asdt123123 Posted December 11, 2025 Posted December 11, 2025 (edited) Improved Futanari View File Currently does not support FSMP 3.0.0. If this mod is still needed/wanted for FSMP 3.0.0+ let me know, and I'll update it. Otherwise it'll remain dormant as the clipping issue is largely solved in FSMP 3.0.0+ Description This mod has several optional modules that fix/change/improve many things with female futanari characters. Features >All of these can be enabled/disabled< Testicle clip fix: The mod hooks directly into FSMP (Faster HDT-SMP) and monitors the futa penis to detect whether it's potentially clipping into the testicles using plane based collision detection. Once it clips, the mod will apply forces to eject the penis out of the scrotum. Tl;DR: It fixes penis clipping for futas In order for this to work, you should be using the LATEST FSMP. The mod uses signature scanning and memory structure shadows to work with FSMP, so it's possible this will work with earlier versions of FSMP or other hdtSMP64 forks. It's not perfect when your player is crawling due to the testicles/penis basically being forced into the same neutral position. I recommend tweaking the SOS skeleton slightly to give the schlong a bit more space between the testicles. (This is only for the player character atm since it's a little heavy) Automatic floppy switch on erections: If a futa character gets an erection, their floppy physics will be automatically disabled until they're flaccid again. This does not use SMP config switches, but rather modifies FSMP directly. Which means it wont break other mods, or cause flickers/artifact Erection clearing after Sexlab events for futa actors: I noticed for whatever reason erections don't get automatically cleared - at least by SL P+. So this mod will clear the erection after receiving an animation idle event (Not only sexlab can send this, keep that in mind). Only get an erection when a futa character is a "top" in a scene: In other words, a futa actor will be flaccid unless they are using their dick. Or if the scene has a futa tag. This may not be perfect, Sexlab isn't too clear on who is a top or bottom in scenes. Reduced erection length: SOS tends to extend the schlong at least 2x the original size. So I modified some of their animation files to reduce this to an extent. Only issue is, for whatever reason I wasn't able to re-direct the female behavior files to different animation file names so this will also affect male actors to some extent. If anyone wants to have a go at this, I left an SOS.rar file in the mod with my modified behaviors. The animation files should be named fOSErect.hkx and so on (Prefixed with f) - although in that .rar they have their original name back. Important notes - This has NOT been tested on Sexlab, ONLY Sexlab P+. However I added fallback code that *SHOULD* handle Sexlab perfect. I need people to verify if there's problems with Sexlab. This mod DEEPLY hooks into sexlab, so it's hard to say whether Sexlab Utility will work - This mod hooks deeply into FSMP using reverse engineering tricks. I can't promise it will work on your version of FSMP, so please be specific with your exact build of FSMP if you have trouble. And make sure it's fully updated - You MUST have floppy physics installed, or use the config I provided. If your futa SOS doesn't have an SMP config attached to the nif, it wont work. - Maybe floppy futa configs are offset. If you don't use my DW's modified version, you can check in-game using the MCM for whether SMP's bones are correct. Keep in mind, SMP has it's OWN bones, they are not in sync with skyrim's. - This is an ESL mod. If you aren't using the new skyrim version, you need Bees mod Credits: - This mod uses a fixed version of donnerwetter 's floppy physics. I couldn't find the original page Disclaimer: I don't really play skyrim, I just wanted an excuse to mess with FSMP. So this has been.... Very lightly tested. Please report bugs, and be detailed. Load order doesn't matter, but specific versions of Sexlab/P+/Skyrim/FSMP does. Submitter asdt123123 Submitted 12/11/25 Category Adult Mods Requirements FSMP Regular Edition Compatible No Install Instructions Edited December 11, 2025 by asdt123123 1
kamatozis Posted December 11, 2025 Posted December 11, 2025 the mod broke the game, and now when you equip a member, the game crashes
asdt123123 Posted December 11, 2025 Author Posted December 11, 2025 8 minutes ago, kamatozis said: the mod broke the game, and now when you equip a member, the game crashes Did you install the SOS patch? If so, did you run FNIS? That sounds like an issue with the SOS patch.
Meeps Posted December 11, 2025 Posted December 11, 2025 If this does work with TNG would be amazing ^w^
asdt123123 Posted December 11, 2025 Author Posted December 11, 2025 48 minutes ago, Meeps said: If this does work with TNG would be amazing ^w^ I didn't even know you could do futa with TNG lol. The erection state stuff MIGHT work if TNG uses the same animation names. The SMP thing will work if TNG uses the same bone structure as SOS.
bobjimfred Posted December 11, 2025 Posted December 11, 2025 (edited) I know futa has a problem with SexLabP+ where it does something weird, both SOS and TNG Does this address this issue? Edited December 11, 2025 by bobjimfred
Karna5 Posted December 11, 2025 Posted December 11, 2025 4 hours ago, asdt123123 said: I didn't even know you could do futa with TNG lol. The erection state stuff MIGHT work if TNG uses the same animation names. The SMP thing will work if TNG uses the same bone structure as SOS. TNG uses The New Gentlewoman companion mod (which also has meshes from TRX). Bones aside, I'm not sure if SOS and TNG even use the same slots. TNG uses slot 52. If SOS uses slot 52 as well I'll test this, but as there are so many mods connected to the process I'm hesitant to test this without being sure there's basic compatibility between SOS and TNG. As far as I know, there isn't.
