ojanen Posted October 9, 2015 Author Posted October 9, 2015 Means renaming it : ADWing? This mod is designed to recognize anything it's wing When equipped with an item that contains the "Wing" in the name. For example, "Winged Boots" is the wing. It's reminiscent of do that was doing the very early to the castle equipped with a favorite wings yourself. It was I think that it may not 's this process that's honestly now. This time I forgot the "wing" to those of ADW. Do not remain translations file of 2.17 in Data\Interface\translations\directory? Delete if there is. Thanks for your reply! I've just checked the folder if there are any psq files but there are none. I just did a whole cleanup of psq and checked all files in the skyrim folder, after that i've set up a new game but still got the same problem.. Configuration of MCM menu's remains 2.17. Or it does not contain debris of 2.17 script file?
CivilizedDuck Posted October 9, 2015 Posted October 9, 2015 Do not remain translations file of 2.17 in Data\Interface\translations\directory? Delete if there is. Thanks for your reply! I've just checked the folder if there are any psq files but there are none. I just did a whole cleanup of psq and checked all files in the skyrim folder, after that i've set up a new game but still got the same problem.. Configuration of MCM menu's remains 2.17. Or it does not contain debris of 2.17 script file? There are no script files of psq in my script folder as far as i noticed. Should it? The only psq files i can find when i search for it are the folders for textures and meshes, the esm and bsa with psq aroused bsa and esp. Edit: I've found the script file that caused the problem, it was "playersuccubusmenu" i was looking for psq_* scripts ._. thank you for the help that i checked them again.
alphafr Posted October 9, 2015 Posted October 9, 2015 For the jump height can i have an example of a rename that need to be done?
CliftonJD Posted October 9, 2015 Posted October 9, 2015 I try the new 3.0.. I move meshes and textures to previous version, taking as reference the new "Transform Dummy Files" everything seems to works, but my character does not have the face (I confirm "meshes\PSQ\HumanBody\Female\femalehead.nif" is in the right place) What am I doing wrong? S. edit: player actually, is not succubus edit2: I rollback to previous save with 2.17 and the face came back.. i try 3.0 later. ok, I found a solution. during the update of PSQ from 2.17 to 3.0, I cleaned my save with Save game script cleaner. start the game without PSQ mod and after this, the character has lost face (I do not know why). I reset my PG in racemenu (loading my saved preset), and now i'ts working. ok, now i'm ready to install the version 3.0 Head Mesh of Player is stored in the save. For Body Transform of PSQ you do to change it, it becomes likely to state that you are viewing the Head Mesh does not exist Form ID when you uninstall after you run even once. Re-load the Head Mesh players in ShowRaceMenu, or run the Body Transform to face is displayed. yes, reset character in racemenu, solved my problem. Now I noticed another thing: "augmented jump value" (1000) during succubus transormation, do nothing. the player jump remains the same (I use animated dragon wings) Sorry, that is a bug.I plans to release the fixes in soon. If you want to fix it yourself, open the PSQ in TES5Edit, please add string "Wing" in the FULL - Name although with the ADW Of Armor. while you're at it can you change the wing slot and the horns slot so they don't conflict with devious devices, unless 3.0 fixes this then disregard... I know in 2.17 the psq wings conflict with both zaz and devious devices gags and the psq horns conflict with both the zaz and devious devices collars
ojanen Posted October 10, 2015 Author Posted October 10, 2015 Please wait additional vanilla like spells. Add just level rise do not want to do but do not think of a good way.
alphafr Posted October 10, 2015 Posted October 10, 2015 Ojanen, how do I need to rename the ADW "wingname" so the jump height work?
ojanen Posted October 10, 2015 Author Posted October 10, 2015 Ojanen, how do I need to rename the ADW "wingname" so the jump height work? Yes, but I fixed that in 3.1.
