Jump to content

Recommended Posts

Posted
On 1/21/2026 at 12:05 AM, undersgaft said:

In general, everything works quite well, but the problem is that if I use the floppy shlong settings from Improved Futanari, then the penis physics works fine, there are collisions, but in scenes the alignment from Procedural Penis Animations/Collision does not work, and the mouth from High poly Head SMP does not work either. When I change MaleGenitals.xml from Improved Futanari to a file from TNG_Himbo_SMP_XMLs (from the SMP High poly Head page), then both the alignment and mouth in the scenes work, but floppy does not work (which is understandable, because MaleGenitals is replaced). But the question is, how do I make the alignment and mouth work in the scenes, but still keep the floppy physics with collisions outside the scenes?

 

I have the same issue. It probably has something to do with detection. When I have this mod off, everything works perfectly, even the head collisions. When I turn it on, even the male becomes floppy and does not align with any hole. I think we'll just have to patiently wait for further development of the mod.

Posted
On 12/11/2025 at 3:06 PM, asdt123123 said:

That would most likely be caused by shrinking your SOS bones too much. Most likely the scrotum bones. Basically it's an "infinite" loop where forces continue to be applied, but are never able to be dampened due to constant collision. 

 

You can try the SMP config I posted. It has corrected offsets which are more in tune with skyrim's bones. 

Where is this SMP config? I am having similar issues to texture/meshes getting blown up. 

Posted
16 hours ago, Thebigfuzzy said:

Where is this SMP config? I am having similar issues to texture/meshes getting blown up. 

Wondering the same thing. getting same problems aswell

Posted

So I've got everything working for futa characters! Only problem now is that male characters cant become hard in sex scenes or by using the erection spell ;(

 

Anybody else run into this problem?

Posted

i cannot install the latest release - trying to use the FOMOD installer instantly crashes MO2.

no issue if trying on your previous release or your other mods.

Posted

This works perfectly for me, it does what it says and i'm happy finally having floppy schlongs that don't affect sex scenes but they still clip through the thighs when out of a sex scene, is there anything you can do for that or anyone know how to change that?

 

Spoiler

ScreenShot53.png.4b557434ece9be417a30835c7d63c3d8.png

 

Posted

When my futa character ues the erection spell, it seems to have turned off your physical effects so that she can not have an erection and change back to the "dw's Schlong Physics Selector". Does anyone know the reason? Thank you

Posted
On 12/28/2025 at 6:25 PM, RevanCathal said:

Vortex users: Before dropping the mod file into Vortex - open the mod folder from your download location on the computer, open the fomod folder, open this up and drag the xml file from here into the fomod folder. I've removed the problematic lines that created the FOMOD installation issue with Vortex.

ModuleConfig.7z 890 B · 20 downloads

thank you ive never seen that issue and had no idea what it meant lol replacing and repacking worked perfectly

Posted
On 2/6/2026 at 3:54 PM, Uffda said:

Installation Failed - Installer got errors... Failed to install on vortex.

image.png.c3d9450943c1debcfd773e171ff1b6b4.png

check the quoted response above. RevanCathal was kind enough to make a replacement config for vortex. just download it, replace the fomod in the improved futanari file and repack it as a zip then install like normal. should work perfectly.

  • 1 month later...
Posted

For the ball clipping I think there may be some incompatibility between this mod and Obody. When I build the zero body, it works fine, but upon applying my preset the ball clipping comes back. 

Posted
45 minutes ago, iconoclast9800 said:

For the ball clipping I think there may be some incompatibility between this mod and Obody. When I build the zero body, it works fine, but upon applying my preset the ball clipping comes back. 

I wouldn't use this mod for clipping anymore. I fixed it directly on FSMP by just improving collision accuracy: https://discord.com/invite/auhAERPeAa

 

  • 4 weeks later...
Posted (edited)

I just installed this mod, it looks interesting, only I have a problem, my peni started all stretched, I tried tried remove and puts back the mod... so I tried to go in the menu and deactivates one by one of the options and when I have the physical hand option deactivates my penis back to normal

EDIT: I think I can fix it

image.png.c0818e767a0b8fe077fe800c62ad5bc7.pngimage.png.29004ca95eb46cb167ee6fefc6258183.png

Edited by Lilith Valentine
Posted
On 2/9/2026 at 7:48 AM, bobjimfred said:

something is up with the 1.01 or w/e the latest version is, grabbing the "Released" version works fine

 

Released version doesn't work for me either - none of the versions here work. Hope the author can fix this so that it's actually usable... like, at all, since it can't even clear the first step of installing.

Posted
On 4/10/2026 at 1:38 AM, Raptor22c said:

Released version doesn't work for me either - none of the versions here work. Hope the author can fix this so that it's actually usable... like, at all, since it can't even clear the first step of installing.

