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[mod] ESeeker RJW Forks & Additions


ESeeker

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Posted

I'm not sure if this is a bug. I'm looking at family data under health, and I noticed that the master has its slave (Maid) listed correctly as the slave, but the master in the slave's family data is listing as the slave himself.

Posted

Hi, I'm using the latest versions of Menstruation, RJW Genes, Cumpilation, and the recently updated RJW Additions. The current issue is that if a male pawn ejaculates, say, 50ml of cum, after the interaction, the female pawn receives over 100ml of cum and immediately collapses. I haven’t added any genes to increase the male pawn’s fluid output—I only modified it through developer mode.

Posted
1 hour ago, refisher said:

Hi, I'm using the latest versions of Menstruation, RJW Genes, Cumpilation, and the recently updated RJW Additions. The current issue is that if a male pawn ejaculates, say, 50ml of cum, after the interaction, the female pawn receives over 100ml of cum and immediately collapses. I haven’t added any genes to increase the male pawn’s fluid output—I only modified it through developer mode.

I fed the local code files to the AI, and the response indicated that there might be an issue of double counting. However, I don’t have a coding environment. I thought this information might be helpful.

Posted

And..I know this might be a silly question, but if I want to report a bug or make a suggestion regarding the RJW submodule, which channel on Discord should I go to? Since English is not my native language and machine translation might lead to misunderstandings, I would be really grateful if someone could help me with this.

Posted
22 hours ago, refisher said:

I fed the local code files to the AI, and the response indicated that there might be an issue of double counting. However, I don’t have a coding environment. I thought this information might be helpful.

yes that's the issue

I already fixed it but forgot to upload it

updated: 2.5.1

Posted
On 11/25/2025 at 8:48 PM, des said:

I'm not sure if this is a bug. I'm looking at family data under health, and I noticed that the master has its slave (Maid) listed correctly as the slave, but the master in the slave's family data is listing as the slave himself.

it's a visual bug

fixed: 1.9.6

Posted
On 11/27/2025 at 4:22 PM, ESeeker said:

it's a visual bug

fixed: 1.9.6

 

Hello, I just updated it to 1.9.6, but the family data part is still showing the slave as the master herself. I tried re-establishing the master-slave relationship via dev tool as well, but the result is the same. Also, the options for toys/pets/concubine etc. are no longer an option even when I've dev mode on.

Posted

There is a serious bug that stops rimworld exe from working. It freezes the game completely. 
the reason is RJW Additions ver. 2.5.0 . What happened to me was, a pawn of mine was hunting Meadow ave from alpha animals, they got angry, i pressed the submit button like the coward i am. Right as the animal goes to rape the pawn, game just stops working. 

I update the 3 of your mods, rjw additions, family overhaul and apperal tweaks. It happened out of nowhere too. So disabling additions and keeping the rest of the mods showed me it is caused by additions. 

I couldn't even got a yellow/red error in devmode. It's just freeze

Posted

Quick question is it safe to add this mod  to an mid mechanitor save ? There is also Rimpsyche in the modlist if that matters.

Posted
4 hours ago, Soyjak said:

Quick question is it safe to add this mod  to an mid mechanitor save ? There is also Rimpsyche in the modlist if that matters.

RJW Additions should be safe (genitals, traits and quirks are added on pawn gen)

Family Overhaul should be safe (personal slave are added on enslave or purchase)

Apparel tweak is cosmetic

Slime is a HAR race (can technically be added but factions are added on world gen)

Posted

I can't tell if its because of my modlist or not, honestly I doubt it, but this mod causes a huge issue that sets a value called 'Incest Aversion' on most pawns to x0, meaning every pawn refuses to have sex out of their own free will because they see EVERYONE ELSE as part of their own family. 

  • 2 weeks later...
Posted (edited)

Hi, my game crash after some time of playing, like hours of gameplay in every new game, it started after installing RJW Additions and Nudity Matters More. Removing NMM and loading latest save doesn't help yet removing Additions seems help. Because crash was imminent right after latest save. I may just assume that tamed animal "lovin" cause this issue because after removing mod it is the only thing that happend in moment of possible crash. No other errors in debug log.

Here is latest "Player Log" info:

[RJW] patches_lovin:: JobDriverMate pregnancy:Rooster 3+Hen 1
[RJW] patches_lovin::on_cleanup_driver vanilla pregnancy:Rooster 3+Hen 1
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight. (repeated - 99 time)

Edited by LeroyNyankins
  • 2 weeks later...
Posted
On 12/1/2025 at 9:03 PM, DaMan1 said:

There is a serious bug that stops rimworld exe from working. It freezes the game completely. 
the reason is RJW Additions ver. 2.5.0 . What happened to me was, a pawn of mine was hunting Meadow ave from alpha animals, they got angry, i pressed the submit button like the coward i am. Right as the animal goes to rape the pawn, game just stops working. 

I update the 3 of your mods, rjw additions, family overhaul and apperal tweaks. It happened out of nowhere too. So disabling additions and keeping the rest of the mods showed me it is caused by additions. 