CliftonJD Posted October 10, 2015 Posted October 10, 2015 Please wait additional vanilla like spells. Add just level rise do not want to do but do not think of a good way. please explain does that mean this was just a bug fix of the current release with plans yet to come for the spells
ojanen Posted October 11, 2015 Author Posted October 11, 2015 Please wait additional vanilla like spells. Add just level rise do not want to do but do not think of a good way. please explain does that mean this was just a bug fix of the current release with plans yet to come for the spells Not only bug fixes. But I did not add the magic this time.
CyberLogic Posted October 11, 2015 Posted October 11, 2015 What are the controls to make fly? I have tried both the controls I have setup for Flying mod and for ADW Wings and neither controls are working once flying is activated.
Karin Posted October 11, 2015 Posted October 11, 2015 Vanilla like spells were gone off to think not using anyone. But consider to add next time somehow because apparently there is quite a demand. yes, please re-add those, it's about 90% of my actual gameplay: early on it's good to have the psq spells until I learn the mage's equivalent and later in the game the psq spells are much more advanced than anything I could ever buy from the mages Spells was nice idea, but I didn´t use them becouse cost, it was hard keep energy w/o sex 24/7 and if I cast spell I was on dry again, especialy drain. I think drain should cost only mana. And other spells need reduced cost. And maybe add same summoning spell? Like dremora lord, you are succubus you should be able to call support. umm, that was the general idea behind it being a succubus, feeding off your sex life slut business pays cash and the succubus can feed, its like a 2 for 1 special also works great for punishing unruly slaves with paradise halls Mod won't load in MCM menu :/ Won't enter the succubus How do I fix the cannot enter succubs mode (enabling it and nothing happen) this requires new game Well I guess this fixes some issue when I get it to work but whenever I click on "enter the succubus" nothing happen after exiting MCM, when I look into the maintenace its still say "enter the succubus" as I never entered it, I did: Exited the succubus from the 2.17 version and saved Unistall the old version, run a save cleaner, loaded cleaned save and saving Install newest version and ran LOOT Now: Cleaned save never recieve the MCM notification saying a new mod has been installed (can't acces the mod) Older save without cleaning just never let me in the succubus mod after clicking on enter the succubus Edit : Seems it work on my save right after te beginning but still : don't wanna loose 400h gamelay again, and the trasnformation even after relocating the files doesn't work at all Data>Meshes>PSQ>HumanBody/SuccubusBody>Female and dumped the Orgbody files into Humanbody>Female and the tail/horn/wing/femalebody_0 and 1 into SuccubusBody>Female Still no result when transforming (yes did checked the MCM to enable it) on the save after character creation Incorect path file was the issue for the transform yes it was noted that this is incompatible with older versions of the mod you'd need to specify exactly which scripts to clean with the script cleaner I know, but price of magic is absurd and it´s hard to get energy. It´s decay too fast even if you reduce it in menu. And you get it soo slow. For example with full energy bar you will go dry draining after 2sec. and for recharge you need 30+sex. Same for fireball, it´s have better dmg on begin but after you get level in destruction and few perk it´s become too weak compare too normal fireball and you need multiple fireball to kill enemy, that mean a lot of sex for one single enemy. You should be limited, you are succubus but in this state spell don´t worth use it. Maybe if they was damn stronger then yes. Only good is ilusion spell, but 99% enemy resist it becouse too hight level. They work on lower level then normal ilusion spell but they last sooo longer.
ojanen Posted October 11, 2015 Author Posted October 11, 2015 What are the controls to make fly? I have tried both the controls I have setup for Flying mod and for ADW Wings and neither controls are working once flying is activated. Control is the same as the Real Flying. "Forward, Jump, Sprint" will fly to have press suitably to during the jump. Installation of Real Flying's need, but not necessary to enable esp. Wings and can fly in any wing If you are equipped with. Whatever the setting, such as "lowest succubus rank necessary to flight" in the MCM.
