RenaRyu2 Posted November 26, 2025 Posted November 26, 2025 Ambient Slaves SE/VR 0.4b (with Mister X fix) View File re-share mod of gargamel9 This mod adds Frostbite Clan slave dealer branches, at the outskirts of all five of the Skyrim Capitals. In two cases, where the branch facility is not located directly at a main access road, i.e. Windhelm and Solitude, it also adds a market stall at the palace district (Windhelm) and at the marketplace (Solitude). Ā Please note:Ā Since this mods adds quite a few exterior structures, it is very possible that it will clash with other mods which do the same. Even if the structures aren't in the same place, just the changes in navmeshes can cause CTDs as far as two cells apart. This is as much my fault as much as that of the authors of the other mods. The simple reason being,Ā creating a navmesh which will prevent this issue is an extremely difficult and time-consuming process. It would easily triple the number of hours that go into this, so I just can't be bothered. Known Issue:Ā At the Fort Anguish location (near Dusnikh Yal, near Markarth) an unknown phenomenon is causing static objects like walls and towers at the fort become invisible, while preserving their hitboxes. If anyone has any suggestions as to what may be causing this, please share them with me. Ā Ā TLDR: Ā Features: - 9 non-interactive slaver outposts at or near the Skyrim capitals and townsĀ - 1 outpost at Solstheim: Raven Rock - 1 quarry (WIP) - 2 non-interactive marketplace stalls, at Windhelm (palace district), and Solitude (marketplace) - roughly 300 NPCs - 8 slave caravans - all slavers and slaves are female (this will have a backstory reason) Planned Features: - more quarries, mines, brothels... - more factions - some public pillories with misbehaving slaves Ā Requirements: Ā ZAZ8 v0.2d and lower: Devious Devices 5 Sexlab Framework Ā and their respective requirements! Ā Compatibility Patches: Ā For versions 0.2c and higher I highly recommend downloading the compatibility patches done by gregaaz. In the main plugin patch, he optimized a great number of navmeshes and removed a ton of ITMs, and fixed a lot more stuff.Ā If you are running the experimental version 0.3a or higher, do not install the main plugin patch, as it is already integrated, so you would be basically downgrading to 0.2d Below a list of gregaaz's patches with the names of the corresponding mods: Ā Ā Ambient Slaves SE - updated main plugin Ā Ā AS-3DNPC Compatibility Patch - for Interesting NPCs Ā Ā AS-CRF Compatibility Patch - for Cutting Room Floor Ā Ā AS-Honeyside Compatibility Patch - for Sweet as Honeyside Ā Ā AS-LOS Compatibility Patch - for Lanterns of Skyrim II Ā Ā AS-MISLP Compatibility Patch - for Midwood Island - Ship Location Patch Ā Ā AS-ROB Compatibility Patch - for Rigmor of Bruma Ā Ā AS-SC Compatibility Patch - for Markarth Sky City Ā Ā AS-SMIM Compatibility Patch - for Static Mesh Improvement Mod Ā Ā AS-XPO Compatibility Patch - for Prison Overhaul Patched Ā Ā AS-ZDD Compatibility Patch - for Diabloesque Decorations Ā Patch by Guduba and bingyouup Ā Ā Ā If you are experiencing a CTD issue, as described on page 11 of the support thread, download the AS LOD CTD patch. Thank you guys for helping me out!Ā Ā Ā Details: Ā The purpose of this mod is to provide a slightly less over-the-top alternative to Hydragorgonās Slave Girls (which deserves the credit for being the inspiration to create this mod in the first place). The goal is to populate Skyrim with slaves and slavers in a non-intrusive way and to create an atmosphere that slavery is a natural part of Skyrimās life. Another purpose of the mod is to provide a stage for another future mod of mine, which will be a slavery campaign, in which the unfortunate enslaved player will be shipped around between outposts and worked hard and/or sold. It will provide a framework for various enslavement mods, like A Perilous Maze, and slavery mods (like quarries, mines, brothels etc.), but thatās still music of the future. Right now, the mod is non-interactive, simply providing the visuals. The only interaction you can have is a hello-line the dealers will drop if