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[Mod] [Project Zomboid] [B42] Depraved Sense


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Posted
1 hour ago, L-IA said:

I followed your installation instruction but my character doesn't have any animation anymore (even during character creation, and the erect button doesn't do anything). Am I missing something ?


If you're talking about no animations happening at all and you character not moving in game. You probably replaced the actiongroups of the base game files instead of merging them.
Also, if you DID install it before 0.2, you will need to do that step again, as the actiongroups files received a major update in here.

The correct way is to pick up the mod's actiongroups folder, and put its files on the game's actiongroups folder. Like a patch of some sorts. (Make sure to keep a original copy of your working files.)

I might need to create a check on the mod to warn people when they are missing some files...

Posted
1 hour ago, Timerz said:


If you're talking about no animations happening at all and you character not moving in game. You probably replaced the actiongroups of the base game files instead of merging them.
Also, if you DID install it before 0.2, you will need to do that step again, as the actiongroups files received a major update in here.

The correct way is to pick up the mod's actiongroups folder, and put its files on the game's actiongroups folder. Like a patch of some sorts. (Make sure to keep a original copy of your working files.)

I might need to create a check on the mod to warn people when they are missing some files...

 

Hi, thanks it's all good, I think it was some kind of update issue with steam. I changed the game version and it solved the issue. :)

Posted (edited)

Hiya! I just downloaded this probably 40 minutes ago, patched the animations folder, installed the files in the correct positions and the animations in the character creator for the penis doesn't animate, it's always stiff. Could you perhaps tell me what's gone wrong? Do I have to delete any files, move more than just the actiongroup file? Any help would be greatly appericiated. ❤️

I also noticed the comment above me notes they changed their game version. I'm currently Stable 42 - I also tried copying over all the media files and merging them, tried deleting the animations from the Zomboid/Mods/pz-depraved... folder and it kept ticking endless errors in the console.

Edited by MavisXe
Posted

Looks very promising, super interested in the futa support as well as possible fluid mechanics. Good luck with the mod!

Posted (edited)
7 hours ago, MavisXe said:

Hiya! I just downloaded this probably 40 minutes ago, patched the animations folder, installed the files in the correct positions and the animations in the character creator for the penis doesn't animate, it's always stiff. Could you perhaps tell me what's gone wrong? Do I have to delete any files, move more than just the actiongroup file? Any help would be greatly appericiated. ❤️

I also noticed the comment above me notes they changed their game version. I'm currently Stable 42 - I also tried copying over all the media files and merging them, tried deleting the animations from the Zomboid/Mods/pz-depraved... folder and it kept ticking endless errors in the console.


That's mostly because you didn't restart the game when you enabled the mod! Depraved Sense changes the in game armature, and for Project Zomboid to recognize it you need to close and open the game to make it load the new armature. Otherwise you get those stiff animated parts that just stay still.

Also, please don't delete anything on the mod's folder -.-, especially the animSets on it. Even though those are generated as soon the animations are loaded, the game has a bug on not loading the correctly when detecting them, so it gives you a whole lot of errors, but it can be solved by keeping them in the folders before you start the game.

Edit: Oh! And it also can be caused by you using an incompatible model! The game's armature is internally linked to the model we provide, so if you're using a model that doesn't have the new bones, those body parts will be stiff!

 

2 hours ago, Tyrios said:

Looks very promising, super interested in the futa support as well as possible fluid mechanics. Good luck with the mod!


Thanks! I will try my best! ^^

Edited by Timerz
Posted

I have no idea what's happened, but this mod did work for me, but then I went back to an old save on version 42.19 (after uninstalling it), lost the save, updated back to stable and it's not working.
I've uninstalled it fully about 5 times now and reinstalled falling the instructions to the letter and its STILL not working.

The penis isn't attached to my character, just floating at waist level. The masturbation animation works, everything else works, but the penis is just detached :l  

Posted (edited)
1 hour ago, VidyaVoid said:

I have no idea what's happened, but this mod did work for me, but then I went back to an old save on version 42.19 (after uninstalling it), lost the save, updated back to stable and it's not working.
I've uninstalled it fully about 5 times now and reinstalled falling the instructions to the letter and its STILL not working.

The penis isn't attached to my character, just floating at waist level. The masturbation animation works, everything else works, but the penis is just detached :l  

Welp, I figured out what the problem is and unfortunately it's "Tomb's Player Body Overhaul". Which is odd because the older, "B42 Detailed Player Body Model - Female [Redux]" mod by Tomb works completely fine, unfortunately it's unlisted, so if you weren't subbed to it before you're screwed.

Any idea why the new version doesn't work with your mod?

Edit;
Also, even though zombie futa is set to 0.0 they still show up and the setting for zombies having their cocks exposed is also set 0.0, yet most of them are just free balling it. Any idea why?

Edited by VidyaVoid
Posted (edited)
4 hours ago, VidyaVoid said:

Any idea why the new version doesn't work with your mod?