Leonid22 Posted October 11, 2015 Posted October 11, 2015 Help is needed. With the transformation of the horns no textures, which folder I have to add texture and what should be the names of the files? version 3.1
Saeros Posted October 11, 2015 Posted October 11, 2015 What are the controls to make fly? I have tried both the controls I have setup for Flying mod and for ADW Wings and neither controls are working once flying is activated. Control is the same as the Real Flying. "Forward, Jump, Sprint" will fly to have press suitably to during the jump. Installation of Real Flying's need, but not necessary to enable esp. Wings and can fly in any wing If you are equipped with. Whatever the setting, such as "lowest succubus rank necessary to flight" in the MCM. seem great! now, a question: in Mod Organizer I have a script that overwrite PSQ 3.1 (from Real Flying mod). is the same file or i delete him in favor of PSQ version?
Sospice Posted October 11, 2015 Posted October 11, 2015 Seems to be working nicely, except just skin and hair color working (and wings I put on).Is there a transform package for 3.1 yet? If not, could someone post a jpeg showing how to set up the file tree for mod organizer, or maybe just give an explanation of how to set up the paths for the orig body & transformed body? Does the setup change if you're using CBBE?
ojanen Posted October 11, 2015 Author Posted October 11, 2015 Help is needed. With the transformation of the horns no textures, which folder I have to add texture and what should be the names of the files? version 3.1 In most cases the file path of the texture are described in the nif. So the texture is displayed in a normal installation of the mod. What are the controls to make fly? I have tried both the controls I have setup for Flying mod and for ADW Wings and neither controls are working once flying is activated. Control is the same as the Real Flying. "Forward, Jump, Sprint" will fly to have press suitably to during the jump. Installation of Real Flying's need, but not necessary to enable esp. Wings and can fly in any wing If you are equipped with. Whatever the setting, such as "lowest succubus rank necessary to flight" in the MCM. seem great! now, a question: in Mod Organizer I have a script that overwrite PSQ 3.1 (from Real Flying mod). is the same file or i delete him in favor of PSQ version? No.You need all of the files except esp of Real Flying. The file with the same name within the PSQ.bsa does nothing at dummy script for people who do not use the Real Flying.
ojanen Posted October 11, 2015 Author Posted October 11, 2015 Seems to be working nicely, except just skin and hair color working (and wings I put on). Is there a transform package for 3.1 yet? If not, could someone post a jpeg showing how to set up the file tree for mod organizer, or maybe just give an explanation of how to set up the paths for the orig body & transformed body? Does the setup change if you're using CBBE? Human body and Succubus body's file path is as follows. Meshes\PSQ\HumanBody\Female\ Meshes\PSQ\SuccubusBody\Female\ Here to put the body meshs you want to use. UNP even CBBE be the same.
Saeros Posted October 11, 2015 Posted October 11, 2015 Help is needed. With the transformation of the horns no textures, which folder I have to add texture and what should be the names of the files? version 3.1 In most cases the file path of the texture are described in the nif. So the texture is displayed in a normal installation of the mod. What are the controls to make fly? I have tried both the controls I have setup for Flying mod and for ADW Wings and neither controls are working once flying is activated. Control is the same as the Real Flying. "Forward, Jump, Sprint" will fly to have press suitably to during the jump. Installation of Real Flying's need, but not necessary to enable esp. Wings and can fly in any wing If you are equipped with. Whatever the setting, such as "lowest succubus rank necessary to flight" in the MCM. seem great! now, a question: in Mod Organizer I have a script that overwrite PSQ 3.1 (from Real Flying mod). is the same file or i delete him in favor of PSQ version? No.You need all of the files except esp of Real Flying. The file with the same name within the PSQ.bsa does nothing at dummy script for people who do not use the Real Flying. ok, thanks. bye! S.
