ReploidArmada Posted October 30, 2025 Posted October 30, 2025 (edited) I recently got back into modding Skyrim for SexLab, and specifically started getting into modding Skyrim SE 1.6.1170 because it seemed like a more stable game nowadays - at least for Bethesda's standards. So far I've had two main issues that I've been unable to resolve: First, Draugr with dicks out have a very obvious neon-purple skin color, except for the dick which has the normal skin textures. Draugr that don't have a dick showing have their normal skin textures. Second, any sex animations played with a follower NPC (currently Lydia, but I'm fairly sure it would happen with others - or possibly just other lady followers) seem to cause the affected NPC to break their pathfinding. If they're currently a follower (as shown in image #2), they float up into the rafters of whatever building I happen to be in with them at the time; if they're not actively following me, they seem to stand still and become unresponsive. Regardless of the outcome, this so far has always caused a CTD. As well, the first time I noticed this happening, I tried using Where Are You to respawn Lydia where I was, in a different cell. That did not stop the CTD from happening. Running a crash log from one of these CTDs through an online analyzer, in my case Phostwood, seems to imply that there's either animation or pathing issues occurring. Please find one such analysis below: Spoiler Higher-Confidence Test Results: ❓ Possible Animation Issue Indicators Found: To fix this, please follow these steps: First steps: Consider regenerating animation files using your behavior engine: FNIS or Nemesis or Pandora. Start disabling your animation mods one by one, testing the game after each disable, until you find the problematic mod(s). Check for updates or compatibility patches for your animation mods. System checks: Ensure correct load order, especially for mods affecting animations and skeletons. 👑 Try using LOOT as a diagnostic tool. ⚠️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists. If you are using Dynamic Animation Replacer as your animation framework, consider upgrading to its drop-in replacement mod, Open Animation Replacer. For more detailed analysis, use tools like SSEEdit (xEdit) to examine animation-related records in your mods. Specific issues to check: Ensure that the FNIS.esp file is not deleted, as it is generated by FNIS/Nemesis and is necessary for the animations to work correctly. Animation graph conflicts between mods modifying the same animations. Incompatible .hkx files (ensure they match your game version: LE vs SE). If issues persist: Consider removing or replacing problematic animation mods. NOTE: When disabling animation mods for testing, remember to run your behavior engine after each change to properly update animations (otherwise you may see T-posing or other animation issues). Seek help on modding forums, providing your full mod list and load order. Detected indicators (more indicators often increases likelihood of causation): ⤴️ hide animation - General animation-related (lower-confidence indicator) animationgraph - Animation graph bhkCharRigidBodyController - Bethesda character rigid body controller BSAnimationGraphManager - Bethesda animation graph management system Mentioned animation files: (NOTES: .bsa files may or may not contain compressed animation files. 😞 ⤴️ hide LESS-LIKELY CAUSE: Since no animation files were found in crash log, this is less likely to be the culprit. However, as a last resort, consider decompressing relevant .bsa archives. ❓ Possible NavMesh/Pathing Indicators Found: Potential easy fixes: Some issues can be fixed by quitting to desktop, relaunching Skyrim and then loading an older save Sometimes asking followers to wait behind can get you past a NavMesh Pathing glitch. Some follower mods and/or follower frameworks will allow you to teleport your follower to you afterwards to rejoin your party. If using a horse or mount, command mount to wait before fast traveling If using a horse/mount and a follower framework (like Nether's Follower Framework), try disabling horse followers in its Mod Configuration Menu (MCM) Consider trying the Navigator - Navmesh Fixes mod (be sure to read notes on where to insert it in your load order) Advanced Troubleshooting: For persistent issues with specific NPCs or creatures unable to find a path, consider removing the problematic entity from your save file. Review the 🔎Files/Elements section of this report to identify relevant NPCs or creatures, then search for their occurrences in the crash log to find their FormIDs. FormIDs starting with either "0xFF" or "FF" indicate dynamically generated entities—these are safer to remove because they are created during gameplay rather than being permanent game assets. While removing these entities can provide a temporary solution to allow your save file to load, be aware that the underlying issue may recur if the root cause isn't addressed. Such entities can be removed using FallrimTools ReSaver with minimal risk since the game should be able to regenerate them if needed. Always create a backup of your save file first. After loading your save in ReSaver, use the search bar to locate the specific FF FormID you found in the crash log. Delete the corresponding entry, then save your game under a new filename. This should allow the problematic save to load, hopefully giving you an opportunity to bypass the issue, and/or investigate and address the underlying conflict Consider disabling relevant location-modifying mods to identify conflicts. Also consider disabling mods that show up in the "Files/Elements" outline (higher up in this report). Consider using Debug Menu - In-Game Navmesh Viewer and More to isolate issues and request fixes/patches from mod author(s) Additional advanced ideas and information are included in Krispyroll's Reading Crash Logs Guide Detected indicators (more indicators often increases likelihood of causation): ⤴️ hide MovementControllerNPC - May indicate an NPC having nav issues Memory and Graphics-related Issues: ❓ Possible Mesh Issue Indicators Found: Try comparing multiple crash logs, but if you see this message again with any of the same "Mentioned mesh files" (bottom bullet point) then investigate using these steps: Identify problematic meshes/mods: Check the list of mentioned meshes below and do a Windows file search in your mods folder for clues as to their source mod(s). Or try using one of these tools that can scan through all your mesh files and report issues: NifScan which is a command line tool. S'Lanter's NIF Helper Tool (SNIFF) which is listed in Nexus under Fallout, but reportedly also works great for Skyrim, and has a graphical user interface, (GUI), so it's easier to use! Fix mesh issues: In some cases simply re-downloading and reinstalling the mod with a bad mesh, may fix the corrupted file and resolve the issue. Check for updates or compatibility patches for mods providing these mesh files. Or, use SSE NIF Optimizer or Cathedral Assets Optimizer (CAO) to attempt fixes. Ensure correct load order, especially for mods affecting meshes and skeletons. 👑 Try using LOOT as a diagnostic tool. ⚠️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists. Handle specific issues: For skeleton-related issues (involving NiNode), ensure a compatible skeleton mod is installed and not overwritten. Detected indicators (more indicators often increases likelihood of causation): ⤴️ hide bsfadenode - BSFadeNode bsmultiboundnode - Multi-bound node bstrishape - BSTriShape node ninode - NiNode trishape - Triangle shape in mesh .nif - Mesh file for 3D wireframe Mentioned mesh files: (note: any skeleton-related mesh files are less-likely indicators) ⤴️ hide Sky\CloudDistant02.nif skeleton.nif ❓ Possible Shader/Lighting Issue: While this crash includes indications of lighting/shadows/shader/enb systems, the root cause often lies elsewhere. Follow these steps: Check for Cell and Record Conflicts: Look for mods that modify the same interior/exterior spaces Review recently added mods that add or modify locations Check for patches between