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Got custom animations working! (Anyone still interested?)


Spirit_Shard

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Posted

Please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please

Posted

I think that one of the first things that need to be done is to have a male rig with multiple penis bones so it will dupport various sizes in the future, a besic penis model and the ability to tell the game when the male shoult equip the penis (when naked).

I didn't install Baking for Mare because I quit Oblivion remaster the minute Bugthesda decided to update a dacades old game and break every mod. Again. So I dont know if you allready know how to this part yet.

 

Beyond that I can assure you there will be plenty of interest for a framework like this.

Posted

Juuuust commenting to show that the interest for something like that definitely exists.... like it was practically the mods over here that got me to buy sims4 to begin with, so that is that.

Posted

Hey, I'm new here. But I wanted to express my interest in this as I want to make some nsfw mods using the animation framework. I'm not sure if it is possible, but I would be interested in being able to put male genitalia on females. Not sure if that would be something I'd be able to do through the framework or if that's something that'd have to be done in the framework. I'm pretty new to modding and game dev stuff, but am trying to pick it up as I want to make my own game at some point in the near future.

Posted

If the framework is good and InZoi manages to deliver on their promises with the game. I think the game will be pretty big. maybe not sims4 big but plenty big which means there will be a sizable community looking for adult mods. I think interest by the player base won't be a issue, hopefully their is enough modders willing to work with the same framework.

Posted

I personally am holding off from playing InZoi until it moves out of early access as I don't want to "spoil" my experience/impressions of the game by playing a half baked early access.

But once it comes, I 100% would download a NSFW framework for InZoi like Sims 4's Whicked whims.

 

 

Posted (edited)

Hey there! I've never commented on LL, and hardly ever use it but I need to say I am thrilled at the idea for any furtherment of NSFW framework and utilities for Inzoi. I have yet to play IZ but I've been interested since release, and as someone who's modded sims and skyrim to be more "true-to-life" , this would make me buy the game immediately. VERY INTERESTED! 

Edited by kunaiknive
Posted
3 hours ago, SexyZoi said:

Hey Spirit, Kjun just confirmed that the inZOI team will release Unreal Engine Blueprints script mod support in the ModKit while the community waits for Lua support. This is great news because Blueprints support lets you start developing NaughtyZoi modules and experimenting with inZOI’s systems sooner, even before Lua scripting and full API/hooks support are ready. The future of adult modding is looking really exciting!

What in this roadmap makes you think Kjun is releasing blueprints?

Posted (edited)
5 hours ago, Thunderbird270 said:

What in this roadmap makes you think Kjun is releasing blueprints?

 

I may have read too much into the phrase “Unreal ModKit.” Based on the wording, I assumed he was referring to the Unreal Blueprints ModKit, which was originally expected in December 2025, and thought it might be offered as a way to give the community a consolation in light of the Lua ModKit delay. That said, this interpretation could simply be a product of my own enthusiasm. I hope that’s not the case, but at any rate, I deleted my posting. 

Edited by SexyZoi
Posted
30 minutes ago, SexyZoi said:

 

I may have read too much into the phrase “Unreal ModKit.” Based on the wording, I assumed he was referring to the Unreal Blueprints ModKit, which was originally expected in December 2025, and thought it might be offered as a way to give the community a consolation in light of the Lua ModKit delay. That said, this interpretation could simply be a product of my own enthusiasm. I hope that’s not the case, but at any rate, I deleted my posting. 

Yeah, the wording was pretty confusing

...I was hoping myself...but alas!

Posted

The latest roadmap had Lua script modkit delayed to the end of 2026, or not until the game is release ready based on the wording of it. They are also starting a fork of online multiplayer version using a different engine.  Supposedly the South Korean government heard about the hype and asked Krafton to add more Korean elements into the sim and "engagement" i.e. online.

 

I highly doubt InZoi will be adult ready anytime soon, the game might not even be release ready until 2027.

Posted
6 hours ago, 31971207 said:

Supposedly the South Korean government heard about the hype and asked Krafton to add more Korean elements into the sim and "engagement" i.e. online.

Where have you read that?

