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BG3SX Creature Anims


ltpitb

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Posted
23 minutes ago, nathrezim_patriarch said:

Could you add a toggle in MCM for fade effect pls?

 

Sorry I don't know the first thing about coding with the MCM menu.

Posted
7 minutes ago, UwUKnotMeDaddy said:

Hope someone can come forward with Gnoll animations, been sorely needing them...

 

Only one available in the mod right now. 

 

 

Posted
On 8/22/2026 at 3:08 PM, ltpitb said:

For those of you that are interested a pre-release version is available for testing on the discord.

 

https://discord.gg/kDmq7TXME3

https://discord.com/channels/1195273248007528511/1283615976985989221/1540575877723848815

Interesting but there were a few quirks:
* Cannot use BG3SX MCM to start scenes (only through the spell)
* Cannot start solo scenes
On a positive note the starting embracing poses are very nice. 
Looking forward to seeing more of your work!

Posted
3 hours ago, Ntorvas said:

Interesting but there were a few quirks:
* Cannot use BG3SX MCM to start scenes (only through the spell)
* Cannot start solo scenes
On a positive note the starting embracing poses are very nice. 
Looking forward to seeing more of your work!

 

Thanks for the heads up on the solo male animation not working through the spell, i think i have it fixed now.

 

As far as the MCM you should be able to do anything you could do before, including starting solo and couple animations the same way you did before. You wont be able to initiate threesomes through the MCM, thats new with this mod.

Posted
17 hours ago, ltpitb said:

 

Thanks for the heads up on the solo male animation not working through the spell, i think i have it fixed now.

 

As far as the MCM you should be able to do anything you could do before, including starting solo and couple animations the same way you did before. You wont be able to initiate threesomes through the MCM, thats new with this mod.

Tested the newest build with bodytypes I had during my current save which is missing strong male.
All animations seem to run fine. Starting a scene from MCM works. Solo scenes also work. New threesome animations look great (though there is some misalignment with BT3s).
Tested various configurations and if one participant is strong female with male genitalia the animation won't start. Also if a normal male is switched to female genitalia then it will stop any combination of threesomes from starting.
I was not completely thorough with testing but hopefully this should give you some insights.
Great work as always!

Posted
11 hours ago, Ntorvas said:

Tested the newest build with bodytypes I had during my current save which is missing strong male.
All animations seem to run fine. Starting a scene from MCM works. Solo scenes also work. New threesome animations look great (though there is some misalignment with BT3s).
Tested various configurations and if one participant is strong female with male genitalia the animation won't start. Also if a normal male is switched to female genitalia then it will stop any combination of threesomes from starting.
I was not completely thorough with testing but hopefully this should give you some insights.
Great work as always!

 

Threesome animations were made with BT1/BT2, as well as animations made over say the last year. Anything with BT3/4 will probably have noticeable clips and gaps.

 

I'm trying to replicate the strong futa female behavior you're seeing, the only thing i can think of is that you have their gender as male despite have a strong female body. If so trying changing it to female in character creator and try again. The height matching and animation role assignments lean heavily on what the body types are.

 

Broadly speaking for the threesome animations swapping can only happen among the same body types, and sometimes only for the same body type and genitalia. If you selected say, a male with a penis and two females with vaginas, the drop down list will show you the animations set up for that grouping. If in the middle of the scene you then give the male a vulva the animation selection becomes invalid because there are no threesome animations available with that permutation - male, female, female, all with vaginas.

Posted
6 hours ago, FilthyWeaboo said:


I don't know if I'm just blind but I don't see it anywhere

 

The second link should take you to the thread that has the test file.

Posted (edited)
57 minutes ago, ltpitb said:

 

The second link should take you to the thread that has the test file.


It just takes me to the welcome channel. If it's your file why not upload it in the thread?
Edit: Nevermind I am blind, I missed the roles channel. I didn't realize it locked channels behind roles. Unrelated but the framework not allowing short races or supporting them by default is fucking stupid. People are so terrified of Nexus and Twitter morons that short folk are off limits now?