lighting mods and relevant or new location mods Advanced Users: Use xEdit to check for cell conflicts in the area where crashes occur Examine Texture and Mesh Issues: Check for missing or corrupted textures, especially: Character tintmasks and facegen data Environmental textures in the crash location Recently added texture mods Verify compatibility of mesh-containing mods with your lighting setup For additional information, including potentially-suspect texture/mesh files, review related sections that may be included above, in this report: ⤴️ hide ❓ Possible Texture Issue Indicators Found ❓ Possible Mesh Issue Detected ❗ Critical Memory Usage Detected If issues continue: 👑 Try using LOOT as a diagnostic tool. ⚠️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists. Review compatibility between character overhauls and lighting systems. Some character overhauls modify rendering processes which can cause conflicts. Check for compatibility patches. Check for ENB preset compatibility with your weather mod Look for conflicts between graphical mods (enb, lighting, shadows, shaders, weather, parallax, meshes, textures, new cells/locations, character overhauls etc.) Consider testing without ENB by temporarily renaming d3d11.dll to d3d11.dll.backup Review GPU driver version compatibility Check Windows display settings for HDR conflicts Technical Context: When shader/lighting codes appear in crash logs, they often indicate where the crash manifested rather than the root cause. The actual issue frequently involves cell conflicts, texture problems, or memory limitations that surface through the lighting system. Performance Note: These graphical components can significantly impact performance. If you're experiencing FPS drops (stutters), prioritize testing performance-heavy effects first. Consider using a tool like Intel PresentMon to accurately monitor usage of VRAM, RAM, GPU and CPU while troubleshooting. Detected indicators (more indicators often increases likelihood of causation): ⤴️ hide NiNode - Scene graph - potential rendering hierarchy issues ShadowSceneNode - Shadow rendering - potential casting/receiving conflicts BSFadeNode - Object fade transitions - possible exterior lighting/LOD conflicts Mod-specific Issues: Miscellaneous Issues: Finally, please find below my current active mod list: Spoiler #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","DLC: HearthFires" "0001","+","DLC: Dragonborn" "0002","+","DLC: Dawnguard" "0003","+","Creation Club: ccQDRSSE001-SurvivalMode" "0004","+","Creation Club: ccBGSSSE037-Curios" "0005","+","Creation Club: ccBGSSSE025-AdvDSGS" "0006","+","Creation Club: ccBGSSSE001-Fish" "0007","+","Creation Club: _ResourcePack" "0009","+","SKSE SE AE Address Library" "0010","+","PapyrusUtil SE AE" "0011","+","Papyrus Extender SE AE" "0012","+","ConsoleUtilSSE NG" "0013","+","Custom Skills Framework" "0014","+","More Informative Console" "0015","+","JContainers SE" "0016","+","Base Object Swapper" "0017","+","Fuz Ro D'oh" "0018","+","Keyword Item Distributor" "0019","+","Time Format Changer" "0020","+","FormList Manipulator" "0021","+","SSE Engine Fixes" "0022","+","SSE Engine Fixes - Save Corrupt Fix" "0023","+","Behavior Data Injector" "0024","+","Behavior Data Injector Universal Support" "0025","+","Better Jumping AE" "0026","+","SSE Bug Fixes AE" "0027","+","Keyword Distribution Resources" "0028","+","Mfg Fix" "0029","+","Mfg Fix NG" "0030","+","Native EditorID Fix" "0031","+","Recursion Fix" "0032","+","SSE Display Tweaks" "0033","+","Scrambled Bugs AE" "0034","+","Survival Mode - Disable By Default" "0035","+","Powerofthree's Tweaks" "0036","+","Papyrus Tweaks" "0037","+","SkyPatcher AE" "0038","+","SkyPatcher Keyword Framework" "0039","+","Spell Perk Item Distributor" "0040","+","Unofficial Skyrim Special Edition Patch" "0041","+","Container Item Distributor" "0042","+","Core Impact Framework" "0043","+","Favorite Misc Items" "0047","+","NPC AI Process Position Fix - NG" "0048","+","NVIDIA Reflex Support" "0051","+","Crash Logger" "0052","+","XEMI Utility" "0053","+","Yes