 ] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+E0 ] 0x0 (size_t) [0] [RSP+E8 ] 0x17F2DA30CC0 (void*) [RSP+F0 ] 0x0 (size_t) [0] [RSP+F8 ] 0x1 (size_t) [1] [RSP+100] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+108] 0x1 (size_t) [1] [RSP+110] 0x17F2DA2FB00 (NiNode*) Name: "Genitals" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Genitals" [RSP+118] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+120] 0x0 (size_t) [0] [RSP+128] 0x17F0B3601C0 (void*) [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x1 (size_t) [1] [RSP+140] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+148] 0x7FF874340546 (void* -> EngineFixes.dll+00F0546 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z]) [RSP+150] 0x17F2DB707C0 (NiNode*) Name: "CME Pelvis [Pelv]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME Pelvis [Pelv]" [RSP+158] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+160] 0x4 (size_t) [4] [RSP+168] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x1 (size_t) [1] [RSP+180] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+188] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+190] 0x17F2DB70900 (NiNode*) Name: "NPC Pelvis [Pelv]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Pelvis [Pelv]" [RSP+198] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+1A0] 0x0 (size_t) [0] [RSP+1A8] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+1B0] 0x0 (size_t) [0] [RSP+1B8] 0x1 (size_t) [1] [RSP+1C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1C8] 0x7FF874340546 (void* -> EngineFixes.dll+00F0546 mov r8d, [rdi+0x68] | src\tbbmalloc\frontend.cpp:2544 void rml::internal::Block::freeOwnObject(void *) [?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z]) [RSP+1D0] 0x17F2DB70A40 (NiNode*) Name: "CME LBody [LBody]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME LBody [LBody]" [RSP+1D8] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+1E0] 0x0 (size_t) [0] [RSP+1E8] 0x7FF77C45D9DD (void* -> SkyrimSE.exe+0CED9DD mov r13, rax) [RSP+1F0] 0x0 (size_t) [0] [RSP+1F8] 0x1 (size_t) [1] [RSP+200] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+208] 0x17F6349B348 (void*) [RSP+210] 0x17F2DB70CC0 (NiNode*) Name: "CME Body [Body]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "CME Body [Body]" [RSP+218] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+230] 0x0 (size_t) [0] [RSP+238] 0x1 (size_t) [1] [RSP+240] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+248] 0x0 (size_t) [0] [RSP+250] 0x17F2DB70E00 (NiNode*) Name: "NPC COM [COM ]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC COM [COM ]" [RSP+258] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+260] 0x0 (size_t) [0] [RSP+268] 0x7FF87434167E (void* -> EngineFixes.dll+00F167E mov r8, rbx | src\tbbmalloc\frontend.cpp:3194 scalable_aligned_free) [RSP+270] 0x0 (size_t) [0] [RSP+278] 0x1 (size_t) [1] [RSP+280] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+288] 0x1 (size_t) [1] [RSP+290] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+298] 0x7FF77C48D07E (void* -> SkyrimSE.exe+0D1D07E nop) [RSP+2A0] 0x0 (size_t) [0] [RSP+2A8] 0x17F37A45480 (void*) [RSP+2B0] 0x1 (size_t) [1] [RSP+2B8] 0x0 (size_t) [0] [RSP+2C0] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+2C8] 0x7FF83DB347E0 (hdt::ActorManager*) [RSP+2D0] 0x17F4609AE80 (void*) [RSP+2D8] 0x7FF77C4A0C9A (void* -> SkyrimSE.exe+0D30C9A nop) [RSP+2E0] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+2E8] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+2F0] 