I couldn't even got a yellow/red error in devmode. It's just freeze

On 12/18/2025 at 9:42 PM, LeroyNyankins said:

Hi, my game crash after some time of playing, like hours of gameplay in every new game, it started after installing RJW Additions and Nudity Matters More. Removing NMM and loading latest save doesn't help yet removing Additions seems help. Because crash was imminent right after latest save. I may just assume that tamed animal "lovin" cause this issue because after removing mod it is the only thing that happend in moment of possible crash. No other errors in debug log.

Here is latest "Player Log" info:

[RJW] patches_lovin:: JobDriverMate pregnancy:Rooster 3+Hen 1
[RJW] patches_lovin::on_cleanup_driver vanilla pregnancy:Rooster 3+Hen 1
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight. (repeated - 99 time)

found the cause for 'RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.'

cloacal penis uses a PartSizeConfigDef where I set their length to 0

but I added part randomizer which uses part length as weight for penis

since it's technically an error it was difficult to trace (plus it only applies to cloacal penis)

Posted

Is there any chance of a toggle or a slider for incest aversion (RJW additions)? I'm unsure if it is something that has gone awry on my modlist but the aversion penalty is applying to animals as well. The trait works perfectly fine for humanlikes but I would like to disable the incest penalty for animal-animal and animal-humanlike.

I've not found a way to edit it myself with simple xml fiddling but if anyone knows of a relatively simple way I could do it myself I'd appreciate that just as well.

Posted
6 hours ago, dsmoke said:

Is there any chance of a toggle or a slider for incest aversion (RJW additions)? I'm unsure if it is something that has gone awry on my modlist but the aversion penalty is applying to animals as well. The trait works perfectly fine for humanlikes but I would like to disable the incest penalty for animal-animal and animal-humanlike.

I've not found a way to edit it myself with simple xml fiddling but if anyone knows of a relatively simple way I could do it myself I'd appreciate that just as well.

incest aversion is a rjw feature my patch only affects if pawn has relevant precept/trait

I can change it so animal->animal(default 10% less) and animal->humanlike(default 40% less) are less affected(I won't change humanlike->animal)

and make dryad/mech/insect ignore incest

Posted (edited)
1 hour ago, ESeeker said:

incest aversion is a rjw feature my patch only affects if pawn has relevant precept/trait

I can change it so animal->animal(default 10% less) and animal->humanlike(default 40% less) are less affected(I won't change humanlike->animal)

and make dryad/mech/insect ignore incest

Oh, my mistake and my apologies, I misunderstood the features section and thought it was something added by this mod. I support whatever changes you think are fair, I didn't intend to ask for you to cater things to me specifically. I always try to work it out myself first but since all I know how to do is edit the xml I came up empty this time.
And thank you for your efforts.

Edited by dsmoke
gratitude
Posted

I also noticed that with RJW Additions pawns have stopped initiating any sex except for bed lovin'. The mod is last in load order.

 

When I enable dev mode and try to open RJW's menu for explaining attraction (pawn 1 -> pawn 2), the game throws this error:

Exception filling window for Verse.FloatMenu: System.TypeInitializationException: The type initializer for 'rjw.Modules.Attraction.AttractionUtility' threw an exception. ---> System.TypeLoadException: Could not load type of field 'RJWAdditions.Additions+<>c__DisplayClass7_0:<>9__0' (1) due to: Could not resolve type with token 01000020 from typeref (expected class 'FamilyOverhaul.RelationExtension' in assembly 'FamilyOverhaul, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:FamilyOverhaul, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:FamilyOverhaul.RelationExtension member:(null)
[Ref 828272E8]
(wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
  at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.RuntimeType.IsAssignableFrom (System.Type c) [0x00020] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at rjw.Modules.Attraction.AttractionUtility+<>c__DisplayClass0_0.<.cctor>b__0 (System.Type t) [0x00000] in /builds/amevarashi/rjw/1.6/Source/Modules/Attraction/AttractionUtility.cs:55 
  at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x00038] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () [0x00059] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Linq.Enumerable+<OfTypeIterator>d__32`1[TResult].MoveNext () [0x00067] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Collections.Generic.LargeArrayBuilder`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] items) [0x0003d] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Collections.Generic.EnumerableHelpers.ToArray[T] (System.Collections.Generic.IEnumerable`1[T] source) [0x00033] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00018] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
rjw.Modules.Attraction.AttractionUtility..cctor()
   --- End of inner exception stack trace ---
[Ref C977FC38]
  at rjw.Modules.Attraction.FloatMenuOptionProvider_AttractionDebug+<>c__DisplayClass9_1.<BuildPurposeOptions>b__0 () [0x00000] in /builds/amevarashi/rjw/1.6/Source/Modules/Attraction/FloatMenuOptionProvider_AttractionDebug.cs:58 
  at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00030] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00516] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <46372f5dadbf4af8939e608076251180>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

Posted
On 1/6/2026 at 10:05 AM, Santr said:

I also noticed that with RJW Additions pawns have stopped initiating any sex except for bed lovin'. The mod is last in load order.

