jarlofivarstead Posted October 24, 2025 Posted October 24, 2025 Starfield sex animation View File Sex animation for Starfield with a female orgasm contractions:   Starfield sex animation   This is new animation for the NAF Seduce mod. -   Submitter jarlofivarstead Submitted 10/25/2025 Category Animation Requirements NAF Seduce; SF Extended Skeleton; Robert S Body Replacer; SFF Body Replacer; Native Animation Framework; User Animation Pack. 3
Church the Cat Posted October 25, 2025 Posted October 25, 2025 I'm glad to see this game's lewd modding scene isn't dead. I'm just waiting for a pregnancy mod, before jumping back in to Starfield. 1
Grumbrum Posted October 26, 2025 Posted October 26, 2025 13 hours ago, Saint_Olaf said: So what are we doing without NAF? Exactly! I stopped playing Starfield since the last update. Why can't the same type of mods be avialable as for Skyrim? If every modder would focus on Starfield it could be much better than Skyrim. I can't play Skyrim anymore. After thousands of hours I know everything about it. It's so booooooring. Let's move on!
Gray User Posted October 28, 2025 Posted October 28, 2025 On 10/25/2025 at 11:38 PM, Saint_Olaf said: So what are we doing without NAF?  We roll back to earlier game version until there is updated NAF...or there is workflow for making native game animation using blender and I remake all animation that way. 😣 2
Saint_Olaf Posted October 28, 2025 Posted October 28, 2025 47 minutes ago, Gray User said:  We roll back to earlier game version until there is updated NAF...or there is workflow for making native game animation using blender and I remake all animation that way. 😣 How do you do that for Starfield?  Â
Crimsonfoxx14 Posted October 29, 2025 Posted October 29, 2025 I have so so many Creations mods and new mods on starfield that i really not comfy rolling back in case some of those dont work. I really wish NAF was updated for the latest starfield version  i do miss the sex.
Gray User Posted October 31, 2025 Posted October 31, 2025 On 10/27/2025 at 9:06 PM, Saint_Olaf said: How do you do that for Starfield?    Here. Added explanation to front of NAF surrender mod   1
LosMacana Posted November 18, 2025 Posted November 18, 2025 (edited) Hallo jarlofivarstead :  it is possible that you finish at some point your Fallout 4 version of your sex orgasms?... No hurry, of course.   It would be very nice, because gives more realism to AAF scenes, and probably makeanimations animations more complete...  Thank you and best regards. Edited November 18, 2025 by LosMacana 1
DIYDeath Posted November 23, 2025 Posted November 23, 2025 At this point it's completely safe to assume NAF isn't ever getting updated. Snapdragon is clearly busy and doesn't owe anyone a damned thing.  On the NAF Nexus page though someone suggested a fix.  Quote if anyone feels like doing it 1. Project Structure (Ready for Visual Studio) NAFSF_Updated_1_15_222/├─ include/│├─ NAFSF.h │├─ GLTFLoader.h │└─ PapyrusNAF.h ├─ src/ │├─ NAFSF.cpp │├─ GLTFLoader.cpp │└─ PapyrusNAF.cpp ├─ json/│├─ HumanRace.json │└─ ExampleRace.json ├─ CMakeLists.txt(or Visual Studio solution can be made from this)├─ README.md └─ LICENSE  include/— headers for the plugin, GLTF loader, Papyrus functions. src/— implementation files for the plugin and wrappers. json/— skeleton mapping templates for races. CMakeLists.txt— for building the DLL (optional if using Visual Studio project). README.md— instructions for compilation and testing.  2. Core C++ Source ExampleNAFSF.h #pragma once#include "SFSE/SFSE.h"#include <string>namespace NAFSF { bool Initialize(); void Shutdown(); bool PlayAnimation(const std::string& actorName, const std::string& animFile, bool loop = false);}    NAFSF.cpp #include "NAFSF.h"#include "GLTFLoader.h"#include "PapyrusNAF.h"#include "SFSE/API.h" // Adjust for SFSE 1.15.222namespace NAFSF {bool Initialize() { // Initialize plugin and SFSE hooks if (!SFSE::IsInitialized()) return false; PapyrusNAF::RegisterFunctions(); return true;} void Shutdown() { // Cleanup GLTFLoader::Shutdown();} bool PlayAnimation(const std::string& actorName, const std::string& animFile, bool loop) { Actor* actor = SFSE::GetActorByName(actorName.c_str()); if (!actor) return false; return GLTFLoader::PlayGLTF(actor, animFile, loop);} } // namespace NAFSF   GLTFLoader.h #pragma once#include <string>#include "SFSE/GameTypes.h"namespace GLTFLoader { bool PlayGLTF(Actor* actor, const std::string& filePath, bool loop = false); void Shutdown();}    GLTFLoader.cpp #include "GLTFLoader.h"#include <iostream>// Include GLTF parsing