0x0 (size_t) [0] [RSP+2F8] 0x17F2DAD8700 (NiNode*) Name: "NPC Root [Root]" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC Root [Root]" [RSP+300] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+308] 0x0 (size_t) [0] [RSP+310] 0x17F2DB71080 (NiNode*) Name: "NPC" RTTIName: "NiNode" ExtraData[0] Name: "species" ExtraData[1] Name: "XPMSE" ExtraData[2] Name: "rigVersion" ExtraData[3] Name: "rigPerspective" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "NPC" [RSP+318] 0x7FF77C48E9DE (void* -> SkyrimSE.exe+0D1E9DE nop) [RSP+320] 0x0 (size_t) [0] [RSP+328] 0x0 (size_t) [0] [RSP+330] 0x1 (size_t) [1] [RSP+338] 0x17F6349B138 (void*) [RSP+340] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+348] 0x17F6349B048 (char*) " " [RSP+350] 0x17F6349B240 (void*) [RSP+358] 0x7FF83D9A54B3 (void* -> hdtSMP64.dll+00054B3 nop | hdt::ActorManager::Skeleton::~Skeleton(void) [??1Skeleton@ActorManager@hdt@@QEAA@XZ]) [RSP+360] 0xFFFFFFFF (size_t) [4294967295] [RSP+368] 0x17F6349B138 (void*) [RSP+370] 0x6334F9F650 (void*) [RSP+378] 0x17F6349B348 (void*) [RSP+380] 0x17F6349B240 (void*) [RSP+388] 0x7FF83D9A4648 (void* -> hdtSMP64.dll+0004648 add rdi, 0x108 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:312 void hdt::ActorManager::setSkeletonsActive(bool) [?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z]) [RSP+390] 0x17F6349B138 (void*) [RSP+398] 0x17F6349B240 (void*) [RSP+3A0] 0x0 (size_t) [0] [RSP+3A8] 0x405FE76280000000 (size_t) [4638680551455195136] [RSP+3B0] 0x3FA4610720000000 (size_t) [4585897003799543808] [RSP+3B8] 0x7FF83D755C3C (void* -> ImmersiveEquipmentDisplays.dll+0345C3C test eax, eax) [RSP+3C0] 0x17A7F600000 (void*) [RSP+3C8] 0x0 (size_t) [0] [RSP+3D0] 0x34AEEF4CBF800000 (size_t) [3796234648829296640] [RSP+3D8] 0x7FF880000000 (size_t) [140705276100608] [RSP+3E0] 0x3D23083900000000 (size_t) [4405373901404635136] [RSP+3E8] 0x7FF83F800000 (size_t) [140704193970176] [RSP+3F0] 0xC73AAEE7463FAFCA (size_t) [uint: 14355979070536134602 int: -4090765003173417014] [RSP+3F8] 0x7FF8C310FD1D (size_t) [140706401287453] [RSP+400] 0x3E85E1B63F084A92 (size_t) [4505255175111854738] [RSP+408] 0x17FBF4E1B16 (void*) [RSP+410] 0x17C16760000 (char*) "po3_SaveUnbaker.dll" [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x13 (size_t) [19] [RSP+428] 0x1F (size_t) [31] [RSP+430] 0xC73B2A6746404192 (size_t) [uint: 14356114860222202258 int: -4090629213487349358] [RSP+438] 0x17AC303A0E6 (void*) [RSP+440] 0xC73B2A6746404192 (size_t) [uint: 14356114860222202258 int: -4090629213487349358] [RSP+448] 0xC303A0E6 (size_t) [3271794918] [RSP+450] 0x17A4066C908 (void*) [RSP+458] 0x7FF83D6B2ABB (void* -> ImmersiveEquipmentDisplays.dll+02A2ABB add rbx, 0x08) [RSP+460] 0xFCE0B6315A0 (size_t) [17377628722592] [RSP+468] 0x4012B5C5CB (size_t) [275191809483] [RSP+470] 0xC73EBCC5458DDED1 (size_t) [uint: 14357120217565224657 int: -4089623856144326959] [RSP+478] 0x17A44B9AF28 (void*) [RSP+480] 0x3F084A923EE27248 (size_t) [4541962216183853640] [RSP+488] 0xBF6599BE3F38C5F9 (size_t) [uint: 13791598476275533305 int: -4655145597434018311] [RSP+490] 0x3EB6A1803E85E1B6 (size_t) [4518976848289718710] [RSP+498] 0xBF4E1B163A993C00 (size_t) [uint: 13784985291714018304 int: -4661758781995533312] [RSP+4A0] 0x464041923F17D7D1 (size_t) [5062118077543995345] [RSP+4A8] 0xC303A0E6C73B2A67 (size_t) [uint: 14052252175371545191 int: -4394491898338006425] [RSP+4B0] 0x3F800000 (size_t) [1065353216] [RSP+4B8] 0x10 (size_t) [16] [RSP+4C0] 0x17C16760000 (char*) "po3_SaveUnbaker.dll" [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x13 (size_t) [19] [RSP+4D8] 0x1F (size_t) [31] [RSP+4E0] 0x7FF830DB3250 (void* -> gameoverlayrenderer64.dll+0173250 add [rax], al) [RSP+4E8] 0x7FF830CE9521 (void* -> gameoverlayrenderer64.dll+00A9521 test al, al) [RSP+4F0] 0xF (size_t) [15] [RSP+4F8] 0x7FF83DB34EE0 (hdt::SkyrimPhysicsWorld*) [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x7FF83DB34800 (hdt::ActorManager*) [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+5B8] 0x7FF83D9A3DFC (void* -> hdtSMP64.dll+0003DFC nop | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:198 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z] C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:221 virtual void hdt::ActorManager::onEvent(hdt::FrameEvent const &) [?onEvent@ActorManager@hdt@@UEAAXAEBUFrameEvent@2@@Z]) [RSP+5C0] 0x17F0CC68400 (BSMultiBoundNode*) RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 16 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController [RSP+5C8] 0x7FF83DB34801 (void* -> hdtSMP64.dll+0194801 js 0x00007FF83DB347B1 | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5D0] 0x17A30CE1F48 (char*) "NPC Root [Root]" [RSP+5D8] 0x7FF83DB34828 (void* -> hdtSMP64.dll+0194828 add al, [rcx] | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5E0] 0x17BDD6144B0 (char*) "l" [RSP+5E8] 0x7FF83DA5E64D (void* -> hdtSMP64.dll+00BE64D add rbx, 0x08 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:322 void hdt::UnkEngine::onFrame(void) [?onFrame@UnkEngine@hdt@@QEAAXXZ]) [RSP+5F0] 0x7FF83DB34828 (void* -> hdtSMP64.dll+0194828 add al, [rcx] | unsigned __int64 `NiStream * ( NiStream::** NiStream::_ctor_GetPtr(void))(void)'::`2'::_address [?_address@?1??_ctor_GetPtr@NiStream@@QEAAPEAP82@EAAPEAV2@XZXZ@4_KA]) [RSP+5F8] 0x17BDD6144A0 (void*) [RSP+600] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x140E8E (size_t) [1314446] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x7FF77BDAEAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x7FF83DB262B8 (void* -> hdtSMP64.dll+01862B8 add al, [rcx] | hdt::EventDispatcherImpl<hdt::FrameEvent> hdt::g_frameEventDispatcher [?g_frameEventDispatcher@hdt@@3V?$EventDispatcherImpl@UFrameEvent@hdt@@@1@A]) [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x140E8E (size_t) [1314446] [RSP+650] 0x1 (size_t) [1] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x7FF900000003 (void*) [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x4 (size_t) [4] [RSP+680] 0x140E8E (size_t) [1314446] [RSP+688] 0x14FE (size_t) [5374] [RSP+690] 0x138911BC (size_t) [327750076] [RSP+698] 0x1 (size_t) [1] [RSP+6A0] 0x1E301A3E846 (size_t) [2074496723014] [RSP+6A8] 0x27F (size_t) [639] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x7FF77CCABB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) [RSP+6C0] 0xA (size_t) [10] [RSP+6C8] 0x0 (size_t) [0] [RSP+6D0] 0x0 (size_t) [0] [RSP+6D8] 0x0 (size_t) [0] [RSP+6E0] 0x0 (size_t) [0] [RSP+6E8] 0x0 (size_t) [0] [RSP+6F0] 0x0 (size_t) [0] [RSP+6F8] 0x7FF908CCE8D7 (void* -> KERNEL32.DLL+002E8D7 mov ecx, eax) [RSP+700] 0x0 (size_t) [0] [RSP+708] 0x0 (size_t) [0] [RSP+710] 0x0 (size_t) [0] [RSP+718] 0x0 (size_t) [0] [RSP+720] 0x0 (size_t) [0] [RSP+728] 0x7FF90A0CC53C (void* -> ntdll.dll+008C53C jmp 0x00007FF90A0CC566) [RSP+730] 0x0 (size_t) [0] [RSP+738] 0x0 (size_t) [0] [RSP+740] 0x0 (size_t) [0] [RSP+748] 0x0 (size_t) [0] [RSP+750] 0x63351E9000 (void*) [RSP+758] 0x7FF907636DE0 (void* -> KERNELBASE.dll+0116DE0 