you come close to them. All the Frostbite Clan members have rudimentary AI and most (some guards and most slaves always stay in one place) of them will be on a schedule. All the branches feature highly detailed interiors, but stuff like ownership of all the multitudes of objects is still not completely finished. As said, the main purpose of the mod is to give you the impression that slavery is a commonplace thing so that you are not the only slave in Skyrim (if enslaved). Future versions will improve upon the detail and features of the current locations (I would like to make the dealers actual merchants able to sell you accessories and sell or buy slaves), Add more outposts in some of the smaller towns, add, as mentioned, various mines and quarries and othe places of slave employment, add one or two more slaver factions, and similar to Hydragorgonās Slave Girls, some slaver caravans, but much fewer. Ā This mod, like my previous as well as any of my future mods, focuses on the utilization of VR. Though this makes no practical difference, as of now, the future slavery campaign mod will be best experienced in VR (in particular things like slaving in the mines with realistic mining ā you will sweat. But that, too is the music of the far future), though I will try and maintain support for SE, too, with some compromises. Ā The Branches: Ā Riften: The smallest of the capital outposts. This is due to its vicinity to the Frostbite Clan Fort over the exit from the Perilous Maze, which is a major base of operations with training and storage facilities. Slaves are transported from there, by boat, over Lake Honrich. The outpost is located right at the south-eastern gate of Riften. Windhelm: The Windhelm Facility is the main hub for the import of dark elf slaves from Solstheim. The facility is located down at the docks, around the corner, to the north. Whiterun: A slave shop on the main road, south-west of the main gate and west of the stables Markarth: Canāt miss it. Right on the access road to Markarth, this facility is the only branch trading in orcs. This is due to the difficulty of subduing and dealing with them. Unlike slaves of other races, orcs are only sold in bulk, to companies, for hard labor in mines and the like. Solitude: Thanks to its deep harbor, Solitude is the main hub for the import of slaves from overseas, mainly Redguards, and, of course, the export of Nord slaves. Due to the local strong influence of the Thalmor, this branch does not trade in high elves. Dushnikh Yal: Currently under development: The first of the Frostbite Clan quarries, along with a small FC settlement. Morthal: A small branch next to the sawmill Dawnstar: A small branch in the center of town, across the street from the jarl's hall Riverwood: A small branch at the southern side of town, on the small island with the sawmill Falkreath: A small branch at the southern side of town, leaned against the side of the mountain Ā Credits: Ā gregaazĀ ā who has graciously agreed to clean my mods from bad navmeshes and ITMs and other bugs, as well as lend me a hand with some of the more advanced stuff that is coming jc321Ā - for his continued support and essential testing HydragorgonĀ ā for creating the mod that inspired this project Download his mod here: LE SE TheĀ DD,Ā ZAZĀ andĀ SexLabĀ teams - for providing all those fabulous resources philo221Ā - for his continued support PamatronicĀ - for his furniture alignmentĀ script, which is included in the mod Dan RutaĀ - for creatingĀ xVASynth, which I am using to do the female voices Guduba and bingyouupĀ - for making the LOD CTD patch Submitter RenaRyu2 Submitted 11/26/2025 Category Adult Mods Requirements ZAZ8 (hard), Sexlab Framework 1.63 (for v0.2d and lower), Devious Devices 5 (for v0.2d and lower), Regular Edition Compatible Install Instructions 2
Lovemaster1234567 Posted December 1, 2025 Posted December 1, 2025 Add more pics of the Slaves and modified locations. 3
brololo Posted May 18 Posted May 18 such a shame that the developer just quit this because it was looking interesting with the stuff the developer had plannedĀ
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