asdt123123 Posted December 11, 2025 Author Posted December 11, 2025 6 hours ago, bobjimfred said: I know futa has a problem with SexLabP+ where it does something weird, both SOS and TNG Does this address this issue? That would most likely be caused by shrinking your SOS bones too much. Most likely the scrotum bones. Basically it's an "infinite" loop where forces continue to be applied, but are never able to be dampened due to constant collision. You can try the SMP config I posted. It has corrected offsets which are more in tune with skyrim's bones.
asdt123123 Posted December 11, 2025 Author Posted December 11, 2025 4 hours ago, Karna5 said: TNG uses The New Gentlewoman companion mod (which also has meshes from TRX). Bones aside, I'm not sure if SOS and TNG even use the same slots. TNG uses slot 52. If SOS uses slot 52 as well I'll test this, but as there are so many mods connected to the process I'm hesitant to test this without being sure there's basic compatibility between SOS and TNG. As far as I know, there isn't. If Sexlab and every other mod works with TNG, I'm sure the TNG author uses the same naming scheme as SOS purely for compatibility. Otherwise it'd be an utter pain in the ass and everyone would throw rocks at him. This mod doesn't hook into SOS at all, it just injects into the animation pipeline and reads what mods are trying to do. Worst case: TNG doesn't work, and I need to simply add their naming scheme. Very minor problem.
tonitrulupus Posted December 11, 2025 Posted December 11, 2025 I find that all the futa, add on for sos do this, will it fix them all? or what ever ones I have installed?
asdt123123 Posted December 11, 2025 Author Posted December 11, 2025 3 minutes ago, tonitrulupus said: I find that all the futa, add on for sos do this, will it fix them all? or what ever ones I have installed? Yes it should. It simply monitors FSMP physics and provides an extra layer of soft collision detection using planes. Has no connection to SOS. It'll simply do: Hey FSMP, what physics enabled items do you have for our player character. Do any have schlong bones. Are these schlong bones colliding on my simulated collision planes? If so, apply X,Y,Z force in the opposite direction until they are no longer colliding.
bobjimfred Posted December 12, 2025 Posted December 12, 2025 5 hours ago, asdt123123 said: If Sexlab and every other mod works with TNG, I'm sure the TNG author uses the same naming scheme as SOS purely for compatibility. Otherwise it'd be an utter pain in the ass and everyone would throw rocks at him. This mod doesn't hook into SOS at all, it just injects into the animation pipeline and reads what mods are trying to do. Worst case: TNG doesn't work, and I need to simply add their naming scheme. Very minor problem. there is this mod https://www.nexusmods.com/skyrimspecialedition/mods/116144, if that helps you at all to go off of? 2 different set of mods 1 for SOS and 1 for TNG
Karna5 Posted December 12, 2025 Posted December 12, 2025 (edited) 2 hours ago, bobjimfred said: there is this mod https://www.nexusmods.com/skyrimspecialedition/mods/116144, if that helps you at all to go off of? 2 different set of mods 1 for SOS and 1 for TNG Oh, I use that as well. I'll go ahead and install asdt's mod, then, and try it out with my The New Gentlewoman build. I'll report here the results (could take a while to install and test). p.s. It seems asdt's fomod isn't compatible with Nexus Mod Manager. I'm guessing it's a MO2 FOMOD. I'll see if I can install it manually for testing, Edited December 12, 2025 by Karna5
Karna5 Posted December 12, 2025 Posted December 12, 2025 I was able to manually re-archive the installer to work with NMM, and I just did a couple of rounds of testing. As far as I can tell, the asdt mod does not harm the TNG build, but it also doesn't help. It doesn't seem to do anything. I'll put pictures in spoiler below. The mods I am using are: The New Gentleman The New Gentlewoman TRX Futanari SOS Addon for BnP Skin SMP Collision for TRX's Male and Futanari Schlongs LDD - TNG - Racial Penis Variances - BnP n TRX (several more LDDs like above) Ostim Standalone Sexlab v166b OSL Aroused At zero arousal: A couple of images with full arousal and animations to confirm this mod did not break anything. Nothing seems harmed.