library here, e.g., tinygltfnamespace GLTFLoader {bool PlayGLTF(Actor* actor, const std::string& filePath, bool loop) { // TODO: load GLTF file and play it on the actor std::cout << "Playing GLTF animation: " << filePath << " on actor\n"; return true;} void Shutdown() { // Cleanup GLTF resources} }    PapyrusNAF.h #pragma once#include "SFSE/Papyrus.h"namespace PapyrusNAF { void RegisterFunctions();}    PapyrusNAF.cpp #include "PapyrusNAF.h"#include "NAFSF.h"namespace PapyrusNAF {bool PlayAnimationWrapper(VMClassRegistry* registry, UInt32 stackId, Actor* actor, std::string animFile, bool loop) { if (!actor) return false; return NAFSF::PlayAnimation(actor->GetName(), animFile, loop);} void RegisterFunctions() { // Example: register Papyrus function // registry->RegisterFunction("PlayAnimation", "NAFSF", PlayAnimationWrapper);} }    3. JSON Skeleton Template (HumanRace.json) { "race": "Human", "skeleton": { "root": "Root", "spine": "Spine1", "head": "Head", "left_arm": "LeftArm", "right_arm": "RightArm", "left_leg": "LeftLeg", "right_leg": "RightLeg" }}  You can create additional JSONs for other races (alien, robotic, etc.).  4. Build Instructions (README.md) Install Visual Studio 2022 (Desktop C++).  Download SFSE SDK for 1.15.222.  Open Visual Studio → create a DLL project, includeinclude/andsrc/folders.  Link against SFSE.lib and ensure SFSE headers are included.  Compile → producesNAFSF.dll.  Place DLL inStarfield/Data/SFSE/Plugins/.  Use console or Papyrus scripts to test GLTF playback: naf play <ActorName> <AnimationFile> true  provided by chat gpt i dont have time to try it but use vortex so you can extract any files you add if it breaks ur game  Frankly this is beyond me but if it works, can someone verify?
Winded1 Posted December 2, 2025 Posted December 2, 2025 so there is one single person in Starfield modding existence who has the ability to make an animation framework? I'm just now reintroducing myself to the Starfield modding community after a full 2 year absence from the game. I was surprise to see how very little has developed since early days of release, and then also since the creation kit release. On some level it's sad because after countless hours of TES and Fallout games I was very excited to move onto a scifi variant of those games. But it seems like SF hasn't had the attention. Are ppl really this put off by load screens in 2023-2026? Â
Church the Cat Posted December 3, 2025 Posted December 3, 2025 (edited) Yup, it's a bummer we never got Sexlab and/or AAF. Skyrim was awesome, Fallout 4 was great, but Starfield seems to be comparatively forgotten by the lewd modding community. 😿 Edited December 4, 2025 by Church the Cat 3
Vladel Posted December 27, 2025 Posted December 27, 2025 Another issue i have with a lot of this stuff and on Oblivion remastered, it's all manual installation only.Â
kaitlin86 Posted January 24 Posted January 24 The Nexus Mods user Mielu91m is actively making a replacement for NAF and it's dependency. Says it should be ready for upload potentially within days. They're posting updates to it on the NAF pages comments. 5
Plaguetard2.0 Posted March 10 Posted March 10 On 12/2/2025 at 10:03 PM, Church the Cat said: Yup, it's a bummer we never got Sexlab and/or AAF. Skyrim was awesome, Fallout 4 was great, but Starfield seems to be comparatively forgotten by the lewd modding community. 😿 To be fair, it was like this for a long time with FO4. That was a long time ago, but I remember the first couple years of Fallout being fairly... meh... in terms of overall modding and any LL type mods. I always thought maybe FusionGirl finally got it going or something, but I don't really remember. I thought with the ease to add things because of the vastness of Starfield it might take off, but not yet. The 'newish' Star Wars content might get it going. I feel like if someone makes a sexy Leia it will take off 😅 2
Church the Cat Posted March 11 Posted March 11 9 hours ago, Plaguetard2.0 said: To be fair, it was like this for a long time with FO4. That was a long time ago, but I remember the first couple years of Fallout being fairly... meh... in terms of overall modding and any LL type mods. I always thought maybe FusionGirl finally got it going or something, but I don't really remember. I thought with the ease to add things because of the vastness of Starfield it might take off, but not yet. The 'newish' Star Wars content might get it going. I feel like if someone makes a sexy Leia it will take off 😅 Thanks for giving me a new hope. 😸 2
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