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Got custom animations working! (Anyone still interested?)


Spirit_Shard

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Posted
On 6/21/2026 at 10:44 AM, zbw12138.. said:

The language barrier is really a tough challenge I have to overcome. ... when I joined Discord and faced full English content, I realized that translation software isn’t always perfect. ...

Sorry the language barrier has been difficult, not much I can really do about that. I only know English and some pretty mediocre Japanese, however our community does have a lot of people from all over the world so you can try asking if anyone speaks your native language if you needed help. I know in VC we've had people act as translators before! =^-^=
 

22 hours ago, aprisma said:

Is there already a way to get the mod?

Public, Patreon, Itch.Io????

Yeps, NaughtyZOI is available! You can grab it on our Discord or my SubscribeStar (the mod is completely free!). It'll show up here when I've finished the required checks and blocks for certain types of content, which we're pretty close to having complete.

Posted

Definitely interested in this project. Gonna throw some dosh your way when I get the chance. Wish I could help more on the technical side but my hours modding are in the double digits.

Posted
23 hours ago, Vertical Seal said:

Definitely interested in this project. Gonna throw some dosh your way when I get the chance. Wish I could help more on the technical side but my hours modding are in the double digits.

Thank you for the consideration!
You don't need super in-depth knowledge to help out! If you're interested in helping we've helped a lot of people in our Discord get up and running with modding various games, could always start getting into modding if you're interested! ^-^ (Though perfectly understandable if not. >.<)

Posted
2 hours ago, Spirit_Shard said:

Thank you for the consideration!
You don't need super in-depth knowledge to help out! If you're interested in helping we've helped a lot of people in our Discord get up and running with modding various games, could always start getting into modding if you're interested! ^-^ (Though perfectly understandable if not. >.<)

 

Thank you. I've mostly done amateur level clothing mods for InZoi, but I'll consider your offer

Posted
7 hours ago, Vertical Seal said:

Thank you. I've mostly done amateur level clothing mods for InZoi, but I'll consider your offer

I realized you were the one that posted the choker and just now saw your other posts as well, looks pretty decent! (sorry for not noticing quicker >.<) I think if you wanted to make various clothing items or maybe even world cosmetics, that would certainly help broaden the space and probably do more than trying to help me directly. (I may be slow at times, but I can figure out the technical stuffs. ^-^ Keep up the good work and excited to see more stuffs!~)

Posted
On 7/3/2026 at 3:15 AM, Spirit_Shard said:

I realized you were the one that posted the choker and just now saw your other posts as well, looks pretty decent! (sorry for not noticing quicker >.<) I think if you wanted to make various clothing items or maybe even world cosmetics, that would certainly help broaden the space and probably do more than trying to help me directly. (I may be slow at times, but I can figure out the technical stuffs. ^-^ Keep up the good work and excited to see more stuffs!~)

 

Thank you :)

 

Returning to the topic of communications, I don't use discord myself, but if you have your own forums in style of LL, I'll take a look! I'm definitely trying my best to figure out making clothes and accessories in blender and importing them with the modkit. Progress is slow but steady.

  • 2 weeks later...
  • 1 month later...
Posted (edited)

wait wait holeup! So does this mean Inzoi now has a pornmod? I knew the name sounded odd lol. I saw it on your discord but I found the name didn't sound quite pall like lol. 😄Anyways I too hope you will continue working on this, I don't got Inzoi yet but I might get it once the adult content gets bigger.

Edited by terrorofmorrowind
Posted

With the final scripting ModKit dropping in October, it’s time for the animators to kick into gear so we can get this mod up and running in no time. I can't wait!

  • 2 weeks later...
Posted

Is the modkit even necessary at this point? People are crossing COD with GTA and Pokémon right now. I'm surprised that loveslab hasn't had an explosion of mods yet.

Posted (edited)
12 hours ago, orgria said:

Is the modkit even necessary at this point? People are crossing COD with GTA and Pokémon right now. I'm surprised that loveslab hasn't had an explosion of mods yet.

