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[Mod] [Project Zomboid] [B42] Depraved Sense


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Posted

The new discoveries and work you're doing sound promising, so perhaps in the future I'll be able to regain my "magnanimous server overlord" title from the pervs.

I had tried loading it on my server but clicking the context menu option didn't do anything (to the disappointment of the pervs. I still don't get why they want sex in Zomboid). Perhaps an early incompatibilty with Tomb's body mod or Spongie's clothing mods. Anyway, best of luck with all this and your rather busy-sounding real life, I'll check this out again in a few months :)

Posted
On 4/26/2026 at 9:18 AM, LordNicronusPrime said:

The new discoveries and work you're doing sound promising, so perhaps in the future I'll be able to regain my "magnanimous server overlord" title from the pervs.

I had tried loading it on my server but clicking the context menu option didn't do anything (to the disappointment of the pervs. I still don't get why they want sex in Zomboid). Perhaps an early incompatibilty with Tomb's body mod or Spongie's clothing mods. Anyway, best of luck with all this and your rather busy-sounding real life, I'll check this out again in a few months :)

 

Thanks! It's reassuring knowing people are excited for me working on this.

 

Also, if you clicked the context and nothing happened at all. It's mostly because you messed up something with the actiongroups patch, because you can't play animations for you characters if those new action groups are missing.

Honestly this is such a frequent problem, that I am really edging on making a java mod that simply just makes the game detect the actiongroups from mods, so I could have an easier time handling it. But java mods are quite unstable and difficult to maintain, so I would only do that if I really have no other options. Well, for now that patch shall do until I swallow the pill.

  • 3 weeks later...
Posted

PROGRESS REPORT #4
Another day, another... what? I forgot.

 

Anyway, progress is still somewhat slow, but not stagnant. I've been mostly researching and grinding the necessary assets I needed every once in a while on my free time, and it surely provided. Which one of it its the ability to add EVEN MORE bones to the game's model without breaking the game, 21 to be exact. And thanks to the power of actiongroups it allows us to break most limits we had until now of the game's model. Let me just show some sneak peak of what is possible now.

 

Move that bone up
 

That's right. We can finally animate specific parts of the character's body like, breasts, ass, mouth, tongue, anus/vagina, and as demonstrated in the video the belly. (Don't get too excited we won't be having physics based breast for a good while). However, there's is a big problem that this approach has, which is clipping, and a lot of it being caused by 3D clothing. Because thanks to how they work, any morph of the body while wearing some clothes like jeans or jackets, can make the appearance of the character seem broken. The solution? Adapt every single clothing that covers the body with the new bones... that's going to take a while...


What it's coming?

 

Anyhow, this is probably my last ever progress report before 0.2, as I finally gathered everything I need to start development on it. It won't have much on it, but it will bring much welcomed polish and content to the mod itself. So let me list some things I am sure there will be on 0.2:

  • A Genitalia system.
  • New animations for the self-pleasure. (Will replace the current broken ones)
  • Rework how libido and pleasure is calculated.
  • Polish some netcode where its possible to allow for a good MP support.
  • Finish the animation bus system and add module support so other animators can easily add their own animations to the framework.
  • Some really needed documentation on how to use the framework.

Not really a hype update, but our aim here is to make a good base to work with. I can't just rush things, keep adding stuff and hope for the best. That's not how I function. I will work on it at my own pace, and the update will arrive when you LEAST EXPECT IT.

 

And, if you're curious, I am indeed doing almost everything with my OWN HANDS, including assets and animations. Although they aren't going to be perfect, I intend on getting better at it overtime, so I can offer some high quality content in the future. Practice makes it perfect of course.

 

Oh, well. This was a short report, I hope I didn't forget anything. See you lurkers when I finally finish 0.2 in between now and 500 years or so.

  • 2 weeks later...
Posted
On 4/28/2026 at 1:25 AM, Timerz said:

 

Thanks! It's reassuring knowing people are excited for me working on this.

 

Also, if you clicked the context and nothing happened at all. It's mostly because you messed up something with the actiongroups patch, because you can't play animations for you characters if those new action groups are missing.

Honestly this is such a frequent problem, that I am really edging on making a java mod that simply just makes the game detect the actiongroups from mods, so I could have an easier time handling it. But java mods are quite unstable and difficult to maintain, so I would only do that if I really have no other options. Well, for now that patch shall do until I swallow the pill.


Followed your written instructions to the letter, mate. Perhaps it does not work with custom body mods like Tomb's?

Posted
1 hour ago, LordNicronusPrime said:


Followed your written instructions to the letter, mate. Perhaps it does not work with custom body mods like Tomb's?


As of the current version, no Tomb's body has no incompatibility with the mod. However that will change in the later versions as I created a new armature for the body to use, so patches will need to be created.