CyberLogic Posted October 11, 2015 Posted October 11, 2015 Help is needed. With the transformation of the horns no textures, which folder I have to add texture and what should be the names of the files? version 3.1 In most cases the file path of the texture are described in the nif. So the texture is displayed in a normal installation of the mod. What are the controls to make fly? I have tried both the controls I have setup for Flying mod and for ADW Wings and neither controls are working once flying is activated. Control is the same as the Real Flying. "Forward, Jump, Sprint" will fly to have press suitably to during the jump. Installation of Real Flying's need, but not necessary to enable esp. Wings and can fly in any wing If you are equipped with. Whatever the setting, such as "lowest succubus rank necessary to flight" in the MCM. seem great! now, a question: in Mod Organizer I have a script that overwrite PSQ 3.1 (from Real Flying mod). is the same file or i delete him in favor of PSQ version? No.You need all of the files except esp of Real Flying. The file with the same name within the PSQ.bsa does nothing at dummy script for people who do not use the Real Flying. ok, thanks. bye! S. Well I have learned that load order is now very important. I loaded 3.1 today and immediately my Real Flying mod stopped working. Both by itself using the potions and by using the new flying feature of 3.1. After a lot of trial and error I have learned what causes this is simply the files you show above that conflict. I moved Real Flying to a lower in the list then PSQ in Mod Organizer and now flying works again for both 3.1 and Real Flying. So to anyone who already has real flying installed, you will want to make sure it's files are NOT overwritten by this mod. Ie load this mod before Real Flying. Thanks to the mod author for his continued work on this mod. The most entertaining play though I have had yet.
CliftonJD Posted October 11, 2015 Posted October 11, 2015 Spells was nice idea, but I didn´t use them becouse cost, it was hard keep energy w/o sex 24/7 and if I cast spell I was on dry again, especialy drain. I think drain should cost only mana. And other spells need reduced cost. And maybe add same summoning spell? Like dremora lord, you are succubus you should be able to call support. umm, that was the general idea behind it being a succubus, feeding off your sex life slut business pays cash and the succubus can feed, its like a 2 for 1 special also works great for punishing unruly slaves with paradise halls I know, but price of magic is absurd and it´s hard to get energy. It´s decay too fast even if you reduce it in menu. And you get it soo slow. For example with full energy bar you will go dry draining after 2sec. and for recharge you need 30+sex. Same for fireball, it´s have better dmg on begin but after you get level in destruction and few perk it´s become too weak compare too normal fireball and you need multiple fireball to kill enemy, that mean a lot of sex for one single enemy. You should be limited, you are succubus but in this state spell don´t worth use it. Maybe if they was damn stronger then yes. Only good is ilusion spell, but 99% enemy resist it becouse too hight level. They work on lower level then normal ilusion spell but they last sooo longer. the succubus drain spell i'd agree is too costly I can never use it, but the alteration and illusion spells both have their benefits that work according to their respective perk trees I usually master my illusion tree a few times over and use that as a means of distributing my perks to other things that need it, starting with my armor and my alteration the alteration tree has perks that lower the spell cost to use it and respectively lowers the energy cost with it so a spell like oakflesh can protect the player in battle and build up the alteration skills with use until the skill is high enough that the more powerful spell is needed for which the appropriate perk will be available to lower the cost for that spell as well, I think it's oakflesh then stoneflesh then ironflesh and so on until you're a master with that tree - now that's a feat I've only managed once, but combining this with succubus vision during times you don't benefit from the fleshy spells builds that up pretty quick