Edited by FilthyWeaboo
Posted
16 hours ago, ltpitb said:

 

I'm trying to replicate the strong futa female behavior you're seeing, the only thing i can think of is that you have their gender as male despite have a strong female body. If so trying changing it to female in character creator and try again. The height matching and animation role assignments lean heavily on what the body types are.

 

Broadly speaking for the threesome animations swapping can only happen among the same body types, and sometimes only for the same body type and genitalia. If you selected say, a male with a penis and two females with vaginas, the drop down list will show you the animations set up for that grouping. If in the middle of the scene you then give the male a vulva the animation selection becomes invalid because there are no threesome animations available with that permutation - male, female, female, all with vaginas.

I was using regular origin companions with the regular gender but I did some gender swapping with BG3SX MCM (no CC edits).

It was not an issue with 1to1 animations and in fact they still run with your newest build. It's only the 3-some animations that seem to have an issue with gender not conforming to genitalia. Switched genders on CC and it does indeed start a scene but there are no animations to chose from.
 

Posted

Hey man, thanks for the update, new threesome animations are freaking great!

I've noticed on "Spit and Polish" some extra teeth play, wondering if anyone is experiencing that too

2026-08-25-c2cb6508-9dcd-4397-9fcd-97cbf

Posted
5 hours ago, Ntorvas said:

I was using regular origin companions with the regular gender but I did some gender swapping with BG3SX MCM (no CC edits).

It was not an issue with 1to1 animations and in fact they still run with your newest build. It's only the 3-some animations that seem to have an issue with gender not conforming to genitalia. Switched genders on CC and it does indeed start a scene but there are no animations to chose from.
 

 

Can you clarify what combination of body types and genitalia you're seeing an issue with. I tried a strong futa female and i cant replicate the issue you're describing.

 

Be aware there are some combinations where there really aren't any threesome anims available, particularly if you're doing anything with men with vulvas. 

 

 

 

 

Posted
3 hours ago, Bantra said:

Hey man, thanks for the update, new threesome animations are freaking great!

I've noticed on "Spit and Polish" some extra teeth play, wondering if anyone is experiencing that too

2026-08-25-c2cb6508-9dcd-4397-9fcd-97cbf

 

This has been fixed, it was just a coding issue with using the wrong head skeleton.

Posted
On 8/26/2026 at 3:58 AM, ltpitb said:

 

Can you clarify what combination of body types and genitalia you're seeing an issue with. I tried a strong futa female and i cant replicate the issue you're describing.

 

Be aware there are some combinations where there really aren't any threesome anims available, particularly if you're doing anything with men with vulvas. 

 

 


Ok again I was not super thorough and I 'm sorry for that but here is a list that will perhaps give you some insights:
[F= female on cc, M= male on cc, N = non-binary on cc, P =penis,  v= vagina]
Karlach (F/P) Gale (M/P) Lae'zel (F/P) - NOTHING
Karlach (M/P) Gale (M/P) Lae'zel (F/P) - Lae'zel receiving
Karlach (M/P) Gale (F/P) Lae'zel (F/P) - NOTHING
Karlach (M/P) Gale (F/P) Lae'zel (M/P) - Gale receiving
Karlach (M/P) Gale (F/P) Lae'zel (M/V) - NOTHING
Karlach (N/P) Gale (N/P) Lae'zel (N/V) - Karlach & Lae'zel receiving
Karlach (N/P) Gale (N/P) Lae'zel (N/P) - NOTHING
Karlach (N/P) Gale (N/P) Lae'zel (M/P) - Karlach (only) receiving
Karlach (M/P) Gale (M/P) Lae'zel (M/P) - only 1 animation for all

Again it's strange that CC gender is important for 3-somes but for 2-somes only genitalia (equipped during sex) matter.

