Reaze22 Posted May 2 Posted May 2 On 3/10/2026 at 3:31 AM, ltpitb said: I think part of the reason people are reluctant to share their whitelist is that getting it to work seems hit or miss, and people don't want to get roped into tech support. I tried duplicating my own whitelist to share here and for whatever reason it doesn't work even though its a direct copy in everything except the name and UUID. So I'm just attaching the one I use. I make no guarantees that it will work for you, Whitelisted : SHORT, GNOME, GOBLIN, HALFLING, BUGBEAR, DWARF, FIEND, GIANT, OGRE, ELEMENTAL, GNOLL, KOBOLD, MINDFLAYER, ABERRATION, HOBGOBLIN, Incubus, Meazel, Zombie, SKELETON, REDCAP, FEY, Ghoul, Werewolf, Vengeful Imp, Merregon Do not post this file anywhere else. LTPITB_Whitelist.zip 256.07 kB · 62 downloads hey, im kinda new with these thing how can i use this whitelist
dapk12| Posted May 3 Posted May 3 (edited) 1 hour ago, Reaze22 said: hey, im kinda new with these thing how can i use this whitelist Dowload and put it in the modmanager, as any other mod. Example: (dont laugh at my bad load order, it works) Edited May 3 by dapk12| 1
cala57 Posted May 3 Posted May 3 Hello, recently i begin to mod BG3 and i have some problems with BG3SX animation all my animation with 2 Character in my teams does not work the first time but work correcty the second time the first time i have always this log Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3AF/Shared/WaterfallManager/TemplateAnimati..."]:129: attempt to index a nil value (field '?') stack traceback: BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:129: in method 'AddSet' BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:208: in method 'AddSets' BG3SX/Server/Classes/Scene.lua:511: in upvalue 'originalInit' Lewd/Server/SceneFade.lua:168: in method 'Init' BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14> [C++ Code]: in function 'xpcall' builtin://Libs/NetChannel.lua:96: in method 'OnMessage' builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived' builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51> (...tail calls...) builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch' builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149> i think my order si bad but i don't find solution actual order: the other problem is when i try to launch animation with any characters who is not in the team Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3SX/Shared/Utils/Visual.lua"]:651: bad argument #1 to 'for iterator' (table expected, got string) stack traceback: [C++ Code]: in function 'next' BG3SX/Shared/Utils/Visual.lua:651: in field 'addVisualSetSlot' BG3SX/Shared/Utils/Visual.lua:664: in field 'OverrideVisualSetSlot' BG3SX/Shared/Utils/Visual.lua:534: in function <BG3SX/Shared/Utils/Visual.lua:526> (...tail calls...) BG3SX/Server/Classes/Sex/Genital.lua:486: in field 'GiveSexGenital' BG3SX/Server/Classes/Scene.lua:328: in method 'AppearanceSetup' BG3SX/Server/Classes/Scene.lua:487: in upvalue 'originalInit' Lewd/Server/SceneFade.lua:168: in method 'Init' BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14> [C++ Code]: in function 'xpcall' builtin://Libs/NetChannel.lua:96: in method 'OnMessage' builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived' builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51> (...tail calls...) builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch' builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149> and this time is more complicated because i can't cancel the animation and i need to load my game for cancel it it's seem to be a error on genital Meshes for NPC but i don't find solution if someone have already see the same error i'm interrested Thanks 1
Wolvie1 Posted May 3 Posted May 3 Does this mod include stuff like spoider anims or hyena anims etc? 😮
icehaku Posted May 4 Posted May 4 Hi ltpitb Is this replacing the file on nexus or an addon? I'm assuming it's a replacement but the nexus one seems more updated.
ltpitb Posted May 5 Author Posted May 5 18 hours ago, icehaku said: Hi ltpitb Is this replacing the file on nexus or an addon? I'm assuming it's a replacement but the nexus one seems more updated. The mod up on Nexus is the latest (https://www.nexusmods.com/baldursgate3/mods/12097) and contains the following additions : Reverse Cowgirl : Goblin, Pelvic Sorcery: Bugbear / Hobgoblin, Incubus, Seated Oral : Incubus, Carrying : Bugbear / Hobgoblin, Incubus, Missionary : Bugbear / Hobgoblin, Incubus, Plap Plap : Incubus, Doggy : Goblin Incubus is basically Harleep who happens to share nearly the same body shape and size as bugbears and hobgoblins so I could cross-purpose their anims. I also cross-purposed the goblin anims for male halflings though these don’t work quite as well because they have slightly different bodies. These are all paired with medium females. The mod has the new “dirty and bloody” status, i.e. the longer you have sex with a goblinoid (goblin, bugbear, hobgoblin) the dirtier and bloodier you start to look. You’ll also see bruising but that only lasts until the scene ends and they ‘recover’. The only other feature I can remember is height matched props. Right now only for the ‘seated oral’ animation the default is the plush sofa chair, but if you select a goblinoid you’ll get the hag chair and if you select an incubus you’ll get the tall back ‘rich’ chair that’s already in Harleep’s room so it fits in. Tbh I experiment with things, don’t write them down, then move onto the next thing so I forgot sometimes what i did, but I think this was it. Preview for the next release.. Goblins can now also take a seat while getting blown... 4
ltpitb Posted May 5 Author Posted May 5 On 5/3/2026 at 3:54 PM, Wolvie1 said: Does this mod include stuff like spoider anims or hyena anims etc? 😮 Not for this mod, its going to be limited to bipedal creatures. No shade on people that want to see something else its just not my thing.
