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Bow to someone - animation. SOLVED.


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Posted (edited)

Here's an odd one for you. Looking for a Japanese style bowing mod (not archery!) preferably a DAR or OAR mod for female.

 

I have the game vanilla bow which will do at the worst. Looking for something a bit neater.

 

FOUND!

 

And this mod:   Daejanggeum  has an animation that's exactly right. Thanks to Shadowman2777 (and  travelmedic for suggesting him).

Edited by Bluegunk
Posted
45 minutes ago, travelmedic said:

@shadowman2777 has lots of little mods that add short sequences or animations - you might look for his stuff on Nexus to see if he already has something like that.

 

Here

Thanks. That's a good call. I had a look, but there isn't one. I'll ask him on his Discord; he might know of one.

  • Bluegunk changed the title to Bow to someone - animation. SOLVED.
Posted (edited)

I personally use GS37 from GSPoses SE 20 06.

 

Debug.SendAnimationEvent(who, "GS37")
Utility.Wait(2.9)
Debug.SendAnimationEvent(who, "IdleForceDefaultState")

 

Or using the console:

prid 14
playidle gsfnis37

 

Whether it qualifies as Japaneses style or not I have no idea.

Edited by traison
Posted (edited)

Thanks, Traison. I'll take a look. I have the mod handy. And nope. That isn't the one I would use. Thank you for thinking of it, nonetheless. Appreciated.
 

While you're passing by, do you know the best way I could get 4 followers to use the bow I found?  I would only want them to use it once in a while when they greet the Dragonborn. I guess it would be a scripted thing?

 

Actually, on looking around I might adapt Followers Salute Casually. 

Edited by Bluegunk
Posted (edited)
1 hour ago, Bluegunk said:

...you know the best way I could get 4 followers to use the bow I found?  I would only want them to use it once in a while when they greet the Dragonborn.

 

I think for doing that thing specifically, I'd look into changing the idle animation of the speaker on the topic that followers use to greet the player. I don't know what the structure of that is, like which quest this topic is in. If all NPCs share this topic, it will probably require duplicating the topic, and adding conditions to these to only have followers do the animation. This might get old quick, as vanilla NPCs got like 3 lines they repeat over and over. Custom NPCs probably would require special treatment too.

 

Another approach, which might be easier, less intrusive and better, is to use a perk. It might be able to react to the player activating or starting dialogue with an NPC.

Edited by traison
Posted

Hmm. OK, thanks. I used a Casual Salute animation and restricted it to the particular followers on greeting player, but I don't think it is working.

I'm going to have to think this one over.

Posted

I think the only way this would work is by making a force greeting for the four girls in question, which means a mod.  

 

Set time to before 10:30am

Girl 1 reaches proximity to DovahPerson (two meters), force greet kicks in and she says words and bows.  Animation is prevented from replaying for an adjustable time (ini file) but, simpler, say for seven hours.  No further action needed.

 

Evening time, rinse and repeat with time set to say after 18:00 but before 23:00. Only once.

 

 

 

Posted (edited)

I think what I'd do for that is add a condition to the forcegreet to check for a faction membership. Adjust the faction rank to signal whether a follower can greet or not (-2 for not, 0 for can). Have the followers as quest aliases (or use the aliases of an already existing quest like your follower framework) and poll their status say every 120 seconds. Also update their faction membership in the topic by passing the akSpeaker variable to a function in your quest.

 

Should be relatively simple to set up. 2-3 hours of work, testing included I'd say. Forcegreet topics being the only unknown for me, as I've never used them. The vanilla WERJ01 quest should work as a forcegreet example if one is needed - I imagine it must have one.

Edited by traison
Posted (edited)

Thanks. That's good advice!  I'm considering doing that.

 

However, I've meanwhile set up an OAR mod with the DAF add-on, that might do the trick.... I'll let you know how I get on! 

 

I think I've got it going....

Edited by Bluegunk

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