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Posted

Starfield sex animation

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Sex animation for Starfield with a female orgasm contractions:

 

 

 

 

This is new animation for the NAF Seduce mod. - 

 

 

preview.png


  • Submitter
  • Submitted
    10/25/2025
  • Category
  • Requirements
    NAF Seduce; SF Extended Skeleton; Robert S Body Replacer; SFF Body Replacer;
    Native Animation Framework; User Animation Pack.

 

Posted
13 hours ago, Saint_Olaf said:

So what are we doing without NAF? 

Exactly! I stopped playing Starfield since the last update. Why can't the same type of mods be avialable as for Skyrim? If every modder would focus on Starfield it could be much better than Skyrim. I can't play Skyrim anymore. After thousands of hours I know everything about it. It's so booooooring. Let's move on!

Posted
On 10/25/2025 at 11:38 PM, Saint_Olaf said:

So what are we doing without NAF? 

 

We roll back to earlier game version until there is updated NAF...or there is workflow for making native game animation using blender and I remake all animation that way. 😣

Posted
47 minutes ago, Gray User said:

 

We roll back to earlier game version until there is updated NAF...or there is workflow for making native game animation using blender and I remake all animation that way. 😣

How do you do that for Starfield?

 

 

Posted

I have so so many Creations mods and new mods on starfield that i really not comfy rolling back in case some of those dont work. I really wish NAF was updated for the latest starfield version :( i do miss the sex.

  • 3 weeks later...
Posted (edited)

Hallo jarlofivarstead :

 

it is possible that you finish at some point your Fallout 4 version of your sex orgasms?... No hurry, of course.

 

 

It would be very nice, because gives more realism to AAF scenes, and probably makeanimations animations more complete...

 

Thank you and best regards.

Edited by LosMacana
Posted

At this point it's completely safe to assume NAF isn't ever getting updated. Snapdragon is clearly busy and doesn't owe anyone a damned thing.

 

On the NAF Nexus page though someone suggested a fix.

 

Quote

if anyone feels like doing it 
1. Project Structure (Ready for Visual Studio)
NAFSF_Updated_1_15_222/├─ include/│├─ NAFSF.h
│├─ GLTFLoader.h
│└─ PapyrusNAF.h
├─ src/
│├─ NAFSF.cpp
│├─ GLTFLoader.cpp
│└─ PapyrusNAF.cpp
├─ json/│├─ HumanRace.json
│└─ ExampleRace.json
├─ CMakeLists.txt(or Visual Studio solution can be made from this)├─ README.md
└─ LICENSE

 


  • include/— headers for the plugin, GLTF loader, Papyrus functions.
  • src/— implementation files for the plugin and wrappers.
  • json/— skeleton mapping templates for races.
  • CMakeLists.txt— for building the DLL (optional if using Visual Studio project).
  • README.md— instructions for compilation and testing.
 

2. Core C++ Source ExampleNAFSF.h
#pragma once#include "SFSE/SFSE.h"#include <string>namespace NAFSF { bool Initialize(); void Shutdown(); bool PlayAnimation(const std::string& actorName, const std::string& animFile, bool loop = false);}

 

 

 
NAFSF.cpp
#include "NAFSF.h"#include "GLTFLoader.h"#include "PapyrusNAF.h"#include "SFSE/API.h" // Adjust for SFSE 1.15.222namespace NAFSF {bool Initialize() { // Initialize plugin and SFSE hooks if (!SFSE::IsInitialized()) return false; PapyrusNAF::RegisterFunctions(); return true;}

void Shutdown() { // Cleanup GLTFLoader::Shutdown();}

bool PlayAnimation(const std::string& actorName, const std::string& animFile, bool loop) { Actor* actor = SFSE::GetActorByName(actorName.c_str()); if (!actor) return false; return GLTFLoader::PlayGLTF(actor, animFile, loop);}

} // namespace NAFSF

 

 
GLTFLoader.h
#pragma once#include <string>#include "SFSE/GameTypes.h"namespace GLTFLoader { bool PlayGLTF(Actor* actor, const std::string& filePath, bool loop = false); void Shutdown();}

 

 

