Reaze22 Posted May 2 Posted May 2 On 3/10/2026 at 3:31 AM, ltpitb said: I think part of the reason people are reluctant to share their whitelist is that getting it to work seems hit or miss, and people don't want to get roped into tech support. I tried duplicating my own whitelist to share here and for whatever reason it doesn't work even though its a direct copy in everything except the name and UUID. So I'm just attaching the one I use. I make no guarantees that it will work for you, Whitelisted : SHORT, GNOME, GOBLIN, HALFLING, BUGBEAR, DWARF, FIEND, GIANT, OGRE, ELEMENTAL, GNOLL, KOBOLD, MINDFLAYER, ABERRATION, HOBGOBLIN, Incubus, Meazel, Zombie, SKELETON, REDCAP, FEY, Ghoul, Werewolf, Vengeful Imp, Merregon Do not post this file anywhere else. LTPITB_Whitelist.zip 256.07 kB · 62 downloads hey, im kinda new with these thing how can i use this whitelist
dapk12| Posted May 3 Posted May 3 (edited) 1 hour ago, Reaze22 said: hey, im kinda new with these thing how can i use this whitelist Dowload and put it in the modmanager, as any other mod. Example: (dont laugh at my bad load order, it works) Edited May 3 by dapk12| 1
cala57 Posted May 3 Posted May 3 Hello, recently i begin to mod BG3 and i have some problems with BG3SX animation all my animation with 2 Character in my teams does not work the first time but work correcty the second time the first time i have always this log Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3AF/Shared/WaterfallManager/TemplateAnimati..."]:129: attempt to index a nil value (field '?') stack traceback: BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:129: in method 'AddSet' BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:208: in method 'AddSets' BG3SX/Server/Classes/Scene.lua:511: in upvalue 'originalInit' Lewd/Server/SceneFade.lua:168: in method 'Init' BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14> [C++ Code]: in function 'xpcall' builtin://Libs/NetChannel.lua:96: in method 'OnMessage' builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived' builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51> (...tail calls...) builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch' builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149> i think my order si bad but i don't find solution actual order: the other problem is when i try to launch animation with any characters who is not in the team Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3SX/Shared/Utils/Visual.lua"]:651: bad argument #1 to 'for iterator' (table expected, got string) stack traceback: [C++ Code]: in function 'next' BG3SX/Shared/Utils/Visual.lua:651: in field 'addVisualSetSlot' BG3SX/Shared/Utils/Visual.lua:664: in field 'OverrideVisualSetSlot' BG3SX/Shared/Utils/Visual.lua:534: in function <BG3SX/Shared/Utils/Visual.lua:526> (...tail calls...) BG3SX/Server/Classes/Sex/Genital.lua:486: in field 'GiveSexGenital' BG3SX/Server/Classes/Scene.lua:328: in method 'AppearanceSetup' BG3SX/Server/Classes/Scene.lua:487: in upvalue 'originalInit' Lewd/Server/SceneFade.lua:168: in method 'Init' BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14> [C++ Code]: in function 'xpcall' builtin://Libs/NetChannel.lua:96: in method 'OnMessage' builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived' builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51> (...tail calls...) builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch' builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149> and this time is more complicated because i can't cancel the animation and i need to load my game for cancel it it's seem to be a error on genital Meshes for NPC but i don't find solution if someone have already see the same error i'm interrested Thanks 1
Wolvie1 Posted May 3 Posted May 3 Does this mod include stuff like spoider anims or hyena anims etc? 😮
icehaku Posted May 4 Posted May 4 Hi ltpitb Is this replacing the file on nexus or an addon? I'm assuming it's a replacement but the nexus one seems more updated.