asdt123123 Posted December 12, 2025 Author Posted December 12, 2025 14 minutes ago, Karna5 said: I was able to manually re-archive the installer to work with NMM, and I just did a couple of rounds of testing. As far as I can tell, the asdt mod does not harm the TNG build, but it also doesn't help. It doesn't seem to do anything. I'll put pictures in spoiler below. For the erection, did Improved Futa toggle the physics off or do you have another mod doing that? Go into the Improved Futa MCM and turn on debugging to verify the bones are being tracked properly. If you don't see any red dots, you don't have SMP configured properly. You can also mess with a lot of other settings like the penis tip extension length. 1
Karna5 Posted December 12, 2025 Posted December 12, 2025 20 minutes ago, asdt123123 said: For the erection, did Improved Futa toggle the physics off or do you have another mod doing that? Go into the Improved Futa MCM and turn on debugging to verify the bones are being tracked properly. If you don't see any red dots, you don't have SMP configured properly. You can also mess with a lot of other settings like the penis tip extension length. I'll reinstall your mod and test all that. Regardless of results, I very much appreciate what you're doing, asdt. Thanks. I'll report back when done testing
Karna5 Posted December 12, 2025 Posted December 12, 2025 (edited) Hi again, asdt. I reinstalled your mod. I'm sure it installed because the plugin is active, and when installing I had to say yes to overwriting the male XML file from CBBE 3BA. The reason it took so long to report the findings is I didn't get an MCM menu. I tried restarting the game at least a dozen times, but the menu never showed up. Worse, if I tried to load a save game where your mod is registered, I couldn't load that save. It had infinite load screen (repeated several times with multiple save files). So I had to keep loading from an older save before your mod, waiting to see if MCM registered your mod (it never did), and then saving the game with the mod installed. That always ended with a dead save file. Clearly there's some kind of conflict between this mod and something else installed. In short, I couldn't do your test because I couldn't get MCM to register your mod, and there definitely seems to be some kind of incompatibility p.s. I'm still testing anyway trying to see if I can get this to work. On a side note, though, that's a bit of a surprise to modify settings by file since TNG/TRX do that by BodySlide. Edited December 12, 2025 by Karna5
Karna5 Posted December 12, 2025 Posted December 12, 2025 I'm guessing the SOS patch might be the issue since I don't use SOS. However, I don't know which files from the FOMOD are for the SOS patch. I'm trying to figure that out. If I can end up making a Nexus Mod Manager installer without SOS patch I'll test again.
Karna5 Posted December 12, 2025 Posted December 12, 2025 Okay I'm going to give up. I at least confirmed that SOS and TNG don't have the same auxbones at all. I don't know if that causes incompatibilities, but I'll stop there. SOS auxbones: SOSBendDown.hkx SOSBendUp.hkx SOSErect.hkx SOSFastErect.hkx SOSFlaccid.hkx SOSSlowErect.hkxx TNG/TNW auxbones: TngBendDown.hkx TngBendUp.hkx TngErect.hkx TngFastErect.hkx TngFlaccid.hkx TngSlowErect.hkx 1
asdt123123 Posted December 12, 2025 Author Posted December 12, 2025 1 hour ago, Karna5 said: Hi again, asdt. I reinstalled your mod. I'm sure it installed because the plugin is active, and when installing I had to say yes to overwriting the male XML file from CBBE 3BA. The reason it took so long to report the findings is I didn't get an MCM menu. I tried restarting the game at least a dozen times, but the menu never showed up. Worse, if I tried to load a save game where your mod is registered, I couldn't load that save. It had infinite load screen (repeated several times with multiple save files). So I had to keep loading from an older save before your mod, waiting to see if MCM registered your mod (it never did), and then saving the game with the mod installed. That always ended with a dead save file. Clearly there's some kind of conflict between this mod and something else installed. In short, I couldn't do your test because I couldn't get MCM to register your mod, and there definitely seems to be some kind of incompatibility I checked out their behavior files and they have both SOS and Tng animations. So I'll just have to add handling for their animation graphs too. Although right now the system should function fine with sexlab/etc considering they all use sos behavior tags. No clue what would cause the MCM not to work. The mod is an ESL, so if your game doesn't support esl it wont register the mcm. Best way to force the MCM to register would be to use 'setstage SKI_ConfigManagerInstance 1' in the console. Not sure whether you're using AE or SE, but with SE you need to make sure you've got that BEES mod. 1 hour ago, Karna5 said: p.s. I'm still testing anyway trying to see if I can get this to work. On a side note, though, that's a bit of a surprise to modify settings by file since TNG/TRX do that by BodySlide. If you mean the schlong length through SOS files - it's because their animations physically stretch the schlong bones. In-game it make the schlong look like an actual snake so I toned it down in blender. All the erections and what not are actually fully controlled by animations, which was a surprise to me. Bodyslide is just changing the physical mesh size. 1
asdt123123 Posted December 12, 2025 Author Posted December 12, 2025 6 hours ago, bobjimfred said: there is this mod https://www.nexusmods.com/skyrimspecialedition/mods/116144, if that helps you at all to go off of? 2 different set of mods 1 for SOS and 1 for TNG That mod only binds the MaleGenitals.xml to the mesh. You'd still need that smp xml file. This mod provides one which should work well.
Amrovich Posted December 13, 2025 Posted December 13, 2025 Game froze on sexlab animation start. Not sure if random or related to your mod yet
rvhausen Posted December 13, 2025 Posted December 13, 2025 I use TNG. Started a new game and the MCM showed up fine. However, when applying a schlong via TNG, my character's body disappeared.
Swagmeister. Posted December 13, 2025 Posted December 13, 2025 Holy crap finally, works perfectly fine for me on SOS and SE 1.5.97 without any crashes etc yet.. Thank you sooo much
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