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[Mod] [Project Zomboid] [B42] Depraved Sense


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Posted

The new discoveries and work you're doing sound promising, so perhaps in the future I'll be able to regain my "magnanimous server overlord" title from the pervs.

I had tried loading it on my server but clicking the context menu option didn't do anything (to the disappointment of the pervs. I still don't get why they want sex in Zomboid). Perhaps an early incompatibilty with Tomb's body mod or Spongie's clothing mods. Anyway, best of luck with all this and your rather busy-sounding real life, I'll check this out again in a few months :)

Posted
On 4/26/2026 at 9:18 AM, LordNicronusPrime said:

The new discoveries and work you're doing sound promising, so perhaps in the future I'll be able to regain my "magnanimous server overlord" title from the pervs.

I had tried loading it on my server but clicking the context menu option didn't do anything (to the disappointment of the pervs. I still don't get why they want sex in Zomboid). Perhaps an early incompatibilty with Tomb's body mod or Spongie's clothing mods. Anyway, best of luck with all this and your rather busy-sounding real life, I'll check this out again in a few months :)

 

Thanks! It's reassuring knowing people are excited for me working on this.

 

Also, if you clicked the context and nothing happened at all. It's mostly because you messed up something with the actiongroups patch, because you can't play animations for you characters if those new action groups are missing.

Honestly this is such a frequent problem, that I am really edging on making a java mod that simply just makes the game detect the actiongroups from mods, so I could have an easier time handling it. But java mods are quite unstable and difficult to maintain, so I would only do that if I really have no other options. Well, for now that patch shall do until I swallow the pill.

  • 3 weeks later...
Posted

PROGRESS REPORT #4
Another day, another... what? I forgot.

 

Anyway, progress is still somewhat slow, but not stagnant. I've been mostly researching and grinding the necessary assets I needed every once in a while on my free time, and it surely provided. Which one of it its the ability to add EVEN MORE bones to the game's model without breaking the game, 21 to be exact. And thanks to the power of actiongroups it allows us to break most limits we had until now of the game's model. Let me just show some sneak peak of what is possible now.

 

Move that bone up
 

That's right. We can finally animate specific parts of the character's body like, breasts, ass, mouth, tongue, anus/vagina, and as demonstrated in the video the belly. (Don't get too excited we won't be having physics based breast for a good while). However, there's is a big problem that this approach has, which is clipping, and a lot of it being caused by 3D clothing. Because thanks to how they work, any morph of the body while wearing some clothes like jeans or jackets, can make the appearance of the character seem broken. The solution? Adapt every single clothing that covers the body with the new bones... that's going to take a while...


What it's coming?

 

Anyhow, this is probably my last ever progress report before 0.2, as I finally gathered everything I need to start development on it. It won't have much on it, but it will bring much welcomed polish and content to the mod itself. So let me list some things I am sure there will be on 0.2:

  • A Genitalia system.
  • New animations for the self-pleasure. (Will replace the current broken ones)
  • Rework how libido and pleasure is calculated.
  • Polish some netcode where its possible to allow for a good MP support.
  • Finish the animation bus system and add module support so other animators can easily add their own animations to the framework.
  • Some really needed documentation on how to use the framework.

Not really a hype update, but our aim here is to make a good base to work with. I can't just rush things, keep adding stuff and hope for the best. That's not how I function. I will work on it at my own pace, and the update will arrive when you LEAST EXPECT IT.

 

And, if you're curious, I am indeed doing almost everything with my OWN HANDS, including assets and animations. Although they aren't going to be perfect, I intend on getting better at it overtime, so I can offer some high quality content in the future. Practice makes it perfect of course.

 

Oh, well. This was a short report, I hope I didn't forget anything. See you lurkers when I finally finish 0.2 in between now and 500 years or so.

  • 2 weeks later...
Posted
On 4/28/2026 at 1:25 AM, Timerz said:

 

Thanks! It's reassuring knowing people are excited for me working on this.

 

Also, if you clicked the context and nothing happened at all. It's mostly because you messed up something with the actiongroups patch, because you can't play animations for you characters if those new action groups are missing.

Honestly this is such a frequent problem, that I am really edging on making a java mod that simply just makes the game detect the actiongroups from mods, so I could have an easier time handling it. But java mods are quite unstable and difficult to maintain, so I would only do that if I really have no other options. Well, for now that patch shall do until I swallow the pill.


Followed your written instructions to the letter, mate. Perhaps it does not work with custom body mods like Tomb's?

Posted
1 hour ago, LordNicronusPrime said:


Followed your written instructions to the letter, mate. Perhaps it does not work with custom body mods like Tomb's?


As of the current version, no Tomb's body has no incompatibility with the mod. However that will change in the later versions as I created a new armature for the body to use, so patches will need to be created.

Anyway, you're on multiplayer right? Recently on coming back to code the mod I've seen some issues with server and client. It's mostly caused with how the mod handles character's IDs and stuff. I think I've fixed that right now, but it's still uncertain. I can't really release the fix of it right now because it is along with all the genital stuff I have been doing, so for now all you can do is wait for me to finally finish 0.2. Which, will kind of take a while thanks to other stuff taking my attention.

Posted

One more thing I want to do on 0.2, and that I mentioned, is to make the mod itself more friendlier to mod for other people. Like adding your own scenes and parts. It's one of those things I am seeing that the other frameworks are simply... lacking...

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