Dorabella Posted September 7, 2025 Posted September 7, 2025 I'm experimenting with a damage-based mod, like Bloody Spell. So, the goal would be to visually damage equipment when it takes a certain number of hits. I modified the DDS to avoid touching the mesh in SMP Spoiler Into the Game ( To see the behavior, I applied the modified DDS) Spoiler Below is the PSC Demon Hunter Damage.psc Can someone generate the pex for me? I don't have CK installed
Pamatronic Posted September 8, 2025 Posted September 8, 2025 https://www.nexusmods.com/skyrimspecialedition/mods/23852
Dorabella Posted September 8, 2025 Author Posted September 8, 2025 I tried it but it doesn't let me fill out the pex
Blinkparkoor088 Posted October 25, 2025 Posted October 25, 2025 On 9/7/2025 at 4:15 PM, Dorabella said: Can someone generate the pex for me? Did you solve it?
Dorabella Posted October 25, 2025 Author Posted October 25, 2025 3 hours ago, Blinkparkoor088 said: Did you solve it? At the moment, no.
blank_v Posted October 27, 2025 Posted October 27, 2025 I see You two had fun xDD Good point on the renaming script Blinkparkoor Well it happens when the code was probably writen by GPT LE NiOverride: NiOverride.psc SE NiOverride: ( Exported with BAE from RaceMenu - it no longer comes as separate mod like it did with LE ) nioverride.psc You can look into the NiOverride but I dont think such function as SetTextureOverride exist in Papyrus... GPT / Gemini simply halucinated them... You could try: Function AddOverrideTextureSet(ObjectReference ref, bool isFemale, Armor arm, ArmorAddon addon, string node, int key, int index, TextureSet value, bool persist) native global Tho I never really used NiOverride too much so can't really help u... Tho that function is at least part of NiOverride so u wont get "not a function" error Also to clarify, yes You call them right as GPT / Gemini told You: NiOverride.AddOverrideTextureSet( ... ) 1
Andy14 Posted October 27, 2025 Posted October 27, 2025 On 9/7/2025 at 6:15 PM, Dorabella said: Can someone generate the pex for me? I don't have CK installed Some points about your script: - The file name must be the same as the script name (OutfitDamage.pcs) - \ must be escaped. The notation would be "textures\\armor\\egilvar\\demonhunter\\gownripped.dds" - There is no SetTextureOverride function in NiOverride - However, there is a SetNodeTextureSet function in NetImmerse For this, the name of the node (NiTriShape) must be known and texture sets must be defined. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now