mov [rsp+0x10], rbx) [RSP+760] 0x6334F9E300 (void*) [RSP+768] 0x6334F9E300 (void*) [RSP+770] 0x7FF90A0CC510 (void* -> ntdll.dll+008C510 sub rsp, 0x48) [RSP+778] 0x0 (size_t) [0] [RSP+780] 0x0 (size_t) [0] [RSP+788] 0x0 (size_t) [0] [RSP+790] 0x0 (size_t) [0] [RSP+798] 0x0 (size_t) [0] [RSP+7A0] 0x0 (size_t) [0] [RSP+7A8] 0x0 (size_t) [0] [RSP+7B0] 0x0 (size_t) [0] [RSP+7B8] 0x0 (size_t) [0] [RSP+7C0] 0x0 (size_t) [0] [RSP+7C8] 0x0 (size_t) [0] [RSP+7D0] 0x0 (size_t) [0] [RSP+7D8] 0x0 (size_t) [0] [RSP+7E0] 0x0 (size_t) [0] [RSP+7E8] 0x0 (size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] [RSP+890] 0x0 (size_t) [0] [RSP+898] 0x0 (size_t) [0] [RSP+8A0] 0x0 (size_t) [0] [RSP+8A8] 0x0 (size_t) [0] [RSP+8B0] 0x0 (size_t) [0] [RSP+8B8] 0x0 (size_t) [0] [RSP+8C0] 0x0 (size_t) [0] [RSP+8C8] 0x0 (size_t) [0] [RSP+8D0] 0x0 (size_t) [0] [RSP+8D8] 0x0 (size_t) [0] [RSP+8E0] 0x0 (size_t) [0] [RSP+8E8] 0x0 (size_t) [0] [RSP+8F0] 0x0 (size_t) [0] [RSP+8F8] 0x0 (size_t) [0] [RSP+900] 0x0 (size_t) [0] [RSP+908] 0x0 (size_t) [0] [RSP+910] 0x0 (size_t) [0] [RSP+918] 0x0 (size_t) [0] [RSP+920] 0x0 (size_t) [0] [RSP+928] 0x0 (size_t) [0] [RSP+930] 0x0 (size_t) [0] [RSP+938] 0x0 (size_t) [0] [RSP+940] 0x0 (size_t) [0] [RSP+948] 0x0 (size_t) [0] [RSP+950] 0x0 (size_t) [0] [RSP+958] 0x0 (size_t) [0] [RSP+960] 0x0 (size_t) [0] [RSP+968] 0x0 (size_t) [0] [RSP+970] 0x0 (size_t) [0] [RSP+978] 0x0 (size_t) [0] [RSP+980] 0x0 (size_t) [0] [RSP+988] 0x0 (size_t) [0] [RSP+990] 0x0 (size_t) [0] [RSP+998] 0x0 (size_t) [0] [RSP+9A0] 0x0 (size_t) [0] [RSP+9A8] 0x0 (size_t) [0] [RSP+9B0] 0x0 (size_t) [0] [RSP+9B8] 0x0 (size_t) [0] [RSP+9C0] 0x0 (size_t) [0] [RSP+9C8] 0x0 (size_t) [0] [RSP+9D0] 0x0 (size_t) [0] [RSP+9D8] 0x0 (size_t) [0] [RSP+9E0] 0x0 (size_t) [0] [RSP+9E8] 0x0 (size_t) [0] [RSP+9F0] 0x0 (size_t) [0] [RSP+9F8] 0x0 (size_t) [0] [RSP+A00] 0x0 (size_t) [0] [RSP+A08] 0x0 (size_t) [0] [RSP+A10] 0x0 (size_t) [0] [RSP+A18] 0x0 (size_t) [0] [RSP+A20] 0x0 (size_t) [0] [RSP+A28] 0x0 (size_t) [0] [RSP+A30] 0x0 (size_t) [0] [RSP+A38] 0x0 (size_t) [0] [RSP+A40] 0x0 (size_t) [0] [RSP+A48] 0x0 (size_t) [0] [RSP+A50] 0x0 (size_t) [0] [RSP+A58] 0x0 (size_t) [0] [RSP+A60] 0x0 (size_t) [0] [RSP+A68] 0x0 (size_t) [0] [RSP+A70] 0x0 (size_t) [0] [RSP+A78] 0x0 (size_t) [0] [RSP+A80] 0x0 (size_t) [0] [RSP+A88] 0x0 (size_t) [0] [RSP+A90] 0x0 (size_t) [0] [RSP+A98] 0x0 (size_t) [0] [RSP+AA0] 0x0 (size_t) [0] [RSP+AA8] 0x0 (size_t) [0] [RSP+AB0] 0x0 (size_t) [0] [RSP+AB8] 0x0 (size_t) [0] [RSP+AC0] 0x0 (size_t) [0] [RSP+AC8] 0x0 (size_t) [0] [RSP+AD0] 0x0 (size_t) [0] [RSP+AD8] 0x0 (size_t) [0] [RSP+AE0] 0x0 (size_t) [0] [RSP+AE8] 0x0 (size_t) [0] [RSP+AF0] 0x0 (size_t) [0] [RSP+AF8] 0x0 (size_t) [0] [RSP+B00] 0x0 (size_t) [0] [RSP+B08] 0x0 (size_t) [0] [RSP+B10] 0x0 (size_t) [0] [RSP+B18] 0x0 (size_t) [0] [RSP+B20] 0x0 (size_t) [0] [RSP+B28] 0x0 (size_t) [0] [RSP+B30] 0x0 (size_t) [0] [RSP+B38] 0x0 (size_t) [0] [RSP+B40] 0x0 (size_t) [0] [RSP+B48] 0x0 (size_t) [0] [RSP+B50] 0x0 (size_t) [0] [RSP+B58] 0x0 (size_t) [0] [RSP+B60] 0x0 (size_t) [0] [RSP+B68] 0x0 (size_t) [0] [RSP+B70] 0x0 (size_t) [0] [RSP+B78] 0x0 (size_t) [0] [RSP+B80] 0x0 (size_t) [0] [RSP+B88] 0x0 (size_t) [0] [RSP+B90] 0x0 (size_t) [0] [RSP+B98] 0x0 (size_t) [0] [RSP+BA0] 0x0 (size_t) [0] [RSP+BA8] 0x0 (size_t) [0] [RSP+BB0] 0x0 (size_t) [0] [RSP+BB8] 0x0 (size_t) [0] [RSP+BC0] 0x0 (size_t) [0] [RSP+BC8] 0x0 (size_t) [0] [RSP+BD0] 0x0 (size_t) [0] [RSP+BD8] 0x0 (size_t) [0] [RSP+BE0] 0x0 (size_t) [0] [RSP+BE8] 0x0 (size_t) [0] [RSP+BF0] 0x0 (size_t) [0] [RSP+BF8] 0x0 (size_t) [0] [RSP+C00] 0x0 (size_t) [0] [RSP+C08] 0x0 (size_t) [0] [RSP+C10] 0x0 (size_t) [0] [RSP+C18] 0x0 (size_t) [0] [RSP+C20] 0x0 (size_t) [0] [RSP+C28] 0x0 (size_t) [0] [RSP+C30] 0x0 (size_t) [0] [RSP+C38] 0x0 (size_t) [0] [RSP+C40] 0x0 (size_t) [0] [RSP+C48] 0x0 (size_t) [0] [RSP+C50] 0x0 (size_t) [0] [RSP+C58] 0x0 (size_t) [0] [RSP+C60] 0x0 (size_t) [0] [RSP+C68] 0x0 (size_t) [0] [RSP+C70] 0x0 (size_t) [0] [RSP+C78] 0x0 (size_t) [0] [RSP+C80] 0x0 (size_t) [0] [RSP+C88] 0x0 (size_t) [0] [RSP+C90] 0x0 (size_t) [0] [RSP+C98] 0x0 (size_t) [0] [RSP+CA0] 0x0 (size_t) [0] [RSP+CA8] 0x0 (size_t) [0] [RSP+CB0] 0x0 (size_t) [0] [RSP+CB8] 0x0 (size_t) [0] [RSP+CC0] 0x0 (size_t) [0] [RSP+CC8] 0x0 (size_t) [0] [RSP+CD0] 0x0 (size_t) [0] [RSP+CD8] 0x0 (size_t) [0] [RSP+CE0] 0x0 (size_t) [0] [RSP+CE8] 0x0 (size_t) [0] [RSP+CF0] 0x0 (size_t) [0] [RSP+CF8] 0x0 (size_t) [0] [RSP+D00] 0x0 (size_t) [0] [RSP+D08] 0x0 (size_t) [0] [RSP+D10] 0x0 (size_t) [0] [RSP+D18] 0x0 (size_t) [0] [RSP+D20] 0x0 (size_t) [0] [RSP+D28] 0x0 (size_t) [0] [RSP+D30] 0x0 (size_t) [0] [RSP+D38] 0x0 (size_t) [0] [RSP+D40] 0x0 (size_t) [0] [RSP+D48] 0x0 (size_t) [0] [RSP+D50] 0x0 (size_t) [0] [RSP+D58] 0x0 (size_t) [0] [RSP+D60] 0x0 (size_t) [0] [RSP+D68] 0x0 (size_t) [0] [RSP+D70] 0x0 (size_t) [0] [RSP+D78] 0x0 (size_t) [0] [RSP+D80] 0x0 (size_t) [0] [RSP+D88] 0x0 (size_t) [0] [RSP+D90] 0x0 (size_t) [0] [RSP+D98] 0x0 (size_t) [0] [RSP+DA0] 0x0 (size_t) [0] [RSP+DA8] 0x0 (size_t) [0] [RSP+DB0] 0x0 (size_t) [0] [RSP+DB8] 0x0 (size_t) [0] [RSP+DC0] 0x0 (size_t) [0] [RSP+DC8] 0x0 (size_t) [0] [RSP+DD0] 0x0 (size_t) [0] [RSP+DD8] 0x0 (size_t) [0] [RSP+DE0] 0x0 (size_t) [0] [RSP+DE8] 0x0 (size_t) [0] [RSP+DF0] 0x0 (size_t) [0] [RSP+DF8] 0x0 (size_t) [0] [RSP+E00] 0x0 (size_t) [0] [RSP+E08] 0x0 (size_t) [0] [RSP+E10] 0x0 (size_t) [0] [RSP+E18] 0x0 (size_t) [0] [RSP+E20] 0x0 (size_t) [0] [RSP+E28] 0x0 (size_t) [0] [RSP+E30] 0x0 (size_t) [0] [RSP+E38] 0x0 (size_t) [0] U left out the most important part of the error.. The error.. It's likely a conflict between ImmersiveEquipmentDisplays and FSMP. PPA isn't active during normal gameplay. 18 hours ago, StrayHALO_MAN said: Please add it where beast races specifically Argonians have separate settings for oral scenes. I'm not having sex with lizards for 20 minutes to make a config for it. Just do it yourself, I've given you the tools and the documentation. Look at the ube.toml for reference. 13 hours ago, Elizinator said: the new version is apparently suffering some kind of conflict, somewhere. I upgraded to try the new butt impulse. it works...kinda. the physics do not match for the different butt cheeks. but that isn't the real problem - the problem is that if i ever use 'CBPC Reload' in console, my framerate drops to single digits, SMP stops working, and the CPU usage shoots up to 100%, where it will remain until i load a prior save. It's not going to work well for everyone. CBPC is highly configurable. Don't use it if it doesn't work for you 1
expertgamer Posted April 4 Posted April 4 Hello, is there a way to have thigh jobs (or similar) have sounds? So, we can have the body collision sounds but without the penis procedural active, like with Ostim? Because if I disable the penis, the collision sounds doesnt work anymore. Maybe a generic sound effects category if the procedural is not active just for the clapping sounds like with the hands category?
