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BG3SX Creature Anims


ltpitb

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Posted
On 3/10/2026 at 3:31 AM, ltpitb said:

I think part of the reason people are reluctant to share their whitelist is that getting it to work seems hit or miss, and people don't want to get roped into tech support. I tried duplicating my own whitelist to share here and for whatever reason it doesn't work even though its a direct copy in everything except the name and UUID.

 

So I'm just attaching the one I use. I make no guarantees that it will work for you, 

 

Whitelisted SHORT, GNOME, GOBLIN, HALFLING, BUGBEAR, DWARF, FIEND, GIANT, OGRE, ELEMENTAL, GNOLL, KOBOLD, MINDFLAYER, ABERRATION, HOBGOBLIN, Incubus, Meazel, Zombie, SKELETON, REDCAP, FEY, Ghoul, Werewolf, Vengeful Imp, Merregon

 

Do not post this file anywhere else.

LTPITB_Whitelist.zip 256.07 kB · 62 downloads


hey, im kinda new with these thing how can i use this whitelist

Posted (edited)
1 hour ago, Reaze22 said:


hey, im kinda new with these thing how can i use this whitelist

Dowload and put it in the modmanager, as any other mod. 

Example: (dont laugh at my bad load order, it works)

image.png.3a9f343aed413a1cf3fac77b72a6fe40.png

Edited by dapk12|
Posted

Hello,

 

recently i begin to mod BG3 and i have some problems with  BG3SX animation all my animation with 2 Character in my teams does not work the first time but work correcty the second time 

the first time i have always  this log 

 

Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3AF/Shared/WaterfallManager/TemplateAnimati..."]:129: attempt to index a nil value (field '?')
stack traceback:
        BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:129: in method 'AddSet'
        BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:208: in method 'AddSets'
        BG3SX/Server/Classes/Scene.lua:511: in upvalue 'originalInit'
        Lewd/Server/SceneFade.lua:168: in method 'Init'
        BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/NetChannel.lua:96: in method 'OnMessage'
        builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived'
        builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51>
        (...tail calls...)
        builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch'
        builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw'
        builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent'
        builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149>

i think my order si bad but i don't find solution

actual order:

 

image.png.8e39f7266772105f38d8e062a3f69b34.png

 

 

the other problem is when i try to launch animation with any characters who is not in the team

 

Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3SX/Shared/Utils/Visual.lua"]:651: bad argument #1 to 'for iterator' (table expected, got string)
stack traceback:
        [C++ Code]: in function 'next'
        BG3SX/Shared/Utils/Visual.lua:651: in field 'addVisualSetSlot'
        BG3SX/Shared/Utils/Visual.lua:664: in field 'OverrideVisualSetSlot'
        BG3SX/Shared/Utils/Visual.lua:534: in function <BG3SX/Shared/Utils/Visual.lua:526>
        (...tail calls...)
        BG3SX/Server/Classes/Sex/Genital.lua:486: in field 'GiveSexGenital'
        BG3SX/Server/Classes/Scene.lua:328: in method 'AppearanceSetup'
        BG3SX/Server/Classes/Scene.lua:487: in upvalue 'originalInit'
        Lewd/Server/SceneFade.lua:168: in method 'Init'
        BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/NetChannel.lua:96: in method 'OnMessage'
        builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived'
        builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51>
        (...tail calls...)
        builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch'
        builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw'
        builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent'
        builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149>

 

and this time is more complicated because i can't cancel the animation and i need to load my game for cancel it

 

it's seem to be a error on genital Meshes for NPC but i don't find solution

 

if someone have already see the same error i'm interrested 

 

Thanks 

 

 

Posted
18 hours ago, icehaku said:

Hi ltpitb

 

Is this replacing the file on nexus or an addon? I'm assuming it's a replacement but the nexus one seems more updated.

 

The mod up on Nexus is the latest (https://www.nexusmods.com/baldursgate3/mods/12097) and contains the following additions :

 
Reverse Cowgirl :  Goblin, Pelvic Sorcery:  Bugbear / Hobgoblin, Incubus, Seated Oral : Incubus, Carrying : Bugbear / Hobgoblin, Incubus, Missionary : Bugbear / Hobgoblin, Incubus, Plap Plap : Incubus, Doggy : Goblin
 
Incubus is basically Harleep who happens to share nearly the same body shape and size as bugbears and hobgoblins so I could cross-purpose their anims. I also cross-purposed the goblin anims for male halflings though these don’t work quite as well because they have slightly different bodies. These are all paired with medium females.
 
The mod has the new “dirty and bloody” status, i.e. the longer you have sex with a goblinoid (goblin, bugbear, hobgoblin) the dirtier and bloodier you start to look. You’ll also see bruising but that only lasts until the scene ends and they ‘recover’.
 
The only other feature I can remember is height matched props. Right now only for the ‘seated oral’ animation the default is the plush sofa chair, but if you select a goblinoid you’ll get the hag chair and if you select an incubus you’ll get the tall back ‘rich’ chair that’s already in Harleep’s room so it fits in.
 
Tbh I experiment with things, don’t write them down, then move onto the next thing so I forgot sometimes what i did, but I think this was it.
 
Preview for the next release.. Goblins can now also take a seat while getting blown...
 
nMqsikJ.gif
 
Posted
On 5/3/2026 at 3:54 PM, Wolvie1 said:

Does this mod include stuff like spoider anims or hyena anims etc? 😮

 

Not for this mod, its going to be limited to bipedal creatures. No shade on people that want to see something else its just not my thing.