Well, that model does not have the new armature that the mod needs. So what you will get is floating static genitals that does nothing.

edit: Honestly I think I will soon open a thread to receive requests for model patches. But that more on the air.

 

4 hours ago, VidyaVoid said:

Also, even though zombie futa is set to 0.0 they still show up and the setting for zombies having their cocks exposed is also set 0.0, yet most of them are just free balling it. Any idea why?


That is... probably a nasty bug of the mod. I've realized later on that the code for initializing the genitals for zombies had a LOT of problems thanks to how they store data (or might I say, NOT STORING DATA). I took that into account and that code now works properly (mostly). I'm trying to code a rapid hotfix on my side along with some technical changes, hopefully I can submit it really soon.

Edited by Timerz
Posted (edited)
On 8/21/2026 at 11:01 AM, Timerz said:


That's mostly because you didn't restart the game when you enabled the mod! Depraved Sense changes the in game armature, and for Project Zomboid to recognize it you need to close and open the game to make it load the new armature. Otherwise you get those stiff animated parts that just stay still.

Also, please don't delete anything on the mod's folder -.-, especially the animSets on it. Even though those are generated as soon the animations are loaded, the game has a bug on not loading the correctly when detecting them, so it gives you a whole lot of errors, but it can be solved by keeping them in the folders before you start the game.

Edit: Oh! And it also can be caused by you using an incompatible model! The game's armature is internally linked to the model we provide, so if you're using a model that doesn't have the new bones, those body parts will be stiff!

 


Thanks! I will try my best! ^^

Hi sorry for the late reply - I did restart my game, a few times actually and the mod was "active" however it was just having issues. I also was using the ZomboLewd upload of the Tomb's body mod whoch I believed to be compatible. I will try to download the mod again but even as a solo mod I was having issues but I will retry. Thank you! Also happy to see that fluid mechanic is being considered and also appreciate the futa compatibility! Would be interesting to see how this could funtion with the Being Female mod as a "true futa" as opposed to a loose/fetishized futa, as well as the body inflation mechanics, would be nice to see the breast actually 'fill' with milk.

Quick Additional Note: I also tried using the Vanilla body and the body was warped and fractured. Regardless the penis still remained permanently stiff across every body model.

Edit: I just tried installing the newer version and these issues are still persisting after having tried both vanilla and modded body models and having the mod loaded solo and with other mods - I also copied the animations folder into the Zomboid animations and restarted the game as usual.

Edited by MavisXe
Posted (edited)
1 hour ago, MavisXe said:

Hi sorry for the late reply - I did restart my game, a few times actually and the mod was "active" however it was just having issues. I also was using the ZomboLewd upload of the Tomb's body mod whoch I believed to be compatible. I will try to download the mod again but even as a solo mod I was having issues but I will retry. Thank you! Also happy to see that fluid mechanic is being considered and also appreciate the futa compatibility! Would be interesting to see how this could funtion with the Being Female mod as a "true futa" as opposed to a loose/fetishized futa, as well as the body inflation mechanics, would be nice to see the breast actually 'fill' with milk.

Quick Additional Note: I also tried using the Vanilla body and the body was warped and fractured. Regardless the penis still remained permanently stiff across every body model.

Edit: I just tried installing the newer version and these issues are still persisting after having tried both vanilla and modded body models and having the mod loaded solo and with other mods - I also copied the animations folder into the Zomboid animations and restarted the game as usual.


Thanks for the note! And a probable solution to your problem appeared. The static penis issue also happens if you are using the mod per save. Like only enabling it when you are entering a game for instance. That, doesn't work.

Thanks to how Zomboid loads models. You NEED that mod to be enabled on the game's menu. If you are using the save mod functionality the game will be unable to load the new armature and still use the old one. Which causes the static problem.

Of course there might be some issues that I'm not aware of, these bugs always creep in no matter how much I hit them.

Edit: It might also be useful to check if you have a file at <your_project_zomboid_folder>/media/actiongroups/DSallChildTags.xml if you don't see any, it means your actiongroups patch wasn't succesful. And I might also point out the MERGING part. Some users seemed to have completely replaced that folder instead of applying a patch to it.

Edited by Timerz
Posted
3 minutes ago, Timerz said:


Thanks for the note! And a probable solution to your problem appeared. The static penis issue also happens if you are using the mod per save. Like only enabling it when you are entering a game for instance. That, doesn't work.

Thanks to how Zomboid loads models. You NEED that mod to be enabled on the game's menu. If you are using the save mod functionality the game will be unable to load the new armature and still use the old one. Which causes the static problem.

Of course there might be some issues that I'm not aware of, these bugs always creep in no matter how much I hit them.

I will look for the Save Mod Funtioncality setting and check but I do enable the mods through the Mod menu on the main menu, not by the "Choose Mods" when creating a new save if that's what you're talking about. Saying that the mod was still not working despite doing it this way.