no_way Posted April 4 Posted April 4 Is there any way to make the mouth have "grip strength" like the other holes? Currently getting VERY toothy blowjobs, would be great if the lips bounced back. 1
perrillo Posted April 5 Posted April 5 I have the 0.0.31-D version, is the oficial update later than that?
Zloypryanik Posted April 5 Posted April 5 (edited) 0.0.31 doesn't seem to work for me if the hook position is set to "2", works with "0" though, weird. Edited April 6 by Zloypryanik
sistergrave Posted April 6 Posted April 6 I remember the day you posted this… life changing mod. Thank you. one question- is there a way for this to work w tentacles or toys/dildos/etc? I’ve had some scenes w FF using toys and they never work. And mods like estrus chaurus + tentacles don’t work. I suppose it’s way different to set up with tentacles and stuff.
buttonpop Posted April 6 Posted April 6 On 3/31/2026 at 5:12 PM, 深淵の神 said: Look, I use TNG and this is the configuration I use so that the penis doesn't change shape and size due to the mod: Reveal hidden contents # ─────────────────────────────────────────────────────────────────────────────── # PENIS # ─────────────────────────────────────────────────────────────────────────────── [Penis] # Skeleton bones to manage (in order from base to tip). Bones = [ "NPC GenitalsBase [GenBase]", "NPC Genitals01 [Gen01]", "NPC Genitals02 [Gen02]", "NPC Genitals03 [Gen03]", "NPC Genitals04 [Gen04]", "NPC Genitals05 [Gen05]", "NPC Genitals06 [Gen06]", ] # Forward axis of the penis. Don't change unless you know what you're doing. LocalForwardAxis = [0.0, 1.0, 0.0] # Offset for curve projection casting. # Slightly lower than the base to reduce initial bend. # Use NifSkope to determine correct values for non-human actors. BaseOffset = [0.0, -2.0, 4.0] # Rotate the base bone along with the rest. # Enable for smoother appearance; disable for more rigid realism. RotateBase = true # Use exact HAVOK state for the penis. # Ensures length stays precise but disables some animation features. PreserveHavokState = false # Hide the penis when it exceeds HideDepthOffset inside a hole. (Shouldn't be needed) ClipFix = false HideDepthOffset = 2.0 # How deep past the hole entrance to start cutting the cock off # Global detection range multiplier for collision cylinders. # Example: 1.5 means 50% larger than the actual cylinder. ActivationRange = 1.0 # Average width of the penis. Girth = 1.0 # Length of the tip segment. TipExtension = 1.0 # Minimum distance from penis base to hole. # Simulates "bottoming out" at the end of the canal. # 0 = no limit (full insertion allowed). MinProjectionDistance = 1.0 Perhaps you could try these values to see if it solves your issues. You could also try activating the option "PreserveHavokState = True" Perhaps that prevents the sos from enlarging. Remember that any modifications you make to the vaginal section also matter. If you place too many anchor points too deep, the penis will try to force its way in. enabling PreserveHavokState worked like a charm. thanks, guy
no_way Posted April 7 Posted April 7 Ok I've read through this twice now and still can't get expressions to work: https://6988638dc34b0c19d253892b--comforting-moonbeam-c80c4b.netlify.app/expressions.html#structure I'm just trying to copy-paste the example ones into a new custom expressions.toml in the ppa-override-configs folder, but nothing ever applies. Is there something I'm missing? Here's whats in the .toml #Aggressive hurts # Default (any scene) [[FacialPreset]] Targets = ["Vagina","Anus","Hands"] Priority = 2 OverrideExpressions = true OverrideModifiers = true OverridePhonemes = false [[FacialPreset.Effects]] Type = "MFEE" MorphCategory = "Misc" MorphName = "Biting_lips" MinTargetValue = 1.0 