JeanCooper Posted September 21, 2025 Posted September 21, 2025 View File Slime world  By Lythitto Credits @Phaze Star- for way more help than i deserve @Kieva - for the same thing as Phaze  What's New in Version 1.5.1 Released May 12 It's an upgraded version of Flutter Moth's upgraded version ( it's called:" [mod] Slime Mod ") of Lythitto's version ( called:" Slime Mod ") of the mod. I saw the mod and I wanted to try it but it appeared half of the event didn't work properly and others crashed the game, maybe it's because the code changed or something else.  Alpha 1.0.0 This version is only FULLY playable via debug mode but the decisions and events function correctly and do not crash the game. I'm planning futher developping the mod despite the fact that I do not have much time. P.s. If you have to wait more than 5 years to trigger the first event, just restart, and do not forget to choose a female caracter with titles. Submitter JeanCooper Submitted 09/22/2025 Category Crusader Kings 3 Requirements No requirements. Just put the zip file in /documents/Paradox Interactive/Crusader Kings III/mod/, extract it and delete the zip file.
kioloic Posted September 22, 2025 Posted September 22, 2025 Hello, when I try to install the mod, the CK3 launcher tells me: The installation failed because the path in the descriptor file for this mod is invalid or does not exist. I have already re-downloaded the mod several times and I still get this error. Â Â Â Â Â Â Â Â
N1p Posted September 22, 2025 Posted September 22, 2025 Hello, the problem with descripthor file is that it is directed at author computer file. There is pretty easy fix to this problem. 1. Go to your mod folder and find the "slime world.mod' file and drag it out of there to desktop(pulpit) 2. Open it with some text editor via "Open with >" interaction (notebook is fine) 3. Paste this: version="Alpha1.0" tags={    "Events" } picture="thumbnail.png" name="Slime world" supported_version="1.17.*" path="C:/Users/user/Documents/Paradox Interactive/Crusader Kings III/mod/Slime world" 4. Save it and put it back to mod folder Alternatively you can open another mod descripthor that is working, then copy and paste the [path="C:/Users/user/Documents/Paradox Interactive/Crusader Kings III] part. Now as a disclaimer I'm no mod creator, but this solution worked for me so Good Luck and I hope this helped. 1
Flutter Moth Posted September 22, 2025 Posted September 22, 2025 22 hours ago, JeanCooper said: View File Slime world  By Lythitto Credits @Phaze Star- for way more help than i deserve @Kieva - for the same thing as Phaze  What's New in Version 1.5.1 Released May 12 It's an upgraded version of Flutter Moth's upgraded version ( it's called:" [mod] Slime Mod ") of Lythitto's version ( called:" Slime Mod ") of the mod. I saw the mod and I wanted to try it but it appeared half of the event didn't work properly and others crashed the game, maybe it's because the code changed or something else.  Alpha 1.0.0 This version is only FULLY playable via debug mode but the decisions and events function correctly and do not crash the game. I'm planning futher developping the mod despite the fact that I do not have much time. P.s. If you have to wait more than 5 years to trigger the first event, just restart, and do not forget to choose a female caracter with titles ( otherwise it doesn't work idk why ) Submitter JeanCooper Submitted 09/22/2025 Category Crusader Kings 3 Requirements No requirements. Just put the zip file in /documents/Paradox Interactive/Crusader Kings III/mod/, extract it and delete the zip file.  ooo so as far of what was missing was the in action file, according to the owner when we last spoke :3 hope this helps. 1
Flutter Moth Posted September 22, 2025 Posted September 22, 2025 1 minute ago, Flutter Moth said: ooo so as far of what was missing was the in action file, according to the owner when we last spoke :3 hope this helps. Hey bud. I figured out why it isnt working. It's the artifact event on action i never did it.  "From the owner" 1
waffleing Posted September 23, 2025 Posted September 23, 2025 Changing the start of the slime_random_event txt to random_yearly_everyone_pulse = {   on_actions = {     passive_gain_slime     delay = { days = { 11 15 } }     Slime_pool     delay = { days = { 11 15 } }   } } and changing the associated on actions later in the file caused them to start showing up. Probably a conflict with either vanilla or some other mods for the triggers. 1
RomanIowan Posted September 23, 2025 Posted September 23, 2025 (edited) I tried to start the event chain with the first event(slime_event.0001), however, it immediately disappeared when called upon from the console. Any ideas? Is it compatible w/ the Imp mod, could that be it? Edited September 23, 2025 by RomanIowan
JeanCooper Posted September 25, 2025 Author Posted September 25, 2025 On 9/23/2025 at 7:31 AM, RomanIowan said: I tried to start the event chain with the first event(slime_event.0001), however, it immediately disappeared when called upon from the console. Any ideas? Is it compatible w/ the Imp mod, could that be it? The command to call the first event is :" event slime_event.0001 ", I tested with this mod only and it worked. In any case, the event will fire even without console commands.
Flutter Moth Posted September 26, 2025 Posted September 26, 2025 13 hours ago, JeanCooper said: The command to call the first event is :" event slime_event.0001 ", I tested with this mod only and it worked. In any case, the event will fire even without console commands. I got a partial update if you want it ? the only thing missing is the artifact on action now. The other one should be fixed for slime / events? that way multiple copys are not out ?
Masterlance Posted September 26, 2025 Posted September 26, 2025 Hey ho. How can my characters upgrade the Addicted trait? I see NPCs with a better version, but nearly ten years nothing happend to my char.
DicKingLoL Posted October 20, 2025 Posted October 20, 2025 mod not working properly, only 1 event repeating with no trait growth without cheating
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