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Transfer Settlements - Highrise Living at Hangman's Alley


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Transfer Settlements - Highrise Living at Hangman's Alley

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Hangman's Alley is a challenging settlement to build with. This Transfer Settlements blueprint uses highrise Settlement Objects Expansion Pack elements that maximises space and enhances overall aesthetics. The overall effect is a compact, clean, and defensible settlement.

Details of the Build

  • High-rise pieces used to integrate the structure into the existing alleyway.
  • First deck features a space for shops, booths, workshops and bunks.
  • Second deck is composed of a gym, and additional bunk spaces.
  • Third deck is reserved mostly for mutfruit planters.
  • The third entry space at the top of a wooden set of stairs has been further sealed using Homemaker brick pieces.
  • Heavy turret presence at both entry points, and additional turrets hidden in dead spaces to defend against opponents spawned within the settlement.


Key details

  • 22 bunks
  • 90+ food
  • 600+ defence
  • 240+ power
  • 35+ water
  • All Tier-3 stores (Medical, Restaurant, Clothing, General)
  • Dedicated gym area
  • Vault-Tec drink dispensers, and slot machines
  • Fully working sinks, showers, and fridges
  • Power routed through conduits to minimise visible wiring
  • Cat, dog, and child included
  • Minimal visual glitches observed from this build.
  • Settlers appear to have little trouble moving around the build.


Requirements

Downloadable Content

  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop



Hard Requirements

 

Note. Transfer Settlements will not add items if the mods are missing. The following are not required but will remove associated elements.


Soft Requirements


Nice to Have


Unrelated But Useful


Setup

Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like a wall.
 

Note. Any references to left or right are based on coming down the concrete steps.

 

  • Clear out the area of trash, shrubs, and visible sidewalks within the area below the concrete stairs.
  • Remove any makeshift walls and buildings. The sole exception is the chained door at the top of the refuse pile. Keep that one intact, as it prevents opponents from attacking from there.
  • Remove the workbenches, fridge, and fire barrel.
  • Remove the supports located by the fridge on the right.
  • Remove the overhang located by the weapons workbench on the left, including the thin matching fringe that goes along that wall. Two elements of that fringe will require MarkForDelete to remove.
  • There are two rusted trunkings visible in the alley. Remove the one furthest away from the weapons workbench. This will likely require you to select the object and MarkForDelete from the console.
  • Remove the lowest level of window outcroppings on the left wall, including those around the corner. The blueprint will add build elements to prevent visual glitches.
  • To remove an explosion hazard, mark the truck in the console and MoveTo Player the vehicle to within the settlement. This allows you to scrap it. Alternatively, blow it up ahead of time.


A few elements cannot be scrapped normally, in this case you will need to do the following:

  • Go into the console.
  • Select the object (E.g., fringes, trunking).
  • Disable
  • MarkForDelete

 

Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence.


Build a Transfer Settlements console from Power > Miscellaneous at the top of the concrete steps to import this blueprint.
 

Note. Import should be done with Workshop Mode enabled.


Tasks After Import

Confirm that all power has been restored as expected.

Notes on Imports

Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

I recommend you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 

Note. This blueprint was tested with Transfer Settlements working under Stable.


Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

Notes on Power and Performance

These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

Warning for Dynamic Lighting Users

If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

Optimization for Complex Builds:
Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. The steps below may improve performance.


This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
 

Note. I cannot guarantee the above will work.


A Special Thanks To

Thank you to Caladon for creating the template that makes blueprints installable.

Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

Updates

Version 1.0.2

  • Adjusted turret positions to ensure they have no effect on player and NPC movement.
  • Slight power tweaks to ease import.
  • Switched to Immersive Laundry.


Version 1.0.1

  • Dog, and cat can now be imported.

 


  • Submitter
  • Submitted
    09/18/25
  • Category
  • Requirements
    Transfer Settlements, Scrap Everything, Settlement Objects Expansion Pack, and Homemaker.

 

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