I'm Sure" "0054","+","Autorun" "0055","+","Simply Open Source Voice Pack" "0056","+","Paired Animation Improvements" "0057","+","Animation Queue Fix" "0059","+","FileAccess Interface for Skyrim SE Scripts" "0060","+","FileAccess Interface for Skyrim SE Scripts - AE 1.6.1130" "0061","+","SkyUI SE" "0062","+","SkyUI - Crafting Categories" "0063","+","SkyUI - MCM Helper SE" "0064","+","SkyHUD" "0065","+","UI Extensions" "0066","+","Infinity UI" "0067","+","TrueHUD" "0068","+","MoreHUD SE AE" "0069","+","MoreHUD SE AE - Legacy Settings Loader" "0070","+","MoreHUD SE AE - Inventory Edition" "0071","+","Modern Wait Menu" "0072","+","Contextual Crosshair" "0073","+","Compass Navigation Overhaul" "0074","+","QuickLoot EE" "0075","+","QuickLoot EE - AE Patch" "0076","+","QuickLoot EE - Settings Loader" "0077","+","Detection Meter AE" "0078","+","Contextual Crosshair - Detection Meter Patch" "0079","+","Dialogue Interface ReShaped" "0080","+","Inventory Interface Information Injector SE" "0081","+","iWant Widgets" "0082","+","iWant Widgets NG" "0083","+","Show Player In Menus" "0084","+","Hotkeys System" "0085","+","SkyUI - Wider MCM Menu" "0086","+","Object Categorization Framework" "0087","+","The Handy Icon Collection Collective" "0088","+","Beautifully Overhauled and Objectively Better Icons Enriched for SkyUI (Immersive Icons)" "0089","+","Aura's Scrumptious Supplement (Immersive Icons for Food)" "0090","+","Phenomenally Enriched and Nuanced Ingredients for SkyUI (Immersive Icons for Ingredients)" "0091","+","Extended Hotkey System AE" "0092","+","HD Local Map" "0093","+","Atlas Map Markers" "0094","+","Common Marker Addon Project" "0095","+","Local Map Color" "0096","+","Improved Camera SE" "0097","+","RaceMenu AE" "0098","+","RaceMenu - Player Rotation Mod" "0099","+","BodySlide and Outfit Studio AE" "0100","+","Inventory Interface Information Injector - Standing Stones Icons" "0101","+","Stay At The System Page AE" "0102","+","Where Are You" "0103","+","Automatic Renamer" "0104","+","Automatic Renamer - Better Sorting" "0109","+","Static Mesh Improvement Mod" "0110","+","Static Mesh Improvement Mod - Quality Addon" "0111","+","High Poly Project" "0112","+","Landscape Fixes For Grass Mods" "0113","+","Unofficial Material Fix" "0114","+","Assorted Mesh Fixes" "0115","+","Drift Material Fixes" "0116","+","Dlizzio's Mesh Fixes" "0117","+","Mesh Improvement Compilation" "0118","+","Unofficial Material Fix - Assorted Mesh Fixes Patch" "0119","+","Ruins Clutter Improved SE" "0120","+","Ruins Clutter Improved SE - Fixes" "0121","+","Vanilla Landscapes Corrections" "0124","+","Custom Body Physics with Collisions" "0125","+","Custom Body Physics with Collisions - Equipment Physics" "0126","+","Faster HDT-SMP" "0127","+","HDT-SMP - NPC Crash Fix" "0128","+","Caliente's Beautiful Bodies Enhancer" "0129","+","Caliente's Beautiful Bodies Enhancer - 3BA" "0130","+","Fair Skin Complexion for CBBE" "0131","+","Caliente's Beautiful Bodies Enhancer - 3BA With UBE Anus" "0132","+","Caliente's Beautiful Bodies Enhancer - BadDog Skimpy Armor and Clothes Replacer 3BA" "0133","+","Expressive Facial Animation - Female Characters" "0134","+","Expressive Facial Animation - Male Characters" "0135","+","The New Gentleman" "0136","+","The New Gentleman - Pubic Hair" "0137","+","Highly Improved Male Body Overhaul" "0138","+","Highly Improved Male Body Overhaul - Refits" "0139","+","Highly Improved Male Body Overhaul - Revealing Replacer BodySlide Files" "0140","+","BodySlide Output" "0142","+","Pandora Behaviour Engine" "0143","+","XP32 Maximum Skeleton Special Extended" "0145","+","XP32 Maximum Skeleton Special Extended - Legacy Settings Loader" "0146","+","Fores New Idles in Skyrim - Creature Pack SE" "0148","+","Alternate Start - Live Another Life" "0149","+","Alternate Start - New Beginnings" "0150","+","Alternate Start - Race Menu Activator" "0151","+","HS Resources" "0152","+","HS Player Homes - Breezehome" "0153","+","HS Player Homes - Hjerim" "0154","+","HS Player Homes - Honeyside" "0155","+","HS Player Homes - Proudspire