ltpitb Posted May 5 Author Posted May 5 18 hours ago, icehaku said: Hi ltpitb Is this replacing the file on nexus or an addon? I'm assuming it's a replacement but the nexus one seems more updated. The mod up on Nexus is the latest (https://www.nexusmods.com/baldursgate3/mods/12097) and contains the following additions : Reverse Cowgirl : Goblin, Pelvic Sorcery: Bugbear / Hobgoblin, Incubus, Seated Oral : Incubus, Carrying : Bugbear / Hobgoblin, Incubus, Missionary : Bugbear / Hobgoblin, Incubus, Plap Plap : Incubus, Doggy : Goblin Incubus is basically Harleep who happens to share nearly the same body shape and size as bugbears and hobgoblins so I could cross-purpose their anims. I also cross-purposed the goblin anims for male halflings though these don’t work quite as well because they have slightly different bodies. These are all paired with medium females. The mod has the new “dirty and bloody” status, i.e. the longer you have sex with a goblinoid (goblin, bugbear, hobgoblin) the dirtier and bloodier you start to look. You’ll also see bruising but that only lasts until the scene ends and they ‘recover’. The only other feature I can remember is height matched props. Right now only for the ‘seated oral’ animation the default is the plush sofa chair, but if you select a goblinoid you’ll get the hag chair and if you select an incubus you’ll get the tall back ‘rich’ chair that’s already in Harleep’s room so it fits in. Tbh I experiment with things, don’t write them down, then move onto the next thing so I forgot sometimes what i did, but I think this was it. Preview for the next release.. Goblins can now also take a seat while getting blown... 5
ltpitb Posted May 5 Author Posted May 5 On 5/3/2026 at 3:54 PM, Wolvie1 said: Does this mod include stuff like spoider anims or hyena anims etc? 😮 Not for this mod, its going to be limited to bipedal creatures. No shade on people that want to see something else its just not my thing.
ltpitb Posted May 5 Author Posted May 5 On 5/3/2026 at 3:54 PM, cala57 said: Hello, recently i begin to mod BG3 and i have some problems with BG3SX animation all my animation with 2 Character in my teams does not work the first time but work correcty the second time the first time i have always this log Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3AF/Shared/WaterfallManager/TemplateAnimati..."]:129: attempt to index a nil value (field '?') stack traceback: BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:129: in method 'AddSet' BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:208: in method 'AddSets' BG3SX/Server/Classes/Scene.lua:511: in upvalue 'originalInit' Lewd/Server/SceneFade.lua:168: in method 'Init' BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14> [C++ Code]: in function 'xpcall' builtin://Libs/NetChannel.lua:96: in method 'OnMessage' builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived' builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51> (...tail calls...) builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch' builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149> i think my order si bad but i don't find solution actual order: the other problem is when i try to launch animation with any characters who is not in the team Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3SX/Shared/Utils/Visual.lua"]:651: bad argument #1 to 'for iterator' (table expected, got string) stack traceback: [C++ Code]: in function 'next' BG3SX/Shared/Utils/Visual.lua:651: in field 'addVisualSetSlot' BG3SX/Shared/Utils/Visual.lua:664: in field 'OverrideVisualSetSlot' BG3SX/Shared/Utils/Visual.lua:534: in function <BG3SX/Shared/Utils/Visual.lua:526> (...tail calls...) BG3SX/Server/Classes/Sex/Genital.lua:486: in field 'GiveSexGenital' BG3SX/Server/Classes/Scene.lua:328: in method 'AppearanceSetup' BG3SX/Server/Classes/Scene.lua:487: in upvalue 'originalInit' Lewd/Server/SceneFade.lua:168: in method 'Init' BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14> [C++ Code]: in function 'xpcall' builtin://Libs/NetChannel.lua:96: in method 'OnMessage' builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived' builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51> (...tail calls...) builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch' builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149> and this time is more complicated because i can't cancel the animation and i need to load my game for cancel it it's seem to be a error on genital Meshes for NPC but i don't find solution if someone have already see the same error i'm interrested Thanks Script Extender recently went to v31 and impacted BG3SX. You'll need to revert back to v30. 1
ltpitb Posted May 5 Author Posted May 5 1 hour ago, InfiniteBizmuth said: Are there plans to include mind flayers in animations? Eventually. The reason I'm focusing on goblinoids is because they're common in Act 1 and they don't trigger combat on sight, so there are lots of opportunities for interaction. Now if someone released a mod that say, created an underdark community of mind flayers that dont trigger immediate combat that would be make creating animations for them worthwhile.