It's only working with FSMP prior to 3.0

Posted (edited)

When the mod is enabled, the game crashes immediately at the end of the scene

    

    [23] 0x7FFD6027CA00          ImprovedFuta.dll+000CA00
    [24] 0x7FF6FCF82CE4              SkyrimSE.exe+0902CE4 -> 52660+0x34    test al, al
    [25] 0x7FFDBC750BB5           EngineFixes.dll+00F0BB5    mov r8d, eax |  src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z] | params: memPool: rml::internal::MemoryPool*, size: uint64_t

 

    [RSP+208 ] 0x7FFD6027CA00     (void* -> ImprovedFuta.dll+000CA00    mov eax, [rcx-0x08])
    [RSP+210 ] 0x7FF6000001F0     (size_t) [140694538682864]
    [RSP+218 ] 0x0                (size_t) [0]
    [RSP+220 ] 0x0                (size_t) [0]
    [RSP+228 ] 0x7FF6FE49B0F8     (type_info*)
    [RSP+230 ] 0x7FFD602D3780     (char*) "Got a IdleForceDefaultState and not in a scene. Disable erection."
    [RSP+238 ] 0x7FF6FD16FFEB     (void* -> SkyrimSE.exe+0AEFFEB    cmp byte ptr [rsp+0x80], 0x00)
    [RSP+240 ] 0x14               (FormID 0x14 -> PlayerCharacter* 0x1E1E6BA2080) See RSP+200
    [RSP+248 ] 0x7FFE0000007F     (void*)
    [RSP+250 ] 0x7FFD602D36D0     (char*) "GetSwappedEvent"
    [RSP+258 ] 0x7FF6FCF82CE4     (void* -> SkyrimSE.exe+0902CE4    test al, al)
    [RSP+260 ] 0x0                (size_t) [0]

Edited by Lilith Valentine
Posted
3 hours ago, Lilith Valentine said:

When the mod is enabled, the game crashes immediately at the end of the scene

    

    [23] 0x7FFD6027CA00          ImprovedFuta.dll+000CA00
    [24] 0x7FF6FCF82CE4              SkyrimSE.exe+0902CE4 -> 52660+0x34    test al, al
    [25] 0x7FFDBC750BB5           EngineFixes.dll+00F0BB5    mov r8d, eax |  src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z] | params: memPool: rml::internal::MemoryPool*, size: uint64_t

 

    [RSP+208 ] 0x7FFD6027CA00     (void* -> ImprovedFuta.dll+000CA00    mov eax, [rcx-0x08])
    [RSP+210 ] 0x7FF6000001F0     (size_t) [140694538682864]
    [RSP+218 ] 0x0                (size_t) [0]
    [RSP+220 ] 0x0                (size_t) [0]
    [RSP+228 ] 0x7FF6FE49B0F8     (type_info*)
    [RSP+230 ] 0x7FFD602D3780     (char*) "Got a IdleForceDefaultState and not in a scene. Disable erection."
    [RSP+238 ] 0x7FF6FD16FFEB     (void* -> SkyrimSE.exe+0AEFFEB    cmp byte ptr [rsp+0x80], 0x00)
    [RSP+240 ] 0x14               (FormID 0x14 -> PlayerCharacter* 0x1E1E6BA2080) See RSP+200
    [RSP+248 ] 0x7FFE0000007F     (void*)
    [RSP+250 ] 0x7FFD602D36D0     (char*) "GetSwappedEvent"
    [RSP+258 ] 0x7FF6FCF82CE4     (void* -> SkyrimSE.exe+0902CE4    test al, al)
    [RSP+260 ] 0x0                (size_t) [0]

It's not compatible with FSMP 3.0.0+ right now. I'll update it very soon

I need people to confirm if the balls clipping is even a problem in FSMP 3.0.0 anymore? Pretty sure I can just move this mod to control the erection state instead. 

Posted
On 4/17/2026 at 5:05 PM, asdt123123 said:

It's not compatible with FSMP 3.0.0+ right now. I'll update it very soon

I need people to confirm if the balls clipping is even a problem in FSMP 3.0.0 anymore? Pretty sure I can just move this mod to control the erection state instead. 

Hmm, does the FSMP update interfere with lots of other mods?
If so, it might be a good idea to revert to the previous version temporarily...
Whilst others aren’t supported?

Posted
8 hours ago, Lilith Valentine said:

Hmm, does the FSMP update interfere with lots of other mods?
If so, it might be a good idea to revert to the previous version temporarily...
Whilst others aren’t supported?

No this mod forces it's way into FSMP's memory. Huge update = memory layout changes = need update

Posted
On 4/17/2026 at 10:05 PM, asdt123123 said:

It's not compatible with FSMP 3.0.0+ right now. I'll update it very soon

I need people to confirm if the balls clipping is even a problem in FSMP 3.0.0 anymore? Pretty sure I can just move this mod to control the erection state instead. 

Still getting clipping with 3.0 active on my side with a SMP penis. Don't know with CBPC

Posted
On 4/20/2026 at 3:18 AM, unlashelds said:

Still getting clipping with 3.0 active on my side with a SMP penis. Don't know with CBPC

U sure it has proper collision in the config? Like do the testicles collide with the penis? 

Posted (edited)

The FOMOD, even corrected, fails with the Meshes folder within Mod Organizer 2.

Please can you tell me if this 01_Meshes is definitely intended for the mod? 

Edited by Bluegunk
  • 2 weeks later...
Posted

So far I can tell that with FSMP 3.0.0 the balls do collide with the penis, but they do still clip through the body. At least with 3BA. Note, I run the linux compatible version of FSMP, if that impacts anything.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...