TargetValue = 100.0 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 12.0 # Vagina — aggressive scenes only (higher priority wins when context matches) [[FacialPreset]] Targets = ["Vagina","Anus","Hands"] Priority = 5 Contexts = ["Aggressive"] OverrideExpressions = true OverrideModifiers = true OverridePhonemes = false [[FacialPreset.Effects]] Type = "MFEE" MorphCategory = "Misc" MorphName = "Puzzled" MinTargetValue = 10.0 TargetValue = 100.0 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 10.0 [[FacialPreset.Effects]] Type = "MFEE" MorphCategory = "Misc" MorphName = "Stress" MinTargetValue = 0.0 TargetValue = 80.0 MinPenetrationDepth = 8.0 MaxPenetrationDepth = 10.0 #Anal Pain [[FacialPreset]] Targets = ["Anus"] Priority = 22 OverrideExpressions = true OverrideModifiers = true OverridePhonemes = true # Combat Shout scales from subtle to strong over depth 0–12 [[FacialPreset.Effects]] Type = "Expression" Index = 15 MinTargetValue = 0.1 TargetValue = 1.0 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 12.0 # Secondary expression for extra intensity at deep penetration [[FacialPreset.Effects]] Type = "Expression" Index = 16 MinTargetValue = 0.0 TargetValue = 0.4 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 16.0 # Squint left/right — only at deeper penetration [[FacialPreset.Effects]] Type = "Modifier" Index = 12 # Squint Left TargetValue = 0.5 MinPenetrationDepth = 4.0 MaxPenetrationDepth = 12.0 [[FacialPreset.Effects]] Type = "Modifier" Index = 13 # Squint Right TargetValue = 0.9 MinPenetrationDepth = 4.0 MaxPenetrationDepth = 6.0 # Brow down left/right — furrowed brows at depth [[FacialPreset.Effects]] Type = "Modifier" Index = 2 # Brow Down Left TargetValue = 0.5 MinPenetrationDepth = 4.0 MaxPenetrationDepth = 6.0 [[FacialPreset.Effects]] Type = "Modifier" Index = 3 # Brow Down Right TargetValue = 0.9 MinPenetrationDepth = 4.0 MaxPenetrationDepth = 7.0 #Oral - Depth Reactive with MFEE [[FacialPreset]] Targets = ["Mouth"] Priority = 999229 OverrideExpressions = true OverrideModifiers = true OverridePhonemes = true Smoothing = 5.0 # Combat Shout expression: faint at surface, full at depth 12 [[FacialPreset.Effects]] Type = "Expression" Index = 15 MinTargetValue = 0.3 TargetValue = 1.0 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 12.0 # MFEE wide mouth: opens between depth 0–8 [[FacialPreset.Effects]] Type = "MFEE" MorphCategory = "Misc" MorphName = "EXPR2_Mouth_Open_Wide" MinTargetValue = 70.0 TargetValue = 90.0 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 8.0 # Angry look kicks in only at deep penetration (8.5–10) [[FacialPreset.Effects]] Type = "MFEE" MorphCategory = "Misc" MorphName = "MoodAnger" MinTargetValue = 0.0 TargetValue = 100.0 MinPenetrationDepth = 8.5 MaxPenetrationDepth = 10.0 #Oral - Big Girth [[FacialPreset]] Targets = ["Mouth"] PenisGirthMin = 1.4 Priority = 999239 OverrideExpressions = true OverrideModifiers = true OverridePhonemes = true Smoothing = 5.0 [[FacialPreset.Effects]] Type = "MFEE" MorphCategory = "Misc" MorphName = "EXPR2_Mouth_Open_Wide" MinTargetValue = 90.0 TargetValue = 100.0 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 8.0 [[FacialPreset.Effects]] Type = "MFEE" MorphCategory = "Misc" MorphName = "MoodAnger" MinTargetValue = 0.0 TargetValue = 100.0 MinPenetrationDepth = 8.5 MaxPenetrationDepth = 10.0 [[FacialPreset.Effects]] Type = "Expression" Index = 16 MinTargetValue = 0.4 TargetValue = 1.0 MinPenetrationDepth = 0.0 MaxPenetrationDepth = 12.0
no_way Posted April 7 Posted April 7 Also new questions: 1) What determines PenisGirth and PenetrationDepth? 2) I have MFEE installed, but it's not clear to me that any of the morphs listed by the above presets actually come with the mod. Am I supposed to find them somewhere?