cala57 Posted May 5 Posted May 5 13 hours ago, ltpitb said: Script Extender recently went to v31 and impacted BG3SX. You'll need to revert back to v30. all is ok Thx I would never have thought that it could come from the SE
ltpitb Posted May 6 Author Posted May 6 4 hours ago, San7 said: Sorry for my English, but I can't get these animations to work. I installed everything in the same order as in the screenshots here. Version SE 30, but my own animations don't work every time, and sex with other NPCs outside of the camp is completely impossible. I think I missed something important, but I can't figure it out. You dont have the animation framework installed (bg3af) - https://www.nexusmods.com/baldursgate3/mods/16207 needs to go right above bg3sx
Darkening Demise Posted May 7 Posted May 7 So......is or will there be support for female goblins and other female creatures or will this be like Skyrim male only creatures on female characters?
ltpitb Posted May 7 Author Posted May 7 2 hours ago, Darkening Demise said: So......is or will there be support for female goblins and other female creatures or will this be like Skyrim male only creatures on female characters? That's really a bigger question - will more people make an attempt at BG3 NSFW modding and animating so a wider variety of interests can be catered to, whether its female creatures, male on male, ochre jelly on mud mephit, or anything else. People are naturally going to mod whatever they're interested in seeing. 4
Keireon Posted May 14 Posted May 14 is anyone here? hoping people havent forgot about adult bg3 mods seems like no one posts mods except for sims and bethesda games
T_G_B Posted May 16 Posted May 16 Hopefully you branch off and start adding creatures like the displaced beast and have male character on female creatures like the displacer beast owl bear etc
T_G_B Posted May 16 Posted May 16 Also it would be nice for the bhallspawn to have a male and female equivalent depending on what gender you’re surge is here is the model for a female one https://smutba.se/project/4b05fab2-e7fa-4f0b-a5be-c4d85abcfecc/ and here is a female displacer beast https://smutba.se/project/c153c105-8e69-4847-817c-a299882b7808/ 1
Fin151 Posted July 29 Posted July 29 Kind of off-topic, but i just wanted to post here to say that people like you are the reason why i love and have such immense respect for modders lol @ltpitb Just made something you wanted, and even though you didnt have to (and it opens up all sorts of headaches[i.e. people coming in for "tech support]) you shared it with everyone anyways. You're awesome. 1
Fin151 Posted July 29 Posted July 29 On 5/7/2026 at 2:29 PM, Keireon said: Where do I get this mod? If you read through the thread they posted the modified version of the Lewd Anim Addon that would go over the normal one here. You also need their custom whitelist they also posted on either page 2 or 3 1
ltpitb Posted July 29 Author Posted July 29 7 hours ago, Fin151 said: Kind of off-topic, but i just wanted to post here to say that people like you are the reason why i love and have such immense respect for modders lol @ltpitb Just made something you wanted, and even though you didnt have to (and it opens up all sorts of headaches[i.e. people coming in for "tech support]) you shared it with everyone anyways. You're awesome. Appreciate that, it's not always obvious whether people are still interested. But if anyone else is left I've been working on threesomes. 15
FilthyWeaboo Posted July 29 Posted July 29 5 minutes ago, ltpitb said: Appreciate that, it's not always obvious whether people are still interested. But if anyone else is left I've been working on threesomes. I've been waiting for creature anims and some more mods that add sex to general gameplay before reinstalling the game, so I'm still VERY interested. 1
Awarlock Posted July 29 Posted July 29 Breaking my lurking to say that you're doing amazing work for the monster enjoyers of the world! Looking forward to threesomes!
T_G_B Posted July 29 Posted July 29 I would love to see male and female equivalents to Minotaurs displacer beasts etc just in general creatures male x female and female creature x male animations we don’t need another Skyrim on our hands where only one side gets all the fun
T_G_B Posted July 29 Posted July 29 Just now, T_G_B said: I would love to see male and female equivalents to Minotaurs displacer beasts etc just in general creatures male x female and female creature x male animations we don’t need another Skyrim on our hands where only one side gets all the fun And there is a female displacer beast and female bhaalspawn model on smut base so who knows
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