 

When I enable dev mode and try to open RJW's menu for explaining attraction (pawn 1 -> pawn 2), the game throws this error:

Exception filling window for Verse.FloatMenu: System.TypeInitializationException: The type initializer for 'rjw.Modules.Attraction.AttractionUtility' threw an exception. ---> System.TypeLoadException: Could not load type of field 'RJWAdditions.Additions+<>c__DisplayClass7_0:<>9__0' (1) due to: Could not resolve type with token 01000020 from typeref (expected class 'FamilyOverhaul.RelationExtension' in assembly 'FamilyOverhaul, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:FamilyOverhaul, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:FamilyOverhaul.RelationExtension member:(null)
[Ref 828272E8]
(wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
  at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at System.RuntimeType.IsAssignableFrom (System.Type c) [0x00020] in <51fded79cd284d4d911c5949aff4cb21>:0 
  at rjw.Modules.Attraction.AttractionUtility+<>c__DisplayClass0_0.<.cctor>b__0 (System.Type t) [0x00000] in /builds/amevarashi/rjw/1.6/Source/Modules/Attraction/AttractionUtility.cs:55 
  at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x00038] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () [0x00059] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Linq.Enumerable+<OfTypeIterator>d__32`1[TResult].MoveNext () [0x00067] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Collections.Generic.LargeArrayBuilder`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] items) [0x0003d] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Collections.Generic.EnumerableHelpers.ToArray[T] (System.Collections.Generic.IEnumerable`1[T] source) [0x00033] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
  at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00018] in <1f993cbf88314b1baa1e10ca917bdc64>:0 
rjw.Modules.Attraction.AttractionUtility..cctor()
   --- End of inner exception stack trace ---
[Ref C977FC38]
  at rjw.Modules.Attraction.FloatMenuOptionProvider_AttractionDebug+<>c__DisplayClass9_1.<BuildPurposeOptions>b__0 () [0x00000] in /builds/amevarashi/rjw/1.6/Source/Modules/Attraction/FloatMenuOptionProvider_AttractionDebug.cs:58 
  at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00030] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00516] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <46372f5dadbf4af8939e608076251180>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <46372f5dadbf4af8939e608076251180>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

I've reworked the incest patches: simplified in RJW Additions, complex in Family Overhaul

patched methods Incestuous(Core) and IncestAversion(RJW)

settings in RJW Additions(2 comments above your by me for defaults until I updated topic main page)

  • 2 weeks later...
Posted (edited)

what does this mod mean by mech pregnancy, can you impregnate the mechs do they only impregnate your pawns if the are incapacitated im a bit lost as i tried with the war queen only for nothing to occur on either side.

edit the war queen can give birth to urchins but i had to lengthen the luteal phase to 3 days and  im not sure how relevant but set the cycle to 4x or something

Edited by BabyDragonV2
Posted
14 hours ago, BabyDragonV2 said:

what does this mod mean by mech pregnancy, can you impregnate the mechs do they only impregnate your pawns if the are incapacitated im a bit lost as i tried with the war queen only for nothing to occur on either side.

edit the war queen can give birth to urchins but i had to lengthen the luteal phase to 3 days and  im not sure how relevant but set the cycle to 4x or something

in rjw there is a setting making mech able to implant your colonist(I'm pretty sure hostile only, also affects ElToro's mechanoid addon)

my mod limits this to futa mechs(has implanter)

 

war queen pregnancy is a separate feature, I will look into fixing it

Posted (edited)
On 1/29/2026 at 12:08 PM, ESeeker said:

in rjw there is a setting making mech able to implant your colonist(I'm pretty sure hostile only, also affects ElToro's mechanoid addon)

my mod limits this to futa mechs(has implanter)

 

war queen pregnancy is a separate feature, I will look into fixing it

so all other mechanoid pregnancy stuff is still rjw versions then not including eltoro mod?
edit you can rape mechanoids if your melee is high enough as they use the same vulnerability sytem its seems so if they impregnate a colonist and its human they just dont exist now idk if thats from this mod or mensuration but im still mentioning it here to see if its fixable on your end. side note i could be mistaking this slightly with something else just note its possible to impregnate any mech for free with the chance of getting a human.
edit 2 i am correcting myself here in where you can impregnate mechs from basic and standard but mechs like diabolus and the apri you cant, the war queen you can but she births war urchin after extending the cycle to last long enough for the egg to implant and adding a luteal phase (turning 0 to a 3) since base mod from here sets it to zero so what happens is that ovulation occurs goes to next phase and skips the next to straight to follicular or ovulation again while using menstruation.
now i dont know how it works with out menstruation and i dont know if its required for the war queen

Edited by BabyDragonV2
Posted

I'm having an issue where this mod (ver 2.5.7)  is causing the cumflation health modifier to apply to the penetrator and then is removed from said pawn a tick or so later. Using dev mode or character editor on the penetratee even when filled also does not stick and they lose it about a tick later.

 

There's nothing in the source code that leaps out to me as being the reason for this though so I can't help much further there.

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