Posted
2 hours ago, Ntorvas said:


Ok again I was not super thorough and I 'm sorry for that but here is a list that will perhaps give you some insights:
[F= female on cc, M= male on cc, N = non-binary on cc, P =penis,  v= vagina]
Karlach (F/P) Gale (M/P) Lae'zel (F/P) - NOTHING
Karlach (M/P) Gale (M/P) Lae'zel (F/P) - Lae'zel receiving
Karlach (M/P) Gale (F/P) Lae'zel (F/P) - NOTHING
Karlach (M/P) Gale (F/P) Lae'zel (M/P) - Gale receiving
Karlach (M/P) Gale (F/P) Lae'zel (M/V) - NOTHING
Karlach (N/P) Gale (N/P) Lae'zel (N/V) - Karlach & Lae'zel receiving
Karlach (N/P) Gale (N/P) Lae'zel (N/P) - NOTHING
Karlach (N/P) Gale (N/P) Lae'zel (M/P) - Karlach (only) receiving
Karlach (M/P) Gale (M/P) Lae'zel (M/P) - only 1 animation for all

Again it's strange that CC gender is important for 3-somes but for 2-somes only genitalia (equipped during sex) matter.

 

Twosomes use the framework code. Threesome code is new with this mod and treats assignments differently. A few things to keep in mind :

  • The animations were created with medium bodies (BT1/BT2) with standard genitalia.
  • Body swapping can only occur with characters that have the same gendered body, and in most cases the same genitalia.
  • The animations that show up are the ones available to the threesome you selected based on body type and genitalia, anywhere from 5 animations to none.

Non-binary is not supported because it can't be used to determine the body type the character has.

 

The common thread in your use cases is that you’re using assignments that the animations weren’t designed for, and that’s cool you can do that – by going into character creator and changing gender and genital assignments. So if for example you want Karlach, Lae'zel and Gale to have all the animations that would be available to a Male/Male/Female threesome, you can make Karlach a male with a penis, Lae'zel a male with a penis, and Gale a female with a vulva. 


“Why don’t you just make every animation available to any group”. Because my DMs and inbox always gets packed with people asking why the animations look so bad with gaps and clipping when they use anything other than medium bodies and standard genitals. So the default is to have the animations look halfway decent no matter the order in which people select them, and if anyone really wants to use some other grouping they can go into CC and experiment. Alternatively you can use something like QSAT to play any animation (in-game or mod) on any character without restriction.

Posted
19 hours ago, ltpitb said:

 

Twosomes use the framework code. Threesome code is new with this mod and treats assignments differently. A few things to keep in mind :

  • The animations were created with medium bodies (BT1/BT2) with standard genitalia.
  • Body swapping can only occur with characters that have the same gendered body, and in most cases the same genitalia.
  • The animations that show up are the ones available to the threesome you selected based on body type and genitalia, anywhere from 5 animations to none.

Non-binary is not supported because it can't be used to determine the body type the character has.

 

The common thread in your use cases is that you’re using assignments that the animations weren’t designed for, and that’s cool you can do that – by going into character creator and changing gender and genital assignments. So if for example you want Karlach, Lae'zel and Gale to have all the animations that would be available to a Male/Male/Female threesome, you can make Karlach a male with a penis, Lae'zel a male with a penis, and Gale a female with a vulva. 


“Why don’t you just make every animation available to any group”. Because my DMs and inbox always gets packed with people asking why the animations look so bad with gaps and clipping when they use anything other than medium bodies and standard genitals. So the default is to have the animations look halfway decent no matter the order in which people select them, and if anyone really wants to use some other grouping they can go into CC and experiment. Alternatively you can use something like QSAT to play any animation (in-game or mod) on any character without restriction.

Hey, you 'll get no criticisms from me. I thought it was bug that's why I reported it. I would prefer if I was able to run all animations without changing character settings each time - even if some of them don't align perfectly or clip. However, I am not privy to all the issues that must be solved from your end for this to work and I wouldn't presume to. In addition I fully respect your creative autonomy. So thank you for your hard work and looking forward to release. 

Posted
On 8/29/2026 at 1:14 PM, cavaleirojustica said:

I realize now I want to see a giant male of some kind (minotaur?) screwing a Kender.

I be looking up that female displacer beast

Posted (edited)

In case anyone else was having these issues; If you mess around with BG3SX genitalia options, it seems to struggle to find animations for threesomes even when it should have them available. Saving and reloading after changing them to what you want solves this for my own game.

Edited by ProfitLemon51
Posted

so out of curiosity what are the odds we can get this to skyrim level like initiate through dialogue etc and have prostituites 

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