Posted (edited)

Let me just say that if (or rather WHEN) something like WW will come-out for InZoi and it will finally have sex, I'll definitely switch from the Sims ;)

Edited by evilblade
  • 2 weeks later...
Posted

i have characters and a game save waiting for this moment. unfortunately my technical skills are not on the programming side i only know enough to get myself in trouble modding.

but i absolutly partake in supporting others.

 

Posted
1 hour ago, Spirit_Shard said:

May as well leave an updated here. I ended up getting distracted, so I'm, like, at least a week behind schedule. (I got sucked into another JRPG series lol)

I had to expand my C++ skills and come up with a few new methods to get SCML working correctly and efficiently, and I finally got these problems solved this morning!~ (Super hype about it! ^-^) Currently I'm still working on finishing up SCML, however I've started porting stuffs and getting it working within inZoi! Since I encountered a couple of issues and had to learn much more advanced C++ methods, things have really taken a lot longer than I had hoped, so I've started to fast-track getting stuff working within inZoi. For now, I'm going to be porting my UI framework mod over to inZoi, and that's what we'll use for the anim framework for now, so no native in-game button integration. (this will save us a lot of time early on, but I hope to have integrated menu support at some point.)

I'm a little annoyed I still haven't been able to get more work done regarding NaughtyZoi, so I've set myself an artificial deadline to the end of the month to release something, even if it's not fully working, so we should have something to at least see/play with by the 31st at midnight. =^-^= (I'm honestly not that far off, it's just busy work from this point forward Q.Q lol)

You're doing god's work

Posted

I'll add my voice to the others to say we definitely want a sex framework for inZoi. I bought the game just for this, actually. 😆

Posted
On 1/24/2026 at 5:56 PM, Spirit_Shard said:

May as well leave an updated here. I ended up getting distracted, so I'm, like, at least a week behind schedule. (I got sucked into another JRPG series lol)

I had to expand my C++ skills and come up with a few new methods to get SCML working correctly and efficiently, and I finally got these problems solved this morning!~ (Super hype about it! ^-^) Currently I'm still working on finishing up SCML, however I've started porting stuffs and getting it working within inZoi! Since I encountered a couple of issues and had to learn much more advanced C++ methods, things have really taken a lot longer than I had hoped, so I've started to fast-track getting stuff working within inZoi. For now, I'm going to be porting my UI framework mod over to inZoi, and that's what we'll use for the anim framework for now, so no native in-game button integration. (this will save us a lot of time early on, but I hope to have integrated menu support at some point.)

I'm a little annoyed I still haven't been able to get more work done regarding NaughtyZoi, so I've set myself an artificial deadline to the end of the month to release something, even if it's not fully working, so we should have something to at least see/play with by the 31st at midnight. =^-^= (I'm honestly not that far off, it's just busy work from this point forward Q.Q lol)

The r/inZOI_Adults community loves you! Thank you! 

Posted

I'm excited for this even though I don't own the game. I can't see there being much variety of adult mods moving forward if it requires an actual programmer just to get past the nudity barrier. Going to be very slow-moving without access for other modders to share the load or create other useful frameworks. 

 

I think at this rate it might be 10 years before we see anything in the realm of full conversions/overhauls. That's if it happens at all. 

Posted
16 hours ago, GarbageNameHere said:

What nudity barrier? As expected, while the functionality of them has varied, there's been nude mods that provide full genitalia and everything. As expected, it was one of the first few things tried. That said, the game being in early access, and core features being reworked, tweaked, etc, things naturally break and get updated again, so on and so forth.

 

Isn't the hype of this thread centered around the fact that someone found a way to create nude models that function mechanically and actually look decent though? 

 

This is so far the only one (among maybe two in total) that I've seen that does the modern aesthetic of Inzoi justice. That to me seemed like a breakthrough of sorts, Just not very encouraging that the only decent offering so far necessitated efforts of a programmer. At least I don't see this game ever reaching anything close to the bandwidth of mods available for other games. 

 

Hope I am wrong about that, but it doesn't look all that great a year into early-access. I am being a bit impatient here, as to me I wouldn't actually bother with this game unless that potential is there and realized to some extent. From a layman perspective it feels as if we have to fight the engine to get anywhere. From what I've read the devs may also be defiant to this type of content which may compound the issue further.     

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