Gudulba Posted April 7 Posted April 7 (edited) On 3/2/2026 at 3:21 PM, traison said: "SFX Volume". Downside is that it gets rid of the moans for oral action too. Also you may find that the slider only goes down to 1%. I edited my own SL scripts to allow for 0%, then added checks to not play the sounds at all when set to 0. Minor optimization. With script edits it should be possible to keep the moan sounds, but since I'm not personally bothered by this I never looked into it. Call it immersion. How could you moan when you're half way down a horse lollipop? Edit: Makes sense. I didn't notice this myself since my own mod handles these sounds. I ended up replacing all sound files in these two SexLab folders (fxOral01 and fxSex01) with blank wav files, thereby retaining the SL moan and cum sounds with PPA providing the remaining sound: Spoiler Edited April 7 by Gudulba
traison Posted April 7 Posted April 7 6 hours ago, no_way said: 1) What determines PenisGirth and PenetrationDepth? Girth: Since it doesn't change with flares and such I'm assuming it's unfortunately hardcoded for each race. Depth: In-game distance units along the spline seems most likely. 6 hours ago, no_way said: I have MFEE installed, ... Am I supposed to find [the morphs names] somewhere? Built-in morph names are listed in MFEE's mod description. The configuration menu of PPA also shows the names.
Mike-Long Posted April 7 Posted April 7 On 4/3/2026 at 12:29 AM, asdt123123 said: Join my discord, along with anyone else having this issue, and we'll figure it out. I can't seem to reproduce any problem like this, so it's likely another mod or a weird .xml file: https://discord.com/invite/auhAERPeAa Solved.... sorry for the inconvenience, but I'm a bit dumb... Downloaded v0.31 and when I looked at the toml file to reconfigure my preferences, I noticed the HookPosition option again. Don't ask me why, but I had it set to 2 (FSMP injection) since I installed your mod, and it seems that until FSMP v2.5.1 everything worked flawlessly. With version 3, this is what causes the dicks to become rigid again. I've set HookPosition to 0 and everything works perfectly again. Apologies for wasting your time and many thanks again for this amazing mod
Elizinator Posted April 7 Posted April 7 On 4/4/2026 at 7:56 AM, asdt123123 said: It's not going to work well for everyone. CBPC is highly configurable. Don't use it if it doesn't work for you ok but CBPC works perfectly. and this mod works perfectly, UNLESS i run the most recent version AND use the cbp reload console command. I'm reporting a bug with as much detail as im able to give.
Bigglsby Posted April 8 Posted April 8 22 hours ago, no_way said: Ok I've read through this twice now and still can't get expressions to work: I was just digging into this aspect to see how it works too, and doesn't work on my end. I looked into it, and saw the MFEE log was showing that it couldn't find the morphs referenced in these configs. They are all part of the UBE MFEE config option files in the installer. So, if you're not using UBE (and the optional file in the installer), the example advanced expressions on the listed webpage will not work.
D3vilizeR Posted April 8 Posted April 8 Hi! I'm just curious if anyone else has had this mod not work with a certain animation? I recently experienced this with the Anubs Bench 2 animation, but so far I haven't had this problem with the others. I think there might be a problem with the animation itself and not with the PPA, but I'm just curious if anyone else has experienced something similar.
shardoom Posted April 8 Posted April 8 33 minutes ago, D3vilizeR said: Hi! I'm just curious if anyone else has had this mod not work with a certain animation? I recently experienced this with the Anubs Bench 2 animation, but so far I haven't had this problem with the others. I think there might be a problem with the animation itself and not with the PPA, but I'm just curious if anyone else has experienced something similar. If they aren't tagged right with Vaginal, Anal or Oral tags, the backspace menu won't recognise them for PPA. 1
D3vilizeR Posted April 8 Posted April 8 26 minutes ago, shardoom said: If they aren't tagged right with Vaginal, Anal or Oral tags, the backspace menu won't recognise them for PPA. Yes, I also suspect that the wrong tags are assigned to certain animations.
ØRIMAGEN Posted April 8 Posted April 8 With the latest update, I can’t get the mod to work. I’ve been using v0.0.28 without any issues since release, but with v0.0.31 the collisions and physics don’t work. I’m using UBE with the latest version of High Poly Head SMP for UBE (released on the UBE Discord by PredatorRJ) + FSMP GitHub 3.0 Beta + SMP Fixes for FSMP 3.0 Beta.
Lusciouslochs Posted April 8 Posted April 8 Is this mod in unison with High Poly SMP mouth supposed to make oral opening adjust to the schlong size? not sure if this an issue with this mod, or with the latest versions of P+, but notiveing any oral just opens the mouth super wide regardless of schlong size.
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