Posted (edited)
12 minutes ago, MavisXe said:

I will look for the Save Mod Funtioncality setting and check but I do enable the mods through the Mod menu on the main menu, not by the "Choose Mods" when creating a new save if that's what you're talking about. Saying that the mod was still not working despite doing it this way.


Well, I wish you luck on your troubleshooting. You can always come here and report your problems, the more solutions we find the better.

Edited by Timerz
Posted
3 minutes ago, Timerz said:


Well, I wish you luck on your troubleshooting. You can always come here and report your problems here, the more solutions we find the better.

Had a look for a Save Mod Funtionality setting - doesn't seem to be in the game settings. I also managed to load into a game anyway just to test if the mod was working at all and with the perma-stiffy, I tried to commit to Self-Pleasure and the Libido and Pleasure stayed at their inital values and I could only get to around 75% speed. Whilst this was happening my character was stood idle on the spot with no active animations. I could also use WASD and they would walk on the spot and had to press ESC to cancel the actions,

Posted

Okay, after seeing some people trying to use other models with the mod itself, and seeing that other people a unavailable to do patches, I've decided to opean a thread to receive requests of people for model compatibility. If you have any custom model to work with Depraved Sense you can request at:

 

Posted

Appriciate the thread - I will upload the model I downloaded via the source link to see if this patch fixes it. Sorry for the trouble.

Posted
5 minutes ago, MavisXe said:

Had a look for a Save Mod Funtionality setting - doesn't seem to be in the game settings. I also managed to load into a game anyway just to test if the mod was working at all and with the perma-stiffy, I tried to commit to Self-Pleasure and the Libido and Pleasure stayed at their inital values and I could only get to around 75% speed. Whilst this was happening my character was stood idle on the spot with no active animations. I could also use WASD and they would walk on the spot and had to press ESC to cancel the actions,


Okay okay okay! So, the problem mostly lies in your actiongroups folder (I think?). You do not have the necessary files in the correct place for the game to play the animations for the characters. Including the ones that animate the penis. However, that doesn't explain the static penises. That is certainly an armature problem. But you should still check your actiongroups installation for any missing files.

Of course, this is just a guess after all, so it might not be it too.

Also, the game updated recently that fixes up so pretty bad bugs, so if you wish you can go and update it.

Posted (edited)

I have updated the game as of the latest patch from today AFAIK and I believe I should have all of the files. I copy the 42/media "actiongroups" folder to D:\SteamLibrary\steamapps\common\ProjectZomboid\media and paste it inside which should add the missing files to actiongroups and I double-checked there is no overlapping files neither. The downloaded mod file sits inside C:\Users\XXXXX\Zomboid\mods\pz-depravedsense-nsfw-main\42\media and I don't remove or edit any other files?

The modified files such as ds_genitals.xml are all by default opened with Edge if that matters at all? I tried changing it to notepad and my game ran at 2 frames per second. The animation was also still broken in the character creator regardless.

 

Edited by MavisXe
Posted (edited)
1 hour ago, MavisXe said:

I have updated the game as of the latest patch from today AFAIK and I believe I should have all of the files. I copy the 42/media "actiongroups" folder to D:\SteamLibrary\steamapps\common\ProjectZomboid\media and paste it inside which should add the missing files to actiongroups and I double-checked there is no overlapping files neither. The downloaded mod file sits inside C:\Users\XXXXX\Zomboid\mods\pz-depravedsense-nsfw-main\42\media and I don't remove or edit any other files?

The modified files such as ds_genitals.xml are all by default opened with Edge if that matters at all? I tried changing it to notepad and my game ran at 2 frames per second. The animation was also still broken in the character creator regardless.

 


Well, this is so odd. I guess I will need to do the last resort. Could you got at "C:\Users\<your_user_name>\Zomboid\Logs" And check the very last log you got with the mod enabled? DO NOT SHARE YOUR ENTIRE LOG FILE! That can lead to you releasing sensitive information about yourself, like your pc username. What you should do, is to look for STACK TRACES on the log file, and share those snips here related to DepravedSense. Here's an example:

 

-----------------------------------------
STACK TRACE
-----------------------------------------
	Lua((MOD:Depraved Sense [W.I.P])).DepravedDebug.lua(DepravedDebug.lua:15).
[24-08-26 16:32:09.285] ERROR: Lua          f:0> DEBUG-MODE STACK TRACE:.
[24-08-26 16:32:09.286] ERROR: Lua          f:0> 	Lua((MOD:Depraved Sense [W.I.P])).DepravedDebug.lua(DepravedDebug.lua:15)
	se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1108)
	se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162)
	se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1740)


You can also press CTRL + F and search for "ERROR:", that helps.

This is really the last resort here, as at this point I have no clue how things are going on in your side. And why the armature is not loading or animations are not playing. The only reason  I can see right now is either the mod is giving some errors and breaking stuff, or another mod in your modlist is having a conflict with Depraved Sense.

If there are no errors I will try to replicate the problem myself and look for more solutions. Or we just wait for Zomboid to finally fix actiongroups, which would absolutely solve everything.

Edited by Timerz

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