 
GLTFLoader.cpp
#include "GLTFLoader.h"#include <iostream>// Include GLTF parsing library here, e.g., tinygltfnamespace GLTFLoader {bool PlayGLTF(Actor* actor, const std::string& filePath, bool loop) { // TODO: load GLTF file and play it on the actor std::cout << "Playing GLTF animation: " << filePath << " on actor\n"; return true;}

void Shutdown() { // Cleanup GLTF resources}

}

 

 

 
PapyrusNAF.h
#pragma once#include "SFSE/Papyrus.h"namespace PapyrusNAF { void RegisterFunctions();}

 

 

 
PapyrusNAF.cpp
#include "PapyrusNAF.h"#include "NAFSF.h"namespace PapyrusNAF {bool PlayAnimationWrapper(VMClassRegistry* registry, UInt32 stackId, Actor* actor, std::string animFile, bool loop) { if (!actor) return false; return NAFSF::PlayAnimation(actor->GetName(), animFile, loop);}

void RegisterFunctions() { // Example: register Papyrus function // registry->RegisterFunction("PlayAnimation", "NAFSF", PlayAnimationWrapper);}

}

 

 

 
3. JSON Skeleton Template (HumanRace.json)
{ "race": "Human", "skeleton": { "root": "Root", "spine": "Spine1", "head": "Head", "left_arm": "LeftArm", "right_arm": "RightArm", "left_leg": "LeftLeg", "right_leg": "RightLeg" }}

 


  • You can create additional JSONs for other races (alien, robotic, etc.).
 

4. Build Instructions (README.md)


  • Install Visual Studio 2022 (Desktop C++).
     
  • Download SFSE SDK for 1.15.222.
     
  • Open Visual Studio → create a DLL project, includeinclude/andsrc/folders.
     
  • Link against SFSE.lib and ensure SFSE headers are included.
     
  • Compile → producesNAFSF.dll.
     
  • Place DLL inStarfield/Data/SFSE/Plugins/.
     
  • Use console or Papyrus scripts to test GLTF playback:

    naf play <ActorName> <AnimationFile> true
     

provided by chat gpt i dont have time to try it but use vortex so you can extract any files you add if it breaks ur game

 

Frankly this is beyond me but if it works, can someone verify?

  • 2 weeks later...
Posted

so there is one single person in Starfield modding existence who has the ability to make an animation framework?  I'm just now reintroducing myself to the Starfield modding community after a full 2 year absence from the game. I was surprise to see how very little has developed since early days of release, and then also since the creation kit release. On some level it's sad because after countless hours of TES and Fallout games I was very excited to move onto a scifi variant of those games. But it seems like SF hasn't had the attention. Are ppl really this put off by load screens in 2023-2026? 

 

Posted (edited)

Yup, it's a bummer we never got Sexlab and/or AAF. Skyrim was awesome, Fallout 4 was great, but Starfield seems to be comparatively forgotten by the lewd modding community. 😿

Edited by Church the Cat
  • 4 weeks later...
  • 4 weeks later...
Posted

The Nexus Mods user Mielu91m is actively making a replacement for NAF and it's dependency. Says it should be ready for upload potentially within days. They're posting updates to it on the NAF pages comments. 

  • 1 month later...
Posted
On 12/2/2025 at 10:03 PM, Church the Cat said:

Yup, it's a bummer we never got Sexlab and/or AAF. Skyrim was awesome, Fallout 4 was great, but Starfield seems to be comparatively forgotten by the lewd modding community. 😿

To be fair, it was like this for a long time with FO4. That was a long time ago, but I remember the first couple years of Fallout being fairly... meh... in terms of overall modding and any LL type mods. I always thought maybe FusionGirl finally got it going or something, but I don't really remember. I thought with the ease to add things because of the vastness of Starfield it might take off, but not yet. The 'newish' Star Wars content might get it going. I feel like if someone makes a sexy Leia it will take off 😅

Posted
9 hours ago, Plaguetard2.0 said:

To be fair, it was like this for a long time with FO4. That was a long time ago, but I remember the first couple years of Fallout being fairly... meh... in terms of overall modding and any LL type mods. I always thought maybe FusionGirl finally got it going or something, but I don't really remember. I thought with the ease to add things because of the vastness of Starfield it might take off, but not yet. The 'newish' Star Wars content might get it going. I feel like if someone makes a sexy Leia it will take off 😅

Thanks for giving me a new hope. 😸

  • 2 weeks later...
  • 2 months later...

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