alphafr Posted October 11, 2015 Posted October 11, 2015 Help is needed. With the transformation of the horns no textures, which folder I have to add texture and what should be the names of the files? version 3.1 Here is the new file paths, you don't need the wing.nif file anymore just instal animated dragon wing and you select them in the MCM menu ---Human Body--- PSQ\HumanBody\Male\Malebody_1.nif PSQ\HumanBody\1stPersonMaleBody_1.nif // Yes, this does not go into the male folder. PSQ\HumanBody\Female\femalebody_1.nif PSQ\HumanBody\Female\1stPersonFemaleBody_1.nif PSQ\HumanBody\Male\malefeet_1.nif PSQ\HumanBody\Female\femalefeet_1.nif // No 1st person files for the feet. PSQ\HumanBody\Male\malehands_1.nif PSQ\HumanBody\Male\1stpersonMaleHands_1.nif PSQ\HumanBody\Female\femalehands_1.nif PSQ\HumanBody\Female\1stPersonFemaleHands_1.nif ---Milker--- Armor\Bandit\Body1M_1.nif Armor\Bandit\1stPersonBody1M_1.nif // Yes, this is outside the PSQ folder PSQ\Milker\milkcuirass_1.nif PSQ\Milker\1stpersonmilkcuirass_1.nif ---Succubus Body--- PSQ\SuccubusBody\Male\Malebody_1.nif PSQ\SuccubusBody\Male\1stPersonMaleBody_1.NIF PSQ\SuccubusBody\Female\femalebody_1.nif PSQ\SuccubusBody\Female\1stPersonFemaleBody_1.nif PSQ\SuccubusArmor\Male\boots_1.nif PSQ\SuccubusArmor\Female\boots_1.nif // No 1st person model available PSQ\SuccubusArmor\Male\Cuirass_0.nif PSQ\SuccubusArmor\Male\1stpersonCuirass_1.nif PSQ\SuccubusArmor\Female\Cuirass_0.nif PSQ\SuccubusArmor\Female\1stpersonCuirass_1.nif PSQ\SuccubusBody\Male\malefeet_1.nif PSQ\SuccubusBody\Female\femalefeet_1.nif // No 1st person model available PSQ\SuccubusArmor\Male\gloves_1.nif PSQ\SuccubusArmor\Male\1stPersongloves_1.nif PSQ\SuccubusArmor\Female\gloves_1.nif PSQ\SuccubusArmor\Female\1stPersongloves_1.nif PSQ\SuccubusBbody\Male\malehands_1.nif PSQ\SuccubusBbody\Male\1stpersonMaleHands_1.nif PSQ\SuccubusBody\Female\femalehands_1.nif PSQ\SuccubusBody\Female\1stPersonFemaleHands_1.nif ---Succubus Armor--- PSQ\SuccubusArmor\Male\Horns_1.nif PSQ\SuccubusArmor\Female\Horns_1.nif PSQ\SuccubusArmor\Male\Tail_1.nif PSQ\SuccubusArmor\Female\Tail_1.nif PSQ\SuccubusArmor\Male\Wings_1.nif PSQ\SuccubusArmor\Female\Wings_1.nif ---Schlong--- PSQ\Schlong\Male\SchlongA_1.nif PSQ\Schlong\Female\SchlongA_1.nif PSQ\Schlong\Male\SchlongB_1.nif PSQ\Schlong\Female\SchlongB_1.nif PSQ\Schlong\Male\SchlongC_1.nif PSQ\Schlong\Female\SchlongC_1.nif PSQ\Schlong\Male\SchlongD_1.nif PSQ\Schlong\Female\SchlongD_1.nif PSQ\Schlong\Male\SchlongE_1.nif PSQ\Schlong\Female\SchlongE_1.nif
BlackArk Posted October 12, 2015 Posted October 12, 2015 The wing jump height seems to stay the same as the current jump height even after adjusting the settings. Also where is this dummy transformation file? Oh stupid me transformation file was in the archive and I unchecked it during MO installation. When I try to fly is says I have no wings too. btw In the follower feed option, cancel is spelled canncel.
alphafr Posted October 12, 2015 Posted October 12, 2015 You choose wing in MCM menu now, remove the wing.nif file, you only need to install animated dragon wing
CliftonJD Posted October 12, 2015 Posted October 12, 2015 The wing jump height seems to stay the same as the current jump height even after adjusting the settings. Also where is this dummy transformation file? Oh stupid me transformation file was in the archive and I unchecked it during MO installation. When I try to fly is says I have no wings too. btw In the follower feed option, cancel is spelled canncel. was reported on the previous page that flight still requires the flight mod but with the flight mod esp disabled as tho it only need the meshes and anims
CHAOS30 Posted October 12, 2015 Posted October 12, 2015 The wing jump height seems to stay the same as the current jump height even after adjusting the settings. Also where is this dummy transformation file? Oh stupid me transformation file was in the archive and I unchecked it during MO installation. When I try to fly is says I have no wings too. btw In the follower feed option, cancel is spelled canncel. was reported on the previous page that flight still requires the flight mod but with the flight mod esp disabled as tho it only need the meshes and anims Is there an difference between an disabled or deletet esp?
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