I think it's not strictly necessary but since the game is still in early access and it's getting deep code changes every month, having an official mod tool would greatly reduce the hassle of having to completely rewrite mods.

Edited by paradisesins
Posted

And having seen their post about the mod kit that is supposed to be releasing this month (and the mods they showcased with it) I have a feeling that this end of the year we will be getting some meaty mods.

Posted

Update regarding NaughtyZOI for those who haven't been following in the Discord. I've gotten gameplay stuffs functional and have been working through getting animations importing (properly) through the ModKit to make stuff easy for people. Right now there's just a massive amount of busy work with how stuff is currently set-up, adding new interactions is a bit of a hassle with the modkit and so I've been working on my own external tools to make that easier and started using (stupidly complex) canvas' in Obsidian to actually understand what the hell is even going on. (to add new interactions it requires editing, like, 7? tables as well as using C++ injection to avoid overwriting in-game interactions and keep things compatible.)

If you're one of the people who've contacted me about making animations, please catch up with me when you can! I've spoken with a lot of people but we're still lacking animations. >.< (I'm working on my own basic animations to get us started but I've still got a lot of other things to do to!) Also for people looking to make gameplay related mods, I've figured out a lot of the API stuffs and how we can utilize the modkit to make that possible.

We've also decided NaughtyZOI won't be hosted directly on Lover's Lab following some strong idealogical disagreements with Ashal who's been rather hostile toward me and our community. Until Ashal is willing to drop their double-standards held against us and actually solve the drama and harassment issues on this forum, we don't think it's safe to release NaughtyZOI here officially. You can grab NaughtyZOI through The Broken Chatbox as usual, a restrictive version will upload to Nexus Mods when I have all the requirements in-place.

 

 

On 9/17/2026 at 12:37 PM, Ronnie21093 said:

So does the mod come with any animations by itself or do I need to collect some on my own?

Both. I plan to include some basic animations I myself would create, but the intention is that you'd download animation packs and install those. There's an animation a community member made and posted on our Discord for instance. In the future there should be animation packs available just like you'd see for other frameworks. ^-^

 

On 10/7/2026 at 11:16 AM, orgria said:

Is the modkit even necessary at this point? People are crossing COD with GTA and Pokémon right now. I'm surprised that loveslab hasn't had an explosion of mods yet.

I'm a little surprised we've not seen more adult mods since inZOI seems rather primed for it, but I'm not sure why. The ModKit isn't 'technically' 100% 'necessary', but just like any other game with modding support, it helps a TON and the real game-changer there is the official support and what we can do with that. inZOI has a rather complicated set-up that is not trivial to mod without the modkit, so the modkit is effectively required for the vast majority of people. Doing certain things without the modkit, such as interacting with the game's simulation system (aka, nearly everything) would be extremely difficult and require manually mapping out memory and function pointers since they don't use native Unreal Engine types. That said though, modding support is rather restrictive and limited so I'll probably be stuck with modding with both the kit and my own tooling in combination with UE4SS.

Posted
On 10/9/2026 at 12:28 PM, Spirit_Shard said:

Doing certain things without the modkit, such as interacting with the game's simulation system (aka, nearly everything) would be extremely difficult and require manually mapping out memory and function pointers since they don't use native Unreal Engine types. That said though, modding support is rather restrictive and limited so I'll probably be stuck with modding with both the kit and my own tooling in combination with UE4SS.

 

My take was that pointing Opus 5.5 at it will probably solve the problem; its reverse engineering capabilities are amazing. And in the case of inZOI and UE, it probably doesn't even need to deal with the binaries. Just testing and looking at the open code would probably be enough. I'm using it on other projects, and it just understands. It won't do NSFW things, but it can absolutely handle making all of the architecture and tools layers needed.

Posted
8 hours ago, orgria said:

My take was that pointing Opus 5.5 at it will probably solve the problem; its reverse engineering capabilities are amazing...

NaughtyZOI's first party dependencies and content are being developed without generative AI, so this would be for someone else to tackle if AI is involved. I've already got reverse engineering experience that I've been using to build tools and such, I'm just hopeful it won't be required long-term. lol

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