Posted
On 5/3/2026 at 3:54 PM, cala57 said:

Hello,

 

recently i begin to mod BG3 and i have some problems with  BG3SX animation all my animation with 2 Character in my teams does not work the first time but work correcty the second time 

the first time i have always  this log 

 

Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3AF/Shared/WaterfallManager/TemplateAnimati..."]:129: attempt to index a nil value (field '?')
stack traceback:
        BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:129: in method 'AddSet'
        BG3AF/Shared/WaterfallManager/TemplateAnimationSetOverride.lua:208: in method 'AddSets'
        BG3SX/Server/Classes/Scene.lua:511: in upvalue 'originalInit'
        Lewd/Server/SceneFade.lua:168: in method 'Init'
        BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/NetChannel.lua:96: in method 'OnMessage'
        builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived'
        builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51>
        (...tail calls...)
        builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch'
        builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw'
        builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent'
        builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149>

i think my order si bad but i don't find solution

actual order:

 

image.png.8e39f7266772105f38d8e062a3f69b34.png

 

 

the other problem is when i try to launch animation with any characters who is not in the team

 

Error during message dispatch for module df8b9877-5662-4411-9d08-9ee2ec4d8d9e, channel NewSceneRequest: [string "BG3SX/Shared/Utils/Visual.lua"]:651: bad argument #1 to 'for iterator' (table expected, got string)
stack traceback:
        [C++ Code]: in function 'next'
        BG3SX/Shared/Utils/Visual.lua:651: in field 'addVisualSetSlot'
        BG3SX/Shared/Utils/Visual.lua:664: in field 'OverrideVisualSetSlot'
        BG3SX/Shared/Utils/Visual.lua:534: in function <BG3SX/Shared/Utils/Visual.lua:526>
        (...tail calls...)
        BG3SX/Server/Classes/Sex/Genital.lua:486: in field 'GiveSexGenital'
        BG3SX/Server/Classes/Scene.lua:328: in method 'AppearanceSetup'
        BG3SX/Server/Classes/Scene.lua:487: in upvalue 'originalInit'
        Lewd/Server/SceneFade.lua:168: in method 'Init'
        BG3SX/Server/Listeners/ClientListeners.lua:144: in function <BG3SX/Server/Listeners/ClientListeners.lua:14>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/NetChannel.lua:96: in method 'OnMessage'
        builtin://Libs/NetworkManager.lua:69: in method 'MessageReceived'
        builtin://Libs/NetworkManager.lua:52: in function <builtin://Libs/NetworkManager.lua:51>
        (...tail calls...)
        builtin://Libs/Events/SubscribableEvent.lua:173: in function <builtin://Libs/Events/SubscribableEvent.lua:173>
        [C++ Code]: in function 'xpcall'
        builtin://Libs/Events/SubscribableEvent.lua:173: in method 'Dispatch'
        builtin://Libs/Events/SubscribableEvent.lua:214: in method 'Throw'
        builtin://Libs/Events/EventManager.lua:24: in method 'ThrowEvent'
        builtin://Libs/Events/EventManager.lua:150: in function <builtin://Libs/Events/EventManager.lua:149>

 

and this time is more complicated because i can't cancel the animation and i need to load my game for cancel it

 

it's seem to be a error on genital Meshes for NPC but i don't find solution

 

if someone have already see the same error i'm interrested 

 

Thanks 

 

 

 

Script Extender recently went to v31 and impacted BG3SX. You'll need to revert back to v30.

Posted
1 hour ago, InfiniteBizmuth said:

Are there plans to include mind flayers in animations?

 

Eventually. The reason I'm focusing on goblinoids is because they're common in Act 1 and they don't trigger combat on sight, so there are lots of opportunities for interaction. Now if someone released a mod that say, created an underdark community of mind flayers that dont trigger immediate combat that would be make creating animations for them worthwhile.

Posted
13 hours ago, ltpitb said:

 

Script Extender recently went to v31 and impacted BG3SX. You'll need to revert back to v30.

 

all is ok Thx 

 

I would never have thought that it could come from the SE

Posted
4 hours ago, San7 said:

Sorry for my English, but I can't get these animations to work. I installed everything in the same order as in the screenshots here. Version SE 30, but my own animations don't work every time, and sex with other NPCs outside of the camp is completely impossible. I think I missed something important, but I can't figure it out.

 

 

2452656465.jpg

 

You dont have the animation framework installed (bg3af) - https://www.nexusmods.com/baldursgate3/mods/16207  needs to go right above bg3sx

Posted
2 hours ago, Darkening Demise said:

So......is or will there be support for female goblins and other female creatures or will this be like Skyrim male only creatures on female characters?

 

That's really a bigger question - will more people make an attempt at BG3 NSFW modding and animating so a wider variety of interests can be catered to, whether its female creatures, male on male, ochre jelly on mud mephit, or anything else. People are naturally going to mod whatever they're interested in seeing.

Posted

is anyone here? hoping people havent forgot about adult bg3 mods seems like no one posts mods except for sims and bethesda games

Posted

Hopefully you branch off and start adding creatures like the displaced beast and have male character on female creatures like the displacer beast owl bear etc 

  • 4 weeks later...
Posted

im kind of interested in making an animation or two, but have 0 experience modding or animating FOR modding, or even for games in general.

what rig should i use? itd be great if i could just make the animation then upload the .blend for sb else to handle converting it and testing. lol.

 

downloaded the stuff from here, but the models dont have non-standard races nor the genitals/breasts. i dont want to get into the weeds of animating a rig that turns out incompatible or whatever (mainly i want the goblin)

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