SkoomaFart Posted September 6, 2025 Posted September 6, 2025 Hello, I'm trying to make my own pose pack, but my pose is not working in game except when I replace an existing pose (like goma, hcp, wulf, etc) with mine. I'm a newbie modder and I don't have experience with animations. I really need help :c What I have figured out so far: Pandora is not reading my animation (probably?) My .hkx file works when replacing an existing pose. My pose doesn't appear in Anim Event in Idle Animations Spoiler Software I use: Blender both 4.5 and 2.9 Cathedral for conversion What I have done already I made my first pose using tktk's Animation Tools N3+28 (see image below) I have converted the .hkx to SE using Cathethral Made a behavior.hkx using GenerateFNISforModders.exe (FNIS Behavior SE 7_6 XXL) I have tried PoserGenData to test my pose in Poser Hotkeys (Pose still doesn't work) Screenshot of my pose: Spoiler my FNIS_SkoomaPoses_List Spoiler Version 1.0 '' Format: <type> -<option,option,...> <AnimEvent> <Animation File> [<Animect CK>] ' type: b (basic) ' o (animated ects) ' option: a (acyclic) default: cyclic ' h (headtracking remains) default: headtracking off ' Tn (clip transition "00Next Clip": used if another idle will follow immediately) ' Ts (clip transition "IdleStop": (should be "regular idle end", but in FNIS similar to Next Clip) ' default "IdleForceDefaultState": everything set to default) ' B<n.m> Blend time into Animation ' ' <Animation File> without path (files expected in Animations\<mod name>) ' ' Example: ' b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx ' ' Comment: ' in column 1 / empty lines possible ' ' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders) ' so it's a good idea use mod specific abbrevioations for all our names ' ' FNISBase: animation names for common use ' c1-c20 a1-a20 o1-o9 b1-b9 b -h,md SKF01 SKF01.hkx
Pamatronic Posted September 6, 2025 Posted September 6, 2025 have you tried using the sendanimevent console command just to check whether the anim is in the game? 1 hour ago, Camppp said: Blender both 4.5 and 2.9 why?
SkoomaFart Posted September 6, 2025 Author Posted September 6, 2025 2 hours ago, Pamatronic said: have you tried using the sendanimevent console command just to check whether the anim is in the game? why? I have figured out the problem. One of my mods was overwriting my Pandora Output. And why I have both 2.9 and 4.5? I dunno. I'll uninstall 2.9 since 4.5 works just fine.
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