Manor" "0156","+","HS Player Homes - Vlindrel Hall" "0157","+","Dynamic Activation Key" "0158","+","Open Animation Replacer" "0159","+","Immersive Interactions - Animated Actions" "0161","+","Lovense API" "0162","+","SexLab Framework AE for 1.6.1170" "0163","+","SexLab Framework P-Plus" "0164","+","OSL Aroused" "0165","+","OSL Aroused - Horny Regular Idles Replacer" "0166","+","OSL Aroused - Horny Sneak Idles Replacer" "0167","+","OSL Aroused - Horny Wait Idles Replacer" "0168","+","OSL Aroused - Horny Walk and Run Replacer" "0169","+","SexLab Advanced Cum Stages" "0170","+","SexLab Eager NPCs SE" "0171","+","SexLab Eager NPCs SE - Voice Files" "0172","+","SexLab Creature Framework" "0173","+","SexLab More Nasty Critters SE" "0174","+","SexLab Aroused Creatures SE" "0175","+","SexLab Aroused Creatures SE - Osmel Tweak" "0176","+","SexLab Aroused Creatures SE - Generated Voice Pack" "0177","+","SexLab Creature Overhaul - More Creatures + Hostiles" "0178","+","SexLab Animated Beasts Cocks" "0179","+","SexLab More Nasty Critters SE - Draugr Patch" "0180","+","SexLab More Nasty Critters SE - Skeleton Patch" "0181","+","SexLab Defeat SE" "0182","+","SexLab Defeat SE - Voice Files" "0183","+","SexLab Dripping When Aroused" "0184","+","SexLab Animations - 3jiou" "0185","+","SexLab Animations - Ace 3P" "0186","+","SexLab Animations - Ace Boobs" "0187","+","SexLab Animations - Ace Footjob" "0188","+","SexLab Animations - Ace Grope" "0189","+","SexLab Animations - Ace Romance" "0190","+","SexLab Animations - Anub" "0191","+","SexLab Animations - Ayasato" "0192","+","SexLab Animations - BakaFactory" "0193","+","SexLab Animations - Billyy" "0194","+","SexLab Animations - Billyy Original Creatures" "0195","+","SexLab Animations - Bottlefield" "0196","+","SexLab Animations - Cobalt" "0197","+","SexLab Animations - Dogma" "0198","+","SexLab Animations - Drago" "0199","+","SexLab Animations - FlufyFox Creatures" "0200","+","SexLab Animations - FlufyFox Human" "0201","+","SexLab Animations - FunnyBizness" "0202","+","SexLab Animations - GunSlicer" "0203","+","SexLab Animations - GunSlicer Creatures" "0204","+","SexLab Animations - Horny Creatures" "0205","+","SexLab Animations - K4" "0206","+","SexLab Animations - Leito" "0207","+","SexLab Animations - Lord" "0208","+","SexLab Animations - M2M" "0209","+","SexLab Animations - MasterMike" "0210","+","SexLab Animations - Mike24" "0211","+","SexLab Animations - Proxy" "0212","+","SexLab Animations - Rydin" "0213","+","SexLab Animations - Sailing Rebel" "0214","+","SexLab Animations - Wizard6" "0215","+","SexLab Animations - Znaroks" "0216","+","SexLab Animations - Automated SLSB Conversions" "0217","+","SexLab Baka Motion Data Pack" "0218","+","SexLab Creampie Voice Pack" "0219","+","SexLab Drunk Redux" "0220","+","SexLab Horrible Harassment Expansion" "0221","+","SexLab Horrible Harassment Expansion - Voice Files" "0222","+","Spank That Ass SE" "0223","+","Overwrite Overflow" Thanks in advance for any insights, big or small Edited October 30, 2025 by ReploidArmada Added detail RE: Lydia/follower CTD
MadMansGun Posted October 30, 2025 Posted October 30, 2025 1 hour ago, ReploidArmada said: "0178","+","SexLab Animated Beasts Cocks" "0179","+","SexLab More Nasty Critters SE - Draugr Patch" "0180","+","SexLab More Nasty Critters SE - Skeleton Patch" likely the cause is in there somewhere. 1
traison Posted October 30, 2025 Posted October 30, 2025 First issue, if you don't want to guess: Go get More Informative Console. Find a blue draugr. Open the console. Select the blue draugr. Use MIC to go through its equipment list. Inspect the textures used by these items. MIC might point out the one that is missing. Once you know which texture is the problem, note down the mesh that uses it. Query your mod manager for which mod provides that mesh. Second issue: Same issue as here? 1
