Jump to content

OCreature support for mods.


Recommended Posts

Posted

OCreature support for mods.

View File

The following edited scripts make their respective mods detect and allow creatures in ostim scenes, among other tweaks if specified.

Requires OCreatures, and the original mods to do anything.

Do not waste the time of the original mod creators over these custom changes.

 

Current mods.

Captive Follower v2.0/Player 1.1

Mark of Arkay 3_59

CreatureSummoner MNCSEv15

Sexlab Werewolves redux 1.9

 

Not 100% tested. 

If prompted to choose position (dom, sub, third ...) you have to pick the last one or Ostim will fail to find starting scenes.

 


  • Submitter
  • Submitted
    08/28/25
  • Category
  • Requirements
    OCreatures. Mark of Arkay. Captive Follower. Captive Player. Yamete Redux. Sexlab Werewolves Redux.
  • Regular Edition Compatible
    No
  • Install Instructions

    Let the patch overwrite the original.

 

Posted (edited)

Notes. All mods were tested with female characters.

Mark of Arkay(MoA)

You can toggle creature support even with OStim selected for outcomes in the MCM.

Captive Follower/Player

An edit to the function that determines whether the captor is valid in ddCaptiveFollowers.

Yamete Redux

Edit to various checks that makes creature scenes exclusive to sexlab. 
Changed all ostim_end event registers to ostim_thread_end registers so it catches the end of npc-npc ostim scenes.

CreatureSummoner

Replaced Sexlab with OStim. Modified esp to change masters. Couldn't figure out how to replicate the hooking done in sslthreads with OStim. A thread id array generation and comparison check was made so the post-scene crying function works only after creature summoner scenes.

If a creature is banished during an ostim scene, the scene is stopped before it is banished. Minor workaround that seems to make scenes start more reliably.

 

MoA. Tested without a follower in a few dungeons, mainly against Draugrs.

Captive Player. Tested with a Falmer outcome via simple slavery.

Yamete Redux. Failing to find an OStim scene will bug the surrender scenario.

CreatureSummoner. Tested with draugr, ashspawn.

Edited by gegging
Posted

Chance of adding some defeat mods? Yamete Redux seems to be the only mod that handles creatures.

If not, mind sharing the snippet for what you used to call OCreatures vs SexLab? (I really hate papyrus and thus am bad at it... or maybe it's the other way around.)

Posted
On 8/29/2025 at 4:55 AM, AhuwgaZ said:

adding some defeat mods? Yamete Redux

If I get better at papyrus modding, I might look into other mods.

On 8/29/2025 at 4:55 AM, AhuwgaZ said:

the snippet for what you used to call OCreatures vs SexLab

OCreatures adds creature animations, mesh, and race data for OStim to play them out. Ostim by itself seems to do most of the brunt work regarding choosing roles and position per race. All I did for the two mods were alter the conditions that makes sexlab scenes play no matter what if creature actors are involved.

I shared the altered source files to show what I edited.

Not the best work for Captive Player because I haven't made it automatically look for the appropriate scenes yet so it plays the default hub scene.

  • 3 weeks later...
  • 3 weeks later...
  • 2 months later...
  • 4 weeks later...
Posted
Quote

After an OStim scene with Sexlab Werewolves Redux, your character in werewolf form is unable to attack. I have no idea how to fix it.


I'm sure this is an Ostim issue, when you start a scene with your weapons drawn, after the scene you are no longer able to attack

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

Good luck trying to get Yamete REDUX to work. OStim component works, using surrender starts the animation with NPCs and creatures but losing in combat just reloads my save as if i died despite clearly going into bleedout animation. Messed with the setting for quite a while, probably a compatibility issue since my modlist is 1000+, figuring out what's wrong is too much of a headache. 

 

EDIT: Nah, ignore me i'm dumb, turning off essential options and using health threshold condition works. Gotta test more.

 

In conclusion: For it to work you need to lobotomize the settings, this conversion can not handle followers without bugging out, only traditional scenario can be used, repeated assaults are broken, 3p 4p weight settings don't work at all. So the only viable way is to set defeat exclusively for player by creatures only and let other mod handle the rest, i'm using defeat option from Captive Player (without OCreature support) and so far it's smooth sailing.

Edited by xxxamogusxxx
Posted (edited)

Best Yamete REDUX settings to involve both player and followers. Biggest issue is this conversion doesn't recognize Ostim end event in scenes that involve NPCs. If you want your follower to get assaulted you need to lose first then your follower, otherwise scene with follower abruptly ends but the Yamete combat script will hang around breaking things.

 

Chance Endless setting when set to 0% circumvents this so you can see your follower getting plowed as combat continues, but as mentioned above follower and the enemy will endlessly hang in the resolution state since the scene ending won't be recognized.

 

So ideally: You lose > Follower keeps fighting > Win will end and resolve scripts normally > Losing starts Ostim with follower while you are in one > YOU MUST end your scene only when your follower got into one, then both scenes end and Yamete scripts work correctly.


 

Spoiler

image.png

ScreenShot947.png

ScreenShot948.png

ScreenShot949.png

 

Edited by xxxamogusxxx
  • 1 month later...
Posted

No idea if this is a core issue of original Yamete REDUX but there is a specific bug related to quest Old Friends. When you go to kill Ildari and given the prompt to rip her heart out while she is in bleedout the animation won't play and you will be stuck in combat loop that is ending and starting endlessly.

 

Mind you i didn't even have Yamete REDUX enabled in the MCM my whole playthrough and still papyrus log spams [YAM_REDUX] <Perk> OpenMenu over victim:[DLC2dunIldariScript < (04019B87)>] Named:Ildari Sarothril

 

Tried different things, but only way i could proceed is with console commands. Just had to setstage DLC2TT2 500 and player.removeperk 0403d597. Hopefully no issues will arise later on.

  • 2 weeks later...
Posted (edited)

For some reason Captive followers works with OCreatures for me but Captive player does not, It just says whatever creature is not interested in me, does anyone have any idea why?

Edited by Hentaiisok
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...