Jump to content

Oneirosis - a disordered state of dreaming


Recommended Posts

Posted
11 minutes ago, neckmop said:

 

I admit I got lazy so didn't bother to attach a script to the amulet for updating the quest arrow on pickup, so that is expected behaviour, but I have no idea why she would be missing since her only ai package is to sandbox in that little area near the grindstone. The quest/dialogues don't check for an alias though, simply the actor base id, so If you spawn a new copy of her with the console you should be able to continue.

 

Unfortunately doesn't work. I spawned her in and she just has the "Can you modify my armor?" option. If I select that she responds "Well, maybe if you bring me some..." and that's it. 

 

I tried using setstage commands to complete the quest but nothing happens. "sqt" in console doesn't even list the quest either (like I don't even have it). I also tried the "resetquest" and "stopquest" commands. If I reload an older save before I took her quest I can use set stage and complete them. Maybe my current save is just borked. I didn't change or alter anything while playing, and this is a fresh save I started last night.

 

If I can provide anything to help you bugfix let me know.

Posted
17 minutes ago, jessilan said:

 

 

Ah, she must have died somehow which stops the quest, and its flagged as a "runonce" quest which is why it wouldn't reset.

Posted (edited)

Hi l believe i found out why quest journal disappears. In your code you have some number rolls. These rolls determine urge. You have it set where it can roll 0-6 and 10-15. 6 is not defined. So if 6 is rolled, regardless if the 10 is added or not, then No urge is selected and thus no objective is set. No objective means no journal entry. Is there meant to be another urge? or should the index actually be (0,5)?

 

Scriptname one_sc_stdmanager extends Quest:

new desire function   

int selection = utility.randomint(0,6)

 

EDIT: MOD AUTHOR PATCHED THIS BELOW. IF YOU ARE HAVING THIS ISSUE SCROLL DOWN FOR PATCH.

 

Open the mod, download the pex file and drop the patch in the mods script folder with the other pex files.

Edited by knifa41
clarity, will remove on author request
Posted

The themes around dreams and dreaming have been some of the most interesting things I loved about the Elder Scrolls and it was a shame that Skyrim only explored it through the Vaermina questline and the sleepwalking in Solstheim. I thoroughly enjoy the references you made towards the more esoteric parts of TES lore, reminds me Kirkbride's work in the series.

Posted (edited)

I appreciate making it still work with LE, my LE build is quite stable and has everything not just mods but pretty much every single thing tailored to my liking which makes switching and dealing with largely having to remake my own customization from scratch or have to test the hell out of them to make sure they dont break saves or wtv on SE a nigh no-go with how little free time I have in my personal life. 

 

 

Edit:
 

Only issue I have is I can only ever get nocturnal related dreams (I'd like to tell her where to shove that evergloam at this point) unless Im wearing the amulet or dream harvesting from people.

Edited by Lilzt3hcat
Posted

Is it possible that this is breaking Static Skill Leveling Rewritten? I'm having a bug with that mod where I add skill points to various trees, but they don't "take", it's as if they were never leveled up. One possible reason has to do with skill multipliers or something like that. I don't know how to diagnose, but I thought I'd mention it since I've narrowed it down to this and a couple other mods that might be the problem.

Posted
3 hours ago, MysticDaedra said:

 

 

If it were magicka you were having a problem I could maybe see an issue with an undiscovered bug in the oneirosis decay script, but I would be very surprised if it were affecting skills. I only "get" instead of "set" on any of the other actor values, so it would have to be some esoteric interaction.

Posted (edited)

is anyone else having an issue where the sleep videos just continuously play forever? like one after another. theres a small gap between them when i can pause my game, but as soon as i unpause it starts playing the video thingies again. the only solutions ive found is to load a save file, but im pretty sure anytime i die its just gonna keep happening.

Edit: i get that "Wait no...i.i..huh..." prompt on the screen before it starts looping. its possible im doing something wrong with the mod lol. if thats the case then disregard my issue xD

Edited by _.Ainz._
added more clarification
Posted
10 minutes ago, _.Ainz._ said:

 

 

That's the ego death "bad end" where your ego dropped too low to survive your death-load. Start having lucid dreams and diligently meeting your urges to climb back out of critical danger range

Posted (edited)
1 hour ago, neckmop said:

 

That's the ego death "bad end" where your ego dropped too low to survive your death-load. Start having lucid dreams and diligently meeting your urges to climb back out of critical danger range


The mods been working fine so i figured it was my own fault that it was happening heh. i appreciate your patience! just the way it was happening, like flicking back to my character and whatnot "felt" like it was a bug so i thought id post. :)

Edited by _.Ainz._
Posted

I'm a little confused in that the only things that have been happening to me (after a few nights of peaceful sleep) is Molag Bal snarking at me in my dreams.

 

My assumption was that this was due to not having completed House of Horrors, but I get the same message even after. My only other thought is that perhaps vampires (my PC is a vampire) cannot dream and enter the Dreamsleeve (ie, nothing else will happen unless I cure the vampirism)?