Anyway, you're on multiplayer right? Recently on coming back to code the mod I've seen some issues with server and client. It's mostly caused with how the mod handles character's IDs and stuff. I think I've fixed that right now, but it's still uncertain. I can't really release the fix of it right now because it is along with all the genital stuff I have been doing, so for now all you can do is wait for me to finally finish 0.2. Which, will kind of take a while thanks to other stuff taking my attention.

Posted

One more thing I want to do on 0.2, and that I mentioned, is to make the mod itself more friendlier to mod for other people. Like adding your own scenes and parts. It's one of those things I am seeing that the other frameworks are simply... lacking...

  • 5 weeks later...
Posted

Hi, I just wanted to let you know that installing this under the latest patch, 42.19.0 caused a weird bug where the character can't move or interact with anything. Managed to get it working on a dummy save. Naturally couldn't move and the animation didn't work, but cool idea.

Posted (edited)
41 minutes ago, hadri1983 said:

Hi, I just wanted to let you know that installing this under the latest patch, 42.19.0 caused a weird bug where the character can't move or interact with anything. Managed to get it working on a dummy save. Naturally couldn't move and the animation didn't work, but cool idea.


That is weird. Did it happen as soon you spawned? And was it on an existing save or not? I have an idea of what might have caused it, but even then its very unlikely. On my end I have a more stable branch of the mod right now, which is working on 42.19.0, but I intend to release that when I implement the last things I want. Will keep that in mind later. Thanks for the report btw!

Edited by Timerz
  • 4 weeks later...
Posted (edited)

Hello! Quick update on how the framework update is going in here. The people on the main Discord, already know how things are, but its only fair to share it too in LoversLab of all places.

0.2 is practically done! Well, at least the main parts are. I'm certain I can add a few quality of life tweaks here and there, but everything is already in shape to get released. Right now, the reason the update is still not out yet is because I am writing a documentation on how to use the framework itself. And I intend on releasing it alongside the update itself. I believe it will help a LOT of folks out there into contributing their own ideas, and works for the NSFW space of the game. So, I am making sure it is digestible enough that anyone with skill can get a grip of it.

 

Anyhow, as I said before, there isn't much content on this update, as it served mainly to break many tech barriers that we're a road block for the modding community for quite a while. So, you can expect these things:

  • Animated Genitalia
  • The abillity to create your own custom penis models
  • Belly inflation
  • Brand new Self-Pleasure animations
  • Possible multiplayer support. (There was some improvements on how communication between Client, and Server was handled. Still, multiplayer wasn't tested properly just yet, so that will be up for you guys to test it!)
  • Base nude texture for Male, and Female. (They aren't here to replace your favorite lewd models, but just to serve as a base for people looking for vanilla ones. I still intend to remake these later on, as I'm not really satisfied with them.)
  • Some changes on how libido works.

I also must warn people that since this update brings some major changes to the main models, it will make every single nude model DEPRECATED or incompatible with Depraved Sense. That is because the armature was changed, so in order for models to have penises, and other animated parts like breast, and belly. A patch will be necessary for them, but don't worry, I will make sure to write a simple guide on the documentation on how to do it. Step. By. Step.

This update will also... kind of make every single NSFW animation we had until now, DEPRECATED too... Because well, most animations don't have a genital animation, and those who do. Do it by utilizing some unintended bones from the base model, which creates some problems... Sorry about that guys... Hopefully those can be patched too!

Well, there is that, this update is coming soon. An underwhelming update, but an update nonetheless. Just stay a little more patient.

And if you wish, you can also go on our Discord to keep in sync with the news. I am more active in there, so if you have a specific question, you can ask in that place. https://discord.gg/MGCesyvQVr

 

See ya!

Edited by Timerz
  • 2 weeks later...
Posted

0.2 is live! (About time...)

Go check Depraved Sense's file page and checkout what its new! This update was mainly a step to overcome limitations of Project Zomboid, so content wise this update is pretty shallow. Still, if you're interested you can test it for yourself, or even use it as a tool for your own creations.

Posted

I am not gonna touch depraved body stuff, i tried to use blender so many times to add custom models to games or convert some stuff etc. but, it never worked, i followed the guide Step by Step and it never worked, always ended up broken or straight up not working, unless somebody makes a depraved body mod, i guess i'll just not get to use it.

Posted
7 hours ago, ShrödingersCat said:

I am not gonna touch depraved body stuff, i tried to use blender so many times to add custom models to games or convert some stuff etc. but, it never worked, i followed the guide Step by Step and it never worked, always ended up broken or straight up not working, unless somebody makes a depraved body mod, i guess i'll just not get to use it.


Yeah, that is completely relatable. Blender is kind of a hard barrier to get into. So much so that even an armature replacement can break things in their own way. Do you have any idea of how many problem I've dealt with it while making this mod? Way too many...