ReploidArmada Posted October 31, 2025 Author Posted October 31, 2025 (edited) I just went ahead and deactivated the MNC Draugr and Skeleton patches, and it seems like the issue went away. I'm guessing the draugr "patch" replaced the body texture with something that then didn't exist? Either way, that's beside the point, draugr are looking normal now. And yes, now that I've gotten this bug to happen to my character, I can clearly see my PC's legs whirling around and my character levitating. It seems to specifically happen with F/F scenes on my setup, since the original was PC/Lydia and the most recent was PC/Aela the Huntress. I could try reinstalling all of the SL animation packs again, but I would assume there's a different cause in my case. I did find one thing to check briefly, though, so I'll do so momentarily. EDIT: I tried moving XP32 Skeleton to the very end of my LO, since I put the sex mods in afterwards. No such dice, however, I'm still noticing the "helicopter legs" on each and every F/F sex scene. Edited October 31, 2025 by ReploidArmada Added detail RE: test
ReploidArmada Posted November 4, 2025 Author Posted November 4, 2025 (edited) Despite my troubleshooting efforts, I'm still dealing with the helicopter leg glitch. I did notice that it also happens with F/Horse as well as F/F scenes, so there's probably a deeper cause that I'm just not seeing. I did find some info online about the bug, but most of what I found was "here's this funny thing that's happening", not really anything that would help fix it. Admittedly, in originally setting up my SSE modlist, I did use the list at https://www.loverslab.com/topic/200681-skyrim-ae-for-beginners-v-310/ - though I did not install anywhere near the full list. Specifically, I only fully installed the SKSE, User Interface, and Meshes sections, entirely skipped several others that only seemed cosmetic, and picked and chose from the remaining mods. It's entirely possible that the full list installs something that fixes this bug and I just missed it, but I don't know for sure. Lastly for now: On 12/7/2024 at 1:06 PM, traison said: Too old, don't remember anymore. Literally haven't seen it in a decade. Helicopter feet is the name tho, still seems to turn up some stuff on DuckDuckGo/Google. Edit: If you can't find anything then my list of suspects would look something like this: Foot IK. Actor scaling gone wrong on idle markers. Skeleton. Behavior files. I'm not sure what to check for, regarding those four. There are foot IK mods that exist, though (at least) one of them is locked behind a paywall. My skeleton is at the very bottom of my LO, so that shouldn't be the issue. And, unless I'm misunderstanding "behavior files", that should be covered by Pandora, right? Thanks in advance! Edited November 4, 2025 by ReploidArmada Additional details RE: research
Grey Cloud Posted November 4, 2025 Posted November 4, 2025 (edited) 40 minutes ago, ReploidArmada said: My skeleton is at the very bottom of my LO, so that shouldn't be the issue. Batting order: XPMSSE ABC MNC On 10/30/2025 at 3:01 AM, ReploidArmada said: "0146","+","Fores New Idles in Skyrim - Creature Pack SE" Not required if using Pandora. On 10/30/2025 at 3:01 AM, ReploidArmada said: "0162","+","SexLab Framework AE for 1.6.1170" "0163","+","SexLab Framework P-Plus" Shouldn't this be one or the other? Given that P-Plus seems to cause problems the smart money is on keeping the original SLF. Edited November 4, 2025 by Grey Cloud 1
ReploidArmada Posted November 4, 2025 Author Posted November 4, 2025 (edited) Oh? I think I vastly misunderstood P-Plus, then. And yeah, you're right - ABC and MNC should go after XPMSSE. I'll try fixing those, and see what happens. Thanks a ton! EDIT: Looks like disabling P-Plus fixed it! I'm not sure what about it was causing the bug, though if it's meant as a replacement for SLF (and a buggy one, at that), then running it alongside actual SLF was probably causing considerable issues. I did also put XPMSSE back above ABC and MNC, loading in that order. I think I should be good now, but if I have any further issues with this one, I'll let you all know. Thank you all so much for the help! Edited November 4, 2025 by ReploidArmada Success!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now