ltpitb Posted May 5 Author Posted May 5 On 5/3/2026 at 3:54 PM, cala57 said: Hello, recently i begin to mod BG3 and i have some problems with BG3SX animation all my animation with 2 Character in my teams does not work the first time but work correcty the second time the first time i have always this log Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3AF/Shared/WaterfallManager/TemplateAnimati..."]:129: attempt to index a nil value (field '?') stack traceback: BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:129: in method 'AddSet' BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:208: in method 'AddSets' BG3SX/Server/Classes/Scene.lua:511: in upvalue 'originalInit' Lewd/Server/SceneFade.lua:168: in method 'Init' BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14> [C++ Code]: in function 'xpcall' builtin://Libs/NetChannel.lua:96: in method 'OnMessage' builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived' builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51> (...tail calls...) builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch' builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149> i think my order si bad but i don't find solution actual order: the other problem is when i try to launch animation with any characters who is not in the team Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3SX/Shared/Utils/Visual.lua"]:651: bad argument #1 to 'for iterator' (table expected, got string) stack traceback: [C++ Code]: in function 'next' BG3SX/Shared/Utils/Visual.lua:651: in field 'addVisualSetSlot' BG3SX/Shared/Utils/Visual.lua:664: in field 'OverrideVisualSetSlot' BG3SX/Shared/Utils/Visual.lua:534: in function <BG3SX/Shared/Utils/Visual.lua:526> (...tail calls...) BG3SX/Server/Classes/Sex/Genital.lua:486: in field 'GiveSexGenital' BG3SX/Server/Classes/Scene.lua:328: in method 'AppearanceSetup' BG3SX/Server/Classes/Scene.lua:487: in upvalue 'originalInit' Lewd/Server/SceneFade.lua:168: in method 'Init' BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14> [C++ Code]: in function 'xpcall' builtin://Libs/NetChannel.lua:96: in method 'OnMessage' builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived' builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51> (...tail calls...) builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch' builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw' builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149> and this time is more complicated because i can't cancel the animation and i need to load my game for cancel it it's seem to be a error on genital Meshes for NPC but i don't find solution if someone have already see the same error i'm interrested Thanks Script Extender recently went to v31 and impacted BG3SX. You'll need to revert back to v30. 1
ltpitb Posted May 5 Author Posted May 5 1 hour ago, InfiniteBizmuth said: Are there plans to include mind flayers in animations? Eventually. The reason I'm focusing on goblinoids is because they're common in Act 1 and they don't trigger combat on sight, so there are lots of opportunities for interaction. Now if someone released a mod that say, created an underdark community of mind flayers that dont trigger immediate combat that would be make creating animations for them worthwhile.
cala57 Posted May 5 Posted May 5 13 hours ago, ltpitb said: Script Extender recently went to v31 and impacted BG3SX. You'll need to revert back to v30. all is ok Thx I would never have thought that it could come from the SE
ltpitb Posted May 6 Author Posted May 6 4 hours ago, San7 said: Sorry for my English, but I can't get these animations to work. I installed everything in the same order as in the screenshots here. Version SE 30, but my own animations don't work every time, and sex with other NPCs outside of the camp is completely impossible. I think I missed something important, but I can't figure it out. You dont have the animation framework installed (bg3af) - https://www.nexusmods.com/baldursgate3/mods/16207 needs to go right above bg3sx
Darkening Demise Posted May 7 Posted May 7 So......is or will there be support for female goblins and other female creatures or will this be like Skyrim male only creatures on female characters?
ltpitb Posted May 7 Author Posted May 7 2 hours ago, Darkening Demise said: So......is or will there be support for female goblins and other female creatures or will this be like Skyrim male only creatures on female characters? That's really a bigger question - will more people make an attempt at BG3 NSFW modding and animating so a wider variety of interests can be catered to, whether its female creatures, male on male, ochre jelly on mud mephit, or anything else. People are naturally going to mod whatever they're interested in seeing. 3
Keireon Posted May 14 Posted May 14 is anyone here? hoping people havent forgot about adult bg3 mods seems like no one posts mods except for sims and bethesda games
T_G_B Posted May 16 Posted May 16 Hopefully you branch off and start adding creatures like the displaced beast and have male character on female creatures like the displacer beast owl bear etc
T_G_B Posted May 16 Posted May 16 Also it would be nice for the bhallspawn to have a male and female equivalent depending on what gender you’re surge is here is the model for a female one https://smutba.se/project/4b05fab2-e7fa-4f0b-a5be-c4d85abcfecc/ and here is a female displacer beast https://smutba.se/project/c153c105-8e69-4847-817c-a299882b7808/
unkowed Posted yesterday at 03:16 PM Posted yesterday at 03:16 PM im kind of interested in making an animation or two, but have 0 experience modding or animating FOR modding, or even for games in general. what rig should i use? itd be great if i could just make the animation then upload the .blend for sb else to handle converting it and testing. lol. downloaded the stuff from here, but the models dont have non-standard races nor the genitals/breasts. i dont want to get into the weeds of animating a rig that turns out incompatible or whatever (mainly i want the goblin)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now