I expect that eventually someone will show up to do the dirty work. I could do it on my own and make a few models patched as I already know the workflow, but the real problem is the mod permissions. Taking mods from the workshop without the permissions of the main dev usually ends up in drama, and I feel nobody here is a fan of that.

So I guess we either wait for anyone to do a risky model patch. Or just use the vanilla body that comes with Depraved Sense.

Posted (edited)
51 minutes ago, ShufflesLucario said:

would the anthro survivors mod ever be compatible with this? i feel like most nsfw frameworks ignore it...

You could really get in an untapped market


Probably yes. Because Depraved Sense doesn't do the workarounds that they do, which is replacing the body with another one, and then animating them. Depraved Sense just animates characters directly without changing them in any way possible.

The reason the other do that is because animations are SUPER limited in modding, most of the code for it is hardcoded, outside of our control, and the most prominent solution is to replace the characters with a specific one we can animate. Which leads to a bunch of small issues that are annoying to fix.

The only drawback that the method I use has is the install method. Thanks to a misleading code in Zomboid the game doesn't load the actiongroups folder from mods, so it forces us to do a patch on the game's main directory. Which also lead to other problems if you mess it up.

Honestly I somewhat made Depraved Sense thinking about anthro mods, because I too am on that space ~.~. That's also the main reason why the framework allows for custom genitals, I know for a fact that people will want those canine genitals in some shape or another. I could do a simple thing and hard code it to save time, but that would be boring...

Edited by Timerz
Posted (edited)
8 hours ago, Timerz said:


Probably yes. Because Depraved Sense doesn't do the workarounds that they do, which is replacing the body with another one, and then animating them. Depraved Sense just animates characters directly without changing them in any way possible.

The reason the other do that is because animations are SUPER limited in modding, most of the code for it is hardcoded, outside of our control, and the most prominent solution is to replace the characters with a specific one we can animate. Which leads to a bunch of small issues that are annoying to fix.

The only drawback that the method I use has is the install method. Thanks to a misleading code in Zomboid the game doesn't load the actiongroups folder from mods, so it forces us to do a patch on the game's main directory. Which also lead to other problems if you mess it up.

Honestly I somewhat made Depraved Sense thinking about anthro mods, because I too am on that space ~.~. That's also the main reason why the framework allows for custom genitals, I know for a fact that people will want those canine genitals in some shape or another. I could do a simple thing and hard code it to save time, but that would be boring...

good to know there's someone looking out for us! I don't know how possible it would be to have a recolorable body so that the dong can match the anthro character?

I'm very much looking forward to seeing this mod grow, especially when the defeat stuff gets implemented :3

Edited by ShufflesLucario
Posted
42 minutes ago, ShufflesLucario said:

I don't know how possible it would be to have a recolorable body so that the dong can match the anthro character?


That is the idea, but it is kinda possible? I need to look more into how tints works on 3D items to make sure it is. 

But I'm glad your looking forward to it! You will need just a little bit of patience as I consider myself the slowest dev of them all thanks to how little time I have for it, so it might take a while for me to implement in a way I am satisfied with. ~.~

Posted
13 minutes ago, Timerz said:

That is the idea, but it is kinda possible?


Huh, turns out you actually can. Well, one more idea to the pile.

Posted

coming from skyrim and other games that are lewdly modded... since farm critters were added, would they possibly be considered in the mod?

I understand this is a very weird request but many other mods in other games do it 

Posted
12 hours ago, ArgonianEnthusiast said:

coming from skyrim and other games that are lewdly modded... since farm critters were added, would they possibly be considered in the mod?

I understand this is a very weird request but many other mods in other games do it 


We actually already have support for them. Well, in theory of course. We just don't have animated scenes for them just yet, and the proper models for it. Animals also needs a different approach to genitals since they can't have animated body parts like humans do, so the classic method of just adding a penis to the model will be need it. And it is also easy to add modded animals to the framework to with a bit of modding.

But don't worry, I am willing do to it. Eventually...

Posted
3 hours ago, Timerz said:


We actually already have support for them. Well, in theory of course. We just don't have animated scenes for them just yet, and the proper models for it. Animals also needs a different approach to genitals since they can't have animated body parts like humans do, so the classic method of just adding a penis to the model will be need it. And it is also easy to add modded animals to the framework to with a bit of modding.

But don't worry, I am willing do to it. Eventually...

good to know you're looking out for the kinkier folks out there!

Posted
1 hour ago, next8844 said:

this mod is can play solo ? 


Both single player, and multiplayer.

Posted

I followed your installation instruction but my character doesn't have any animation anymore (even during character creation, and the erect button doesn't do anything). Am I missing something ?

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