Posted (edited)
19 minutes ago, Polyleritae said:

My only other thought is that perhaps vampires (my PC is a vampire) cannot dream and enter the Dreamsleeve (ie, nothing else will happen unless I cure the vampirism)?

 

Correct, similarly to a werewolf or nightingale. The only exceptions are the solstheim miraak event, or if you sleep with a skaal amulet on

Edited by neckmop
Posted (edited)

I just came to post because I got the ego death event. Maybe this is one of the "aesthetic" things that you might consider tweaking at some point, as right now it really feels like a bug lol. 

 

Does this require loading a save, there's no way out of this cutscene loop? I'm having trouble timing hitting escape to get to the menu, maybe increase the time between cutscenes by a bit?

 

EDIT: Another question, any possibility of interaction with Soulgem Oven IF and/or Curse of Life? Both are pregnancy mods.

EDIT 2: When trying to reload a save after the bad end death, apparently the save sequence was renamed or something, so I didn't have access to a recent save from this character. This necessitated quitting the game and reloading (generally recommended when manually loading a save anyways), as I have a mod that disables quit to main menu. I don't know if this was intended or not.

 

EDIT 3: What is the amount needed for the increase bounty urge? I eventually console'd in 10000 bounty to clear it, even 2000 wasn't enough... which feels high to me. You'd have to basically start slaughtering a town to get a bounty that high lol.

Edited by MysticDaedra
Posted
2 hours ago, MysticDaedra said:

 

 

A+B) little QoL things I will keep in mind, but I don't ship QoL alone so it's going to be like that for quite a while, barring a catastrophic bug popping up.

C) read the installation instruction tab

D) save structure and the savegame() functions are among those things that SE broke from LE for no reason and I am still looking at a way to fix it. You basically have to use the "continue" or "show all saves" when loading from the menu the first time each session after you die and deathload.
E) both the bounty and the gold urge are equal to the value of the globalvariable controlling horse price, so it automatically scales with economy mods.

Posted (edited)

Is there any way to disable "nightingale mode" please? In my lore, I haven't sold my soul, and I really want to play your mod for hours. If I don't have sweet dreams, I'm not that interested.

 

P.S.: I have this mission "help with grand, or thankless, task". I've done several missions and it doesn't seem to work. ((I was able to complete it, but I don't know exactly how; do I have to do several missions?))

P.S2: I can't compile one_sc_succubusmanager.psc. I think changing TG08A.iscompleted() == false would be enough as a patch, please :c

Edited by aitorr0º
Posted
6 hours ago, neckmop said:

 

A+B) little QoL things I will keep in mind, but I don't ship QoL alone so it's going to be like that for quite a while, barring a catastrophic bug popping up.

C) read the installation instruction tab

D) save structure and the savegame() functions are among those things that SE broke from LE for no reason and I am still looking at a way to fix it. You basically have to use the "continue" or "show all saves" when loading from the menu the first time each session after you die and deathload.
E) both the bounty and the gold urge are equal to the value of the globalvariable controlling horse price, so it automatically scales with economy mods.

Thanks. TBH, I'm an old-school LL user, and a combination of the install instructions tab being new and nobody really using it means I forget it even exists lol. 

 

I'm not a mod author, so I have no knowledge of scripting or even how to go about that, so I'll keep my requests to myself.

Posted

What is the number for "take innocent life"? I killed an innocent (non-hostile NPC), but the urge is not completing and some time later my character dies. I'm just trying to claw my way back from fragile so I can play the game again, it seems like I'm constantly dying when sleeping now. I also tried spawning in a bunch of farmers and slaughtering them, but that also didn't seem to work. What NPCs count towards this urge, and how many do I have to kill to complete it?

Posted

I have Sunhelm (Survival and Needs mod) installed which only allows me to level up after sleeping. Oneirosis sleep cutscenes exit the level up screen (I can hear it popping up in the background of the cutscene) which makes leveling up as a whole impossible by default without the use of mods like Survival Control Panel to disable the sleep requirement for leveling up.
Not a huge issue as it can be worked around.
The mod Fever Dreams (also triggers events after sleep but without cutscene) has an adjustable timer to delay it's events after sleeping by x-seconds. 10 seconds was enough in my case to be able to level up.

Posted
7 hours ago, Þursona said:

 

 

What is the exact name of the sunhelm esp file? I can add a utility.wait() that only fires if sunhelm is active when I get around to the next update

Posted (edited)
16 hours ago, neckmop said:

 

What is the exact name of the sunhelm esp file? I can add a utility.wait() that only fires if sunhelm is active when I get around to the next update

 

The exact name is SunHelmSurvival.esp
I don't know if it's important or not but Sunhelm uses vanilla survival mode features and improves upon them. "Sleep to level up" is one of those vanilla features. But you should only have either of them enabled, Sunhelm or Skyrim's native Survival Mode. So in theory vanilla survival mode would also conflict with Oneirosis' sleep cutscenes. Would be great if someone could confirm if this is the case.

Edited by Þursona
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...