Spirit_Shard Posted January 2 Author Posted January 2 On 1/1/2026 at 4:33 AM, valho said: ... I know you've pulled off impressive things before with Succubus Heart. ... Still feels a little wild when someone mentions Succubus Heart. lol Thank you for the compliment ^-^ (I still don't find SuH to be that crazy lol) 27 minutes ago, Vaelorian said: Tip: If you have an animation rig ready, might want to post that so people can start playing with it. More animation previews are made, more buzz around your project and more excitement it gets. Also, more content you have on day 1 the better. Excited fans are an excellent source of free labour, and the best part is they'd be happy for you to exploit them. Yes. myself included. I haven't made a proper rig yet, and the process to get the skeleton and set-up animations is a bit involved. However, if you or anyone else is interested you can ping me in our discord and I'll be willing to help! ^-^ I just haven't spent time on this aspect yet since I still haven't even gotten the framework actually playable yet, so testing would be hard-coded and very much 'debug mode'. If you're just interested in the types of features to expect or how the current animation player works, you can check out Baking For Mara for what we should expect right away. =^-^= 10
GarbageNameHere Posted January 3 Posted January 3 Based on the recent roadmaps, we might even be able to take NaughtyZoi online if we please 😋😋🤤
paradisesins Posted January 3 Posted January 3 6 hours ago, GarbageNameHere said: Based on the recent roadmaps, we might even be able to take NaughtyZoi online if we please 😋😋🤤 Ah hell nah I don't want others to see how I play like a degenerate mentally ill sex offender. 10
88948238zx Posted January 3 Posted January 3 Please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please 1
azmodan22 Posted January 3 Posted January 3 I think that one of the first things that need to be done is to have a male rig with multiple penis bones so it will dupport various sizes in the future, a besic penis model and the ability to tell the game when the male shoult equip the penis (when naked). I didn't install Baking for Mare because I quit Oblivion remaster the minute Bugthesda decided to update a dacades old game and break every mod. Again. So I dont know if you allready know how to this part yet. Beyond that I can assure you there will be plenty of interest for a framework like this. 2
rhiper Posted January 3 Posted January 3 Juuuust commenting to show that the interest for something like that definitely exists.... like it was practically the mods over here that got me to buy sims4 to begin with, so that is that. 3
RagingBigDog Posted January 4 Posted January 4 Hey, I'm new here. But I wanted to express my interest in this as I want to make some nsfw mods using the animation framework. I'm not sure if it is possible, but I would be interested in being able to put male genitalia on females. Not sure if that would be something I'd be able to do through the framework or if that's something that'd have to be done in the framework. I'm pretty new to modding and game dev stuff, but am trying to pick it up as I want to make my own game at some point in the near future. 2
nutluck Posted January 4 Posted January 4 If the framework is good and InZoi manages to deliver on their promises with the game. I think the game will be pretty big. maybe not sims4 big but plenty big which means there will be a sizable community looking for adult mods. I think interest by the player base won't be a issue, hopefully their is enough modders willing to work with the same framework. 1
AManNamedNorville Posted January 5 Posted January 5 I personally am holding off from playing InZoi until it moves out of early access as I don't want to "spoil" my experience/impressions of the game by playing a half baked early access. But once it comes, I 100% would download a NSFW framework for InZoi like Sims 4's Whicked whims. 3
kunaiknive Posted January 5 Posted January 5 (edited) Hey there! I've never commented on LL, and hardly ever use it but I need to say I am thrilled at the idea for any furtherment of NSFW framework and utilities for Inzoi. I have yet to play IZ but I've been interested since release, and as someone who's modded sims and skyrim to be more "true-to-life" , this would make me buy the game immediately. VERY INTERESTED! Edited January 5 by kunaiknive 2
Thunderbird270 Posted January 8 Posted January 8 3 hours ago, SexyZoi said: Hey Spirit, Kjun just confirmed that the inZOI team will release Unreal Engine Blueprints script mod support in the ModKit while the community waits for Lua support. This is great news because Blueprints support lets you start developing NaughtyZoi modules and experimenting with inZOI’s systems sooner, even before Lua scripting and full API/hooks support are ready. The future of adult modding is looking really exciting! What in this roadmap makes you think Kjun is releasing blueprints? 1
SexyZoi Posted January 8 Posted January 8 (edited) 5 hours ago, Thunderbird270 said: What in this roadmap makes you think Kjun is releasing blueprints? I may have read too much into the phrase “Unreal ModKit.” Based on the wording, I assumed he was referring to the Unreal Blueprints ModKit, which was originally expected in December 2025, and thought it might be offered as a way to give the community a consolation in light of the Lua ModKit delay. That said, this interpretation could simply be a product of my own enthusiasm. I hope that’s not the case, but at any rate, I deleted my posting. Edited January 8 by SexyZoi 1
Thunderbird270 Posted January 8 Posted January 8 30 minutes ago, SexyZoi said: I may have read too much into the phrase “Unreal ModKit.” Based on the wording, I assumed he was referring to the Unreal Blueprints ModKit, which was originally expected in December 2025, and thought it might be offered as a way to give the community a consolation in light of the Lua ModKit delay. That said, this interpretation could simply be a product of my own enthusiasm. I hope that’s not the case, but at any rate, I deleted my posting. Yeah, the wording was pretty confusing ...I was hoping myself...but alas! 1
31971207 Posted January 12 Posted January 12 The latest roadmap had Lua script modkit delayed to the end of 2026, or not until the game is release ready based on the wording of it. They are also starting a fork of online multiplayer version using a different engine. Supposedly the South Korean government heard about the hype and asked Krafton to add more Korean elements into the sim and "engagement" i.e. online. I highly doubt InZoi will be adult ready anytime soon, the game might not even be release ready until 2027.
paradisesins Posted January 12 Posted January 12 6 hours ago, 31971207 said: Supposedly the South Korean government heard about the hype and asked Krafton to add more Korean elements into the sim and "engagement" i.e. online. Where have you read that?
evilblade Posted January 15 Posted January 15 (edited) Let me just say that if (or rather WHEN) something like WW will come-out for InZoi and it will finally have sex, I'll definitely switch from the Sims Edited January 15 by evilblade 1
JMartin1337 Posted January 24 Posted January 24 i have characters and a game save waiting for this moment. unfortunately my technical skills are not on the programming side i only know enough to get myself in trouble modding. but i absolutly partake in supporting others. 4
Popular Post Spirit_Shard Posted January 24 Author Popular Post Posted January 24 May as well leave an updated here. I ended up getting distracted, so I'm, like, at least a week behind schedule. (I got sucked into another JRPG series lol) I had to expand my C++ skills and come up with a few new methods to get SCML working correctly and efficiently, and I finally got these problems solved this morning!~ (Super hype about it! ^-^) Currently I'm still working on finishing up SCML, however I've started porting stuffs and getting it working within inZoi! Since I encountered a couple of issues and had to learn much more advanced C++ methods, things have really taken a lot longer than I had hoped, so I've started to fast-track getting stuff working within inZoi. For now, I'm going to be porting my UI framework mod over to inZoi, and that's what we'll use for the anim framework for now, so no native in-game button integration. (this will save us a lot of time early on, but I hope to have integrated menu support at some point.) I'm a little annoyed I still haven't been able to get more work done regarding NaughtyZoi, so I've set myself an artificial deadline to the end of the month to release something, even if it's not fully working, so we should have something to at least see/play with by the 31st at midnight. =^-^= (I'm honestly not that far off, it's just busy work from this point forward Q.Q lol) 21
Vinoma Posted January 24 Posted January 24 1 hour ago, Spirit_Shard said: May as well leave an updated here. I ended up getting distracted, so I'm, like, at least a week behind schedule. (I got sucked into another JRPG series lol) I had to expand my C++ skills and come up with a few new methods to get SCML working correctly and efficiently, and I finally got these problems solved this morning!~ (Super hype about it! ^-^) Currently I'm still working on finishing up SCML, however I've started porting stuffs and getting it working within inZoi! Since I encountered a couple of issues and had to learn much more advanced C++ methods, things have really taken a lot longer than I had hoped, so I've started to fast-track getting stuff working within inZoi. For now, I'm going to be porting my UI framework mod over to inZoi, and that's what we'll use for the anim framework for now, so no native in-game button integration. (this will save us a lot of time early on, but I hope to have integrated menu support at some point.) I'm a little annoyed I still haven't been able to get more work done regarding NaughtyZoi, so I've set myself an artificial deadline to the end of the month to release something, even if it's not fully working, so we should have something to at least see/play with by the 31st at midnight. =^-^= (I'm honestly not that far off, it's just busy work from this point forward Q.Q lol) You're doing god's work 2
Ryo95 Posted January 25 Posted January 25 I'll add my voice to the others to say we definitely want a sex framework for inZoi. I bought the game just for this, actually. 😆 1
SexyZoi Posted January 26 Posted January 26 On 1/24/2026 at 5:56 PM, Spirit_Shard said: May as well leave an updated here. I ended up getting distracted, so I'm, like, at least a week behind schedule. (I got sucked into another JRPG series lol) I had to expand my C++ skills and come up with a few new methods to get SCML working correctly and efficiently, and I finally got these problems solved this morning!~ (Super hype about it! ^-^) Currently I'm still working on finishing up SCML, however I've started porting stuffs and getting it working within inZoi! Since I encountered a couple of issues and had to learn much more advanced C++ methods, things have really taken a lot longer than I had hoped, so I've started to fast-track getting stuff working within inZoi. For now, I'm going to be porting my UI framework mod over to inZoi, and that's what we'll use for the anim framework for now, so no native in-game button integration. (this will save us a lot of time early on, but I hope to have integrated menu support at some point.) I'm a little annoyed I still haven't been able to get more work done regarding NaughtyZoi, so I've set myself an artificial deadline to the end of the month to release something, even if it's not fully working, so we should have something to at least see/play with by the 31st at midnight. =^-^= (I'm honestly not that far off, it's just busy work from this point forward Q.Q lol) The r/inZOI_Adults community loves you! Thank you! 1
Ronnie21093 Posted January 27 Posted January 27 Just found this thread and I am excited to see how things progress. 2
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